Difference between revisions of "Banes"

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>Mornsta-gpuser
>Mornsta-gpuser
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Enemies are separated into the following types:
 
Enemies are separated into the following types:
*Physian
+
*[[Class_Banes#Physian|Physian]]
*Thaumian
+
*[[Class_Banes#Thaumian|Thaumian]]
*Demihuman
+
*[[Class_Banes#Demihuman|Demihuman]]
*Therion
+
*[[Class_Banes#Therion|Therion]]
*Demon
+
*[[Class_Banes#Demon|Demon]]
*Undead
+
*[[Class_Banes#Undead|Undead]]
*Dragon
+
*[[Class_Banes#Dragon|Dragon]]
 
*[[Class_Banes#Human|Human]]
 
*[[Class_Banes#Human|Human]]
  

Revision as of 09:06, 19 February 2019

See: Combat Mechanics

Class Banes are a special passive skill that grants a bonus damage multiplier to certain classes (enemy species). They are typically attached to specific event Characters as an unlockable mana circle node, and some event Wyrmprints as a time limited ability. When a character with a class bane attacks an eligible target, the hit effects of their attacks take on a pitch black and dark red appearance rather than the usual elemental coloring. With the exception of Humans, a class bane has the potential to exist for all other enemy species.

Enemies are separated into the following types:

Partial List of High HP Enemies by Classes

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