Difference between revisions of "Banes"
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>Mornsta-gpuser |
>Mornsta-gpuser |
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| Line 4: | Line 4: | ||
Enemies are separated into the following types: | Enemies are separated into the following types: | ||
| − | *Physian | + | *Physian |
| − | *Thaumian | + | *Thaumian |
| − | *Demihuman | + | *Demihuman |
| − | *Therion | + | *Therion |
| − | *Demon | + | *Demon |
| − | *Undead | + | *Undead |
| − | *Dragon | + | *Dragon |
| − | *Human | + | *Human |
==Partial List of High HP Enemies by Classes== | ==Partial List of High HP Enemies by Classes== | ||
Revision as of 13:16, 6 January 2019
- See: Combat Mechanics
Class Banes are a special passive skill that grants a bonus damage multiplier to certain classes (enemy species). They are typically attached to specific event Characters as an unlockable mana circle node, and some event Wyrmprints as a time limited ability. When a character with a class bane attacks an eligible target, the hit effects of their attacks take on a pitch black and dark red appearance rather than the usual elemental coloring. With the exception of Humans, a class bane has the potential to exist for all other enemy species.
Enemies are separated into the following types:
- Physian
- Thaumian
- Demihuman
- Therion
- Demon
- Undead
- Dragon
- Human
Partial List of High HP Enemies by Classes
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