Difference between revisions of "Afflictions"

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>Mornsta-gpuser
(that makes more than two users, myself included, who have confirmed it to be the correct formula.)
imported>Elaeagnifolia
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:''See: [[Combat Mechanics]]''
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'''Afflictions''' are temporary debilitating states inflicted by skills or traps within a quest. Being afflicted also:
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* Prevents an adventurer from shapeshifting.
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* Removes all energy level stacks.
  
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects.  
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Affliction numbers vary from skill to skill. For example, a Burn skill in a quest can deal 3% of a user's maximum HP for 8 seconds while a Burn skill from an enemy monster may deal 6% of a user's maximum HP for a longer duration. The following table lists all the afflictions as well as the possible range of numbers from the data.
*Afflicted adventurers cannot shapeshift into [[dragons]].
 
*Being afflicted also makes an adventurer lose any "energized" charges on them.
 
  
===List of Afflictions===
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{| class="wikitable"
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! Icon || Condition Name || Description
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|-
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| style="text-align:center;" | [[File:Affliction blindness large icon.png|30px]] || style="text-align:center;" | [[Blind]]
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| Causes attacks to miss at 20-80% chance for 5-30 seconds.
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|-
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| style="text-align:center;" | [[File:Affliction bog large icon.png|30px]] || style="text-align:center;" | [[Bog]]
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| Movement speed is reduced by 50% and damage received is increased by 50% (Total 150%) for 2-20 seconds.
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|-
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| style="text-align:center;" | [[File:Affliction burn large icon.png|30px]] || style="text-align:center;" | [[Burn]]
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| Deals 3-6% of the afflicted user's maximum HP every 2.99 or 42.3% damage every 3.99 seconds for 8-15 seconds. Cannot deal lethal damage.
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|-
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| style="text-align:center;" | [[File:Affliction curse large icon.png|30px]] || style="text-align:center;" | [[Curse]]
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| Stops SP gain and usage of skills, as well as helper skills for 8-45 seconds.
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|-
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| style="text-align:center;" | [[File:Affliction freeze large icon.png|30px]] || style="text-align:center;" | [[Freeze]]
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| Freezes user in a block of ice, preventing action and movement for 3-12 seconds with a minimum duration of 2-6 seconds. '''Can be removed by allies attacking the block of ice.'''
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|-
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| style="text-align:center;" | [[File:Affliction paralysis large icon.png|30px]] || style="text-align:center;" | [[Paralysis]]
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| Deals 4-12% of the afflicted user's maximum HP every 2.99 / 3.99 seconds for 7-16 seconds. Stops any movement or action at each tick. Cannot deal lethal damage.
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|-
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| style="text-align:center;" | [[File:Affliction poison large icon.png|30px]] || style="text-align:center;" | [[Poison]]
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| Deals 2-20% of the afflicted user's maximum HP every 2.99 / 3.99 seconds for 12-20 seconds. Cannot deal lethal damage.
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|-
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| style="text-align:center;" | [[File:Affliction sleep large icon.png|30px]] || style="text-align:center;" | [[Sleep]]
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| Locks a character in place and prevents all action for 5-8 seconds with a minimum duration of 3-4 seconds.
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|-
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| style="text-align:center;" | [[File:Affliction stun large icon.png|30px]] || style="text-align:center;" | [[Stun]]
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| Locks a character in place and prevents all action for 3-7 seconds with a minimum duration of 2-4 seconds.
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|}
  
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance<br/>
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====Affliction Chance Formula====
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.<br/>
 
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.<br/>
 
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.<br/>
 
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.<br/>
 
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.<br/>
 
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.<br/>
 
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.<br/>
 
* '''Sleep''' - Locks a character in place and prevents all actions.<br/>
 
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.<br/>
 
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.<br/>
 
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.
 
 
 
===Affliction Chance Formula===
 
 
The assumed affliction chance formula is as follows:
 
The assumed affliction chance formula is as follows:
  
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|}
 
|}
  
==Partial List of High HP Enemies Not Immune to Ailments==
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====Partial List of High HP Enemies Not Immune to Afflictions====
 
<tabber>
 
<tabber>
 
|-|Poison=
 
|-|Poison=
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|delimiter=}}
 
|delimiter=}}
 
</tabber>
 
</tabber>
 
[[Category:Formulas]]
 

Revision as of 23:14, 1 January 2019

Afflictions are temporary debilitating states inflicted by skills or traps within a quest. Being afflicted also:

  • Prevents an adventurer from shapeshifting.
  • Removes all energy level stacks.

Affliction numbers vary from skill to skill. For example, a Burn skill in a quest can deal 3% of a user's maximum HP for 8 seconds while a Burn skill from an enemy monster may deal 6% of a user's maximum HP for a longer duration. The following table lists all the afflictions as well as the possible range of numbers from the data.

Icon Condition Name Description
Affliction blindness large icon.png Blind Causes attacks to miss at 20-80% chance for 5-30 seconds.
Affliction bog large icon.png Bog Movement speed is reduced by 50% and damage received is increased by 50% (Total 150%) for 2-20 seconds.
Affliction burn large icon.png Burn Deals 3-6% of the afflicted user's maximum HP every 2.99 or 42.3% damage every 3.99 seconds for 8-15 seconds. Cannot deal lethal damage.
Affliction curse large icon.png Curse Stops SP gain and usage of skills, as well as helper skills for 8-45 seconds.
Affliction freeze large icon.png Freeze Freezes user in a block of ice, preventing action and movement for 3-12 seconds with a minimum duration of 2-6 seconds. Can be removed by allies attacking the block of ice.
Affliction paralysis large icon.png Paralysis Deals 4-12% of the afflicted user's maximum HP every 2.99 / 3.99 seconds for 7-16 seconds. Stops any movement or action at each tick. Cannot deal lethal damage.
Affliction poison large icon.png Poison Deals 2-20% of the afflicted user's maximum HP every 2.99 / 3.99 seconds for 12-20 seconds. Cannot deal lethal damage.
Affliction sleep large icon.png Sleep Locks a character in place and prevents all action for 5-8 seconds with a minimum duration of 3-4 seconds.
Affliction stun large icon.png Stun Locks a character in place and prevents all action for 3-7 seconds with a minimum duration of 2-4 seconds.

Affliction Chance Formula

The assumed affliction chance formula is as follows:

if Resistance% >= 100% : Afflication Chance% = 0
if Resistance% <  100% : Afflication Chance% = (Proc Chance% - Resistance%) 
Variable Description
Affliction Chance The overall % chance to inflict the affliction
Proc Chance The base % chance to inflict the affliction of the skill in question (can be found on Adventurer pages on relevant Skill tabs)
Resistance The % level of immunity to the status effect (can be found on Enemies page for enemies, Adventurers have a base resistance of 0% to all Afflictions)
No enemies or adventurers possess any Strength Down or Defense Down resistance.

Partial List of High HP Enemies Not Immune to Afflictions

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