Difference between revisions of "Tier List/Shark3143/Shadow"

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>Mrturtleye
(Created page with "{| class="wikitable sortable" !Portrait !Name !Tier !Role !Preference !Notes |- |- |{{TL|Kleimann}} |style="text-align:center;"|Kleimann |style="text-align:center;"|S |style="...")
>Shark3143
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!Notes
 
!Notes
 
|-
 
|-
 +
|-
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|{{TL|Ieyasu}}
 +
|style="text-align:center;"|Ieyasu
 +
|style="text-align:center;"|S+
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Jupiter
 +
|Has the highest natural strength in the game, topped off with access to the highest strength weapon in the 5* dark katana. Bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill. He has increases to both critical rate and damage to augment his DPS, and the regen from his S2 helps him maintain High HP = Crit. On top of everything, the blade moveset gives him good mobility and AoE coverage.
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|-
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|{{TL|Botan}}
 +
|style="text-align:center;"|Botan
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Attacker  Support
 +
|style="text-align:center;"|None
 +
|Her passive skills are a mess since she has half a resistance and a highly situational Bane skill, but her S1 and S2 have strong effects which are further carried by her access to 50% Skill Prep. Her S1 does incredible damage if it successfully procs bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to damage output. While her single target damage is high, her skills don’t give her much AoE coverage.
 
|-
 
|-
 
|{{TL|Kleimann}}
 
|{{TL|Kleimann}}
 
|style="text-align:center;"|Kleimann
 
|style="text-align:center;"|Kleimann
|style="text-align:center;"|S
+
|style="text-align:center;"|A+
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Kleimann takes on a more supportive mage role, having access to sleep on his second skill. He's got the highest Strength stat of all Dark units. He also has Force Strike +40% and Skill Damage +20%. Combined with his 2 nukes, he's one of Dark's strongest attackers.  
+
|He has Skill Damage and two attack skills, making him a good DPS pick, but is unfortunately slowed down by a long charge time on his S2. Force Strike damage is never bad, but also doesn’t add much to a magician.
 
|-
 
|-
 
|{{TL|Orion}}
 
|{{TL|Orion}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Jupiter
 
|style="text-align:center;"|Jupiter
|Despite being labeled a support unit, Orion can output a respectable amount of damage. He naturally gets a good amount of crit chance thanks to his co-ability and his first passive, Flurry Devastation. He also brings 2 nukes to the fight, one of which also inflicts a Blind. The Blind is on a relatively short cooldown and. However, while Skill Prep is nice to fire off skills earlier, it doesn't improve his performance in longer fights. Overall, Orion is a reliable damage dealer with some utility to back it up.
+
|Another good dagger 4*. He has Flurry Devastation, two attack skills, and 50% Skill Prep. He stabs things, and does it well, which is very welcome in dark’s small roster.
 
|-
 
|-
 
|{{TL|Zace}}
 
|{{TL|Zace}}
 
|style="text-align:center;"|Zace
 
|style="text-align:center;"|Zace
|style="text-align:center;"|A+
+
|style="text-align:center;"|A
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Jupiter
 
|Almost all 3* units in Dark are solid characters, and Zace is no exception. He sports a good Strength stat as well as 2 skill nukes. His first skill inflicts Blind and charges relatively fast, giving him some welcome utility on top of his damage. His passive, Skill Damage +20%, increases the damage he does with his skill even more. However, his regular attacks don't hit quite as hard as the other 3* units in Dark.
 
|-
 
|{{TL|Althemia}}
 
|style="text-align:center;"|Althemia
 
|style="text-align:center;"|A+
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Jupiter
 
|Althemia is a ranged damage dealer who focuses on keeping her HP at full HP and then firing off powerful nukes thanks to her first passive, Full HP = Skill Damage +30%. Being a mage, her skills have naturally high multipliers. However, she can't sustain herself so once she loses HP, she has to rely on a teammate to heal her back up to full HP. She's also outclassed by Kleimann.
 
|-
 
|{{TL|Rodrigo}}
 
|style="text-align:center;"|Rodrigo
 
|style="text-align:center;"|A+
 
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Jupiter
 
|style="text-align:center;"|Jupiter
|Rodrigo, like many dark units, brings 2 nukes to the fight. While the skill multipliers are on the low end due to being a 3* unit, he makes up for it with his first passive, HP 70 = Strength +8%, putting him on par with the likes of Zace and Erik.
+
|Another strong 3* with good strength, two attack skills, and increased Skill Damage. The base damage on his skills is a bit low, which holds back what could have been a strong DPS shell.
 
|-
 
|-
 
|{{TL|Erik}}
 
|{{TL|Erik}}
 
|style="text-align:center;"|Erik
 
|style="text-align:center;"|Erik
|style="text-align:center;"|A+
+
|style="text-align:center;"|A
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|As an Axe user, Erik is naturally good at clearing waves of enemies with his attacks. He also gets access to Force Strike +30% as his passive, as well as 2 skills with high multipliers to aid him even more in his enemy clearing duties.
+
|Erik has good strength, two attack skills, and a passive that increases force strike damage. Blindness Res and his AoE coverage makes him a good pick for Light IO. At the moment, he has no way to make use of the critical damage boost from the 5* shadow axe, hurting his potential.
 
|-
 
|-
 
|{{TL|Taro}}
 
|{{TL|Taro}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Jupiter
 
|style="text-align:center;"|Jupiter
|Out of all the 3* dark characters, Taro has the highest Strength stat. And, like many of them, he brings 2 nukes to the fight. However, while the skils have nice multipliers, none of his skills have any extra effect. On top of that, his first passive doesn't do anything for Taro at all. Overall he's a decent damage dealer but other Dark units do his job better.
+
|Unusually high strength for a 3*, but Last Defense isn’t very useful. His two attack skills give good coverage for hitting multiple targets and the 5* shadow blade happens to be the strongest weapon in the game at the moment with an absolutely blistering 590 strength.
|-
 
|{{TL|Edward}}
 
|style="text-align:center;"|Edward
 
|style="text-align:center;"|A
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|Imperial Onlaught
 
|Edward's got 1 team-wide heal just like Cleo. His seocnd ability is a 20% team-wide shield, which blocks damage and additional effects of a single hit so long as the damage doesn't exheed 20% of the unit's max HP. This gives him some good utility, although in the long run a second team heal would be better than a shield for mitigating damage. He also gets Full HP = Healing, increasing his healing when he is at full HP.
 
|-
 
|{{TL|Vice}}
 
|style="text-align:center;"|Vice
 
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Imperial Onslaught
 
|While Orion has access to sleep, the other dagger in Dark has access to Sleep. Vice brings 2 nukes to the fight, with his second skill also inflicting Sleep. However, his skill multipliers are low and his second skill takes relatively long to charge up. His passive, Broken Punisher, makes him to respectable damage to enemies in Break, but has no effect outside of that which hurts his damage potential.
 
 
|-
 
|-
 
|{{TL|Cleo}}
 
|{{TL|Cleo}}
 
|style="text-align:center;"|Cleo
 
|style="text-align:center;"|Cleo
|style="text-align:center;"|B
+
|style="text-align:center;"|A
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|Jupiter
 
|style="text-align:center;"|Jupiter
|Cleo's the free healer of the game. She's got 1 team-wide heal and a teamwide Defense buff. While the heal is nice, the Defense buff is too low to have a meaningful impact. It would be more beneficial for her to have a second healing skill instead. Her first passive is also lackluster. However, her first skill does cure Paralysis, and Skill Prep means that she can start healing relatively quickly.
+
|A basic healer with a party-wide heal, 75% Skill Prep, and a 20% defense buff. While not amazing, she has no particular problems with her kit and does her job. It helps that she has little competition within her element.
 
|-
 
|-
 
|{{TL|Nefaria}}
 
|{{TL|Nefaria}}
 
|style="text-align:center;"|Nefaria
 
|style="text-align:center;"|Nefaria
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Jupiter
 +
|Very similar to Hawk with a kit based around inflicting and subsequently removing an ailment. Her S1 is weaker than Hawk’s, but charges more quickly. Unfortunately, her paralysis immunity isn’t particularly useful. Her strength is also not very high for a 5*.
 +
|-
 +
|{{TL|Sazanka}}
 +
|style="text-align:center;"|Sazanka
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Jupiter
 +
|She has a powerful AoE S1 that can additionally apply a potent bleed, but she’s lacking in other areas. Her ability to apply sleep is inconsistent, so she struggles to get value out of Sleep Punisher. She also can’t effectively use the 5* shadow axe’s critical damage boost.
 +
|-
 +
|{{TL|Rodrigo}}
 +
|style="text-align:center;"|Rodrigo
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Jupiter
 
|style="text-align:center;"|Jupiter
|Nefaria is Dark's only archer and has access to Blind, as well as Blinded Punisher. Night of Antiquity also does bonus damage against blinded damage. However, without a Blind active on the enemy, this skill does very low damage. Her second skill also doesn't give her a damage nuke. Instead, it enhances her Force Strikes to do more damage and have a chance to inflict Blind on the Enemy. The damage on this skill is once again very low. Her passives also revolve around blind. Unfortunately, her first passive only works at full HP and doesn't give her any increased damage, and her third passive only activates when the enemy is blinded.
+
|HP 70 = 8% Strength gives Rodrigo a solid boost to his strength, but the base damage on his skills is a bit low, and they lack AoE coverage compared to other sword users.
 
|-
 
|-
 
|{{TL|Berserker}}
 
|{{TL|Berserker}}
 
|style="text-align:center;"|Berserker
 
|style="text-align:center;"|Berserker
 +
|style="text-align:center;"|B
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Mostly focused on self survival with a terrible S2, which also doesn’t benefit from his Striker’s Skill. However, his Blind Res and AoE S1 make him well prepared to deal with Light IO.
 +
|-
 +
|{{TL|Althemia}}
 +
|style="text-align:center;"|Althemia
 +
|style="text-align:center;"|B
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Jupiter
 +
|Full HP = 30% Skill Damage allows her to perform well when she’s topped off, but she's mediocre without it.
 +
|-
 +
|{{TL|Edward}}
 +
|style="text-align:center;"|Edward
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Has the misfortune of trying to fill the same role as a story character but worse. Shields are inconsistent, and since he’s a 3* with it as his S2, it only reaches 20%, making it less able to block the kind of big hits you’d like it to block.
 +
|-
 +
|{{TL|Vice}}
 +
|style="text-align:center;"|Vice
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
|style="text-align:center;"|Tank
+
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|At a glance, Berserker appears to be a good tank. However, a closer look at his kit reveals a number of issues. First up is his Strength Down on Calamity Wheel. It's only got a 40% chance of landing which makes it unreliable. His second skill increases his maximum HP and heals for the same amount. However, the heal is pretty low. His first passive, Strikers Skill, doesn't really benefit Berserker too much since it only affects Calamity Wheel. He'd much rather have a Strength buff instead. Lastly, Last Offense is a nice one-time Strength buff. However, the fact that it is only once per quest makes it pretty lackluster. On top of that, the current content does not require tank units.
+
|Has two attack skills and Broken Punisher without the strength or base skill damage to back it up. He can theoretically inflict sleep, but the chance is poor and it doesn’t work on Jupiter.
 
|-
 
|-
 
|{{TL|Vida}}
 
|{{TL|Vida}}
 
|style="text-align:center;"|Vida
 
|style="text-align:center;"|Vida
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
|style="text-align:center;"|Attacker Support
+
|style="text-align:center;"|Attacker  
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|Vida is a dagger user who focuses heavily on Force Strikes. However, while her second skill as well as her passive increase her Force Strike damage, it's not enough to make up for the fact that she doesn't have a second damaging ability. Her strength is also low and her passives, Stun Res, don't help her since no Light bosses inflict a stun. She's also directly outclassed by Orion, and in a lesser way outclassed by Nefaria.
+
|A force strike dagger character like Francesca, but her S2 doesn’t contribute much if it fails to blind.
 
|}
 
|}

Revision as of 22:05, 1 January 2019

Portrait Name Tier Role Preference Notes
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Ieyasu S+ Attacker Jupiter Has the highest natural strength in the game, topped off with access to the highest strength weapon in the 5* dark katana. Bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill. He has increases to both critical rate and damage to augment his DPS, and the regen from his S2 helps him maintain High HP = Crit. On top of everything, the blade moveset gives him good mobility and AoE coverage.
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Botan A+ Attacker Support None Her passive skills are a mess since she has half a resistance and a highly situational Bane skill, but her S1 and S2 have strong effects which are further carried by her access to 50% Skill Prep. Her S1 does incredible damage if it successfully procs bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to damage output. While her single target damage is high, her skills don’t give her much AoE coverage.
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Kleimann A+ Attacker Imperial Onslaught He has Skill Damage and two attack skills, making him a good DPS pick, but is unfortunately slowed down by a long charge time on his S2. Force Strike damage is never bad, but also doesn’t add much to a magician.
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Orion A+ Attacker Jupiter Another good dagger 4*. He has Flurry Devastation, two attack skills, and 50% Skill Prep. He stabs things, and does it well, which is very welcome in dark’s small roster.
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Zace A Attacker Jupiter Another strong 3* with good strength, two attack skills, and increased Skill Damage. The base damage on his skills is a bit low, which holds back what could have been a strong DPS shell.
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Erik A Attacker Imperial Onslaught Erik has good strength, two attack skills, and a passive that increases force strike damage. Blindness Res and his AoE coverage makes him a good pick for Light IO. At the moment, he has no way to make use of the critical damage boost from the 5* shadow axe, hurting his potential.
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Taro A Attacker Jupiter Unusually high strength for a 3*, but Last Defense isn’t very useful. His two attack skills give good coverage for hitting multiple targets and the 5* shadow blade happens to be the strongest weapon in the game at the moment with an absolutely blistering 590 strength.
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Cleo A Healer Jupiter A basic healer with a party-wide heal, 75% Skill Prep, and a 20% defense buff. While not amazing, she has no particular problems with her kit and does her job. It helps that she has little competition within her element.
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Nefaria A Attacker Jupiter Very similar to Hawk with a kit based around inflicting and subsequently removing an ailment. Her S1 is weaker than Hawk’s, but charges more quickly. Unfortunately, her paralysis immunity isn’t particularly useful. Her strength is also not very high for a 5*.
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Sazanka A Attacker Jupiter She has a powerful AoE S1 that can additionally apply a potent bleed, but she’s lacking in other areas. Her ability to apply sleep is inconsistent, so she struggles to get value out of Sleep Punisher. She also can’t effectively use the 5* shadow axe’s critical damage boost.
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Rodrigo B Attacker Jupiter HP 70 = 8% Strength gives Rodrigo a solid boost to his strength, but the base damage on his skills is a bit low, and they lack AoE coverage compared to other sword users.
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Berserker B Attacker Imperial Onslaught Mostly focused on self survival with a terrible S2, which also doesn’t benefit from his Striker’s Skill. However, his Blind Res and AoE S1 make him well prepared to deal with Light IO.
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Althemia B Attacker Jupiter Full HP = 30% Skill Damage allows her to perform well when she’s topped off, but she's mediocre without it.
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Edward C Healer Imperial Onslaught Has the misfortune of trying to fill the same role as a story character but worse. Shields are inconsistent, and since he’s a 3* with it as his S2, it only reaches 20%, making it less able to block the kind of big hits you’d like it to block.
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Vice C Attacker Imperial Onslaught Has two attack skills and Broken Punisher without the strength or base skill damage to back it up. He can theoretically inflict sleep, but the chance is poor and it doesn’t work on Jupiter.
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Vida C Attacker None A force strike dagger character like Francesca, but her S2 doesn’t contribute much if it fails to blind.