Difference between revisions of "Tier List Test/Flame"

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>Mrturtleye
m
>Shark3143
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|Mikoto has one of the highest skill multipliers in the game on his first skill, Ravenous Fire. On top of that, based on his current stance he recives a Strength and Skill Damage buff when he uses it. His second ability, while not doing damage, increases his Attack Speed by 20%. This increases his damage per second by a respectable amount, and also allows him to recharge his skills faster. He also gets two Critical Rate passives which, although unreliable, have a chance to increase his damage even more. His only downside is that his first skill takes relatively long to charge up.
+
|With his Critical Rate up and High HP = Crit, Mikoto has a whopping 18% increase to his base critical rate. Add his natural high strength on top of this, and his damage is through the roof. Access to the Blade moveset gives him strong mobility, and good AoE which makes up for the lack of AoE coverage on his skills.
|-
 
|{{TL|Ezelith}}
 
|style="text-align:center;"|Ezelith
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Imperial Onslaught
 
|Ezelith brings both damage and utility to the fight. Brilliant Inferno, her second skill, both increases her own damage and has a chance to reduce the enemy Defense for the duration of the buff. Unlike many other skills that have a Defense Reduction, Ezelith can activate the Defense Reduction multiple times. This makes her second skill very valuable, despite it not doing any damage. Her first skill does a reasonable amount of damage and is on a relatively low SP cost, meaning it is very spammable. Flurry Debilitator is a great passive for Ezelith to have, since the base chance of landing the Defense Reduction is low. Unfortunately, when Brilliant Inferno is not active, this passive has no use. Similarly, Broken punisher is great to have for dealing a lot of damage during Break mode, but is not useful outside of this window.
 
 
|-
 
|-
 
|{{TL|Verica}}
 
|{{TL|Verica}}
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|style="text-align:center;"|Healer
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|Fire's best healer. The only reason she's not on par with Hildegarde is because of her 4* stats. She can actually output more healing than Hildegarde, however Hilde is better for team-wide healing than Verica. On top of her co-ability, she's got 2 healing increase passives which bring her to a total of 37% increased healing at full HP. To top it off, she can equip Phoenix which increases her HP and heals the entire team when using the Dragon skill. The only downsides are her 4* stats, and that she has no team-wide burst heal
+
|With two heals and her S1 being an usually potent regen heal (which also heals stun), she’s easily one of the best healers in the game. She has the option of using the Elemental 4* Staff for a 3rd heal, and also has great synergy with Phoenix, leaving her wanting nothing but perhaps Skill Prep.
 +
|-
 +
|{{TL|Karl}}
 +
|style="text-align:center;"|Karl
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker  Support
 +
|style="text-align:center;"|Imperial Onslaught
 +
|High HP = Strength already gives him solid damage output, and he also has a party wide strength buff to further increase the room’s DPS, giving him a high contribution to damage overall. He does even better when he can stack up Slayer’s Strength, which he does with ease thanks to the sweeping AoE of his S1, allowing him to crush Wind IO which he’s even further optimized for thanks to Sleep Res.
 
|-
 
|-
 
|{{TL|Vanessa}}
 
|{{TL|Vanessa}}
 
|style="text-align:center;"|Vanessa
 
|style="text-align:center;"|Vanessa
|style="text-align:center;"|A+
+
|style="text-align:center;"|S
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|Two nukes with high multipliers and a good Strength stat to back it up, Verica is another great offensive unit in Flame. She also gets a 40% Force Strike increase which works nicely with the big area that axe Force Strikes cover. These factors make her great for clearing hordes of enemies, although they also let her do respectable damage against single targets. However her third passive, Last Offense, can only activate once per quest.
+
|With her high strength, two attack skills, and extra force strike damage, she’s a very solid pick for fire DPS, but her ceiling potential is currently held back by the 5* fire axe’s critical damage boost, which is nearly useless without synergy.
 
|-
 
|-
|{{TL|Karl}}
+
|{{TL|Ezelith}}
|style="text-align:center;"|Karl
+
|style="text-align:center;"|Ezelith
 
|style="text-align:center;"|A+
 
|style="text-align:center;"|A+
|style="text-align:center;"|Attacker Support
+
|style="text-align:center;"|Attacker  
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Karl only has 1 damaging skill. The other one is a team-wide 15% Strength buff. The buff is his second skill, however, so he can't quite keep it up 100% of the time like Elisanne or Melody. However, compared to other Strength buffers, Karl has a decent Strength stat as well as two passives that increase his Strength, making him less reliant on his buff to pull his weight in battles.
+
|Ezelith is held back by her poor S1, which has an animation that’s so lengthy, it has less DPS than her regular attacks, cutting into her damage potential. However, the stacking defense debuffs from her S2 provide a large source of damage contribution by increasing everyone’s damage overall, and Broken Punisher gives her excellent damage in dragon form during the break.
 +
|-
 +
|{{TL|Aoi}}
 +
|style="text-align:center;"|Aoi
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|None
 +
|A solid attack character with two attack skills and Overdrive Punisher to further boost her DPS. Her S1 and S2 have good coverage for hitting multiple targets, which backs up her natural AoE coverage and mobility as a blade user. However, she faces the problems all 3* share with only a single passive, lower BST, and a combined 75% resistance.
 
|-
 
|-
 
|{{TL|Euden}}
 
|{{TL|Euden}}
 
|style="text-align:center;"|Euden
 
|style="text-align:center;"|Euden
|style="text-align:center;"|A
+
|style="text-align:center;"|A+
|style="text-align:center;"|Attacker Support
+
|style="text-align:center;"|Attacker  
|style="text-align:center;"|Midgardsormr
+
|style="text-align:center;"|Raid
|Euden has access to two nukes, one of which also has a chance to reduce Defense. On top of that, he gets Dragon Claws which lets him ramp up his Strength over the course of the fight and ties in nicely with his co-ability, Dragon Haste. However, Dragon Gauge can be difficult to charge up fast, depending on the fight. This means that it may take a while before Euden starts rolling. His third passive, while nice for leveling units, has no influence on the battle itself. Ezelith is also a better option for Defense reduction.
+
|His statline and base skill damage are slightly lower than other 4* characters, but he has decent strength and 2 attack skills. His S1 has a great AoE for cleaning up small fry, and his Dragon Claws is obscenely powerful specifically for raids as long as the Dragon Prep meta holds, which skewed his placement upwards.
 +
|-
 +
|{{TL|Naveed}}
 +
|style="text-align:center;"|Naveed
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Slayer’s Strength and Sleep Res make Naveed incredible at Wind IO, and his base strength is high to boot. His S1 does high damage during long fights, but it’s at the cost of his S2 doing very little outside of buffing his S1, which doesn’t do enough to justify monopolizing both skill slots.
 
|-
 
|-
 
|{{TL|Xania}}
 
|{{TL|Xania}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|Xania is currently the best ranged damage dealer for Flame. Despite her being a 3* unit, she can dish out respectable damage with her 2 nukes backed up by a total of 28% increased skill damage thanks to her passive and co-ability. However, the downsides of being a 3* unit hold her back.
+
|She is about as optimized as a 3* magician can be, with high strength, two attack skills, and increased Skill Damage. While it doesn’t offer full protection, her stun resistance is situationally useful.
 
|-
 
|-
|{{TL|Naveed}}
+
|{{TL|Sinoa}}
|style="text-align:center;"|Naveed
+
|style="text-align:center;"|Sinoa
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|style="text-align:center;"|Attacker
+
|style="text-align:center;"|Support
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|None
|Naveed is one of those characters whose concept is great but the execution is flawed. Every time he uses his second skill, his first skill will do an additional 84% damage, up to a maximum of 5 instances. While an extra 420% damage is good, the issue is that it is very unlikely that he will reach 5 stacks in a single fight in the current content. The fact that his second skill is a 15% Defense buff doesn't help him increase his damage output either. However, he's got a good Strength stat, as well as 2 good passives.
+
|She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, which helps make up for the inconsistency, but she has a lower average buff contribution to damage output when compared to Elly and even Melody, and her built in inconsistency drops her value slightly.
 
|-
 
|-
 
|{{TL|Renelle}}
 
|{{TL|Renelle}}
 
|style="text-align:center;"|Renelle
 
|style="text-align:center;"|Renelle
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
|style="text-align:center;"|Support
+
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|Renelle is very comparable to Ezelith in that they're both Flame daggers and bring a Defense reduction to the fight. Compared Ezelith or Euden, however, Renelle's chance of landing the Defense reduction is a lot lower since the base chance is low and she doesn't have Flurry Debilitator to compensate. She does get access to Flurry devastation, however, which helps her do some more damage. That said, her skill multipliers are low and her Curse Res doesn't help in any of the current Wind stages.
+
|Renelle’s strength isn’t great and her ailment resistance is off-element, but, like Melsa, at least she has Flurry Devastation. Having her AoE as her S1 helps. She has a defense debuff, but it’s unlikely to proc.
|-
 
|{{TL|Aoi}}
 
|style="text-align:center;"|Aoi
 
|style="text-align:center;"|A
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|Aoi is another offensive unit in Flame. She's got 2 damaging skills with decently high multipliers. She also gets Overdrive Punisher, boosting her Strength by 8% against enemies in Overdrive. Since enemies tend to spend a long time in Overdrive, she can get a lot of merit out of this passive.
 
|-
 
|{{TL|Joe}}
 
|style="text-align:center;"|Joe
 
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|Fire's only archer, it makes sense for Joe to bring the Burn status to the fight. He's also got a pretty respectable Strength stat for a 3* unit. His first passive, while it helps him activate his Burn, is only active at full hp which makes it difficult to maintain. He does bring 2 nukes to the fight, although only one of them can inflict Burn.
 
 
|-
 
|-
 
|{{TL|Melsa}}
 
|{{TL|Melsa}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Melsa brings 2 nukes with decent skill multipliers to the fight. She also gets Flurry Devastation which improves her Critical rate. However, her Strength stat is low since she's a Support character. Despite this, she brings no utility to the fight. Her first passive also has no affect on anything outside of the Hypnos fight.
+
|Her kit doesn’t offer much outside of Flurry Devastation. She’s decent at Fire IO because her circular AoE S2 hits multiple targets easily and her 50% Sleep Res might save her from a mistake.
 
|-
 
|-
 
|{{TL|Alain}}
 
|{{TL|Alain}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|While Alain does have 2 damaging skills with decent multipliers, his first passive, Last Defense, as well as his low Strength stat and lack of utility means he can't compete with other Flame units. He's overall not a bad unit due to his 2 nukes but simply outclassed.
+
|While having two attack skills is always nice, his innate strength is low and Last Defense is nearly worthless.
 
|-
 
|-
|{{TL|Sinoa}}
+
|{{TL|Joe}}
|style="text-align:center;"|Sinoa
+
|style="text-align:center;"|Joe
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
|style="text-align:center;"|Support  Attacker
+
|style="text-align:center;"|Attacker
|style="text-align:center;"|None
+
|style="text-align:center;"|Midgardsormr
|At first glance, Sinoa appears to be pretty good. A 25% Strength buff team-wide on an 18s duration is the highest team-wide buff in the game. However, it has a 1 in 4 chance to activate. While the Critical Rate buff is also decent, the HP up and Defense up buffs are underwhelming. As such, she can't reliably perform her role. Her first passive is a decetn Strength boost, but because it only works at full HP it's difficult to keep it active.
+
|His strength isn’t the worst, and he sometimes adds additional damage through burn, but his chance to burn is low and relies on maintaining full HP to function.
 
|-
 
|-
 
|{{TL|Aurien}}
 
|{{TL|Aurien}}
 
|style="text-align:center;"|Aurien
 
|style="text-align:center;"|Aurien
|style="text-align:center;"|A
+
|style="text-align:center;"|D
 
|style="text-align:center;"|Healer  Attacker
 
|style="text-align:center;"|Healer  Attacker
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|None
|Aurien might not look like a good healer, he performs better than other healers who have a defense buff. Although an offensive skill is not optimal, it still has its utility, as it enables you to possibly kill the boss or adds faster, which will prevent the damage those would have dealt or help with the overall fight.
+
|Tries to be a hybrid healer/damage unit without doing either well. He has awful charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit. You could slap Phoenix on just about any other fire character and be a more successful hybrid than Aurien.
His first passive also helps in that regard, giving him 25% increased Skill Damage when his HP is higher than 70%. However, he is held back by being a 3*
 
 
 
 
 
 
|}
 
|}

Revision as of 16:35, 7 January 2019

Portrait Name Tier Role Preference Notes
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Mikoto S+ Attacker Midgardsormr With his Critical Rate up and High HP = Crit, Mikoto has a whopping 18% increase to his base critical rate. Add his natural high strength on top of this, and his damage is through the roof. Access to the Blade moveset gives him strong mobility, and good AoE which makes up for the lack of AoE coverage on his skills.
Lua error: Error: Table Adventurers not found..
Verica S Healer None With two heals and her S1 being an usually potent regen heal (which also heals stun), she’s easily one of the best healers in the game. She has the option of using the Elemental 4* Staff for a 3rd heal, and also has great synergy with Phoenix, leaving her wanting nothing but perhaps Skill Prep.
Lua error: Error: Table Adventurers not found..
Karl S Attacker Support Imperial Onslaught High HP = Strength already gives him solid damage output, and he also has a party wide strength buff to further increase the room’s DPS, giving him a high contribution to damage overall. He does even better when he can stack up Slayer’s Strength, which he does with ease thanks to the sweeping AoE of his S1, allowing him to crush Wind IO which he’s even further optimized for thanks to Sleep Res.
Lua error: Error: Table Adventurers not found..
Vanessa S Attacker Midgardsormr With her high strength, two attack skills, and extra force strike damage, she’s a very solid pick for fire DPS, but her ceiling potential is currently held back by the 5* fire axe’s critical damage boost, which is nearly useless without synergy.
Lua error: Error: Table Adventurers not found..
Ezelith A+ Attacker Imperial Onslaught Ezelith is held back by her poor S1, which has an animation that’s so lengthy, it has less DPS than her regular attacks, cutting into her damage potential. However, the stacking defense debuffs from her S2 provide a large source of damage contribution by increasing everyone’s damage overall, and Broken Punisher gives her excellent damage in dragon form during the break.
Lua error: Error: Table Adventurers not found..
Aoi A+ Attacker None A solid attack character with two attack skills and Overdrive Punisher to further boost her DPS. Her S1 and S2 have good coverage for hitting multiple targets, which backs up her natural AoE coverage and mobility as a blade user. However, she faces the problems all 3* share with only a single passive, lower BST, and a combined 75% resistance.
Lua error: Error: Table Adventurers not found..
Euden A+ Attacker Raid His statline and base skill damage are slightly lower than other 4* characters, but he has decent strength and 2 attack skills. His S1 has a great AoE for cleaning up small fry, and his Dragon Claws is obscenely powerful specifically for raids as long as the Dragon Prep meta holds, which skewed his placement upwards.
Lua error: Error: Table Adventurers not found..
Naveed A+ Attacker Imperial Onslaught Slayer’s Strength and Sleep Res make Naveed incredible at Wind IO, and his base strength is high to boot. His S1 does high damage during long fights, but it’s at the cost of his S2 doing very little outside of buffing his S1, which doesn’t do enough to justify monopolizing both skill slots.
Lua error: Error: Table Adventurers not found..
Xania A Attacker Midgardsormr She is about as optimized as a 3* magician can be, with high strength, two attack skills, and increased Skill Damage. While it doesn’t offer full protection, her stun resistance is situationally useful.
Lua error: Error: Table Adventurers not found..
Sinoa A Support None She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, which helps make up for the inconsistency, but she has a lower average buff contribution to damage output when compared to Elly and even Melody, and her built in inconsistency drops her value slightly.
Lua error: Error: Table Adventurers not found..
Renelle B Attacker None Renelle’s strength isn’t great and her ailment resistance is off-element, but, like Melsa, at least she has Flurry Devastation. Having her AoE as her S1 helps. She has a defense debuff, but it’s unlikely to proc.
Lua error: Error: Table Adventurers not found..
Melsa B Attacker Imperial Onslaught Her kit doesn’t offer much outside of Flurry Devastation. She’s decent at Fire IO because her circular AoE S2 hits multiple targets easily and her 50% Sleep Res might save her from a mistake.
Lua error: Error: Table Adventurers not found..
Alain C Attacker Midgardsormr While having two attack skills is always nice, his innate strength is low and Last Defense is nearly worthless.
Lua error: Error: Table Adventurers not found..
Joe C Attacker Midgardsormr His strength isn’t the worst, and he sometimes adds additional damage through burn, but his chance to burn is low and relies on maintaining full HP to function.
Lua error: Error: Table Adventurers not found..
Aurien D Healer Attacker None Tries to be a hybrid healer/damage unit without doing either well. He has awful charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit. You could slap Phoenix on just about any other fire character and be a more successful hybrid than Aurien.