Difference between revisions of "Rare Enemies"
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>Re lmon |
>Re lmon |
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'''Expert<sub>2</sub>''' - From to Quest recommended might value. | '''Expert<sub>2</sub>''' - From to Quest recommended might value. | ||
| − | '''Expert<sub>3</sub>''' - | + | '''Expert<sub>3</sub>''' - Quest recommended might value and above. |
Specific might requirements for Event Quests are listed below: | Specific might requirements for Event Quests are listed below: | ||
| Line 45: | Line 45: | ||
! Expert<sub>3</sub> | ! Expert<sub>3</sub> | ||
|- | |- | ||
| − | | Avenue to Power || || | + | | Avenue to Power || || |
|- | |- | ||
| − | | Avenue to Fortune || || | + | | Avenue to Fortune || || |
|- | |- | ||
| − | | Elemental Ruins || || | + | | Elemental Ruins || || |
|} | |} | ||
Revision as of 22:40, 2 November 2018
Rare enemies have a 10% base chance of appearing in most Quests. All rare enemies have a chance of dropping Four-Leaf Clovers which are needed to increase Dragon Bond level at Dragon's Roost.
The element and difficulty of a Quest determine the variation in rare enemy spawn. Expert-difficulty spawns are dependent on the player's might value.
| All | |||||
|---|---|---|---|---|---|
| Pot o' Miracles | Devil's Puppet | Hued Harrier | Grim Chief | Rainbow Cap | Twilight Warlock |
| Difficulty | Pot o' Miracles | Elemental Lvl 1 | Elemental Lvl 2 | Elemental Lvl 3 |
|---|---|---|---|---|
| Beginner | 7% | 3% | 0 | 0 |
| Standard | 5.5% | 3% | 1.5% | 0 |
| Expert1 | 4.5% | 3.5% | 2% | 0 |
| Expert2 | 2% | 4% | 2.5% | 1.5% |
| Expert3 | 0 | 3% | 4% | 3% |
Expert1 - Below Quest recommended might value.
Expert2 - From to Quest recommended might value.
Expert3 - Quest recommended might value and above.
Specific might requirements for Event Quests are listed below:
| Quest | Expert2 | Expert3 |
|---|---|---|
| Avenue to Power | ||
| Avenue to Fortune | ||
| Elemental Ruins |