Difference between revisions of "Tier List Test/Flame"

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>Mrturtleye
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>Mrturtleye
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|Mikoto is pretty much the definition of a glass cannon; he can dish out a lot of damage but is pretty fragile. He has the lowest HP stat of all 5* units, but also the highest Strength stat of all 5* units. He also starts at a base 20% Critical Rate thanks to his passives, on top of a 10% Strength up co-ability. His second ability lets him attack faster, which is great for a katana user since their moves have a pretty long ending animation and it increases his dps even more.
+
|Mikoto has one of the highest skill multipliers in the game on his first skill, Ravenous Fire. On top of that, based on his current stance he recives a Strength and Skill Damage buff when he uses it. His second ability, while not doing damage, increases his Attack Speed by 20%. This increases his damage per second by a respectable amount, and also allows him to recharge his skills faster. He also gets two Critical Rate passives which, although unreliable, have a chance to increase his damage even more. His only downside is that his first skill takes relatively long to charge up.
 
|-
 
|-
 
|{{TL|Ezelith}}
 
|{{TL|Ezelith}}
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|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Ezelith is a good dps unit who brings her own steroid and Defense Reduction to a fight. The Defense Reduction can stack to a total of 15% Defense Reduction. Break Punisher is always welcome as well. Her 1st skill has an iframe of 3.4 seconds, which can be a dual-edged sword against purple skills unfortunately. While her 1st passive is nice when Brilliant Inferno is active, it's pretty much a dead passive when it's not. Her Strength is also on the low side for a 5*.
+
|Ezelith brings both damage and utility to the fight. Brilliant Inferno, her second skill, both increases her own damage and has a chance to reduce the enemy Defense for the duration of the buff. Unlike many other skills that have a Defense Reduction, Ezelith can activate the Defense Reduction multiple times. This makes her second skill very valuable, despite it not doing any damage. Her first skill does a reasonable amount of damage and is on a relatively low SP cost, meaning it is very spammable. Flurry Debilitator is a great passive for Ezelith to have, since the base chance of landing the Defense Reduction is low. Unfortunately, when Brilliant Inferno is not active, this passive has no use. Similarly, Broken punisher is great to have for dealing a lot of damage during Break mode, but is not useful outside of this window.
 
|-
 
|-
 
|{{TL|Verica}}
 
|{{TL|Verica}}
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|style="text-align:center;"|Healer
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|Fire's best healer. The only reason she's not on par with Hildegarde is because of her 4* stats. She can actually output more healing than Hildegarde, however Hilde is better for team-wide healing than Verica. On top of her co-ability, she's got 2 healing increase passives which bring her to a total of 37% increased healing at full HP. The 5* fire staff is also really good for her, increasing her healing even more. To top it off, she can equip Phoenix which increases her HP and heals the entire team when using the Dragon skill. The only downsides are her 4* stats, and that she has no team-wide burst heal
+
|Fire's best healer. The only reason she's not on par with Hildegarde is because of her 4* stats. She can actually output more healing than Hildegarde, however Hilde is better for team-wide healing than Verica. On top of her co-ability, she's got 2 healing increase passives which bring her to a total of 37% increased healing at full HP. To top it off, she can equip Phoenix which increases her HP and heals the entire team when using the Dragon skill. The only downsides are her 4* stats, and that she has no team-wide burst heal
 
|-
 
|-
 
|{{TL|Vanessa}}
 
|{{TL|Vanessa}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|Vanessa is basically Mikoto, except she's a 4* and wields an axe. She's got one of the highest attack stats in the game, coupled with axe multipliers. She also has 40% increased Force Strike damage which is great on axes, given how their Force Strike works. It makes her a great unit to clear hordes of enemies. However, she's not without flaws. Her HP is low, and being an axe, she'll take a while to get her attacks off, leaving her vulnerable to attacks. Last Offense is a great one-time boost, but it's that: one time.
+
|Two nukes with high multipliers and a good Strength stat to back it up, Verica is another great offensive unit in Flame. She also gets a 40% Force Strike increase which works nicely with the big area that axe Force Strikes cover. These factors make her great for clearing hordes of enemies, although they also let her do respectable damage against single targets. However her third passive, Last Offense, can only activate once per quest.
 
|-
 
|-
 
|{{TL|Karl}}
 
|{{TL|Karl}}
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|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Karl's skillset is pretty straightforward: Buff Strength and smash fiends. He's got a 15% team Strength buff which is pretty good, as well as 2 passives that increase his own Strength. His base Strength is quite low, however. Overall a solid hybrid between DPS and utility.
+
|Karl only has 1 damaging skill. The other one is a team-wide 15% Strength buff. The buff is his second skill, however, so he can't quite keep it up 100% of the time like Elisanne or Melody. However, compared to other Strength buffers, Karl has a decent Strength stat as well as two passives that increase his Strength, making him less reliant on his buff to pull his weight in battles.
 
|-
 
|-
 
|{{TL|Euden}}
 
|{{TL|Euden}}
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|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|The MC is a pretty solid unit. He gets a ramping Strength buff in Dragon Claws as well as Defense Reduction on his second skill. However, his stats suffer from being a free 4* unit, and his 3rd passive, while nice for leveling, doesn't affect combat. Karl outclasses Euden as well, unless you already have someone else who brings a Strength buff.
+
|Euden has access to two nukes, one of which also has a chance to reduce Defense. On top of that, he gets Dragon Claws which lets him ramp up his Strength over the course of the fight and ties in nicely with his co-ability, Dragon Haste. However, Dragon Gauge can be difficult to charge up fast, depending on the fight. This means that it may take a while before Euden starts rolling. His third passive, while nice for leveling units, has no influence on the battle itself. Ezelith is also a better option for Defense reduction.
 
|-
 
|-
 
|{{TL|Xania}}
 
|{{TL|Xania}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|Xania is currently the best ranged damage dealer for Flame. Despite her being a 3* unit, she can dish out respectable damage with her 2 nukes backed up by a total of 28% increased skill damage thanks to her passive and co-ability.
+
|Xania is currently the best ranged damage dealer for Flame. Despite her being a 3* unit, she can dish out respectable damage with her 2 nukes backed up by a total of 28% increased skill damage thanks to her passive and co-ability. However, the downsides of being a 3* unit hold her back.
 
|-
 
|-
 +
|{{TL|Naveed}}
 +
|style="text-align:center;"|Naveed
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Naveed is one of those characters whose concept is great but the execution is flawed. Every time he uses his second skill, his first skill will do an additional 84% damage, up to a maximum of 5 instances. While an extra 420% damage is good, the issue is that it is very unlikely that he will reach 5 stacks in a single fight in the current content. The fact that his second skill is a 15% Defense buff doesn't help him increase his damage output either. However, he's got a good Strength stat, as well as 2 good passives.
 
|{{TL|Renelle}}
 
|{{TL|Renelle}}
 
|style="text-align:center;"|Renelle
 
|style="text-align:center;"|Renelle
|style="text-align:center;"|A-
+
|style="text-align:center;"|B
 
|style="text-align:center;"|Support
 
|style="text-align:center;"|Support
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|3* Ezelith with more Critical Rate. Renelle also brings a Defense Reduction to the fight at a similarly low hit rate as Ezelith. However, whereas Ezelith also has a steroid and increased debuff success rate, Renelle doesn’t. She's also held back by the fact that she's a 3* unit.
+
|Renelle is very comparable to Ezelith in that they're both Flame daggers and bring a Defense reduction to the fight. Compared Ezelith or Euden, however, Renelle's chance of landing the Defense reduction is a lot lower since the base chance is low and she doesn't have Flurry Debilitator to compensate. She does get access to Flurry devastation, however, which helps her do some more damage. That said, her skill multipliers are low and her Curse Res doesn't help in any of the current Wind stages.
 
|-
 
|-
 
|{{TL|Aoi}}
 
|{{TL|Aoi}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|3* Mikoto without the Critical Rate. Despite being a 3*, she has a decent Strength stat and Overdrive Punisher to help her damage output. However, she has very low HP even for a 3* unit.
+
|Aoi is another offensive unit in Flame. She's got 2 damaging skills with decently high multipliers. She also gets Overdrive Punisher, boosting her Strength by 8% against enemies in Overdrive. Since enemies tend to spend a long time in Overdrive, she can get a lot of merit out of this passive.
 
|-
 
|-
 
|{{TL|Joe}}
 
|{{TL|Joe}}
 
|style="text-align:center;"|Joe
 
|style="text-align:center;"|Joe
|style="text-align:center;"|A-
+
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|Fire's only archer, it makes sense for Joe to bring the Burn status to the fight. He's also got a pretty respectable Strength stat for a 3* unit. His first passive helps him activate his Burn, however is only active at full hp. Also, only 1 of his 2 skills has a chance to inflict burn.
+
|Fire's only archer, it makes sense for Joe to bring the Burn status to the fight. He's also got a pretty respectable Strength stat for a 3* unit. His first passive, while it helps him activate his Burn, is only active at full hp which makes it difficult to maintain. He does bring 2 nukes to the fight, although only one of them can inflict Burn.
 +
|-
 +
|{{TL|Melsa}}
 +
|style="text-align:center;"|Melsa
 +
|style="text-align:center;"|B
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Melsa brings 2 nukes with decent skill multipliers to the fight. She also gets Flurry Devastation which improves her Critical rate. However, her Strength stat is low since she's a Support character. Despite this, she brings no utility to the fight. Her first passive also has no affect on anything outside of the Hypnos fight.
 
|-
 
|-
 
|{{TL|Alain}}
 
|{{TL|Alain}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|Alain honestly doesn't have much going for him. 2 damage skills without any extra effects, yet he's got one of the lowest Strength stats. While his passive, Last Defense, increases his Defense by a pretty good amount, it only activates once per battle.
+
|While Alain does have 2 damaging skills with decent multipliers, his first passive, Last Defense, as well as his low Strength stat and lack of utility means he can't compete with other Flame units. He's overall not a bad unit due to his 2 nukes but simply outclassed.
 +
|-
 +
|{{TL|Sinoa}}
 +
|style="text-align:center;"|Sinoa
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Support  Attacker
 +
|style="text-align:center;"|None
 +
|At first glance, Sinoa appears to be pretty good. A 25% Strength buff team-wide on an 18s duration is the highest team-wide buff in the game. However, it has a 1 in 4 chance to activate. While the Critical Rate buff is also decent, the HP up and Defense up buffs are underwhelming. As such, she can't reliably perform her role. Her first passive is a decetn Strength boost, but because it only works at full HP it's difficult to keep it active.
 
|-
 
|-
 
|{{TL|Aurien}}
 
|{{TL|Aurien}}
 
|style="text-align:center;"|Aurien
 
|style="text-align:center;"|Aurien
|style="text-align:center;"|C
+
|style="text-align:center;"|A
 
|style="text-align:center;"|Healer  Attacker
 
|style="text-align:center;"|Healer  Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Aurien's trying to be both a mage and a healer at the same time, but unfortunately being a 3* means he doesn't have the passives or stats to allow for doing multiple things and he ends up being mediocre at both healing and damage. Xania is a better ranged damage dealer whereas Verica outheals Aurien a lot.
+
|...
 +
 
 
|}
 
|}

Revision as of 09:21, 3 November 2018

Portrait Name Tier Role Preference Notes
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Mikoto S+ Attacker Midgardsormr Mikoto has one of the highest skill multipliers in the game on his first skill, Ravenous Fire. On top of that, based on his current stance he recives a Strength and Skill Damage buff when he uses it. His second ability, while not doing damage, increases his Attack Speed by 20%. This increases his damage per second by a respectable amount, and also allows him to recharge his skills faster. He also gets two Critical Rate passives which, although unreliable, have a chance to increase his damage even more. His only downside is that his first skill takes relatively long to charge up.
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Ezelith S+ Attacker Support Imperial Onslaught Ezelith brings both damage and utility to the fight. Brilliant Inferno, her second skill, both increases her own damage and has a chance to reduce the enemy Defense for the duration of the buff. Unlike many other skills that have a Defense Reduction, Ezelith can activate the Defense Reduction multiple times. This makes her second skill very valuable, despite it not doing any damage. Her first skill does a reasonable amount of damage and is on a relatively low SP cost, meaning it is very spammable. Flurry Debilitator is a great passive for Ezelith to have, since the base chance of landing the Defense Reduction is low. Unfortunately, when Brilliant Inferno is not active, this passive has no use. Similarly, Broken punisher is great to have for dealing a lot of damage during Break mode, but is not useful outside of this window.
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Verica S Healer None Fire's best healer. The only reason she's not on par with Hildegarde is because of her 4* stats. She can actually output more healing than Hildegarde, however Hilde is better for team-wide healing than Verica. On top of her co-ability, she's got 2 healing increase passives which bring her to a total of 37% increased healing at full HP. To top it off, she can equip Phoenix which increases her HP and heals the entire team when using the Dragon skill. The only downsides are her 4* stats, and that she has no team-wide burst heal
Lua error: Error: Table Adventurers not found..
Vanessa A+ Attacker Midgardsormr Two nukes with high multipliers and a good Strength stat to back it up, Verica is another great offensive unit in Flame. She also gets a 40% Force Strike increase which works nicely with the big area that axe Force Strikes cover. These factors make her great for clearing hordes of enemies, although they also let her do respectable damage against single targets. However her third passive, Last Offense, can only activate once per quest.
Lua error: Error: Table Adventurers not found..
Karl A+ Attacker Support Imperial Onslaught Karl only has 1 damaging skill. The other one is a team-wide 15% Strength buff. The buff is his second skill, however, so he can't quite keep it up 100% of the time like Elisanne or Melody. However, compared to other Strength buffers, Karl has a decent Strength stat as well as two passives that increase his Strength, making him less reliant on his buff to pull his weight in battles.
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Euden A Attacker Support Midgardsormr Euden has access to two nukes, one of which also has a chance to reduce Defense. On top of that, he gets Dragon Claws which lets him ramp up his Strength over the course of the fight and ties in nicely with his co-ability, Dragon Haste. However, Dragon Gauge can be difficult to charge up fast, depending on the fight. This means that it may take a while before Euden starts rolling. His third passive, while nice for leveling units, has no influence on the battle itself. Ezelith is also a better option for Defense reduction.
Lua error: Error: Table Adventurers not found..
Xania A Attacker Midgardsormr Xania is currently the best ranged damage dealer for Flame. Despite her being a 3* unit, she can dish out respectable damage with her 2 nukes backed up by a total of 28% increased skill damage thanks to her passive and co-ability. However, the downsides of being a 3* unit hold her back.
Lua error: Error: Table Adventurers not found..
Naveed A Attacker Imperial Onslaught Naveed is one of those characters whose concept is great but the execution is flawed. Every time he uses his second skill, his first skill will do an additional 84% damage, up to a maximum of 5 instances. While an extra 420% damage is good, the issue is that it is very unlikely that he will reach 5 stacks in a single fight in the current content. The fact that his second skill is a 15% Defense buff doesn't help him increase his damage output either. However, he's got a good Strength stat, as well as 2 good passives.
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Renelle B Support None Renelle is very comparable to Ezelith in that they're both Flame daggers and bring a Defense reduction to the fight. Compared Ezelith or Euden, however, Renelle's chance of landing the Defense reduction is a lot lower since the base chance is low and she doesn't have Flurry Debilitator to compensate. She does get access to Flurry devastation, however, which helps her do some more damage. That said, her skill multipliers are low and her Curse Res doesn't help in any of the current Wind stages.
Lua error: Error: Table Adventurers not found..
Aoi A Attacker Imperial Onslaught Aoi is another offensive unit in Flame. She's got 2 damaging skills with decently high multipliers. She also gets Overdrive Punisher, boosting her Strength by 8% against enemies in Overdrive. Since enemies tend to spend a long time in Overdrive, she can get a lot of merit out of this passive.
Lua error: Error: Table Adventurers not found..
Joe B Attacker Midgardsormr Fire's only archer, it makes sense for Joe to bring the Burn status to the fight. He's also got a pretty respectable Strength stat for a 3* unit. His first passive, while it helps him activate his Burn, is only active at full hp which makes it difficult to maintain. He does bring 2 nukes to the fight, although only one of them can inflict Burn.
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Melsa B Attacker Imperial Onslaught Melsa brings 2 nukes with decent skill multipliers to the fight. She also gets Flurry Devastation which improves her Critical rate. However, her Strength stat is low since she's a Support character. Despite this, she brings no utility to the fight. Her first passive also has no affect on anything outside of the Hypnos fight.
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Alain C Attacker Midgardsormr While Alain does have 2 damaging skills with decent multipliers, his first passive, Last Defense, as well as his low Strength stat and lack of utility means he can't compete with other Flame units. He's overall not a bad unit due to his 2 nukes but simply outclassed.
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Sinoa C Support Attacker None At first glance, Sinoa appears to be pretty good. A 25% Strength buff team-wide on an 18s duration is the highest team-wide buff in the game. However, it has a 1 in 4 chance to activate. While the Critical Rate buff is also decent, the HP up and Defense up buffs are underwhelming. As such, she can't reliably perform her role. Her first passive is a decetn Strength boost, but because it only works at full HP it's difficult to keep it active.
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Aurien A Healer Attacker Imperial Onslaught ...