Difference between revisions of "Healing Formula"

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(Changed verbiage for clarity.)
Line 10: Line 10:
 
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! HP
 
! HP
| The adventurer's Max HP.
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| The healer's Max HP.
 
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! STR
 
! STR
| The adventurer's total Strength.
+
| The healer's total Strength.
 
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! Potency %
 
! Potency %

Revision as of 12:49, 12 November 2018

The current estimated healing formula is:

(((0.65x HP + 0.2x STR) * Potency% * PotencyBuffs% * CoAbility%) / MaxPlayerEntity) * ElementHealAdjustment * Healer Spread

Modifiers within the same variable are additive.

Variable Description
HP The healer's Max HP.
STR The healer's total Strength.
Potency % The base recovery potency modifier on a skill. (eg. Aurien's Healer's Luck Lv. 1 has 72% Recovery Potency.)
Potency Buffs % Potency Buffs obtained from other sources such as abilities and wyrmprints.
CoAbility % Any Co-abilities that increase Recovery Potency.
Element Heal Adjustment When healing adventurers that share element with the healer, the adventurer receives a bonus multiplier of x1.2 otherwise this is 1.
Healer Spread % This is essentially an "RNG" variable to determine the range of values a player can heal for. This usually ranges from 95% to 105%, but for simple calculations, 100% is sufficient.
Player Max Entity Value that varies depending on the content. For normal content, this value is 4 while for raids, this value is 16.