Difference between revisions of "Quest Mechanics"

From Dragalia Lost Wiki
Jump to navigation Jump to search
>Seraii
>Seraii
Line 1: Line 1:
 
:''For Lists of Quests, see: [[Campaign Quests]]/[[Event Quests]]''
 
:''For Lists of Quests, see: [[Campaign Quests]]/[[Event Quests]]''
The campaigns and stories of the game for the main story, events, and more. Tackle these to progress and earn rewards and experience points. During a quest, a player can control the adventurers on the team taken to defeat the enemies on the quest map. Each quest also has several special conditions to achieve in order to clear the quest. If a player fails to achieve the special condition, then the quest will fail. These victory / defeat conditions as well as quest information and acquired items can be viewed from the Menu window during the quest.
 
  
===Might===
+
==Basics==
Every Adventurer, Dragon, Wyrmprint, and Weapon has a Might number, and the sum of these make up the Party Might. Some quests might have a minimum Might requirement to participate while other quests have a suggested amount of Might to participate in.
+
In Dragalia Lost, questing is the primary way the game is played. Tackle these to progress and earn rewards and experience points. During a quest, a player can control the adventurers on the team taken to defeat the enemies on the quest map. Each quest also has several special conditions to achieve in order to clear the quest. If a player fails to achieve the special condition, then the quest will fail. These victory / defeat conditions as well as quest information and acquired items can be viewed from the Menu window during the quest.
  
===Helpers===
+
==Might and Unlocking Quests==
Helpers are adventurers that players set. At the beginning of a quest, a player may select one of these helpers to use during the quest. The adventurer's skill can then be used at any time during the quest at the bottom-right of the quest screen. This skill can be used once if a player is not friends with the helper selected and three times if a player is friends. Players can also set their own helpers, and if other players use that helper, players will be rewarded with Mana daily.
+
Might is a stat that is used primarily as a guide for progression throughout the game. Campaign quests have a suggested Might level to show their expected difficulty. Event quests have a minimum Might requirement that players must surpass with at least one team of adventurers to unlock.
  
===Failing a Quest===
+
Every Adventurer, Dragon, Wyrmprint, and Weapon has a Might stat.  On the team screen, each Adventurer will have a Might score that is the sum of their Might score and the Might score of anything equipped to them. Team Might is determined by the combined Might of all adventurers on a team as well as their equipped items.  Halidom facilities also grant Might to Adventurers that they affect.
If a player's entire party's HP reaches 0 or if a player fails to complete the quest conditions (eg. Complete within a certain time limit), then a player will fail the quest. A player will not receive the items earned during the quest run, but the quest stamina / getherwing cost will be refunded.
 
  
Wyrmite, Diamantium, or other items may be used to continue the quest. Upon usage of one of the aforementioned items, the player's party will have its HP fully restored and all gauges (Skill gauge, Dragon gauge, support-skill counter) will all be reset.
+
==Helpers==
 +
Helpers are special Adventurers that can be used during Solo questing, providing players with up to 3 uses of the Adventurer's first skill. They are selected for a single mission by choosing them in the menu at the start of a quest. The adventurer's skill can then be used at any time during the quest by tapping on its icon at the bottom of the screen. This skill is available for use a single time if a player is not friends with the other player that provided the helper, and three times if they are friends.
  
The maximum limit to continue in quests is 3 times per quest.
+
In the Home Menu, selecting 'More' > 'Friends' > 'Helper Settings' will open up another interface that allows players to select one adventurer and a full loadout of equipment.  Doing so will make that character available to other players to use during solo quests.  
  
===Giving Up a Quest===
+
==Quest Objectives==
A quest can be abandoned by selecting the "Give Up" button from the menu window. All acquired items and experience for the duration of the quest will be lost, but the stamina / getherwings used to start the quest will be refunded.
+
All quests have an objective that must be completed in order to finish the mission and gain rewards. If the objective is not finished before time runs out, or all of the adventurers on the quest run out of Health, the quest will fail.
  
===Skip Vouchers===
+
Common quest objectives include:
Skip vouchers are items a player can then use to automatically complete a quest, as long as they have completed all 3 endeavors tied to the mission. Not all quests can have a skip voucher used on them.
+
*'''Kill all Enemies within the time limit'''
 +
*'''Kill the Boss'''
 +
*'''Defeat all Waves of enemies'''
  
===Co-op===
 
:''See also: [[Co-op]]''
 
Co-op mode allows players to create lobbies for quests and invite up to three other players to play alongside them.  Coop must have at least two players to launch, and any other slots will be filled by AI controlled characters from the currently selected teams of players in the lobby.
 
  
===Events===
+
==Obstacles==
 +
There are various obstacles that can be encountered in quests:
 +
*'''Trees'''- When players walk within a certain proximity of tree trunks, they will fall down causing damage to any players within the designated area.
 +
*'''Boulders'''- Large rocks will roll along straight paths, knocking up any adventurers they impact, and causing damage to them.
 +
*'''Traps'''- Various traps can be found in quests.  Most traps will deal damage and cause afflictions on any adventurers they hit.
 +
*'''Blue Gates'''- Blue gates will spawn around certain rooms that prevent any adventurers from leaving that room until all enemies have been defeated.  Blue gates only block in one direction, so Adventurers can enter the room to fight the enemy, but cannot leave.
 +
*'''Locked Doors'''- Locked doors will be impassible to adventurers until they find the corresponding lock in the level.  Locks look like giant colored diamonds and can be attacked or rolled into to trigger them and unlock the door.
 +
 
 +
==Reviving==
 +
Players are allowed to revive their Adventurers during quests under certain conditions.  The cost to revive is paid in Wyrmite, Diamantium, or special consumable items. In Solo quests, the player will be allowed to revive if all of their adventurers have reached 0 Health, and the other conditions of the quest have no yet been failed.  Reviving this way will fully restored the entire team's HP, and all gauges (Skill gauge, Dragon gauge, support-skill counter) will be reset.  In Co-op quests, the player will be allowed to revive if all of their controlled adventurers reach 0 health, even if other players still have Adventurers with higher than 0 health.  Reviving this way will fully restore that player's adventurers to full HP, and reset their gauges, but other player's adventurers will be unaffected.
 +
 
 +
Players are allowed to revive up to 3 times per quest.
 +
 
 +
==Failing a Quest==
 +
If a player's entire party's HP reaches 0 or if a player fails to complete the quest conditions (eg. Complete within a certain time limit), then a player will fail the quest. All items and currency gathered during the quest will be lost, and the stamina/getherwing cost will be refunded.
 +
 
 +
A quest can also be abandoned by selecting the "Give Up" button from the menu window. Similar to failing a quest, all acquired items and experience for quest will be lost, but the stamina / getherwings used to start the quest will be refunded.  Giving up on a quest in co-op does not affect the other players in the quest, unless the player giving up is the host, in which case the quest is ended for all players.
 +
 
 +
==Skip Vouchers==
 +
Skip vouchers are items a player can then use to automatically complete a quest, gaining all rewards from that quests. Skip Vouchers can only be used on quests in which all 3 quest endeavors have already been completed by the player. Some quests are ineligible to have skip vouchers used to complete them.  If a player uses a skip voucher on a quest that has daily rewards available, those rewards will also be granted to the player.
 +
 
 +
==Co-op==
 +
:''Main Article: [[Co-op]]''
 +
Co-op mode allows players to create lobbies for quests and invite up to three other players to play alongside them.  Coop must have at least two players to launch, and any other slots will be filled by AI controlled characters from the actively selected teams of players currently in the lobby.
 +
 
 +
==Events==
 
:"See all [[Current Events|Ongoing Events]]"
 
:"See all [[Current Events|Ongoing Events]]"
Events are time-limited occurrences which happen regularly in Dragalia Online.  They bring new content in the form of Special Summons, Shops, Stories, and quests, but are only around for limited periods.  Many events have unique rewards and buildings that only work during the event period.
+
Events are time-limited occurrences which happen regularly in Dragalia Lost.  They bring new content in the form of Special Summons, Shops, Stories, and quests, but are only around for limited periods.  Event quests have similar objectives and layouts to normal quests, but some Event quests may require special resources to begin.

Revision as of 22:54, 15 October 2018

For Lists of Quests, see: Campaign Quests/Event Quests

Basics

In Dragalia Lost, questing is the primary way the game is played. Tackle these to progress and earn rewards and experience points. During a quest, a player can control the adventurers on the team taken to defeat the enemies on the quest map. Each quest also has several special conditions to achieve in order to clear the quest. If a player fails to achieve the special condition, then the quest will fail. These victory / defeat conditions as well as quest information and acquired items can be viewed from the Menu window during the quest.

Might and Unlocking Quests

Might is a stat that is used primarily as a guide for progression throughout the game. Campaign quests have a suggested Might level to show their expected difficulty. Event quests have a minimum Might requirement that players must surpass with at least one team of adventurers to unlock.

Every Adventurer, Dragon, Wyrmprint, and Weapon has a Might stat. On the team screen, each Adventurer will have a Might score that is the sum of their Might score and the Might score of anything equipped to them. Team Might is determined by the combined Might of all adventurers on a team as well as their equipped items. Halidom facilities also grant Might to Adventurers that they affect.

Helpers

Helpers are special Adventurers that can be used during Solo questing, providing players with up to 3 uses of the Adventurer's first skill. They are selected for a single mission by choosing them in the menu at the start of a quest. The adventurer's skill can then be used at any time during the quest by tapping on its icon at the bottom of the screen. This skill is available for use a single time if a player is not friends with the other player that provided the helper, and three times if they are friends.

In the Home Menu, selecting 'More' > 'Friends' > 'Helper Settings' will open up another interface that allows players to select one adventurer and a full loadout of equipment. Doing so will make that character available to other players to use during solo quests.

Quest Objectives

All quests have an objective that must be completed in order to finish the mission and gain rewards. If the objective is not finished before time runs out, or all of the adventurers on the quest run out of Health, the quest will fail.

Common quest objectives include:

  • Kill all Enemies within the time limit
  • Kill the Boss
  • Defeat all Waves of enemies


Obstacles

There are various obstacles that can be encountered in quests:

  • Trees- When players walk within a certain proximity of tree trunks, they will fall down causing damage to any players within the designated area.
  • Boulders- Large rocks will roll along straight paths, knocking up any adventurers they impact, and causing damage to them.
  • Traps- Various traps can be found in quests. Most traps will deal damage and cause afflictions on any adventurers they hit.
  • Blue Gates- Blue gates will spawn around certain rooms that prevent any adventurers from leaving that room until all enemies have been defeated. Blue gates only block in one direction, so Adventurers can enter the room to fight the enemy, but cannot leave.
  • Locked Doors- Locked doors will be impassible to adventurers until they find the corresponding lock in the level. Locks look like giant colored diamonds and can be attacked or rolled into to trigger them and unlock the door.

Reviving

Players are allowed to revive their Adventurers during quests under certain conditions. The cost to revive is paid in Wyrmite, Diamantium, or special consumable items. In Solo quests, the player will be allowed to revive if all of their adventurers have reached 0 Health, and the other conditions of the quest have no yet been failed. Reviving this way will fully restored the entire team's HP, and all gauges (Skill gauge, Dragon gauge, support-skill counter) will be reset. In Co-op quests, the player will be allowed to revive if all of their controlled adventurers reach 0 health, even if other players still have Adventurers with higher than 0 health. Reviving this way will fully restore that player's adventurers to full HP, and reset their gauges, but other player's adventurers will be unaffected.

Players are allowed to revive up to 3 times per quest.

Failing a Quest

If a player's entire party's HP reaches 0 or if a player fails to complete the quest conditions (eg. Complete within a certain time limit), then a player will fail the quest. All items and currency gathered during the quest will be lost, and the stamina/getherwing cost will be refunded.

A quest can also be abandoned by selecting the "Give Up" button from the menu window. Similar to failing a quest, all acquired items and experience for quest will be lost, but the stamina / getherwings used to start the quest will be refunded. Giving up on a quest in co-op does not affect the other players in the quest, unless the player giving up is the host, in which case the quest is ended for all players.

Skip Vouchers

Skip vouchers are items a player can then use to automatically complete a quest, gaining all rewards from that quests. Skip Vouchers can only be used on quests in which all 3 quest endeavors have already been completed by the player. Some quests are ineligible to have skip vouchers used to complete them. If a player uses a skip voucher on a quest that has daily rewards available, those rewards will also be granted to the player.

Co-op

Main Article: Co-op

Co-op mode allows players to create lobbies for quests and invite up to three other players to play alongside them. Coop must have at least two players to launch, and any other slots will be filled by AI controlled characters from the actively selected teams of players currently in the lobby.

Events

"See all Ongoing Events"

Events are time-limited occurrences which happen regularly in Dragalia Lost. They bring new content in the form of Special Summons, Shops, Stories, and quests, but are only around for limited periods. Event quests have similar objectives and layouts to normal quests, but some Event quests may require special resources to begin.