Difference between revisions of "Healing Formula"
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imported>Elaeagnifolia |
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The current estimated healing formula is: | The current estimated healing formula is: | ||
| − | + | (((0.65x HP + 0.2x Atk) * Potency% * PotencyBuffs% * CoAbility%) / MaxPlayerEntity) * SelfHealAdjustment * Healer Spread | |
{| class="wikitable" | {| class="wikitable" | ||
! Variable | ! Variable | ||
! Description | ! Description | ||
| + | |- | ||
| + | ! HP | ||
| + | | The adventurer's Max HP. | ||
|- | |- | ||
! STR | ! STR | ||
| − | | The adventurer's total Strength | + | | The adventurer's total Strength. |
|- | |- | ||
| − | ! | + | ! Potency % |
| The base recovery potency modifier on a skill. (eg. Aurien's Healer's Luck Lv. 1 has 72% Recovery Potency.) | | The base recovery potency modifier on a skill. (eg. Aurien's Healer's Luck Lv. 1 has 72% Recovery Potency.) | ||
|- | |- | ||
! Potency Buffs % | ! Potency Buffs % | ||
| − | | Potency Buffs obtained from other sources such as abilities | + | | Potency Buffs obtained from other sources such as abilities and wyrmprints wyrmprints. |
| + | |- | ||
| + | ! CoAbility % | ||
| + | | Any Co-abilities that increase Recovery Potency. | ||
| + | |- | ||
| + | ! Self Heal Adjustment | ||
| + | | When healing yourself you receive a bonus multiplier of x1.2 otherwise this is 1. | ||
|- | |- | ||
! Healer Spread % | ! Healer Spread % | ||
Revision as of 10:48, 8 October 2018
The current estimated healing formula is:
(((0.65x HP + 0.2x Atk) * Potency% * PotencyBuffs% * CoAbility%) / MaxPlayerEntity) * SelfHealAdjustment * Healer Spread
| Variable | Description |
|---|---|
| HP | The adventurer's Max HP. |
| STR | The adventurer's total Strength. |
| Potency % | The base recovery potency modifier on a skill. (eg. Aurien's Healer's Luck Lv. 1 has 72% Recovery Potency.) |
| Potency Buffs % | Potency Buffs obtained from other sources such as abilities and wyrmprints wyrmprints. |
| CoAbility % | Any Co-abilities that increase Recovery Potency. |
| Self Heal Adjustment | When healing yourself you receive a bonus multiplier of x1.2 otherwise this is 1. |
| Healer Spread % | This is essentially an "RNG" variable to determine the range of values a player can heal for. This usually ranges from 95% to 105%, but for simple calculations, 100% is sufficient. |
| Player Max Entity | Value that varies depending on the content. For normal content, this value is 4 while for raids, this value is 16. |
- Additionally, there is currently a 100 HP soft cap for healing. Any healing beyond 100 HP will be reduced by 50%.