Difference between revisions of "Rex"
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Rex
>Discoomastar |
>KelSevi (Added ENG VA, details, skills, co-ability, and abilities.) |
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{{Character | {{Character | ||
| + | |Name=Rex | ||
|Title=Charitable Lumberjack | |Title=Charitable Lumberjack | ||
| + | |Element=Water | ||
|Weapon=Axe | |Weapon=Axe | ||
| − | |||
|Type=Attack | |Type=Attack | ||
|Rarity=3 | |Rarity=3 | ||
| − | + | |VoiceEN=Will Williams | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |VoiceEN= | ||
|VoiceJP=Kenjiro Tsuda | |VoiceJP=Kenjiro Tsuda | ||
| + | |Details=A jaunty, personable lumberjack. The textbook example of a mountain man, he always returns equally anything given to him. His naivety of the sinister workings of the world - along with a trusting nature - makes him an easy mark. | ||
| + | |skill1=Smash Hit | ||
| + | |skill1Description=Deals water damage to enemies directly ahead. | ||
| + | |skill2=Full Woodcutter | ||
| + | |skill2Description=Deals water damage to enemies directly ahead. | ||
| + | |coability1=Defense +5% | ||
| + | |coability1Description=Increases defense by 5%. Benefits your whole team. | ||
| + | |ability1=Gauge Inhibitor 20% | ||
| + | |ability1Description=Slows the rate the mode gauge increases by 20%. | ||
| + | |ability2=Burn Res +25% | ||
| + | |ability2Description=Reduces susceptibility to burning by 25%. | ||
| + | |ability3=Burn Res +25% | ||
| + | |ability3Description=Reduces susceptibility to burning by 25%. | ||
}} | }} | ||
Revision as of 15:52, 27 September 2018
Charitable Lumberjack
Skills
| Smash Hit |
|---|
| Deals water damage to enemies directly ahead. |
| Full Woodcutter |
|---|
| Deals water damage to enemies directly ahead. |
Co-abilities
| Defense +5% |
|---|
| Increases defense by 5%. Benefits your whole team. |
Abilities
| Gauge Inhibitor 20% |
|---|
| Slows the rate the mode gauge increases by 20%. |
| Burn Res +25% |
|---|
| Reduces susceptibility to burning by 25%. |
| Burn Res +25% |
|---|
| Reduces susceptibility to burning by 25%. |
Mana Circle
| Nodes |
|---|
| Floor 2 Unbind Materials |
|---|
| Floor 3 Unbind Materials |
|---|
| Floor 4 Unbind Materials |
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| Floor 5 Unbind Materials |
|---|