Difference between revisions of "User:Boblers/Sandbox3"

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>Boblers
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>Boblers
(→‎Chain Co-ability Archetypes: adding some strength-related tables)
 
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=Dream Summon Special=
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{{Quote|Bolster your team with the adventurer or dragon of your choice, and also receive a {{Tenfold Summon Voucher-}}!}}
+
 
[[File:Banner Shop Dream Summon (October 2019).png|300px|right|thumb|Shapeshifting]]
+
=Co-abilities Guide=
The '''Dream Summon Special''' is a special Shop Pack that allows the buyer to choose one adventurer or dragon to receive, in addition to a {{Tenfold Summon Voucher-}}. This pack may only be purchased with the paid currency {{Diamantium-}}, and tends to be run every few months.  
+
Co-abilities are special abilities that apply over all adventurers in a team.
  
 
__TOC__
 
__TOC__
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{{Clear}}
 +
{{Tab/start}}
 +
{{Tab/header|[[File:Icon SandTimer 01 Battle.png|25px|link=]] Changelog}}
 +
==Changelog==
 +
This is a list of all notable updates made to this guide. Note that these updates don't always line up with game updates.
 +
* If multiple updates happen within the same day, they're batched together into that day's entry in this log. For a full archive of edits, you can view the History button at the top of the article.
 +
* Sometimes a couple days of analysis time are needed to judge where new co-abilities can be used. Some new co-abilites may end up not being useful enough, in which case a particular game update might not justify a guide update.
 +
* Build updates happen as the meta develops, which also can be off-schedule from actual game updates.
 +
* Formatting changes occur based on user feedback and discussion over time.
 +
<div style="width:100%">
 +
<div style="max-height: 500px; overflow: auto;">
 +
{| class="wikitable mw-collapsible" style="width:100%;"
 +
! colspan=3 | Update Changelog&emsp;
 +
|-
 +
! Date !! Changes
 +
|-
 +
|'''??? ??, 2020''' ||
 +
* Initial guide release.
 +
|}
 +
</div>
 +
</div>
 +
 +
{{Tab/header|[[File:Icon Ability 1020002.png|32px|link=]] Co-ability Basics}}
 +
==Co-ability Basics==
 +
Each adventurer has access to a '''Co-ability''' (often abbreviated to "'''coab'''", or primary co-ability) as well as a '''Chain Co-ability''' (often abbreviated to "'''CCA'''", or secondary co-ability). We will cover Chain Co-abilities later.
 +
 +
Co-abilities will often depend on the adventurer's weapon type, as follows:
 +
{| class="wikitable"
 +
! Co-ability !! Weapon Type
 +
|-
 +
| [[File:Icon Ability 1020005.png|32px|link=]] [[Dragon Haste]] || {{InlineIcon|Icon Weapon|Sword}} Sword
 +
|-
 +
| [[File:Icon Ability 1020002.png|32px|link=]] [[Strength]] || {{InlineIcon|Icon Weapon|Blade}} Blade
 +
|-
 +
| [[File:Icon Ability 1020010.png|32px|link=]] [[Critical Rate]] || {{InlineIcon|Icon Weapon|Dagger}} Dagger
 +
|-
 +
| [[File:Icon Ability 1020003.png|32px|link=]] [[Defense]] || {{InlineIcon|Icon Weapon|Axe}} Axe
 +
|-
 +
| [[File:Icon Ability 1020001.png|32px|link=]] [[HP]] || {{InlineIcon|Icon Weapon|Lance}} Lance
 +
|-
 +
| [[File:Icon Ability 1020004.png|32px|link=]] [[Skill Haste]] || {{InlineIcon|Icon Weapon|Bow}} Bow
 +
|-
 +
| [[File:Icon Ability 1010002.png|32px|link=]] [[Skill Damage]] || {{InlineIcon|Icon Weapon|Wand}} Wand
 +
|-
 +
| [[File:Icon Ability 1020009.png|32px|link=]] [[Recovery Potency]] || {{InlineIcon|Icon Weapon|Staff}} Staff
 +
|}
 +
 +
===Rare Co-abilities===
 +
Some adventurers will have a different co-ability than what would be normal for their weapon type. We will call these "'''Rare Co-abilities'''":
 +
{| class="wikitable"
 +
! Co-ability !! Adventurers
 +
|-
 +
| [[File:Icon Ability 1010041.png|32px|link=]] [[HP & Defense]] || {{Icon|Adventurer|Chrom|size=32px|text=1}}
 +
|-
 +
| [[File:Icon Ability 1010016.png|32px|link=]] [[Overdrive Punisher & Gauge Accelerator]] || {{Icon|Adventurer|Mega Man|size=32px|text=1}}
 +
|-
 +
| [[File:Icon Ability 1070004.png|32px|link=]] [[Paralyzed Punisher]] || {{Icon|Adventurer|Sharena|size=32px|text=1}}
 +
|-
 +
| [[File:Icon Ability 1070016.png|32px|link=]] [[Reduced Strength & Defense Punisher]] || {{Icon|Adventurer|Gala Leif|size=32px|text=1}}
 +
|-
 +
| [[File:Icon Ability 1020032.png|32px|link=]] [[Shapeshifting Boost]] || {{Icon|Adventurer|Gala Prince|size=32px|text=1}}
 +
|-
 +
| [[File:Icon Ability 1010045.png|32px|link=]] [[Standard Attack Damage]] || {{Icon|Adventurer|Tiki|size=32px|text=1}}<br/>{{Icon|Adventurer|Gala Laxi|size=32px|text=1}}
 +
|-
 +
| [[File:Icon Ability 1010001.png|32px|link=]] [[Force Strike]] || {{Icon|Adventurer|Grace|size=32px|text=1}}
 +
|-
 +
| [[File:Icon Ability 1020011.png|32px|link=]] [[Critical Damage]] || {{Icon|Adventurer|Halloween Mym|size=32px|text=1}}<br/>{{Icon|Adventurer|Valentine's Melody|size=32px|text=1}}
 +
|-
 +
| [[File:Icon Ability 1090004.png|32px|link=]] [[Light Damage]] || {{Icon|Adventurer|Peony|size=32px|text=1}}
 +
|-
 +
| [[File:Icon Ability 1010006.png|32px|link=]] [[Buff Time]] || {{Icon|Adventurer|Tobias|size=32px|text=1}}
 +
|}
 +
 +
==Co-ability Mechanics==
 +
When using Co-abilities, their mechanics must be kept in mind:
 +
* '''Effect Intensity''' - The initial intensity of a Co-ability will start at different amounts depending on the adventurer's base rarity.
 +
** For instance, a {{3*}} {{Icon|Adventurer|Taro|size=32px|text=1}} will start with a 1% strength co-ability, while a {{5*}} {{Icon|Adventurer|Ieyasu|size=32px|text=1}} will start with a 5% strength co-ability.
 +
** Co-abilities can be upgraded in the 5th floor of the Mana Circle, and once fully upgraded, all co-abilities will have the same intensity. For example, a fully-upgraded {{Icon|Adventurer|Taro|size=32px|text=1}} and a fully-upgraded {{Icon|Adventurer|Ieyasu|size=32px|text=1}} will both have a 10% strength co-ability.
 +
* '''Backline''' - Co-abilities will affect your own team in solo play, but will only affect yourself in co-op play. This means that the 3 units in the "back" who don't enter combat, called your "backline", can still support your main adventurer with their co-abilities. However, the other human players will not be affected by your co-abilities at all.
 +
** In raids, the same principle applies. Co-abilities will only affect your own team, and there is no interaction of Co-abilities between human players.
 +
* '''Stacking Restrictions''' - You cannot stack two of the same Co-ability on a team - the highest value wins. For example, if you have 2 blades with Strength +8% and Strength + 10%, only the 10% will be applied.
 +
* '''Slightly-Confusing Wording''' - Literally every co-ability says "benefits your whole team" at the end, so you can ignore that text for the most part. Where this gets confusing is for effects such as "Poison = User Strength" that only affect the user. It won't buff the entire team when one person lands poison, but anyone on the team is able to activate it on themselves.
 +
 +
==Chain Co-ability Mechanics==
 +
Chain Co-abilities work similarly to normal co-abilities, but there are some notable differences:
 +
* '''Effect Intensity''' - Unlike normal co-abilities, chain co-abilities will not equalize once fully upgraded. Adventurers with higher base rarity will have higher maximum values on their chain co-abilities.
 +
* '''No Stacking Restrictions''' - Chain co-abilities are freely able to stack with other chain co-abilities, and with normal co-abilities. There is no maximum cap on how much you can stack.
 +
* '''Element Locking''' - The vast majority of chain co-abilities must match the element of the original adventurer. For example, a Light adventurer may have a chain co-ability that only works on other Light adventurers.
 +
** The main 5 story adventurers ({{Icon|Adventurer|The Prince|size=32px|text=1}}, {{Icon|Adventurer|Elisanne|size=32px|text=1}}, {{Icon|Adventurer|Ranzal|size=32px|text=1}}, {{Icon|Adventurer|Cleo|size=32px|text=1}}, and {{Icon|Adventurer|Luca|size=32px|text=1}}) are exceptions to this rule. Their chain co-abilities have no element lock, and theorefore work on anyone. However, their chain co-abilities have the intensity of a {{3*}} rather than a {{4*}}.
 +
* '''Wide Variation in Availability''' - An adventurer's chain co-ability could be almost anything - there is no pattern based on weapon type. Sometimes it will be something that aids the adventurer's play style, and sometimes it will have nothing at all to do with their play style.
 +
 +
==General Co-ability setups==
 +
From a building standpoint, chain co-abilities also tend to be less significant than normal co-abilities in most cases. As such, they should only be considered after a general co-ability backline has been attempted, so that it can be further optimized.
 +
 +
{{Tab/header|[[File:Icon Ability 1020036.png|32px|link=]] Chain Co-ability Archetypes}}
 +
==Chain Co-ability Archetypes==
 +
 +
===Buff Skill Time===
 +
{| class="wikitable"
 +
! Element !! {{3*}} Effect !! {{4*}} Effect !! {{5*}} Effect
 +
|-
 +
| {{InlineIcon|Icon Element|Flame}} Flame || - || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Water}} Water || {{Icon|Adventurer|Cibella|size=32px|text=1}} || {{Icon|Adventurer|Renee|size=32px|text=1}}<br/>{{Icon|Adventurer|Summer Estelle|size=32px|text=1}} || -
 +
|-
 +
| {{InlineIcon|Icon Element|Wind}} Wind || - || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Light}} Light || - || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Shadow}} Shadow || - || - || -
 +
|}
 +
 +
===Dragon Haste===
 +
{| class="wikitable"
 +
! Element !! {{3*}} Effect !! {{4*}} Effect !! {{5*}} Effect
 +
|-
 +
| {{InlineIcon|Icon Element|None}} Any || {{Icon|Adventurer|The Prince|size=32px|text=1}} || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Flame}} Flame || - || {{Icon|Adventurer|Yuya|size=32px|text=1}} || {{Icon|Adventurer|Halloween Mym|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Water}} Water || {{Icon|Adventurer|Pietro|size=32px|text=1}} || {{Icon|Adventurer|Nurse Aeleen|size=32px|text=1}}<br/>{{Icon|Adventurer|Pipple|size=32px|text=1}} ||{{Icon|Adventurer|Tiki|size=32px|text=1}}<br/>{{Icon|Adventurer|Yurius|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Wind}} Wind || - || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Light}} Light || - || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Shadow}} Shadow || - || {{Icon|Adventurer|Audric|size=32px|text=1}} || {{Icon|Adventurer|Ieyasu|size=32px|text=1}}<br/>{{Icon|Adventurer|Lathna|size=32px|text=1}}
 +
|}
 +
 +
===Combo Time===
 +
{| class="wikitable"
 +
! Element !! {{3*}} Effect !! {{4*}} Effect !! {{5*}} Effect
 +
|-
 +
| {{InlineIcon|Icon Element|Flame}} Flame || - || - || {{Icon|Adventurer|Ezelith|size=32px|text=1}}<br/>{{Icon|Adventurer|Nobunaga|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Water}} Water || - || - || {{Icon|Adventurer|Dragonyule Cleo|size=32px|text=1}}<br/>{{Icon|Adventurer|Gala Elisanne|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Wind}} Wind || - || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Light}} Light || - || {{Icon|Adventurer|Fritz|size=32px|text=1}} || {{Icon|Adventurer|Mitsuhide|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Shadow}} Shadow || - || - || -
 +
|}
 +
 +
===HP===
 +
{| class="wikitable"
 +
! Element !! {{3*}} Effect !! {{4*}} Effect !! {{5*}} Effect
 +
|-
 +
| {{InlineIcon|Icon Element|Flame}} Flame || {{Icon|Adventurer|Marty|size=32px|text=1}} || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Water}} Water || {{Icon|Adventurer|Ricardt|size=32px|text=1}} || {{Icon|Adventurer|Summer Ranzal|size=32px|text=1}} || -
 +
|-
 +
| {{InlineIcon|Icon Element|Wind}} Wind || - || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Light}} Light || {{Icon|Adventurer|Estelle|size=32px|text=1}} || {{Icon|Adventurer|Sha Wujing|size=32px|text=1}} || -
 +
|-
 +
| {{InlineIcon|Icon Element|Shadow}} Shadow || {{Icon|Adventurer|Taro|size=32px|text=1}} || {{Icon|Adventurer|Sazanka|size=32px|text=1}} || -
 +
|}
  
{{Clear}}
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===Above 10 Hits = Strength===
 +
{| class="wikitable"
 +
! Element !! {{3*}} Effect !! {{4*}} Effect !! {{5*}} Effect
 +
|-
 +
| {{InlineIcon|Icon Element|Flame}} Flame || - || {{Icon|Adventurer|Karl|size=32px|text=1}} || {{Icon|Adventurer|Marth|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Water}} Water || - || {{Icon|Adventurer|Thaniel|size=32px|text=1}} || {{Icon|Adventurer|Catherine|size=32px|text=1}}<br/>{{Icon|Adventurer|Xander|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Wind}} Wind || - || {{Icon|Adventurer|Ku Hai|size=32px|text=1}} || {{Icon|Adventurer|Lin You|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Light}} Light || {{Icon|Adventurer|Raemond|size=32px|text=1}} || - || {{Icon|Adventurer|Halloween Elisanne|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Shadow}} Shadow || - || - || -
 +
|}
  
==Overview==
+
===Affliction = User Strength===
The Dream Summon Special costs the same amount as a tenfold summon by itself: {{Diamantium-}} x1,200 (1,500 prior to the April 2019 summon changes). The player may then choose one adventurer or dragon of any rarity from the permanent roster of units in the game. This means that it is technically possible to select a {{3*}} or {{4*}} unit, but it is heavily advised to choose a {{5*}} unit instead.
+
{| class="wikitable"
 +
! Element !! {{3*}} Effect !! {{4*}} Effect !! {{5*}} Effect
 +
|-
 +
| {{InlineIcon|Icon Element|Flame}} Flame ({{Icon|Affliction|Burn|size=24px|text=1}}) || {{Icon|Adventurer|Valentine's Orion|size=32px|text=1}} || - || {{Icon|Adventurer|Nadine|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Water}} Water ({{Icon|Affliction|Frostbite|size=24px|text=1}}) || {{Icon|Adventurer|Jakob|size=32px|text=1}} || {{Icon|Adventurer|Gauld|size=32px|text=1}}<br>{{Icon|Adventurer|Halloween Odetta|size=32px|text=1}} || {{Icon|Adventurer|Fjorm|size=32px|text=1}}<br/>{{Icon|Adventurer|Lazry|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Wind}} Wind ({{Icon|Affliction|Poison|size=24px|text=1}}) || {{Icon|Adventurer|Johanna|size=32px|text=1}} || - || {{Icon|Adventurer|Sylas|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Light}} Light ({{Icon|Affliction|Paralysis|size=24px|text=1}}) || - || - || {{Icon|Adventurer|Dragonyule Malora|size=32px|text=1}}<br>{{Icon|Adventurer|Sharena|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Shadow}} Shadow ({{Icon|Affliction|Poison|size=24px|text=1}}) || {{Icon|Adventurer|Erik|size=32px|text=1}}<br>{{Icon|Adventurer|Zace|size=32px|text=1}} || - || {{Icon|Adventurer|Heinwald|size=32px|text=1}}<br>{{Icon|Adventurer|Gala Alex|size=32px|text=1}}
 +
|}
  
The player also cannot choose an adventurer that they already have, however they can select a dragon that they already have , likely for the purposes of unbinding.
+
===Dragon's Claws===
 +
{| class="wikitable"
 +
! Element !! {{3*}} Effect !! {{4*}} Effect !! {{5*}} Effect
 +
|-
 +
| {{InlineIcon|Icon Element|None}} Any || {{Icon|Adventurer|Cleo|size=32px|text=1}} || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Flame}} Flame || - || {{Icon|Adventurer|Verica|size=32px|text=1}} || {{Icon|Adventurer|Gala Mym|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Water}} Water || - || - || {{Icon|Adventurer|Eugene|size=32px|text=1}}<br/>{{Icon|Adventurer|Summer Celliera|size=32px|text=1}}<br/>{{Icon|Adventurer|Xainfried|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Wind}} Wind || - || {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}} || -
 +
|-
 +
| {{InlineIcon|Icon Element|Light}} Light || - || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Shadow}} Shadow || - || - || {{Icon|Adventurer|Forte|size=32px|text=1}}
 +
|}
  
The units available will include all permanently-available units in the game at the time of the Dream Summon's release, though recently-released units are occasionally excluded, likely to incentivize summoning on their debut showcases. If new units are released after the Dream Summon has been made available, they are not added to the options until Dream Summon is made available again a few months later.
+
===HP 60 = Strength===
 +
{| class="wikitable"
 +
! Element !! {{3*}} Effect !! {{4*}} Effect !! {{5*}} Effect
 +
|-
 +
| {{InlineIcon|Icon Element|None}} Any || {{Icon|Adventurer|Elisanne|size=32px|text=1}}<br>{{Icon|Adventurer|Ranzal|size=32px|text=1}} || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Flame}} Flame || - || {{Icon|Adventurer|Halloween Lowen|size=32px|text=1}}<br>{{Icon|Adventurer|Vanessa|size=32px|text=1}}<br>{{Icon|Adventurer|Xuan Zang|size=32px|text=1}} || {{Icon|Adventurer|Naveed|size=32px|text=1}}<br>{{Icon|Adventurer|Ramona|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Water}} Water || {{Icon|Adventurer|Rex|size=32px|text=1}}<br>{{Icon|Adventurer|Zardin|size=32px|text=1}} || {{Icon|Adventurer|Karina|size=32px|text=1}} || {{Icon|Adventurer|Summer Julietta|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Wind}} Wind || - || {{Icon|Adventurer|Templar Hope|size=32px|text=1}} || {{Icon|Adventurer|Summer Amane|size=32px|text=1}}<br>{{Icon|Adventurer|Wedding Elisanne|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Light}} Light || {{Icon|Adventurer|Linus|size=32px|text=1}} || {{Icon|Adventurer|Odetta|size=32px|text=1}}<br>{{Icon|Adventurer|Ryozen|size=32px|text=1}} || {{Icon|Adventurer|Alfonse|size=32px|text=1}}<br>{{Icon|Adventurer|Hildegarde|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Shadow}} Shadow || {{Icon|Adventurer|Edward|size=32px|text=1}}<br>{{Icon|Adventurer|Rodrigo|size=32px|text=1}} || {{Icon|Adventurer|Patia|size=32px|text=1}} || {{Icon|Adventurer|Summer Verica|size=32px|text=1}}<br>{{Icon|Adventurer|Yaten|size=32px|text=1}}
 +
|}
 +
 
 +
===HP Below 40 = Strength===
 +
{| class="wikitable"
 +
! Element !! {{3*}} Effect !! {{4*}} Effect !! {{5*}} Effect
 +
|-
 +
| {{InlineIcon|Icon Element|Flame}} Flame || {{Icon|Adventurer|Alain|size=32px|text=1}} || {{Icon|Adventurer|Yue|size=32px|text=1}}<br>{{Icon|Adventurer|Emma|size=32px|text=1}} || {{Icon|Adventurer|Valentine's Hildegarde|size=32px|text=1}}
 +
|-
 +
| {{InlineIcon|Icon Element|Water}} Water || - || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Wind}} Wind || - || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Light}} Light || - || - || -
 +
|-
 +
| {{InlineIcon|Icon Element|Shadow}} Shadow || - || {{Icon|Adventurer|Berserker|size=32px|text=1}} || {{Icon|Adventurer|Curran|size=32px|text=1}}<br>{{Icon|Adventurer|Summer Patia|size=32px|text=1}}
 +
|}
  
==List of Dream Summon Packs==
+
===Affliction Edge===
{| class="wikitable sortable" style="width:100%"
+
{| class="wikitable"
!Image
+
! Element !! {{3*}} Effect (+40%) !! {{4*}} Effect (+45%) !! {{5*}} Effect (+50%)
!Cost
 
!Notes
 
!Start Date
 
!End Date
 
 
|-
 
|-
| [[File:Banner Dream Summon (March 2019).png|300px|link=]]
+
| {{InlineIcon|Icon Element|Flame}} Flame ({{Icon|Affliction|Burn|size=24px|text=1}})|| {{Icon|Adventurer|Joe|size=32px|text=1}} || - || -
| {{Diamantium-}} x1,500
 
|
 
* {{Icon|Adventurer|Curran|size=32px|text=1}}, {{Icon|Adventurer|Heinwald|size=32px|text=1}}, and {{Icon|Dragon|Nyarlathotep|size=32px|text=1}} are not included. Their debut summon showcase ended only 7 days prior to this pack becoming available.
 
| 2019-03-27 06:00:00
 
| 2019-04-15 05:59:00
 
 
|-
 
|-
| [[File:Banner Dream Summon (June 2019).png|300px|link=]]
+
| {{InlineIcon|Icon Element|Water}} Water || - || - || -
| {{Diamantium-}} x1,200
 
|
 
* {{Icon|Adventurer|Wedding Elisanne|size=32px|text=1}}, {{Icon|Adventurer|Wedding Aoi|size=32px|text=1}}, {{Icon|Adventurer|Wedding Xania|size=32px|text=1}}, and {{Icon|Dragon|Freyja|size=32px|text=1}} are not included. Their debut summon showcase was still running when this pack became available.
 
* cost reduced from {{Diamantium-}} x1,500 to {{Diamantium-}} x1,200 due to summoning changes.
 
| 2019-06-28 06:00:00
 
| 2019-07-15 05:59:00
 
 
|-
 
|-
| [[File:Banner Dream Summon (October 2019).png|300px|link=]]
+
| {{InlineIcon|Icon Element|Wind}} Wind ({{Icon|Affliction|Poison|size=24px|text=1}})|| - || {{Icon|Adventurer|Eleonora|size=32px|text=1}} || -
| {{Diamantium-}} x1,200
 
|
 
* {{Icon|Adventurer|Cassandra|size=32px|text=1}}, {{Icon|Adventurer|Delphi|size=32px|text=1}}, {{Icon|Adventurer|Patia|size=32px|text=1}}, and {{Icon|Dragon|Chthonius|size=32px|text=1}} are not included. Their debut summon showcase was still running when this pack became available.
 
| 2019-10-11 06:00:00
 
| 2019-10-25 05:59:00
 
 
|-
 
|-
| [[File:Banner Dream Summon (February 2020).png|300px|link=]]
+
| {{InlineIcon|Icon Element|Light}} Light ({{Icon|Affliction|Paralysis|size=24px|text=1}})|| {{Icon|Adventurer|Malora|size=32px|text=1}} || - || -
| {{Diamantium-}} x1,200
 
|
 
* No permanent units are excluded. The previous permanent-unit summon showcase ended on January 23, 2020, and was followed by a series of limited summon showcases.
 
| 2020-02-17 06:00:00
 
| 2020-03-02 05:59:00
 
 
|-
 
|-
| [[File:Banner Dream Summon (April 2020).png|300px|link=]]
+
| {{InlineIcon|Icon Element|Shadow}} Shadow ({{Icon|Affliction|Poison|size=24px|text=1}})|| - || - || {{Icon|Adventurer|Delphi|size=32px|text=1}}
| {{Diamantium-}} x1,200
 
|
 
* No permanent units are excluded. The previous permanent-unit summon showcase ended on April 20, 2020, and was followed by a series of limited summon showcases.
 
| 2020-04-30 06:00:00
 
| 2020-05-12 05:59:00
 
 
|}
 
|}
  
{{Menus navbox}}
+
Utility
{{Summon Showcase navbox}}
+
* Buff Skill Time
 +
* Dragon Haste
 +
* Combo Time
 +
 
 +
Healing
 +
* low HP = healing
 +
* combo = healing (just Summer Norwin)
 +
* shapeshift = healing (just Gala Prince)
 +
 
 +
Force Strike
 +
* damage taken = FS (just Hunterzerker)
 +
 
 +
Energy
 +
* combo = Energy (Sarisses)
 +
 
 +
HP or Defense
 +
* HP
 +
* Defense
 +
 
 +
Strength
 +
* Combo = strength
 +
* Affliction = user strength
 +
* Dragon's Claws - significant for units with ample access to dragon form, such as Forte
 +
* High HP = strength - 6% at the high end, falling below the 10% of Blades. This CCA is usually not relevant.
 +
* Low HP = strength - 15% at the high end, beating the 10% of Blades. Ideal on enmity units.
 +
* Energy = strength - 10% at the high end, and lasts for 15 seconds every time energy is recieved. This matches the 10% of blades, but such uptime may not be realistic.
 +
* strength doublebuff = 10% at the high end, and lasts for 15 seconds every time a defense buff is recieved. This matches the 10% of blades, and such uptime is probably realistic.
 +
 
 +
Critical Rate
 +
* Combo = crit rate
 +
* Affliction = user crit rate
 +
* High HP = crit rate
 +
* crit rate doublebuff
 +
 
 +
Inspiration
 +
* Energy = inspiration (just Lucretia)
 +
 
 +
Shield
 +
* low HP = shield (Chelsea and Grace)
 +
 
 +
Affliction Chance
 +
* Affliction Edge
 +
 
 +
Elemental Resistance
 +
* combo = elemental res
 +
* affliction = user elemental res
 +
* High HP = elemental res
 +
* Low HP = elemental res
 +
* Energy = elemental res
 +
* elemental res doublebuff
 +
{{Tab/end}}
  
 
<!--=Cube Puzzles=
 
<!--=Cube Puzzles=
Line 536: Line 784:
 
*** These dragons offer Primed Strength, which gives the player-controlled unit a buff of 15% str whenever their Skill 1 is ready. They only offer 45% passive strength to their user however, so they are only worth using on AI, while the player-controlled unit would use a stronger dragon. They are essentially useless in Co-op. Keep the copies separate for AI usage.
 
*** These dragons offer Primed Strength, which gives the player-controlled unit a buff of 15% str whenever their Skill 1 is ready. They only offer 45% passive strength to their user however, so they are only worth using on AI, while the player-controlled unit would use a stronger dragon. They are essentially useless in Co-op. Keep the copies separate for AI usage.
 
** Unique: Psiren, Nyarlathotep, Chthonius, Takemikazuchi, -->
 
** Unique: Psiren, Nyarlathotep, Chthonius, Takemikazuchi, -->
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{{Navbox
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 +
| list1      = {{Navbox subgroup
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  | list2      = 1: [[The Veteran Mercenary]] {{*}} 2: [[The Mercenary's Test]] {{*}} 3: [[After the Battle]]
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  | group7    = EX 1: Sullied Delta
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  | group8    = EX 2: Tributary Lair
 +
  | list8      = 1: [[Long Lives]] {{*}} 2: [[The Fiendchiefs]]
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  }}
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| group3    = Chapter 3: The Flamewyrm's Abode
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| group4    = Chapter 4: The Lightwyrm's Roost
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| group5    = Chapter 5: Bound
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| list5      = {{Navbox subgroup
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| group6    = Chapter 6: The Halidom's Crisis
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  | group1    = 1:
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| group7    = Chapter 7: Trek to the Aquapolis
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| group8    = Chapter 8: Entwining Flames
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| group9    = Chapter 9: The Princess's Party
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  | group3    = 3:
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  | list3      =
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  | group4    = 4:
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  | list4      =
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  }}
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| group10    = Chapter 10: Resurgent Despair
 +
| list10      = {{Navbox subgroup
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  | group3    = 3:
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  | list3      =
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  | group4    = 4:
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  }}
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| group11    = Chapter 11: Android Anguish
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  | group4    = 4:
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| group12    = Chapter 12: Destruction and Domination
 +
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  | group3    = 3:
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  | list3      =
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  | group4    = 4:
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  | list4      =
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  }}
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| group13    = Chapter 13: Return from Darkness
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  | list3      =
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  | group4    = 4:
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  | list4      =
 +
  }}
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| group14    = Chapter 14: Chaos in the Capital
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| list14      = {{Navbox subgroup
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  | group1    = 1:
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  | list1      =
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  | group2    = 2:
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  | group3    = 3:
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  | list3      =
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  | group4    = 4:
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  | list4      =
 +
  }}
 +
}}

Latest revision as of 01:20, 13 August 2020


Co-abilities Guide

Co-abilities are special abilities that apply over all adventurers in a team.

Icon SandTimer 01 Battle.png Changelog

Changelog

This is a list of all notable updates made to this guide. Note that these updates don't always line up with game updates.

  • If multiple updates happen within the same day, they're batched together into that day's entry in this log. For a full archive of edits, you can view the History button at the top of the article.
  • Sometimes a couple days of analysis time are needed to judge where new co-abilities can be used. Some new co-abilites may end up not being useful enough, in which case a particular game update might not justify a guide update.
  • Build updates happen as the meta develops, which also can be off-schedule from actual game updates.
  • Formatting changes occur based on user feedback and discussion over time.
Update Changelog 
Date Changes
??? ??, 2020
  • Initial guide release.
Icon Ability 1020002.png Co-ability Basics

Co-ability Basics

Each adventurer has access to a Co-ability (often abbreviated to "coab", or primary co-ability) as well as a Chain Co-ability (often abbreviated to "CCA", or secondary co-ability). We will cover Chain Co-abilities later.

Co-abilities will often depend on the adventurer's weapon type, as follows:

Co-ability Weapon Type
Icon Ability 1020005.png Dragon Haste Icon Weapon Sword.png Sword
Icon Ability 1020002.png Strength Icon Weapon Blade.png Blade
Icon Ability 1020010.png Critical Rate Icon Weapon Dagger.png Dagger
Icon Ability 1020003.png Defense Icon Weapon Axe.png Axe
Icon Ability 1020001.png HP Icon Weapon Lance.png Lance
Icon Ability 1020004.png Skill Haste Icon Weapon Bow.png Bow
Icon Ability 1010002.png Skill Damage Icon Weapon Wand.png Wand
Icon Ability 1020009.png Recovery Potency Icon Weapon Staff.png Staff

Rare Co-abilities

Some adventurers will have a different co-ability than what would be normal for their weapon type. We will call these "Rare Co-abilities":

Co-ability Adventurers
Icon Ability 1010041.png HP & Defense
Error: Table Adventurers not found.
Icon Ability 1010016.png Overdrive Punisher & Gauge Accelerator
Error: Table Adventurers not found.
Icon Ability 1070004.png Paralyzed Punisher
Error: Table Adventurers not found.
Icon Ability 1070016.png Reduced Strength & Defense Punisher
Error: Table Adventurers not found.
Icon Ability 1020032.png Shapeshifting Boost
Error: Table Adventurers not found.
Icon Ability 1010045.png Standard Attack Damage
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Ability 1010001.png Force Strike
Error: Table Adventurers not found.
Icon Ability 1020011.png Critical Damage
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Ability 1090004.png Light Damage
Error: Table Adventurers not found.
Icon Ability 1010006.png Buff Time
Error: Table Adventurers not found.

Co-ability Mechanics

When using Co-abilities, their mechanics must be kept in mind:

  • Effect Intensity - The initial intensity of a Co-ability will start at different amounts depending on the adventurer's base rarity.
    • For instance, a 3 Icon Rarity 3.png
      Error: Table Adventurers not found.
      will start with a 1% strength co-ability, while a 5 Icon Rarity 5.png
      Error: Table Adventurers not found.
      will start with a 5% strength co-ability.
    • Co-abilities can be upgraded in the 5th floor of the Mana Circle, and once fully upgraded, all co-abilities will have the same intensity. For example, a fully-upgraded
      Error: Table Adventurers not found.
      and a fully-upgraded
      Error: Table Adventurers not found.
      will both have a 10% strength co-ability.
  • Backline - Co-abilities will affect your own team in solo play, but will only affect yourself in co-op play. This means that the 3 units in the "back" who don't enter combat, called your "backline", can still support your main adventurer with their co-abilities. However, the other human players will not be affected by your co-abilities at all.
    • In raids, the same principle applies. Co-abilities will only affect your own team, and there is no interaction of Co-abilities between human players.
  • Stacking Restrictions - You cannot stack two of the same Co-ability on a team - the highest value wins. For example, if you have 2 blades with Strength +8% and Strength + 10%, only the 10% will be applied.
  • Slightly-Confusing Wording - Literally every co-ability says "benefits your whole team" at the end, so you can ignore that text for the most part. Where this gets confusing is for effects such as "Poison = User Strength" that only affect the user. It won't buff the entire team when one person lands poison, but anyone on the team is able to activate it on themselves.

Chain Co-ability Mechanics

Chain Co-abilities work similarly to normal co-abilities, but there are some notable differences:

  • Effect Intensity - Unlike normal co-abilities, chain co-abilities will not equalize once fully upgraded. Adventurers with higher base rarity will have higher maximum values on their chain co-abilities.
  • No Stacking Restrictions - Chain co-abilities are freely able to stack with other chain co-abilities, and with normal co-abilities. There is no maximum cap on how much you can stack.
  • Element Locking - The vast majority of chain co-abilities must match the element of the original adventurer. For example, a Light adventurer may have a chain co-ability that only works on other Light adventurers.
    • The main 5 story adventurers (
      Error: Table Adventurers not found.
      ,
      Error: Table Adventurers not found.
      ,
      Error: Table Adventurers not found.
      ,
      Error: Table Adventurers not found.
      , and
      Error: Table Adventurers not found.
      ) are exceptions to this rule. Their chain co-abilities have no element lock, and theorefore work on anyone. However, their chain co-abilities have the intensity of a 3 Icon Rarity 3.png rather than a 4 Icon Rarity 4.png.
  • Wide Variation in Availability - An adventurer's chain co-ability could be almost anything - there is no pattern based on weapon type. Sometimes it will be something that aids the adventurer's play style, and sometimes it will have nothing at all to do with their play style.

General Co-ability setups

From a building standpoint, chain co-abilities also tend to be less significant than normal co-abilities in most cases. As such, they should only be considered after a general co-ability backline has been attempted, so that it can be further optimized.

Icon Ability 1020036.png Chain Co-ability Archetypes

Chain Co-ability Archetypes

Buff Skill Time

Element 3 Icon Rarity 3.png Effect 4 Icon Rarity 4.png Effect 5 Icon Rarity 5.png Effect
Icon Element Flame.png Flame - - -
Icon Element Water.png Water
Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.
-
Icon Element Wind.png Wind - - -
Icon Element Light.png Light - - -
Icon Element Shadow.png Shadow - - -

Dragon Haste

Element 3 Icon Rarity 3.png Effect 4 Icon Rarity 4.png Effect 5 Icon Rarity 5.png Effect
Icon Element None.png Any
Error: Table Adventurers not found.
- -
Icon Element Flame.png Flame -
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Icon Element Water.png Water
Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Element Wind.png Wind - - -
Icon Element Light.png Light - - -
Icon Element Shadow.png Shadow -
Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.

Combo Time

Element 3 Icon Rarity 3.png Effect 4 Icon Rarity 4.png Effect 5 Icon Rarity 5.png Effect
Icon Element Flame.png Flame - -
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Element Water.png Water - -
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Element Wind.png Wind - - -
Icon Element Light.png Light -
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Icon Element Shadow.png Shadow - - -

HP

Element 3 Icon Rarity 3.png Effect 4 Icon Rarity 4.png Effect 5 Icon Rarity 5.png Effect
Icon Element Flame.png Flame
Error: Table Adventurers not found.
- -
Icon Element Water.png Water
Error: Table Adventurers not found.
Error: Table Adventurers not found.
-
Icon Element Wind.png Wind - - -
Icon Element Light.png Light
Error: Table Adventurers not found.
Error: Table Adventurers not found.
-
Icon Element Shadow.png Shadow
Error: Table Adventurers not found.
Error: Table Adventurers not found.
-

Above 10 Hits = Strength

Element 3 Icon Rarity 3.png Effect 4 Icon Rarity 4.png Effect 5 Icon Rarity 5.png Effect
Icon Element Flame.png Flame -
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Icon Element Water.png Water -
Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Element Wind.png Wind -
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Icon Element Light.png Light
Error: Table Adventurers not found.
-
Error: Table Adventurers not found.
Icon Element Shadow.png Shadow - - -

Affliction = User Strength

Element 3 Icon Rarity 3.png Effect 4 Icon Rarity 4.png Effect 5 Icon Rarity 5.png Effect
Icon Element Flame.png Flame (Affliction burn large icon.png Burn)
Error: Table Adventurers not found.
-
Error: Table Adventurers not found.
Icon Element Water.png Water (Affliction frostbite large icon.png Frostbite)
Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Element Wind.png Wind (Affliction poison large icon.png Poison)
Error: Table Adventurers not found.
-
Error: Table Adventurers not found.
Icon Element Light.png Light (Affliction paralysis large icon.png Paralysis) - -
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Element Shadow.png Shadow (Affliction poison large icon.png Poison)
Error: Table Adventurers not found.

Error: Table Adventurers not found.
-
Error: Table Adventurers not found.

Error: Table Adventurers not found.

Dragon's Claws

Element 3 Icon Rarity 3.png Effect 4 Icon Rarity 4.png Effect 5 Icon Rarity 5.png Effect
Icon Element None.png Any
Error: Table Adventurers not found.
- -
Icon Element Flame.png Flame -
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Icon Element Water.png Water - -
Error: Table Adventurers not found.

Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Element Wind.png Wind -
Error: Table Adventurers not found.
-
Icon Element Light.png Light - - -
Icon Element Shadow.png Shadow - -
Error: Table Adventurers not found.

HP 60 = Strength

Element 3 Icon Rarity 3.png Effect 4 Icon Rarity 4.png Effect 5 Icon Rarity 5.png Effect
Icon Element None.png Any
Error: Table Adventurers not found.

Error: Table Adventurers not found.
- -
Icon Element Flame.png Flame -
Error: Table Adventurers not found.

Error: Table Adventurers not found.

Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Element Water.png Water
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Icon Element Wind.png Wind -
Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Element Light.png Light
Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Icon Element Shadow.png Shadow
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.

HP Below 40 = Strength

Element 3 Icon Rarity 3.png Effect 4 Icon Rarity 4.png Effect 5 Icon Rarity 5.png Effect
Icon Element Flame.png Flame
Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.
Error: Table Adventurers not found.
Icon Element Water.png Water - - -
Icon Element Wind.png Wind - - -
Icon Element Light.png Light - - -
Icon Element Shadow.png Shadow -
Error: Table Adventurers not found.
Error: Table Adventurers not found.

Error: Table Adventurers not found.

Affliction Edge

Element 3 Icon Rarity 3.png Effect (+40%) 4 Icon Rarity 4.png Effect (+45%) 5 Icon Rarity 5.png Effect (+50%)
Icon Element Flame.png Flame (Affliction burn large icon.png Burn)
Error: Table Adventurers not found.
- -
Icon Element Water.png Water - - -
Icon Element Wind.png Wind (Affliction poison large icon.png Poison) -
Error: Table Adventurers not found.
-
Icon Element Light.png Light (Affliction paralysis large icon.png Paralysis)
Error: Table Adventurers not found.
- -
Icon Element Shadow.png Shadow (Affliction poison large icon.png Poison) - -
Error: Table Adventurers not found.

Utility

  • Buff Skill Time
  • Dragon Haste
  • Combo Time

Healing

  • low HP = healing
  • combo = healing (just Summer Norwin)
  • shapeshift = healing (just Gala Prince)

Force Strike

  • damage taken = FS (just Hunterzerker)

Energy

  • combo = Energy (Sarisses)

HP or Defense

  • HP
  • Defense

Strength

  • Combo = strength
  • Affliction = user strength
  • Dragon's Claws - significant for units with ample access to dragon form, such as Forte
  • High HP = strength - 6% at the high end, falling below the 10% of Blades. This CCA is usually not relevant.
  • Low HP = strength - 15% at the high end, beating the 10% of Blades. Ideal on enmity units.
  • Energy = strength - 10% at the high end, and lasts for 15 seconds every time energy is recieved. This matches the 10% of blades, but such uptime may not be realistic.
  • strength doublebuff = 10% at the high end, and lasts for 15 seconds every time a defense buff is recieved. This matches the 10% of blades, and such uptime is probably realistic.

Critical Rate

  • Combo = crit rate
  • Affliction = user crit rate
  • High HP = crit rate
  • crit rate doublebuff

Inspiration

  • Energy = inspiration (just Lucretia)

Shield

  • low HP = shield (Chelsea and Grace)

Affliction Chance

  • Affliction Edge

Elemental Resistance

  • combo = elemental res
  • affliction = user elemental res
  • High HP = elemental res
  • Low HP = elemental res
  • Energy = elemental res
  • elemental res doublebuff