Difference between revisions of "User:LegendarySilke/Sandbox"

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==Weapon Recommendations==
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:''See: [[Healing Formula]]''
These are recommended general weapon paths for players to follow:
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{{NoticeUnconfirmed}}
  
* Weapons before {{5*}} rarity are not shown, as they are now random drops and/or given out as event rewards, and may not require crafting to obtain.
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==HP Formula==
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This is the approximate formula to calculate the adventurer's HP stat. Some factors may not be accounted for. Values are rounded up after processing all non-buff HP, then processed again after buffs.
 +
 
 +
<tabber>
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|-|Simplified View=
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<math style="max-width:100%">{((Sum\ of\ nonAbility\ HP)} * {(1 + Sum\ of\ Ability\ HP\ Boosts)} * {(1 + Sum\ of\ HP\ CoAbilities)} * {(1 + Sum\ of\ HP\ Buffs)}</math>
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|-|Detailed View=
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<math style="max-width:100%">{(((Adventurer's\ Base\ HP + HP\ Augments) * (1 + Adventurer's\ Facility\ Bonus)) + ((Dragon's\ Base\ HP + HP\ Augments) * (1 + Fafnir\ Bonus)) + ((Weapon's\ Base\ HP + HP\ Augments))) + ((Wyrmprints'\ Total\ Base\ HP + HP\ Augments)))} * {(1 + Sum\ of\ Ability\ HP\ Boosts)} * {(1 + Sum\ of\ HP\ CoAbilities)} * {(1 + Sum\ of\ HP\ Buffs)}</math>
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</tabber>
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===Variables===
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Variables are assuming Simplified View.
 
{| class="wikitable"
 
{| class="wikitable"
! Progression
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! Variable
! Short Description
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! Description
 +
|-
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! Sum of Non-Ability HP
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| The total sum of HP, before any ability multipliers.
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* In the Details window of an adventurer's information, found by clicking on the button, sum all non-Ability rows to get this value.
 
|-
 
|-
|  
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! Sum of Ability HP Boosts
<div style="white-space:nowrap">{{5*}} Chimeratech T2</div>
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| The total sum of ability-based HP boosts, in '''percentage'''.
 
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* Dragons with abilities that grant an increase in HP, and the {{Icon|Wyrmprint|Study Rabbits|size=32px|text=1}} wyrmprint are part of this bracket.
<div style="white-space:nowrap">{{5*}} High Dragon T1</div>
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* HP '''chain co-abilities''' also add to this bracket, but they '''do not show up''' in the details window.
 
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* To calculate the true HP with HP chain co-abilities in play, at this point of the overall calculation, perform the following calculation:
<div style="white-space:nowrap">{{5*}} High Dragon T2</div>
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** True HP = [Displayed HP / (1 + Sum of Ability HP Boosts Excluding HP Chain Co-Ability)] * (1 + Sum of Ability HP Boosts Including HP Chain Co-Ability)
 
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|-
<div style="white-space:nowrap">{{6*}} Agito T1</div>
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! Sum of HP Co-Abilities
| This progression path goes towards building up enough weapon effectiveness against endgame content, towards {{6*}} weapons.
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| This is the sum of the co-abilities that grant HP (not chain co-abilities).
 
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* The [[HP]] co-ability is a common co-ability on [[Co-ability#HP|lance-wielding]] adventurers.
This is the modernized progression path, where Chimeratech weapons are used in place of {{5*}} core weapons, as a stepping stone to High Dragon and Agito weapons.
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* The [[HP & Defense]] co-ability is a unique co-ability, currently found only on {{Icon|Adventurer|Chrom|size=32px|text=1}}.
 
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* Sum the highest value of each unique co-ability listed above.
* A Void Dragon tier 3 and core tier 3 weapon of the corresponding element and weapon class are prerequisites for crafting the High Dragon tier 1 weapon of the same element and weapon class.
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** For example, if a team has a 70MC {{Icon|Adventurer|Botan|size=32px|text=1}}, 40MC {{Icon|Adventurer|Forte|size=32px|text=1}}, and 50MC {{Icon|Adventurer|Chrom|size=32px|text=1}}, the total sum of the HP co-ability would be '''25%''' - Botan's {{Icon|CoAbility|HP +15%|size=32px|text=1}} sums with Chrom's {{Icon|CoAbility|HP +10% & Defense +10%|size=32px|text=1}}, and Forte's {{Icon|CoAbility|HP +9%|size=32px|text=1}} is ignored since its value is lower than Botan's.
* A Manticore tier 3 weapon of the corresponding element and weapon class are prerequisites for crafting the Chimeratech tier 1 weapon of the same element and weapon class.
 
* A Chimeratech tier 2 weapon of the corresponding element and weapon class are prerequisites for crafting the Agito tier 1 weapon of the same element and weapon class.
 
* Due to the low difficulty of Expert Kai Yan's Wrath,  it is possible to skip the High Dragon weapons for Shadow-attuned adventurers by using Chimeratech tier 2 weapons for clearing it.
 
* Similarly, healers and adventurers with a highly supportive role (e.g. {{Icon|Adventurer|Emma|size=32px|text=1}}, {{Icon|Adventurer|Halloween Mym|size=32px|text=1}}, or {{Icon|Adventurer|Lowen|size=32px|text=1}}) may also opt to skip the High Dragon weapons and clear The Agito Uprising content with Chimeratech tier 2 weapons.
 
 
|-
 
|-
|
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! Sum of HP Buffs
<div style="white-space:nowrap">{{5*}} core T1</div>
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| HP buffs directly increase the percentage of HP after all other calculations, and is always based on the final HP reached on the previous step of the calculation (and hence, successive uses of HP buffs with the same magnitude will always raise the HP by the same amount).
 
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* This value is capped at +30%.
<div style="white-space:nowrap">{{5*}} core T2</div>
 
 
 
<div style="white-space:nowrap">{{5*}} core T3</div>
 
| This progression path goes straight towards {{5*}} tier 3 Weapons.
 
 
 
This is the original general progression path, before the introduction of High Dragon, Chimeratech, and Agito weapons. No longer recommended except as a prerequisite for crafting High Dragon weapons (see above) and clearing Chapter 12 endeavors which requires the crafting of a {{5*}} tier 3 core water weapon.
 
 
 
* Note that if interested in High Dragon Trials, this is also one of the recommended progression paths due to {{5*}} Tier 3 often being necessary in order to reach stat thresholds (excluding special cases like Verica).
 
* For characters who don't use the {{5*}} Tier 3 Elemental Weapons, keep them using {{5*}} Tier 1 MUB Weapons.
 
 
|}
 
|}
[[Category:Guides]]
 

Latest revision as of 08:17, 2 June 2020

See: Healing Formula


HP Formula

This is the approximate formula to calculate the adventurer's HP stat. Some factors may not be accounted for. Values are rounded up after processing all non-buff HP, then processed again after buffs.

Variables

Variables are assuming Simplified View.

Variable Description
Sum of Non-Ability HP The total sum of HP, before any ability multipliers.
  • In the Details window of an adventurer's information, found by clicking on the button, sum all non-Ability rows to get this value.
Sum of Ability HP Boosts The total sum of ability-based HP boosts, in percentage.
  • Dragons with abilities that grant an increase in HP, and the Lua error: Error: Table Wyrmprints not found.. wyrmprint are part of this bracket.
  • HP chain co-abilities also add to this bracket, but they do not show up in the details window.
  • To calculate the true HP with HP chain co-abilities in play, at this point of the overall calculation, perform the following calculation:
    • True HP = [Displayed HP / (1 + Sum of Ability HP Boosts Excluding HP Chain Co-Ability)] * (1 + Sum of Ability HP Boosts Including HP Chain Co-Ability)
Sum of HP Co-Abilities This is the sum of the co-abilities that grant HP (not chain co-abilities).
  • The HP co-ability is a common co-ability on lance-wielding adventurers.
  • The HP & Defense co-ability is a unique co-ability, currently found only on
    Error: Table Adventurers not found.
    .
  • Sum the highest value of each unique co-ability listed above.
    • For example, if a team has a 70MC
      Error: Table Adventurers not found.
      , 40MC
      Error: Table Adventurers not found.
      , and 50MC
      Error: Table Adventurers not found.
      , the total sum of the HP co-ability would be 25% - Botan's
      Error: Table CoAbilities not found.
      sums with Chrom's
      Error: Table CoAbilities not found.
      , and Forte's
      Error: Table CoAbilities not found.
      is ignored since its value is lower than Botan's.
Sum of HP Buffs HP buffs directly increase the percentage of HP after all other calculations, and is always based on the final HP reached on the previous step of the calculation (and hence, successive uses of HP buffs with the same magnitude will always raise the HP by the same amount).
  • This value is capped at +30%.