Difference between revisions of "User:Boblers/Sandbox2"

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>Boblers
(→‎Overview: noting gauge depletion details)
>Boblers
m (Boblers moved page User:Boblers7/Sandbox2 to User:Boblers/Sandbox2: resolving gamepedia username change)
 
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{{NoticeUnderConstruction}}
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(in-progress ability glossary, for potential Wyrmprints Guide re-organization)
=Shapeshifting Mechanics=
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(each tab will have a table of related effects, each with a review as to whether they're good or not)
'''Shapeshifting''' is a mechanic that allows Adventurers to transform into their equipped Dragon during a quest.
 
  
__TOC__
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{{Tab/start}}
 +
{{Tab/header|[[File:Icon Ability 1020002.png|25px|link=]] Offensive Effects}}
 +
{{Tab/start}}
 +
{{Tab/header|[[File:Icon Ability 1020002.png|25px|link=]] Strength Up}}
 +
{{Tab/header|[[File:Icon Ability 1020010.png|25px|link=]] Critical Rate Up}}
 +
{{Tab/header|[[File:Icon Ability 1020011.png|25px|link=]] Critical Damage Up}}
 +
{{Tab/header|[[File:Icon Ability 1010002.png|25px|link=]] Skill Damage Up}}
 +
{{Tab/header|[[File:Icon Ability 1010001.png|25px|link=]] Force Strike Damage Up}}
 +
{{Tab/header|[[File:Icon Ability 1010009.png|25px|link=]] Punishers}}
 +
{{Tab/header|[[File:Icon Ability 1060008.png|25px|link=]] Dragon-related}}
 +
Gauge accelerator
 +
dragon time
  
==Overview==
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{{Tab/end}}
During a quest, an icon of the equipped Dragon as well as a gauge will appear next to the Adventurer's icon. When this gauge is filled to at least 50%, the Dragon's icon will light up and Shapeshifting will be available for use.
 
* If the gauge is filled to 100%, that allows 2 uses of Shapeshifting.
 
* If the Adventurer has an affliction, then Shapeshifting will be unavailable until the affliction wears off or is cleansed.
 
  
Shapeshifting allows the player to temporarily fight as the Dragon, granting access to new basic attacks, a new skill (that is immediately ready to use), and a Dragon timer that shows how much longer the Adventurer will remain in their shapeshifted form.  
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{{Tab/header|[[File:Icon Ability 1020003.png|25px|link=]] Defensive Effects}}
* With the exception of {{Icon|Dragon|Pop-Star Siren|size=32px|text=1}}, the basic attacks of Dragons will not refill the SP of their own skill nor those of the Adventurer. However, any automatic SP regeneration will still occur while in Dragon form.
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{{Tab/start}}
 +
{{Tab/header|[[File:Icon Ability 1020001.png|25px|link=]] HP Up}}
 +
{{Tab/header|[[File:Icon Ability 1020003.png|25px|link=]] Defense Up}}
 +
{{Tab/header|[[File:Icon Ability 1020022.png|25px|link=]] Shields}}
 +
{{Tab/header|[[File:Icon Ability 1010011.png|25px|link=]] HP Regen}}
 +
{{Tab/header|[[File:Icon Ability 1020009.png|25px|link=]] Recovery Potency Up}}
 +
{{Tab/header|[[File:Icon Ability 1030006.png|25px|link=]] Affliction Resistance}}
 +
{{Tab/end}}
  
During Shapeshift, the player cannot be knocked back and is immune to all afflictions. Any damage taken will deplete part of the Dragon timer, rather than HP. Once the timer is depleted, whether by time or by taking damage, the Dragon will revert to the Adventurer, and Shapeshifting will be unavailable for 10 seconds (even if there is enough Dragon gauge remaining to Shapeshift again).
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{{Tab/header|[[File:Icon Ability 1010039.png|25px|link=]] Multi-Purpose Effects}}
 
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{{Tab/start}}
All manner of Shapeshift attacks will break enemy blue shields instantly, and can also destroy some field obstacles.
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{{Tab/header|[[File:Icon Ability 1010006.png|25px|link=]] Buff Time}}
 
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{{Tab/header|[[File:Icon Ability 1010007.png|25px|link=]] Skill Charging}}
Unlike adventurers, both moving and dodging during Shapeshift will also cause hitstun towards targets and break objects.
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{{Tab/header|[[File:Icon Ability 1010012.png|25px|link=]] Energy}}
 
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{{Tab/end}}
==Shapeshift activation shockwave==
 
When an Adventurer shapeshifts, they will emit a shockwave that damages surrounding enemies, with an element that matches that of the equipped Dragon. The damage modifier of this shockwave depends on the rarity of the equipped Dragon, with some exceptions.
 
* Adventurers with unique Dragon forms or access to Dragondrive will use the {{5*}} variant of the shockwave, regardless of what their equipped Dragon's rarity is. The element of their shockwave will match the Adventurer, also regardless of the equipped Dragon.
 
 
 
{| class="wikitable" style="margin: 0 auto;"
 
|-
 
! Dragon Rarity !! Damage Multiplier
 
|-
 
| {{5*}} || 200%
 
|-
 
| {{4*}} || 150%
 
|-
 
| {{3*}} || 100%
 
|}
 
 
 
==Dragon gauge==
 
The Dragon gauge dictates whether or not Shapeshifting is available. 50% charge is needed for a single Shapeshift, while 100% is neeeded for 2 Shapeshifts.
 
 
 
Gauge charge is granted whenever an enemy is defeated, or when a boss's HP reaches certain thresholds.
 
* In Solo play, this gauge is shared among all units.
 
* In Co-op play, the gauge is shared to the extent that all players get the charge from enemy kills/boss hp thresholds. However, the actual amount of gauge gained can differ based on each unit's equipped Dragon Haste abilities, if any. Personal gauge boosts from skills also do not apply to co-op allies at all.
 
 
 
===Personal gauge boosts===
 
Some units have skills that will increase the charge of their personal Dragon gauge when used. This charge only affects the Adventurer and any computer-controlled allies that they have - it does not affect allies in Co-op.
 
* Any personal gauge boost effects on the equipped Helper unit will also apply in Solo play.
 
====Skills====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Adventurers with Skill
 
! Weapons with Skill
 
! Dragons with Skill
 
|-
 
{{#invoke:CargoQuery|main
 
|q?tables=Skills
 
|q?fields=_pageName=Name
 
|q?where=(Description1 LIKE "%raises the dragon gauge%" OR Description2 LIKE "%raises the dragon gauge%" OR ((MaxSkillLevel>2 AND Description3 LIKE "%raises the dragon gauge%") OR (MaxSkillLevel>3 AND Description4 LIKE "%raises the dragon gauge%")))
 
|q?groupBy=_pageName
 
|template=SkillSimpleTableEntry
 
|default={{Row|-|-|-|-}}
 
}}
 
|}
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
|-
 
{{#invoke:CargoQuery|main
 
|q?tables=Abilities
 
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%user's%dragon gauge%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
===[[Dragon Haste]]===
 
Dragon haste increases the rate at which the unit will gain Dragon gauge. This does not apply to allies in co-op.
 
 
 
===Shapeshift Prep===
 
Shapeshift Prep allows the Dragon gauge to be automatically filled to a set amount at the start of combat. This effect applies to all units in both Solo and Co-op play.
 
* Any Shapeshift Prep effects on the equipped Helper unit will also apply in Solo play.
 
* In Raid Events, Shapeshift Prep effects will apply to all 16 units.
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
|-
 
{{#invoke:CargoQuery|main
 
|q?tables=Abilities
 
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Name LIKE "%shapeshift prep%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
==Effects during Shapeshift==
 
Some abilities will trigger an effect that only applies during Shapeshift. These effects will cease to apply after Shapeshift has ended.
 
===Dragon Damage===
 
Dragon Damage increases the damage dealt by all attacks while in Dragon form.
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
|-
 
{{#invoke:CargoQuery|main
 
|q?tables=Abilities
 
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%adds%to the modifier applied to damage when in dragon form%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
===Dragon attack rate===
 
Dragon attack rate up increases the speed at which attacks can be performed while in Dragon Form.
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
|-
 
{{#invoke:CargoQuery|main
 
|q?tables=Abilities
 
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%attack rate when shapeshifted%" OR Details LIKE "%attack rate while shapeshifted%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
===Dragon Time===
 
Dragon Time, as the name may suggest, is the amount of time that the Adventurer can stay in Dragon form. This time can be extended by Bond level with the equipped Dragon, which can be increased in the Dragon Roost. Some skills and abilities will also increase Dragon Time.
 
====Skills====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Adventurers with Skill
 
! Weapons with Skill
 
! Dragons with Skill
 
|-
 
{{#invoke:CargoQuery|main
 
|q?tables=Skills
 
|q?fields=_pageName=Name
 
|q?where=(Description1 LIKE "%shapeshift time%" OR Description2 LIKE "%shapeshift time%" OR ((MaxSkillLevel>2 AND Description3 LIKE "%shapeshift time%") OR (MaxSkillLevel>3 AND Description4 LIKE "%shapeshift time%")))
 
|q?groupBy=_pageName
 
|template=SkillSimpleTableEntry
 
|default={{Row|-|-|-|-}}
 
}}
 
|}
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
|-
 
{{#invoke:CargoQuery|main
 
|q?tables=Abilities
 
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%shapeshift time%" OR Details LIKE "%reduces dragon gauge depletion over time%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
==Effects persisting beyond Shapeshift==
 
Some abilities will trigger an effect upon Shapeshifting, and their effects will persist after Shapeshift has ended.
 
===Strength for remainder of quest===
 
Abilities such as Dragon's Claws or Dragon's Might will grant one or more strength buffs that last throughout the quest.
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
|-
 
{{#invoke:CargoQuery|main
 
|q?tables=Abilities
 
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%remainder of the quest upon shapeshifting%" OR Details LIKE "%shapeshifting%strength will increase%remainder of the quest%" OR Details LIKE "%each shapeshift increases strength%remainder of the quest%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
===Dragon's Skill===
 
====Abilities====
 
Dragon's Skill grants one or more buffs to Skill Damage that last throughout the quest.
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
|-
 
{{#invoke:CargoQuery|main
 
|q?tables=Abilities
 
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%each shapeshift increases attack skill damage%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
==Effects after reverting from Shapeshift==
 
====Abilities====
 
Some abilities trigger an effect after Shapeshift has ended.
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
|-
 
{{#invoke:CargoQuery|main
 
|q?tables=Abilities
 
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%when the user's shapeshift is undone%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
==Unique Dragon Form==
 
Certain Adventures have a unique Dragon form that overwrites the attacks and skill of the equipped dragon when Shapeshift is performed.
 
{{#cargo_query:tables=Adventurers, Dragons
 
|join on=Adventurers.UniqueDragon = Dragons.FullName
 
|fields=CONCAT("[[File:", Adventurers.Id," 0", Adventurers.VariationId, " r0", Adventurers.Rarity, ".png|80px|link=", Adventurers.FullName, "]] <br>", Adventurers.FullName)=Adventurer, CONCAT("[[File:", Dragons.BaseId, " 01.png|80px|link=", Dragons.FullName, "]] <br>", Dragons.FullName)=Unique Dragon
 
|format=table
 
|where=UniqueDragon IS NOT NULL
 
|order by=Adventurers.Name
 
|group by=
 
|max display chars=
 
}}
 
 
 
==Dragondrive==
 
Dragondrive is a special mechanic that replaces Shapeshifting for certain units.
 
 
 
===Overview===
 
Similar to Shapeshifting, Dragondrive uses a gauge and is available to use once the gauge is at least 50% full. Once it is activated, the user will emit a shockwave that damages surrounding enemies. A timer will then be displayed to indicate how long the Dragondrive state will last. Dragondrive cannot be entered if the Adventurer has an affliction.
 
 
 
Unlike Shapseshifting, however, Dragondrive does not transform the Adventurer into their Dragon - instead, it enhances the stats, skills, and attacks of the base adventurer.
 
 
 
When Dragondrive is activated, the Dragondrive gauge will begin to deplete from the fill amount it had at the time of activation. For example, if the fill amount was 60%, the gauge will begin to deplete from 60%.
 
 
 
During the Dragondrive animation, the user is immune to all afflictions - however, they are not immune once the animation ends and they are in Dragondrive. While getting an affliction before Dragondrive would prevent Dragondrive, getting afflicted during Dragondrive will not end it.
 
 
 
During Dragondrive, the user is also not immune to damage, so any damage taken will deplete HP as usual - but not the Dragondrive gauge.
 
 
 
Dragondrive can be freely de-activated by tapping the icon again (as opposed to Shapeshift, which can only be exited when the timer is depleted). If this is done, the Dragondrive gauge will pause with the same fill amount as when it was deactivated. It will then be possible to enter Dragondrive again after about 5 seconds. If Dragondrive fully depletes and is not ended prematurely, then the wait time will be 10 seconds.
 
 
 
Computer-controlled allies will use Dragondrive (unlike Shapeshift, which they do not use). Dragondrive does not consume the regular Dragon gauge, so if a computer-controlled ally activates Dragondrive, then the shared Dragon gauge will not be affected.
 
 
 
====Dragondrive Gauge====
 
While in Dragondrive, standard attacks will fill the gauge, allowing the Dragondrive state's timer to be extended if one keeps attacking.
 
 
 
The Dragondrive Gauge can take regular Dragon gauge boosts from defeating enemies, boss HP thresholds, Shapeshift Prep, and personal gauge boosts, but the effects of those gains will be halved.
 
 
 
Dragon Haste does not affect Dragondrive gauge gain from Dragondrive-enhanced standard attacks or using skills. However, it does still affect gauge gain from enemies (but the effect will be halved).
 
 
 
====Shapeshift-triggered Effects====
 
Effects triggered by Shapeshifting (such as Dragon's Claws), effects that only apply during Shapeshift (such as Dragon Damage or Dragon Time), and effects that occur after ending Shapeshift (Fatalis' curse), do not apply during Dragondrive since no Shapeshift took place.
 
 
 
===Abilities that grant Dragondrive===
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
|-
 
{{#invoke:CargoQuery|main
 
|q?tables=Abilities
 
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%dragondrive%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
  
 +
{{Tab/end}}
 
<!--=High Zodiark Guide: Standard & Expert=
 
<!--=High Zodiark Guide: Standard & Expert=
  

Latest revision as of 05:41, 3 August 2020

(in-progress ability glossary, for potential Wyrmprints Guide re-organization) (each tab will have a table of related effects, each with a review as to whether they're good or not)

Icon Ability 1020002.png Offensive Effects
Icon Ability 1020002.png Strength Up
Icon Ability 1020010.png Critical Rate Up
Icon Ability 1020011.png Critical Damage Up
Icon Ability 1010002.png Skill Damage Up
Icon Ability 1010001.png Force Strike Damage Up
Icon Ability 1010009.png Punishers
Icon Ability 1060008.png Dragon-related

Gauge accelerator dragon time

Icon Ability 1020003.png Defensive Effects
Icon Ability 1020001.png HP Up
Icon Ability 1020003.png Defense Up
Icon Ability 1020022.png Shields
Icon Ability 1010011.png HP Regen
Icon Ability 1020009.png Recovery Potency Up
Icon Ability 1030006.png Affliction Resistance
Icon Ability 1010039.png Multi-Purpose Effects
Icon Ability 1010006.png Buff Time
Icon Ability 1010007.png Skill Charging
Icon Ability 1010012.png Energy