Difference between revisions of "Progression Guide"
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This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests. | This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests. | ||
| − | The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath | + | The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), as well as Expert and Master difficulties of [[The Agito Uprising]] (e.g. [[Volk's Wrath]]). |
== Preparation == | == Preparation == | ||
| Line 13: | Line 13: | ||
!Facility !! Upgrade Material Source !! Notes | !Facility !! Upgrade Material Source !! Notes | ||
|- | |- | ||
| − | |Altars | + | |Altars || Elemental Ruins || |
| − | |Elemental Ruins | ||
| − | | | ||
|- | |- | ||
| − | |Dojos | + | |Dojos || Imperial Onslaught || Has large increases in bonus stats granted at levels 16 and 31 |
| − | |Imperial Onslaught | ||
| − | |Has large increases in bonus stats granted at levels 16 and 31 | ||
|- | |- | ||
| − | |Slime | + | |Slime Statues || Void Battles || Purchased from [[Shop#Treasure Trade|Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles |
| − | |Void Battles | ||
| − | |Purchased from [[Shop | ||
|- | |- | ||
| − | |Event Facilities | + | |Event Facilities || Facility Event || Buildings that are gifted to the player during special Facility Events (e.g., [[Arctos Monument]] from [[Flames of Reflection]]). |
| − | |Facility Event | ||
| − | |Buildings that are gifted to the player during special Facility Events ( | ||
|} | |} | ||
| Line 33: | Line 25: | ||
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes: | Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes: | ||
| − | * '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}} | + | * '''Promotions''' — {{3*}} and {{4*}} adventurers should be promoted all the way up to {{5*}} |
| − | * '''Mana | + | * '''Mana Circles and Mana Spirals''' — for adventurers without mana spirals, at a minimum, 49 nodes (only missing the {{Damascus Crystal-}} node), preferably 50, in the base mana circle should be unlocked. Additionally, for adventurers that have a [[Mana Spiral|mana spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in the mana spiral require materials dropped in Advanced Dragon Trials; a small, limited amount may be obtained from trading [[Shop#Treasure Trade|Fafnir Medals]]. |
| − | * '''Augments''' — | + | * '''Augments''' — {{Fortifying Crystal-}}s and {{Amplifying Crystal-}}s can add up to +100 base HP and +100 base strength to an adventurer. This amount is further multiplied by facility bonuses and stat-boosting abilities, and can provide a substantial increase in stats. |
| + | ** Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as {{AbilityText|Id=929}} or {{AbilityText|Id=571}}. | ||
| + | *'''Teammate Co-abilities''' — your inactive teammates contribute their co-abilities even in co-op, so it's important to set up your team with appropriate co-abilities. Co-abilities (and chain co-abilities) should be selected in order to strike a balance between DPS and survivability. | ||
=== Wyrmprints === | === Wyrmprints === | ||
| − | The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from | + | The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from {{Fortifying Gemstone-}}s and +100 strength from {{Amplifying Gemstone-}}s. While wyrmprint stats do not get multiplied by any facility, the +400 total stats from two fully augmented wyrmprints is still a significant boost, and as they are base stats, they can be further multiplied by abilities. |
| + | * Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as {{AbilityText|Id=929}} or {{AbilityText|Id=571}}. | ||
=== Dragons === | === Dragons === | ||
| − | With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max | + | With some few exceptions, players are expected to have appropriate {{5*}} gacha dragons that are max unbound, and at max level, for all endgame content. |
=== Weapons === | === Weapons === | ||
| Line 55: | Line 50: | ||
|Void Bane | |Void Bane | ||
|[[Void Zephyr Strike]] | |[[Void Zephyr Strike]] | ||
| + | |||
[[Void Poseidon Strike]] | [[Void Poseidon Strike]] | ||
| Line 67: | Line 63: | ||
|Chimeratech | |Chimeratech | ||
|[[Volcanic Chimera Strike]] | |[[Volcanic Chimera Strike]] | ||
| + | |||
[[Ebon Chimera Strike]] | [[Ebon Chimera Strike]] | ||
| + | |||
| + | [[Tempest Chimera Strike]] | ||
| + | |||
| + | [[Tidal Chimera Strike|Tidal Chimera Strike]] | ||
|No | |No | ||
| − | |Requires having owned the | + | |Requires having owned the void manticore weapon of the same type and element to craft |
|- | |- | ||
|High Dragon | |High Dragon | ||
|[[Advanced Dragon Trials]] on Expert and Master difficulty | |[[Advanced Dragon Trials]] on Expert and Master difficulty | ||
|No | |No | ||
| − | |Requires having owned the | + | |Requires having owned the core 5T3 and void bane weapons of the same type and element to craft |
|- | |- | ||
|Agito {{6*}} | |Agito {{6*}} | ||
|[[Volk's Wrath]] | |[[Volk's Wrath]] | ||
| + | |||
| + | [[Kai Yan's Wrath]] | ||
| + | |||
| + | [[Ciella's Wrath]] | ||
| + | |||
| + | [[Ayaha & Otoha's Wrath]] | ||
|No | |No | ||
| − | |Requires having owned the Chimeratech weapon of the same type and element to craft | + | |Requires having owned the Chimeratech Tier 2 weapon of the same type and element to craft |
|} | |} | ||
The relative strength of the various top-end weapons from weakest to strongest are: | The relative strength of the various top-end weapons from weakest to strongest are: | ||
| Line 85: | Line 92: | ||
==== In High Dragon Trials ==== | ==== In High Dragon Trials ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | !Weapon(s) | + | !Weapon(s) !!Abbreviated or Alternate Name(s) |
| − | !Abbreviated Name(s) | + | |- |
| + | |Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0 | ||
|- | |- | ||
| − | | | + | |Off-element Chimeratech Tier 2 || CT2 |
| − | | | ||
|- | |- | ||
| − | | | + | |Void {{5*}}Tier 3 w/ High Dragon Bane || Void Bane, v5t3 |
| − | | | ||
|- | |- | ||
| − | | | + | |Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6* |
| − | | | ||
|- | |- | ||
| − | | | + | |Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1 || CT2 OR 6* 0UB OR HDT1, HD1 |
| − | | | ||
|- | |- | ||
| − | | | + | |High Dragon Tier 2 || HDT2, HD2 |
| − | | | ||
|- | |- | ||
| − | | | + | |{{6*}} Tier 1 || 6* Tier 1, 6t1, Agito Tier 1 |
| − | | | ||
|- | |- | ||
| − | |{{6*}} | + | |{{6*}} Tier 2 || 6* Tier 2, 6t2, Agito Tier 2 |
| − | |6* | ||
|} | |} | ||
==== Outside of High Dragon Trials ==== | ==== Outside of High Dragon Trials ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | !Weapon(s) | + | !Weapon(s) !! Abbreviated Name(s) |
| − | !Abbreviated Name(s) | + | |- |
| + | |Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0 | ||
|- | |- | ||
| − | | | + | |Off-element Chimeratech Tier 2 || CT2 |
| − | | | ||
|- | |- | ||
| − | | | + | |High Dragon Tier 1 || HDT1, HD1 |
| − | | | ||
|- | |- | ||
| − | |High Dragon Tier | + | |Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6* |
| − | | | ||
|- | |- | ||
| − | | | + | |Chimeratech Tier 2 OR {{6*}}with 0 unbinds || CT2 OR 6* 0UB |
| − | | | ||
|- | |- | ||
| − | | | + | |High Dragon Tier 2 || HDT2, HD2 |
| − | | | ||
|- | |- | ||
| − | | | + | |{{6*}} Tier 1 || 6* Tier 1, 6t1, Agito Tier 1 |
| − | | | ||
|- | |- | ||
| − | |{{6*}} | + | |{{6*}} Tier 2 || 6* Tier 2, 6t2, Agito Tier 2 |
| − | |6* | ||
|} | |} | ||
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified. | All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified. | ||
| − | === High Dragon Trial | + | == Void Battles == |
| + | While there are many [[Void Battles]] whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of Void Battles, please refer to '''[[Void Battles Guide]]''' or [[Event Quests/Challenge Events/Void Battles|'''Void Battles List''']]. | ||
| + | |||
| + | # (optional) Farm a Catoblepas Void Battle for a tier 2 void weapon with [[File:Icon Ability 1140004.png|24px|link=]] Spectral Shield Penetrator of the appropriate element. | ||
| + | # (optional) Farm a Phantom Void Battle for a tier 2/3 void weapon with [[File:Icon Ability 1100001.png|24px|link=]] Chimera Bane. | ||
| + | # Farm Chimera Void Battles for Chimeratech weapons. | ||
| + | # Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons. | ||
| + | |||
| + | Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (e.g., {{AbilityText|Id=109}} weapons from [[File:Obsidian Golem Enemy Icon.png|24px|link=Obsidian Golem Strike]] [[Obsidian Golem Strike]] for [[File:Void Agni Enemy Icon.png|24px|link=Void Agni Strike]] [[Void Agni Strike|Void Agni]]), but for most high base might weapons such as on- or off-element CT2 are sufficient. | ||
| + | |||
| + | Steps 1 and 2 can be skipped if you have core {{4*}} tier 3 weapons or better, and are playing in co-op. | ||
| + | |||
| + | == Advanced Dragon Trials and The Agito Uprising== | ||
| + | Unlocking Advanced Dragon Trials requires first clearing the Master difficulty of the dragon in Dragon Trials. Unlocking The Agito Uprising requires having cleared [[Campaign Quests#Chapter 10|Chapter 10]] of the main campaign, and the Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order, though their difficulty varies; | ||
| + | * [[High Midgardsormr's Trial]] and [[High Mercury's Trial]] are considered the easier standard difficulty HDTs. | ||
| + | * [[High Brunhilda's Trial]] and [[High Zodiark's Trial]] are considered to be medium difficulty. | ||
| + | * [[High Jupiter's Trial]] is the most difficult, and can still easily defeat unaware or poorly equipped players, even after significant improvements to adventurers and their equipment. | ||
| + | |||
| + | For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible. | ||
| + | |||
| + | * Note that if playing as a healer, or a supportive role adventurer, one may opt to skip crafting any High Dragon weapons and use the Chimeratech Tier 2 weapon to clear The Agito Uprising content, and go directly to {{6*}} weaponry. | ||
| + | |||
| + | === Wind-Water-Flame HDT Cycle === | ||
| + | *Due to general powercreep, it might be feasible to skip most of these steps, and start defeating Volk's Wrath: Expert and High Midgardsormr's Trial: Master with Chimeratech T2 or 0UB Agito weapons. | ||
| + | # Start in [[High Midgardsormr's Trial#Expert|High Midgardsormr's Trial: Expert]] to craft a HDT1 wind weapon | ||
| + | # Clear [[High Mercury's Trial#Expert|High Mercury's Trial: Expert]] with the HDT1 wind weapon and craft a HDT1 water weapon | ||
| + | # Clear [[High Brunhilda's Trial#Expert|High Brunhilda's Trial: Expert]] with the HDT1 water weapon | ||
| + | # Go back and clear [[High Mercury's Trial#Master|High Mercury's Trial: Master]] more to MUB the HDT1 water weapon | ||
| + | # Clear [[High Brunhilda's Trial#Master|High Brunhilda's Trial: Master]] with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then optionally MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates. | ||
| + | # Clear [[High Midgardsormr's Trial#Master|High Midgardsormr's Trial: Master]] with the HDT2 | ||
| + | # Clear [[High Mercury's Trial#Master|High Mercury's Trial: Master]] with a HDT2 wind weapon | ||
| + | |||
| + | === Light-Dark HDT Cycle === | ||
| + | # Start in [[High Zodiark's Trial#Expert|High Zodiark's Trial: Expert]] with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon | ||
| + | # Clear [[High Jupiter's Trial#Expert|High Jupiter's Trial: Expert]] with a HDT1 from eHZD | ||
| + | # Clear [[High Zodiark's Trial#Master|High Zodiark's Trial: Master]] with a MUB HDT1 from eHJP | ||
| + | # Clear [[High Jupiter's Trial#Master|High Jupiter's Trial: Master]] with a MUB HDT2 from mHZD | ||
| + | |||
| + | Alternative Route (Light Agito): | ||
| + | # Clear [[Kai Yan's Wrath#Standard|Kai Yan's Wrath: Standard]] with shadow Chimeratech Tier 2 weapons, to craft a {{6*}} 0ub with the first clear rewards | ||
| + | # Clear [[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]] with {{6*}} 0ub weapon to max unbind the {{6*}} | ||
| + | # Clear [[High Jupiter's Trial#Expert|High Jupiter's Trial: Expert]] with Shadow {{6*}}0ub or better and craft a HDT1 light weapon | ||
| + | # Go back and clear Expert High Jupiter more to MUB the HDT1 light weapon | ||
| + | # Clear [[High Zodiark's Trial#Expert|High Zodiark's Trial: Expert]] with the MUB HDT1 light weapon | ||
| + | # Clear [[High Jupiter's Trial#Master|High Jupiter's Trial: Master]] with the MUB Shadow {{6*}} weapon | ||
| + | # Clear [[High Zodiark's Trial#Master|High Zodiark's Trial: Master]] with the MUB HDT2 light weapon | ||
| + | |||
| + | The alternative route provides Shadow-attuned adventurers with weapons that are better than even the HDT2 crafted from materials from High Zodiark's Trial: Master, and hence it is not required to farm the latter quest. | ||
| + | |||
| + | === The Agito Uprising === | ||
| + | Unlike Advanced Dragon Trials, [[The Agito Uprising]] quests drop materials for crafting weapons of the same element as the adventurers used, so there is no clear cycle within Agito. The general difficulty of expert Agito quests makes it usually advisable to be equipped with a MUB {{5*}} High Dragon tier 2 weapon first if you are attempting to first clear it with a DPS unit. Support adventurers and healers can get by with lower-tier weapons (typically MUB Chimeratech Tier 2, or 0UB Agito), but it can be difficult to get past public co-op room might gates with that. If lacking a suitable weapon, it's suggested to play in pre-made rooms as you build up towards a MUB Agito weapon. | ||
| + | |||
| + | Since the first clear of standard difficulty Agito only gives enough for a single copy of a {{6*}} weapon and to MUB it requires clearing Expert difficulty many times, especially without weekly bonuses, it is usually advisable to purchase and max out the Agito Tree facility from Agito [[Treasure Trade]] to level 15 with the first clear materials rather than crafting a 6T1 0UB that is usually a minimal improvement over a MUB CT2. | ||
| + | *Wind Agito ([[Volk's Wrath]]) and Light Agito ([[Kai Yan's Wrath]]) are exceptions. | ||
| + | ** The Flame element has been subject to total powercreep in general even among older units, that makes playing with non-maxed out equipment comfortable, and hence the choice is up to the player for the former | ||
| + | ** The Shadow {{6*}} weapon's {{Icon|Condition|Attack Rate Up|size=24px|text=0}} [[Attack Rate Up|Attack Rate]] +20% buff is extremely strong and [[Kai Yan's Wrath/Expert]] is a relatively easy fight, for the latter case. | ||
| + | |||
| + | === Common Team Compositions === | ||
| + | |||
| + | This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these. | ||
| + | * Note that due to new features, new units, new equipment, the addition of [[Shared Skills|shared skills]], and general powercreep, generally speaking, requirements become looser over time. | ||
| + | |||
| + | ==== High Midgardsormr's Trial ==== | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | | style="text-align:center;" | [[File:Banner High Midgardsormr's Trial.png|link=High Midgardsormr's Trial#Master]]<br/>[[High Midgardsormr's Trial#Master|High Midgardsormr's Trial: Master]] | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|The Prince|text=1}}{{AdventurerIcon|Marth|text=1}}{{AdventurerIcon|Chrom|text=1}}{{AdventurerIcon|Mikoto|text=1}}{{AdventurerIcon|Rena|text=1}}{{AdventurerIcon|Nobunaga|text=1}}{{AdventurerIcon|Ezelith|text=1}}{{AdventurerIcon|Gala Laxi|text=1}}{{AdventurerIcon|Ramona|text=1}}{{AdventurerIcon|Halloween Mym|text=1}}{{AdventurerIcon|Gala Mym|text=1}}{{AdventurerIcon|Emma|text=1}}{{AdventurerIcon|Nadine|text=1}}{{AdventurerIcon|Gala Sarisse|text=1}}{{AdventurerIcon|Xania|text=1}}{{AdventurerIcon|Student Maribelle|text=1}}{{AdventurerIcon|Verica|text=1}}{{AdventurerIcon|Halloween Lowen|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Pick any 3 to make a standard composition with Verica or Halloween Lowen, to get started. Avoid duplicate pure buffer roles, and you're good to go. | ||
| + | * If playing a Sleep Res unit with Halloween Lowen as the healer, avoid getting hit - being stunned can prove lethal very quickly if you're hit successively. | ||
| + | * A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{SkillTooltip|Tornado Bash}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel. | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | ==== High Mercury's Trial ==== | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | | style="text-align:center;" | [[File:Banner High Mercury's Trial.png|link=High Mercury's Trial#Master]]<br/>[[High Mercury's Trial#Master|High Mercury's Trial: Master]] | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Wedding Elisanne|text=1}}{{AdventurerIcon|Gala Leif|text=1}}{{AdventurerIcon|Victor|text=1}}{{AdventurerIcon|Tobias|text=1}}{{AdventurerIcon|Ranzal|text=1}}{{AdventurerIcon|Lin You|text=1}}{{AdventurerIcon|Valentine's Melody|text=1}}{{AdventurerIcon|Louise|text=1}}{{AdventurerIcon|Noelle|text=1}}{{AdventurerIcon|Lowen|text=1}}{{AdventurerIcon|Akasha|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | | Pick 4 to make a standard composition. Avoid duplicate pure buffer roles, and you're good to go. | ||
| + | * The original meta composition consisted of two Wedding Elisannes, one Victor, and one Noelle. Due to new features, opening blast damage reduction, and mana spirals, many compositions should achieve a reasonably high DPS to clear the quest comfortably. | ||
| + | * At least one unit should be able to heal the entire team, in any way. This can be achieved with Wedding Elisanne, Freyja, or a shared healing skill in a 4DPS comp. | ||
| + | * Ranged baiter priority: | ||
| + | ** Healer (e.g. Lowen/Akasha) | ||
| + | ** Buffer (e.g. Noelle/Tobias) | ||
| + | ** Wedding Elisanne (preferably the weaker unit, if duplicate) | ||
| + | ** Ranged DPS (e.g. Louise, not recommended) | ||
| + | ** Other Melee DPS (not recommended) | ||
| + | * Somewhat slower, but significantly safer and more consistent that the triple Hawk comp. | ||
| + | * A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{SkillTooltip|Tornado Bash}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Hawk|text=1}}{{AdventurerIcon|Hawk|text=1}}{{AdventurerIcon|Hawk|text=1}}{{AdventurerIcon|Tobias|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Hawk speedrun comp. | ||
| + | * One of the Hawks can be replaced by {{Icon|Adventurer|Noelle|size=32px|text=1}} or {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}}. Hawks run {{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} so they can [[stun]] High Mercury before opening blast. | ||
| + | * Note that this composition has a very low tolerance on units taking damage. | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | ==== High Brunhilda's Trial ==== | ||
| − | == | + | {| class="wikitable" |
| − | + | |- | |
| + | | style="text-align:center;" | [[File:Banner High Brunhilda's Trial.png|link=High Brunhilda's Trial#Master]]<br/>[[High Brunhilda's Trial#Master|High Brunhilda's Trial: Master]] | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Summer Celliera|text=1}}{{AdventurerIcon|Valerio|text=1}}{{AdventurerIcon|Celliera|text=1}}{{AdventurerIcon|Orsem|text=1}}{{AdventurerIcon|Mitsuba|text=1}}{{AdventurerIcon|Tiki|text=1}}{{AdventurerIcon|Gala Elisanne|text=1}}{{AdventurerIcon|Lazry|text=1}}{{AdventurerIcon|Elisanne|text=1}}{{AdventurerIcon|Xainfried|text=1}}{{AdventurerIcon|Fjorm|text=1}}{{AdventurerIcon|Hunter Sarisse|text=1}}{{AdventurerIcon|Lily|text=1}}{{AdventurerIcon|Pipple|text=1}}{{AdventurerIcon|Yurius|text=1}}{{AdventurerIcon|Thaniel|text=1}}{{AdventurerIcon|Nurse Aeleen|text=1}}{{AdventurerIcon|Jiang Ziya|text=1}}{{AdventurerIcon|Grace|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Pick 3 along with Thaniel, Nurse Aeleen, Jiang Ziya, or Grace to make a standard composition. Avoid duplicate pure buffer roles, and you're good to go. | ||
| + | * Summer Celliera may reduce potential DPS during break state as there is a chance that bog is inflicted before break due to her {{SkillTooltip|Ocean Fury}} having a slight chance of bogging High Brunhilda. | ||
| + | * Burn in this quest will cause the adventurer's HP to go to 1 every time it ticks. Special considerations must be made for certain partial and off-resist adventurers. | ||
| + | ** {{Icon|Adventurer|Elisanne|size=32px|text=1}} and [[Mana Spiral|unspiraled]] {{Icon|Adventurer|Celliera|size=32px|text=1}} should ideally be equipped with a 50%+ burn res print such as {{Icon|Wyrmprint|Fireside Gathering|size=32px|text=1}} or {{Icon|Wyrmprint|Beauty's Secret|size=32px|text=1}}, to remove reliance on burn cleanse. | ||
| + | ** {{Icon|Adventurer|Nurse Aeleen|size=32px|text=1}} must be equipped with {{Icon|Wyrmprint|Fireside Gathering|size=32px|text=1}} and {{Icon|Wyrmprint|Beauty's Secret|size=32px|text=1}} to obtain {{AbilityText|Id=110020206}}. | ||
| + | ** {{Icon|Adventurer|Grace|size=32px|text=1}} must be equipped with {{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} to cast {{SkillTooltip|Earnest Prayer}} first, followed by {{SkillTooltip|Sorrow's Requiem}}, before the opening blast hits. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Pipple|text=1}}{{AdventurerIcon|Pipple|text=1}}{{AdventurerIcon|Pipple|text=1}}{{AdventurerIcon|Pipple|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |{{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} and {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} quad Pipple comp. Cast both {{SkillTooltip|Puu-chu}} and {{SkillTooltip|Pipple-luu}} before the opening blast lands to minimize damage taken and instantly energize. | ||
| + | * Very easy to play due to the very high amounts of defense and healing doublebuffs. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Fjorm|text=1}}{{AdventurerIcon|Fjorm|text=1}}{{AdventurerIcon|Fjorm|text=1}}{{AdventurerIcon|Fjorm|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |{{Icon|Dragon|Leviathan|size=32px|text=1}}, {{Icon|Wyrmprint|Unexpected Requests|size=32px|text=1}}, {{Icon|Wyrmprint|Valiant Crown|size=32px|text=1}} and {{Icon|Wyrmprint|The Bridal Dragon|size=32px|text=1}} extreme speedrun bog infliction quad Fjorm comp. | ||
| + | * Mix and match prints across the entire comp; a minimum level of Shapeshift Prep is required to execute this strategy. | ||
| + | * Do not use HP augments, or any defensive co-ability and/or chain co-ability (additional HP, any Defense, any Water Res), to ensure that {{AbilityText|Id=929}} activates. | ||
| + | ** If you are having trouble reaching the HP threshold required, {{Icon|Adventurer|Yue|size=32px|text=1}}'s {{SkillTooltip|Wild Instinct}} and/or {{Icon|Adventurer|Durant|size=32px|text=1}}'s {{SkillTooltip|Biting Revenge}} can reduce Fjorm's defense, increasing damage taken. | ||
| + | |- | ||
| + | |} | ||
| − | == | + | ====High Jupiter's Trial==== |
| − | |||
| − | === | + | {| class="wikitable" |
| + | |- | ||
| + | | style="text-align:center;" | [[File:Banner High Jupiter's Trial.png|link=High Jupiter's Trial#Master]]<br/>[[High Jupiter's Trial#Master|High Jupiter's Trial: Master]] | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Rodrigo|text=1}}{{AdventurerIcon|Gala Alex|text=1}}{{AdventurerIcon|Ieyasu|text=1}}{{AdventurerIcon|Delphi|text=1}}{{AdventurerIcon|Curran|text=1}}{{AdventurerIcon|Summer Patia|text=1}}{{AdventurerIcon|Lathna|text=1}}{{AdventurerIcon|Forte|text=1}}{{AdventurerIcon|Nefaria|text=1}}{{AdventurerIcon|Althemia|text=1}}{{AdventurerIcon|Veronica|text=1}}{{AdventurerIcon|Gala Cleo|text=1}}{{AdventurerIcon|Cleo|text=1}}{{AdventurerIcon|Heinwald|text=1}}{{AdventurerIcon|Grace|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |For a standard 3DPS composition, pick any 3DPS (preferably with at least one Gala Alex), along with a healer. Everyone should be equipped with MUB Agito weaponry obtained from farming [[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]] to enable a speedy clear, to prevent seeing the worst of High Jupiter's moves. See later in this table for more information. | ||
| + | * Don't run more than one Ieyasu in the entire composition due to {{Icon|Condition|Bleeding|size=24px|text=1}} stacking limits. | ||
| + | * In the past, there were two meta compositions for High Jupiter's Trial: Master, which were a team of 1 {{Icon|Adventurer|Audric|size=32px|text=1}} and 3 Gala Cleos (utilizing disabling afflictions such as {{Icon|Affliction|Stun|size=24px|text=1}} or {{Icon|Affliction|Freeze|size=24px|text=1}}, and {{Icon|Ability|Shapeshift Prep +10%|size=24px|text=1}} stacking), and later 1 Delphi and 3 Gala Cleos (which relies on using up a revive to run two powerful wyrmprints). Due to powercreep in the Shadow element, reduced opening blast damage, and new features, many properly-invested, MUB Agito-equipped 3DPS compositions are now able to achieve speeds similar to these compositions as of now. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Gala Alex|text=1}}{{AdventurerIcon|Veronica|text=1}}{{AdventurerIcon|Gala Cleo|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Mix and match for an extreme speedrun comp (clear within 10 seconds with optimal setup). | ||
| + | |- | ||
| + | |} | ||
| − | === | + | ==== High Zodiark's Trial ==== |
| − | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | + | | style="text-align:center;" | [[File:Banner High Zodiark's Trial.png|link=High Zodiark's Trial#Master]]<br/>[[High Zodiark's Trial#Master|High Zodiark's Trial: Master]] | |
| − | + | |- | |
| − | + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | |
| − | + | {{AdventurerIcon|Gala Prince|text=1}}{{AdventurerIcon|Yachiyo|text=1}}{{AdventurerIcon|Gala Luca|text=1}}{{AdventurerIcon|Fleur|text=1}}{{AdventurerIcon|Mitsuhide|text=1}}{{AdventurerIcon|Dragonyule Malora|text=1}}{{AdventurerIcon|Zhu Bajie|text=1}}{{AdventurerIcon|Halloween Elisanne|text=1}}{{AdventurerIcon|Hunter Vanessa|text=1}}{{AdventurerIcon|Sharena|text=1}}{{AdventurerIcon|Sha Wujing|text=1}}{{AdventurerIcon|Summer Cleo|text=1}}{{AdventurerIcon|Summer Mikoto|text=1}}{{AdventurerIcon|Chitose|text=1}}{{AdventurerIcon|Peony|text=1}} | |
| − | + | </div> | |
| − | |||
|- | |- | ||
| | | | ||
| + | Most 4DPS comps are acceptable. Pick any 4 to get started. | ||
| + | * Don't run more than two Gala Princes, or more than one Chitose, to prevent personal DPS from going too low. Also do not run two Gala Princes and a Chitose together. | ||
| + | * At least one of the units should carry {{Icon|Dragon|Cupid|size=32px|text=1}}, and/or a healing shared skill, such as {{Icon|Adventurer|Cleo|size=32px|text=1}}'s {{SkillTooltip|Elder Cure}}. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Hildegarde|text=1}}{{AdventurerIcon|Vixel|text=1}}{{AdventurerIcon|Felicia|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| | | | ||
| − | | | + | Many 3DPS comps are acceptable. If playing 3DPS, select a healer from the left. |
| − | | | + | * Maximum one Gala Prince allowed in the composition in a 3DPS comp. Don't run Gala Prince and Chitose together. |
| − | | | + | * Vixel and Felicia will require a MUB {{Icon|Wyrmprint|Heavenly Holiday|size=32px|text=1}} to block curse from disabling their skills. |
| − | | | + | |- |
| + | |} | ||
| + | |||
| + | ==== Volk's Wrath ==== | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | | style="text-align:center;" | [[File:Banner Volk's Wrath.png|link=Volk's Wrath#Expert]]<br/>[[Volk's Wrath#Expert|Volk's Wrath: Expert]] | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|The Prince|text=1}}{{AdventurerIcon|Naveed|text=1}}{{AdventurerIcon|Marth|text=1}}{{AdventurerIcon|Chrom|text=1}}{{AdventurerIcon|Mikoto|text=1}}{{AdventurerIcon|Rena|text=1}}{{AdventurerIcon|Nobunaga|text=1}}{{AdventurerIcon|Ezelith|text=1}}{{AdventurerIcon|Gala Laxi|text=1}}{{AdventurerIcon|Ramona|text=1}}{{AdventurerIcon|Halloween Mym|text=1}}{{AdventurerIcon|Gala Mym|text=1}}{{AdventurerIcon|Emma|text=1}}{{AdventurerIcon|Nadine|text=1}}{{AdventurerIcon|Gala Sarisse|text=1}}{{AdventurerIcon|Xania|text=1}}{{AdventurerIcon|Student Maribelle|text=1}}{{AdventurerIcon|Halloween Lowen|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps beyond what's shown here are acceptable provided that you're geared up. | ||
| + | * If there's only Halloween Lowen as the ranged unit, melee units should pay attention and disengage if they are targeted by Snapping Squalls. | ||
| + | * Avoid comps with 3 or more ranged units, as it becomes possible for Halloween Lowen to not get targeted by Snapping Squalls, significantly reducing DPS during that phase. | ||
| + | * See [[Volk's Wrath Guide: Expert]] for more details and strategy information. | ||
| + | |- | ||
| + | | style="text-align:center;" | [[File:Banner Volk's Wrath.png|link=Volk's Wrath#Master]]<br/>[[Volk's Wrath#Master|Volk's Wrath: Master]] | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|The Prince|text=1}}{{AdventurerIcon|Marth|text=1}}{{AdventurerIcon|Chrom|text=1}}{{AdventurerIcon|Nobunaga|text=1}}{{AdventurerIcon|Ezelith|text=1}}{{AdventurerIcon|Gala Laxi|text=1}}{{AdventurerIcon|Halloween Mym|text=1}}{{AdventurerIcon|Gala Mym|text=1}}{{AdventurerIcon|Emma|text=1}}{{AdventurerIcon|Nadine|text=1}}{{AdventurerIcon|Halloween Lowen|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up. | ||
| + | *Adventurers without a mana spiral may need to host the room themselves. | ||
| + | *At least one adventurer should have a dispel skill. Any adventurer can equip a level 4 shared skill {{SkillTooltip|Tornado Bash}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Marth|text=1}}{{AdventurerIcon|Marth|text=1}}{{AdventurerIcon|Ezelith|text=1}}{{AdventurerIcon|Halloween Lowen|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Standard speedrun comp. | ||
| + | * Marth can replace Ezelith. | ||
| + | * Gala Laxi may replace any and all DPS. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Marth|text=1}}{{AdventurerIcon|Marth|text=1}}{{AdventurerIcon|Ezelith|text=1}}{{AdventurerIcon|Emma|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Extreme speedrun comp. | ||
| + | * Marth can replace Ezelith. | ||
| + | * Gala Laxi may replace any and all DPS. | ||
| + | * Very low tolerance on adventurers getting damaged. | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | ====Kai Yan's Wrath==== | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | | style="text-align:center;" | [[File:Banner Kai Yan's Wrath.png|link=Kai Yan's Wrath#Expert]]<br/>[[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]] | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Rodrigo|text=1}}{{AdventurerIcon|Gala Alex|text=1}}{{AdventurerIcon|Ieyasu|text=1}}{{AdventurerIcon|Linnea|text=1}}{{AdventurerIcon|Vice|text=1}}{{AdventurerIcon|Delphi|text=1}}{{AdventurerIcon|Bellina|text=1}}{{AdventurerIcon|Curran|text=1}}{{AdventurerIcon|Summer Patia|text=1}}{{AdventurerIcon|Patia|text=1}}{{AdventurerIcon|Lathna|text=1}}{{AdventurerIcon|Forte|text=1}}{{AdventurerIcon|Nefaria|text=1}}{{AdventurerIcon|Althemia|text=1}}{{AdventurerIcon|Veronica|text=1}}{{AdventurerIcon|Gala Cleo|text=1}}{{AdventurerIcon|Zena|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Pick 4 with at least one dispel (preferably innate) and one poison and you're good with a 4 DPS comp. Dragon the transform blast and other undodgeables. | ||
| + | * For dispel access, any adventurer can equip a level 4 shared skill {{SkillTooltip|Tornado Bash}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer. | ||
| + | * If your team persistently fails to avoid getting defeated from undodgeables, see the below two rows for alternative, more defensive compositions. | ||
| + | * See [[Kai Yan's Wrath Guide: Expert]] for more details and strategy information. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Patia|text=1}}{{AdventurerIcon|Patia|text=1}}{{AdventurerIcon|Nefaria|text=1}}{{AdventurerIcon|Gala Cleo|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |The Patia + {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} comp for eKY. | ||
| + | * Gala Cleo may be replaced with any other DPS shown in the previous composition. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Cleo|text=1}}{{AdventurerIcon|Nefaria|text=1}}{{AdventurerIcon|Gala Alex|text=1}}{{AdventurerIcon|Gala Cleo|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |A 3DPS composition for eKY. This sample composition has three adventurers with innate dispels. | ||
| + | * Lower DPS, though still high, but very unlikely to screw up dispelling eKY's Adamantium Shield due to multiple dispellers, and unnecessary damage may be healed off. | ||
| + | * Gala Alex and Gala Cleo may be replaced with any other DPS shown in the previous composition. | ||
| + | |- | ||
| + | | style="text-align:center;" | [[File:Banner Kai Yan's Wrath.png|link=Kai Yan's Wrath#Master]]<br/>[[Kai Yan's Wrath#Master|Kai Yan's Wrath: Master]] | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Gala Alex|text=1}}{{AdventurerIcon|Ieyasu|text=1}}{{AdventurerIcon|Linnea|text=1}}{{AdventurerIcon|Vice|text=1}}{{AdventurerIcon|Bellina|text=1}}{{AdventurerIcon|Summer Patia|text=1}}{{AdventurerIcon|Patia|text=1}}{{AdventurerIcon|Forte|text=1}}{{AdventurerIcon|Veronica|text=1}}{{AdventurerIcon|Gala Cleo|text=1}}{{AdventurerIcon|Zena|text=1}}{{AdventurerIcon|Cleo|text=1}}{{AdventurerIcon|Grace|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Pick 3 DPS and a healer for a standard composition. | ||
| + | * Don't run more than 1 Ieyasu, 2 Patias, or all Gala Cleos for DPS, in the composition, as either {{Icon|Condition|Bleeding|size=24px|text=1}} stacking limits, or buff zone limits will crop up, and also exposes lower personal DPS compared to buff DPS. | ||
| + | * For additional dispels (highly recommended in case of accidents with healer Cleo as the healer composition), any adventurer can equip a level 4 shared skill {{SkillTooltip|Tornado Bash}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer. | ||
| + | * Bellina can become awkward with healer Cleo and Gala Cleo as Bellina wants to stay at low HP but Cleo primarily restores HP for everyone else, and Gala Cleo will always produce a HP Regen on Faith of the Elders' phase III. Try to avoid using Bellina in a composition with either Cleo (especially healer Cleo). | ||
| + | * See [[Kai Yan's Wrath Guide: Master]] for more details and strategy information. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Patia|text=1}}{{AdventurerIcon|Patia|text=1}}{{AdventurerIcon|Gala Alex|text=1}}{{AdventurerIcon|Forte|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |A 4DPS composition for mKY, similar to the PPNG composition for eKY, relying on {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} for healing. Similar DPS to a 3DPS composition under most situations. | ||
| + | * DPS from the above table may replace Gala Alex and Forte, except {{Icon|Adventurer|Ieyasu|size=32px|text=1}} or a third {{Icon|Adventurer|Patia|size=32px|text=1}}, due to {{Icon|Condition|Bleeding|size=24px|text=1}} stacking limits. | ||
| + | * {{Icon|Adventurer|Zena|size=32px|text=1}} may replace one of the Patias as she herself can produce HP Regen healing, but '''not''' {{Icon|Adventurer|Gala Cleo|size=32px|text=1}} (she must take a regular DPS slot). | ||
| + | * At least one adventurer must be able to dispel. Innate dispels on at least two adventurers are strongly preferred, but any adventurer can equip a level 4 shared skill {{SkillTooltip|Tornado Bash}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Patia|text=1}}{{AdventurerIcon|Bellina|text=1}}{{AdventurerIcon|Bellina|text=1}}{{AdventurerIcon|Bellina|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |A sample 4DPS composition with one Patia, having all DPS adventurers equip {{Icon|Wyrmprint|Brothers in Arms|size=32px|text=1}} to maximize their DPS via the sheer amount of Strength Doublebuffs. Provides the '''fastest clear times''', though has '''zero tolerance for mistakes.''' | ||
| + | * It is possible to replace two of the Bellinas with different high-DPS adventurers. | ||
| + | * At least one additional adventurer should carry Patia's [[Shared Skills|shared skill]], {{SkillTooltip|Sparrow's Guard}}. | ||
| + | * This composition hinges on skipping or breaking all map-wide unavoidable attacks due to the lack of a life shield and the generally low HP everyone will be in. If this cannot be executed consistently with your current equipment or team setup, use a different composition. | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | ====Ciella's Wrath==== | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | | style="text-align:center;" | [[File:Banner Ciella's Wrath.png|link=Ciella's Wrath#Expert]]<br/>[[Ciella's Wrath#Expert|Ciella's Wrath: Expert]] | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Gala Leif|text=1}}{{AdventurerIcon|Melody|text=1}}{{AdventurerIcon|Tobias|text=1}}{{AdventurerIcon|Ranzal|text=1}}{{AdventurerIcon|Lin You|text=1}}{{AdventurerIcon|Valentine's Melody|text=1}}{{AdventurerIcon|Su Fang|text=1}}{{AdventurerIcon|Summer Norwin|text=1}}{{AdventurerIcon|Sylas|text=1}}{{AdventurerIcon|Hawk|text=1}}{{AdventurerIcon|Louise|text=1}}{{AdventurerIcon|Noelle|text=1}}{{AdventurerIcon|Summer Sinoa|text=1}}{{AdventurerIcon|Lowen|text=1}}{{AdventurerIcon|Wedding Xania|text=1}}{{AdventurerIcon|Akasha|text=1}}{{AdventurerIcon|Summer Amane|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Standard comp. Pick any 4 (avoid duplicate pure buffer roles) and you're good to go. | ||
| + | * At least one unit should be able to heal significantly (in a large burst, or as a significant regen heal; {{Icon|Adventurer|Wedding Elisanne|size=32px|text=1}}'s regen buff zone is not reliable enough to consistently heal, and can't outheal double waves, if it happens and she is the only healer) the entire team, in any way. This can be achieved with Freyja in a 4DPS comp. | ||
| + | * Summer Amane is a healer, not a DPS, despite her weapon type. Don't run another staff-wielder adventurer with Summer Amane. | ||
| + | * Lowen's shared skill, {{SkillTooltip|Winds, Heal Us!}} will let other adventurers perform bog cleanse. | ||
| + | * A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{SkillTooltip|Tornado Bash}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel. | ||
| + | * See [[Ciella's Wrath Guide: Expert]] for more details and strategy information. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Hawk|text=1}}{{AdventurerIcon|Hawk|text=1}}{{AdventurerIcon|Hawk|text=1}}{{AdventurerIcon|Tobias|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Hawk (standard) speedrun comp. | ||
| + | * Hawks may be replaced with {{Icon|Adventurer|Gala Leif|size=32px|text=1}}, {{Icon|Adventurer|Ranzal|size=32px|text=1}}, {{Icon|Adventurer|Lin You|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, {{Icon|Adventurer|Louise|size=32px|text=1}}, or {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}} (max 1 Dragonyule Xainfried). | ||
| + | * Tobias may be replaced with {{Icon|Adventurer|Sylas|size=32px|text=1}}, {{Icon|Adventurer|Noelle|size=32px|text=1}}, any fourth DPS from the above, or if willing to compromise on DPS for guaranteed access to healing, {{Icon|Adventurer|Akasha|size=32px|text=1}} or {{Icon|Adventurer|Summer Amane|size=32px|text=1}}. | ||
| + | ** Note that the buffer/fourth DPS slot is expected to carry Freyja, as healing is expected. This does not apply to comps running with Akasha or Summer Amane. | ||
| + | * A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{SkillTooltip|Tornado Bash}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Louise|text=1}}{{AdventurerIcon|Louise|text=1}}{{AdventurerIcon|Louise|text=1}}{{AdventurerIcon|Templar Hope|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Louise + Templar Hope speedrun comp. Relies on defense buff spam from Templar Hope to proc doublebuffs on Louise, and also provide healing. Ideally additional shared skills that increase defense should be unlocked, such as {{Icon|Adventurer|Halloween Lowen|size=32px|text=1}}'s {{SkillTooltip|You won't trick me!}} (which also grants regen healing) and {{Icon|Adventurer|Patia|size=32px|text=1}}'s {{SkillTooltip|Sparrow's Guard}}, to increase the amount of teamwide defense buffs. | ||
| + | * {{Icon|Wyrmprint|Valiant Crown|size=32px|text=1}} can improve DPS from Louise compared to her standard skill damage wyrmprints due to the high amount of defense buffs. | ||
| + | * A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{SkillTooltip|Tornado Bash}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Templar Hope|text=1}}{{AdventurerIcon|Ranzal|text=1}}{{AdventurerIcon|Louise|text=1}}{{AdventurerIcon|Lowen|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |A specialty composition used for clearing in auto battle mode. | ||
| + | * {{ColorText|Red|Templar Hope must be the leader.}} | ||
| + | * {{Icon|Dragon|Garuda|size=32px|text=1}} or {{Icon|Dragon|Freyja|size=32px|text=1}} should be equipped on Templar Hope, and ideally additional shared skills that provides healing and/or increase defense should be unlocked, such as {{Icon|Adventurer|Halloween Lowen|size=32px|text=1}}'s {{SkillTooltip|You won't trick me!}} and/or {{Icon|Adventurer|Patia|size=32px|text=1}}'s {{SkillTooltip|Sparrow's Guard}}, to ensure that Templar Hope can survive attacks from Ciella - the auto battle composition hinges on him surviving. | ||
| + | * {{Icon|Wyrmprint|Valiant Crown|size=32px|text=1}} can improve DPS from Ranzal and Louise compared to their standard skill damage wyrmprints due to the high amount of defense buffs. | ||
| + | * All adventurers with mana spirals should have their mana spiral fully unlocked. | ||
| + | * {{Icon|Adventurer|Gala Leif|size=32px|text=1}} or {{Icon|Adventurer|Sylas|size=32px|text=1}} may replace Louise safely. | ||
| + | * {{Icon|Adventurer|Hawk|size=32px|text=1}} and {{Icon|Adventurer|Summer Sinoa|size=32px|text=1}} can substitute Louise but reduces reliability, as they are '''ranged adventurers without {{Icon|Affliction | ||
| + | |Bog|size=24px|text=1}} resistance, and hence may easily die if they were struck twice in a row without significant healing or bog cleanse by Flood of Despairs in Phase 2'''. | ||
| + | * {{Icon|Adventurer|Grace|size=32px|text=1}} may replace Lowen. | ||
| + | * {{Icon|Dragon|Summer Konohana Sakuya|size=32px|text=1}} may potentially increase AI teammates' survivability as the fight goes on compared to standard DPS dragons. | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | ====Ayaha & Otoha's Wrath==== | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | | style="text-align:center;" | [[File:Banner Ayaha & Otoha's Wrath.png|link=Ayaha & Otoha's Wrath#Expert]]<br/>[[Ayaha & Otoha's Wrath#Expert|Ayaha & Otoha's Wrath: Expert]] | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Xander|text=1}}{{AdventurerIcon|Summer Celliera|text=1}}{{AdventurerIcon|Eugene|text=1}}{{AdventurerIcon|Valerio|text=1}}{{AdventurerIcon|Mitsuba|text=1}}{{AdventurerIcon|Tiki|text=1}}{{AdventurerIcon|Karina|text=1}}{{AdventurerIcon|Summer Julietta|text=1}}{{AdventurerIcon|Gala Elisanne|text=1}}{{AdventurerIcon|Lazry|text=1}}{{AdventurerIcon|Elisanne|text=1}}{{AdventurerIcon|Xainfried|text=1}}{{AdventurerIcon|Fjorm|text=1}}{{AdventurerIcon|Catherine|text=1}}{{AdventurerIcon|Lily|text=1}}{{AdventurerIcon|Pipple|text=1}}{{AdventurerIcon|Yurius|text=1}}{{AdventurerIcon|Ricardt|text=1}}{{AdventurerIcon|Nurse Aeleen|text=1}}{{AdventurerIcon|Jiang Ziya|text=1}}{{AdventurerIcon|Grace|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Pick any 4 (avoid duplicate pure buffer roles) and you're good to go. | ||
| + | * Equip a {{AbilityText|Id=110020204}} wyrmprint such as {{Icon|Wyrmprint|Beauty's Secret|size=32px|text=1}} on Elisanne (not Gala Elisanne) to remove reliance on burn cleanse. | ||
| + | * It's OK to run one of either Elisanne and a healer together, and it's also OK to run one of either Elisanne and '''one''' Eugene together. | ||
| + | * If no dedicated healer is used, an adventurer should have a high healing output healing shared skill such as {{Icon|Adventurer|Halloween Lowen|size=32px|text=1}}'s {{SkillTooltip|You won't trick me!}}. | ||
| + | * A source of reliable frostbite and freeze is strongly recommended to make the fight manageable, and a source of reliable bog is suggested to improve DPS. | ||
| + | ** {{Icon|Adventurer|Lily|size=32px|text=1}}, {{Icon|Adventurer|Dragonyule Cleo|size=32px|text=1}}, {{Icon|Adventurer|Dragonyule Xander|size=32px|text=1}}, and {{Icon|Adventurer|Fjorm|size=32px|text=1}} provide a freezing skill as their shared skills. | ||
| + | *** Lily's {{SkillTooltip|Glacial Blossom}} skill at level 4 will always succeed in inflicting freeze on Ayaha & Otoha when they are susceptible to freeze, marked by {{Icon|Condition|Warabe Asobi|size=24px|text=1}} being active, if it does not miss them outright. | ||
| + | ** {{Icon|Adventurer|Lily|size=32px|text=1}} and {{Icon|Adventurer|Fjorm|size=32px|text=1}} (both at level 4 only) provide frostbite access with their shared skills. | ||
| + | ** {{Icon|Adventurer|Summer Celliera|size=32px|text=1}} and {{Icon|Adventurer|Summer Julietta|size=32px|text=1}} provide a bogging skill as their shared skills. | ||
| + | ** Alternatively, a non-Tiki DPS may equip {{Icon|Dragon|Leviathan|size=32px|text=1}}, or either Elisanne/a non-Grace healer may equip {{Icon|Dragon|High Mercury|size=32px|text=1}} for bog access before the boss breaks. | ||
| + | * If {{AbilityText|Id=110020606}} teammates exist, the healer must be prepared to heal burn as needed should they be inflicted; burn inflicts severe damage on an afflicted adventurer. | ||
| + | ** An adventurer should borrow a burn relief skill such as {{Icon|Adventurer|Thaniel|size=32px|text=1}}'s {{SkillTooltip|Healing Wave}}, {{Icon|Adventurer|Ricardt|size=32px|text=1}}'s {{SkillTooltip|Measure of Mercy}}, or {{Icon|Adventurer|Jiang Ziya|size=32px|text=1}}'s {{SkillTooltip|Curative Catch}} if there is no burn-healing healer to improve safety. | ||
| + | * A stun relief healing skill such as {{Icon|Adventurer|Verica|size=32px|text=1}}'s {{SkillTooltip|Blessings of Destiny}} or {{Icon|Adventurer|Nurse Aeleen|size=32px|text=1}}'s {{SkillTooltip|Naturopathy}} can assist with DPS uptime on {{AbilityText|Id=110020206}} teammates in case they were stunned. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Pipple|text=1}}{{AdventurerIcon|Pipple|text=1}}{{AdventurerIcon|Pipple|text=1}}{{AdventurerIcon|Pipple|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Quad Pipple comp. Use {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} for {{AbilityText|Id=210001103}}. | ||
| + | * Very easy to play due to the high amounts of defense buffs and healing doublebuffs. | ||
| + | * One of the Pipples may be replaced with {{Icon|Adventurer|Gala Elisanne|size=32px|text=1}}, {{Icon|Adventurer|Summer Celliera|size=32px|text=1}}, {{Icon|Adventurer|Summer Julietta|size=32px|text=1}}, {{Icon|Adventurer|Fjorm|size=32px|text=1}}, or a healer, for access to buffs, afflictions, and/or emergency burst healing without losing Energized on the Pipples. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Karina|text=1}}{{AdventurerIcon|Karina|text=1}}{{AdventurerIcon|Karina|text=1}}{{AdventurerIcon|Karina|text=1}} | ||
| + | </div> | ||
| + | |- | ||
| + | |Quad Karina comp. For extreme speedruns (sub 1 minute), ideally use {{Icon|Wyrmprint|Summer Paladyns|size=32px|text=1}} and {{Icon|Wyrmprint|Brothers In Arms|size=32px|text=1}}, though otherwise standard wyrmprints also work. | ||
| + | * Somewhat harder to play, but much faster than the quad Pipple comp due to Karina's significantly higher personal DPS. | ||
| + | * If not opting for a speedrun, similar to the quad Pipple comp, one of the Karinas may be replaced with {{Icon|Adventurer|Gala Elisanne|size=32px|text=1}}, {{Icon|Adventurer|Summer Celliera|size=32px|text=1}}, {{Icon|Adventurer|Summer Julietta|size=32px|text=1}}, or a healer, for access to buffs, afflictions, and/or emergency burst healing and/or burn cleanse. | ||
| + | |- | ||
| + | |<div style="display:grid;grid-template-columns:repeat(auto-fill,90px)"> | ||
| + | {{AdventurerIcon|Marth|text=1}}{{AdventurerIcon|Mitsuba|text=1}}{{AdventurerIcon|Mitsuba|text=1}}{{AdventurerIcon|Delphi|text=1}} | ||
| + | </div> | ||
|- | |- | ||
| − | | | + | |Extreme speedrun comp using off-element adventurers. Marth and Delphi runs {{Icon|Dragon|Pop-Star Siren|size=32px|text=1}} and/or {{Icon|Dragon|Bronze Fafnir|size=32px|text=1}} to buff Mitsubas, and Mitsubas take advantage of their guaranteed criticals and very high critical damage to dish out serious damage against Ayaha & Otoha. Specific co-abilities, chain co-abilities, and shared skills are required to execute this strategy. |
| − | | | + | * {{Icon|Adventurer|Xiao Lei|size=32px|text=1}} may replace Delphi. |
| − | | | + | * The margin of error is low, and the investment to pull it off is extremely high compared to standard or quad Pipple/Karina runs. |
| − | | | ||
| − | | | ||
| − | |||
|- | |- | ||
| − | |||
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|} | |} | ||
Latest revision as of 07:28, 4 August 2020
| Under Construction!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information. |
| Collaborative Guide
Collaborative guides are edited by the general community based on a general focus and are works of opinion. Please use the Discussion page or the Discord if major changes are required. |
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.
The current endgame content is regarded as Expert and Master difficulties of Advanced Dragon Trials (aka. High Dragon Trials, or HDTs), as well as Expert and Master difficulties of The Agito Uprising (e.g. Volk's Wrath).
Preparation
Facilities
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.
| Facility | Upgrade Material Source | Notes |
|---|---|---|
| Altars | Elemental Ruins | |
| Dojos | Imperial Onslaught | Has large increases in bonus stats granted at levels 16 and 31 |
| Slime Statues | Void Battles | Purchased from Treasure Trade for Void Battles and all upgrade materials come from various Void Battles |
| Event Facilities | Facility Event | Buildings that are gifted to the player during special Facility Events (e.g., Arctos Monument from Flames of Reflection). |
Adventurers
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:
- Promotions — 3
and 4
adventurers should be promoted all the way up to 5 
- Mana Circles and Mana Spirals — for adventurers without mana spirals, at a minimum, 49 nodes (only missing the Error: Table Materials not found.node), preferably 50, in the base mana circle should be unlocked. Additionally, for adventurers that have a mana spiral, those nodes should also be unlocked as far as possible. Some of the later nodes in the mana spiral require materials dropped in Advanced Dragon Trials; a small, limited amount may be obtained from trading Fafnir Medals.
- Augments — Error: Table Materials not found.s andError: Table Materials not found.s can add up to +100 base HP and +100 base strength to an adventurer. This amount is further multiplied by facility bonuses and stat-boosting abilities, and can provide a substantial increase in stats.
- Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as Error: Table Abilities not found.Error: Table Abilities not found.Error: Table Abilities not found.orError: Table Abilities not found.Error: Table Abilities not found.Error: Table Abilities not found..
- Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as
- Teammate Co-abilities — your inactive teammates contribute their co-abilities even in co-op, so it's important to set up your team with appropriate co-abilities. Co-abilities (and chain co-abilities) should be selected in order to strike a balance between DPS and survivability.
Wyrmprints
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from
s and +100 strength from
s. While wyrmprint stats do not get multiplied by any facility, the +400 total stats from two fully augmented wyrmprints is still a significant boost, and as they are base stats, they can be further multiplied by abilities.
- Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as Error: Table Abilities not found.Error: Table Abilities not found.Error: Table Abilities not found.orError: Table Abilities not found.Error: Table Abilities not found.Error: Table Abilities not found..
Dragons
With some few exceptions, players are expected to have appropriate 5
gacha dragons that are max unbound, and at max level, for all endgame content.
Weapons
| Notable Weapons | |||
|---|---|---|---|
| Source | Can be Dismantled | Notes | |
| Void Bane | Void Zephyr Strike | Yes | Has +30% damage bane ability versus a High Dragon |
| Chimeratech | Volcanic Chimera Strike | No | Requires having owned the void manticore weapon of the same type and element to craft |
| High Dragon | Advanced Dragon Trials on Expert and Master difficulty | No | Requires having owned the core 5T3 and void bane weapons of the same type and element to craft |
| Agito 6 |
Volk's Wrath | No | Requires having owned the Chimeratech Tier 2 weapon of the same type and element to craft |
The relative strength of the various top-end weapons from weakest to strongest are:
In High Dragon Trials
| Weapon(s) | Abbreviated or Alternate Name(s) |
|---|---|
| Core 5 |
(Core) 5T3, 5.3.0 |
| Off-element Chimeratech Tier 2 | CT2 |
| Void 5 |
Void Bane, v5t3 |
| Off-element High Dragon Tier 2 OR 6 |
Off-ele HDT2 OR 6* |
| Chimeratech Tier 2 OR 6 |
CT2 OR 6* 0UB OR HDT1, HD1 |
| High Dragon Tier 2 | HDT2, HD2 |
| 6 |
6* Tier 1, 6t1, Agito Tier 1 |
| 6 |
6* Tier 2, 6t2, Agito Tier 2 |
Outside of High Dragon Trials
| Weapon(s) | Abbreviated Name(s) |
|---|---|
| Core 5 |
(Core) 5T3, 5.3.0 |
| Off-element Chimeratech Tier 2 | CT2 |
| High Dragon Tier 1 | HDT1, HD1 |
| Off-element High Dragon Tier 2 OR 6 |
Off-ele HDT2 OR 6* |
| Chimeratech Tier 2 OR 6 |
CT2 OR 6* 0UB |
| High Dragon Tier 2 | HDT2, HD2 |
| 6 |
6* Tier 1, 6t1, Agito Tier 1 |
| 6 |
6* Tier 2, 6t2, Agito Tier 2 |
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.
Void Battles
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of Void Battles, please refer to Void Battles Guide or Void Battles List.
- (optional) Farm a Catoblepas Void Battle for a tier 2 void weapon with
Spectral Shield Penetrator of the appropriate element. - (optional) Farm a Phantom Void Battle for a tier 2/3 void weapon with
Chimera Bane. - Farm Chimera Void Battles for Chimeratech weapons.
- Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (e.g.,
weapons from
Obsidian Golem Strike for
Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.
Steps 1 and 2 can be skipped if you have core 4
tier 3 weapons or better, and are playing in co-op.
Advanced Dragon Trials and The Agito Uprising
Unlocking Advanced Dragon Trials requires first clearing the Master difficulty of the dragon in Dragon Trials. Unlocking The Agito Uprising requires having cleared Chapter 10 of the main campaign, and the Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order, though their difficulty varies;
- High Midgardsormr's Trial and High Mercury's Trial are considered the easier standard difficulty HDTs.
- High Brunhilda's Trial and High Zodiark's Trial are considered to be medium difficulty.
- High Jupiter's Trial is the most difficult, and can still easily defeat unaware or poorly equipped players, even after significant improvements to adventurers and their equipment.
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.
- Note that if playing as a healer, or a supportive role adventurer, one may opt to skip crafting any High Dragon weapons and use the Chimeratech Tier 2 weapon to clear The Agito Uprising content, and go directly to 6
weaponry.
Wind-Water-Flame HDT Cycle
- Due to general powercreep, it might be feasible to skip most of these steps, and start defeating Volk's Wrath: Expert and High Midgardsormr's Trial: Master with Chimeratech T2 or 0UB Agito weapons.
- Start in High Midgardsormr's Trial: Expert to craft a HDT1 wind weapon
- Clear High Mercury's Trial: Expert with the HDT1 wind weapon and craft a HDT1 water weapon
- Clear High Brunhilda's Trial: Expert with the HDT1 water weapon
- Go back and clear High Mercury's Trial: Master more to MUB the HDT1 water weapon
- Clear High Brunhilda's Trial: Master with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then optionally MUB it with Damascus Ingots or duplicates.
- Clear High Midgardsormr's Trial: Master with the HDT2
- Clear High Mercury's Trial: Master with a HDT2 wind weapon
Light-Dark HDT Cycle
- Start in High Zodiark's Trial: Expert with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon
- Clear High Jupiter's Trial: Expert with a HDT1 from eHZD
- Clear High Zodiark's Trial: Master with a MUB HDT1 from eHJP
- Clear High Jupiter's Trial: Master with a MUB HDT2 from mHZD
Alternative Route (Light Agito):
- Clear Kai Yan's Wrath: Standard with shadow Chimeratech Tier 2 weapons, to craft a 6
0ub with the first clear rewards - Clear Kai Yan's Wrath: Expert with 6
0ub weapon to max unbind the 6 
- Clear High Jupiter's Trial: Expert with Shadow 6
0ub or better and craft a HDT1 light weapon - Go back and clear Expert High Jupiter more to MUB the HDT1 light weapon
- Clear High Zodiark's Trial: Expert with the MUB HDT1 light weapon
- Clear High Jupiter's Trial: Master with the MUB Shadow 6
weapon - Clear High Zodiark's Trial: Master with the MUB HDT2 light weapon
The alternative route provides Shadow-attuned adventurers with weapons that are better than even the HDT2 crafted from materials from High Zodiark's Trial: Master, and hence it is not required to farm the latter quest.
The Agito Uprising
Unlike Advanced Dragon Trials, The Agito Uprising quests drop materials for crafting weapons of the same element as the adventurers used, so there is no clear cycle within Agito. The general difficulty of expert Agito quests makes it usually advisable to be equipped with a MUB 5
High Dragon tier 2 weapon first if you are attempting to first clear it with a DPS unit. Support adventurers and healers can get by with lower-tier weapons (typically MUB Chimeratech Tier 2, or 0UB Agito), but it can be difficult to get past public co-op room might gates with that. If lacking a suitable weapon, it's suggested to play in pre-made rooms as you build up towards a MUB Agito weapon.
Since the first clear of standard difficulty Agito only gives enough for a single copy of a 6
weapon and to MUB it requires clearing Expert difficulty many times, especially without weekly bonuses, it is usually advisable to purchase and max out the Agito Tree facility from Agito Treasure Trade to level 15 with the first clear materials rather than crafting a 6T1 0UB that is usually a minimal improvement over a MUB CT2.
- Wind Agito (Volk's Wrath) and Light Agito (Kai Yan's Wrath) are exceptions.
- The Flame element has been subject to total powercreep in general even among older units, that makes playing with non-maxed out equipment comfortable, and hence the choice is up to the player for the former
- The Shadow 6
weapon's Error: Table Conditions not found.Attack Rate +20% buff is extremely strong and Kai Yan's Wrath/Expert is a relatively easy fight, for the latter case.
Common Team Compositions
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.
- Note that due to new features, new units, new equipment, the addition of shared skills, and general powercreep, generally speaking, requirements become looser over time.
High Midgardsormr's Trial
![]() High Midgardsormr's Trial: Master |
Pick any 3 to make a standard composition with Verica or Halloween Lowen, to get started. Avoid duplicate pure buffer roles, and you're good to go.
|
High Mercury's Trial
![]() High Mercury's Trial: Master |
Pick 4 to make a standard composition. Avoid duplicate pure buffer roles, and you're good to go.
|
Hawk speedrun comp.
|
High Brunhilda's Trial
![]() High Brunhilda's Trial: Master |
Pick 3 along with Thaniel, Nurse Aeleen, Jiang Ziya, or Grace to make a standard composition. Avoid duplicate pure buffer roles, and you're good to go.
|
| Lua error: Error: Table Wyrmprints not found.. and Lua error: Error: Table Wyrmprints not found.. quad Pipple comp. Cast both Error: Table Skills not found. Puu-chuLv. 1: Error: Table Skills not found. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. and Error: Table Skills not found. Pipple-luuLv. 1: Error: Table Skills not found. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. before the opening blast lands to minimize damage taken and instantly energize.
|
Error: Table Dragons not found. , Lua error: Error: Table Wyrmprints not found.., Lua error: Error: Table Wyrmprints not found.. and Lua error: Error: Table Wyrmprints not found.. extreme speedrun bog infliction quad Fjorm comp.
|
High Jupiter's Trial
![]() High Jupiter's Trial: Master |
For a standard 3DPS composition, pick any 3DPS (preferably with at least one Gala Alex), along with a healer. Everyone should be equipped with MUB Agito weaponry obtained from farming Kai Yan's Wrath: Expert to enable a speedy clear, to prevent seeing the worst of High Jupiter's moves. See later in this table for more information.
|
| Mix and match for an extreme speedrun comp (clear within 10 seconds with optimal setup). |
High Zodiark's Trial
![]() High Zodiark's Trial: Master |
|
Most 4DPS comps are acceptable. Pick any 4 to get started.
|
|
Many 3DPS comps are acceptable. If playing 3DPS, select a healer from the left.
|
Volk's Wrath
![]() Volk's Wrath: Expert |
Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps beyond what's shown here are acceptable provided that you're geared up.
|
![]() Volk's Wrath: Master |
Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.
|
Standard speedrun comp.
|
Extreme speedrun comp.
|
Kai Yan's Wrath
![]() Kai Yan's Wrath: Expert |
Pick 4 with at least one dispel (preferably innate) and one poison and you're good with a 4 DPS comp. Dragon the transform blast and other undodgeables.
|
The Patia + Lua error: Error: Table Wyrmprints not found.. comp for eKY.
|
A 3DPS composition for eKY. This sample composition has three adventurers with innate dispels.
|
![]() Kai Yan's Wrath: Master |
Pick 3 DPS and a healer for a standard composition.
|
A 4DPS composition for mKY, similar to the PPNG composition for eKY, relying on Lua error: Error: Table Wyrmprints not found.. for healing. Similar DPS to a 3DPS composition under most situations.
|
A sample 4DPS composition with one Patia, having all DPS adventurers equip Lua error: Error: Table Wyrmprints not found.. to maximize their DPS via the sheer amount of Strength Doublebuffs. Provides the fastest clear times, though has zero tolerance for mistakes.
|
Ciella's Wrath
![]() Ciella's Wrath: Expert |
Standard comp. Pick any 4 (avoid duplicate pure buffer roles) and you're good to go.
|
Hawk (standard) speedrun comp.
|
| Louise + Templar Hope speedrun comp. Relies on defense buff spam from Templar Hope to proc doublebuffs on Louise, and also provide healing. Ideally additional shared skills that increase defense should be unlocked, such as Error: Table Adventurers not found. 's Error: Table Skills not found. You won't trick me!Lv. 1: Error: Table Skills not found. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. (which also grants regen healing) and Error: Table Adventurers not found. 's Error: Table Skills not found. Sparrow's GuardLv. 1: Error: Table Skills not found. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. , to increase the amount of teamwide defense buffs.
|
A specialty composition used for clearing in auto battle mode.
|
Ayaha & Otoha's Wrath
![]() Ayaha & Otoha's Wrath: Expert |
Pick any 4 (avoid duplicate pure buffer roles) and you're good to go.
|
| Quad Pipple comp. Use Lua error: Error: Table Wyrmprints not found.. for Error: Table Abilities not found. Error: Table Abilities not found. Error: Table Abilities not found. .
|
Quad Karina comp. For extreme speedruns (sub 1 minute), ideally use Lua error: Error: Table Wyrmprints not found.. and Lua error: Error: Table Wyrmprints not found.., though otherwise standard wyrmprints also work.
|
| Extreme speedrun comp using off-element adventurers. Marth and Delphi runs Error: Table Dragons not found. and/or Error: Table Dragons not found. to buff Mitsubas, and Mitsubas take advantage of their guaranteed criticals and very high critical damage to dish out serious damage against Ayaha & Otoha. Specific co-abilities, chain co-abilities, and shared skills are required to execute this strategy.
|








