Difference between revisions of "Void Battles Guide"

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{{NoticeUnderConstruction}}
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{{Cleanup}}
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{{NoticeCollaborativeGuide}}
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{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}
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[[File:Banner Top Void Battles (October 2019).png|400px|right]]
  
[[Event_Quests#Void_Battles|Void battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for [[Shop#Void_Battles|void battle treasure trade]](which resets every month) and material for [[Void_Weapon_List|void weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.
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[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.
 +
 
 +
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.
  
 
__TOC__
 
__TOC__
 
== Progression ==
 
== Progression ==
  
Each void battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier void battles have no special requirements, while the harder void battles require weapons crafted using materials dropped by the easier void bosses.
+
Each Void Battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.
 +
 
 +
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.
 +
 
 +
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:
 +
 
 +
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]
 +
 
 +
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
 +
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.
 +
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.
 +
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].
 +
 
 +
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]
 +
 
 +
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
 +
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.
 +
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.
 +
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].
 +
 
 +
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]
 +
 
 +
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
 +
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.
 +
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].
 +
 
 +
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]
 +
 
 +
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.
 +
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].
 +
 
 +
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]
 +
 
 +
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.
 +
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].
 +
 
 +
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]
 +
 
 +
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.
 +
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.
 +
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.
 +
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].
 +
 
 +
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]
 +
 
 +
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.
 +
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.
 +
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.
 +
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].
 +
 
 +
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]
 +
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.
 +
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.
 +
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].
  
=== Tier 1 ===
+
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]
 +
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.
 +
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon
 +
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].
 +
 
 +
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]
 +
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.
 +
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.
 +
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].
 +
 
 +
== Tier 1 ==
  
 
The following bosses do not require other void weapons to fight.
 
The following bosses do not require other void weapons to fight.
  
 +
===Shrooms===
 +
====[[Wandering Shroom Strike]]====
 +
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]
 +
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]
 +
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0001.png|32px]] <b>[[Disperse]]</b>: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.
 +
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]
 +
 +
<b>Tips:</b>
 +
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.
 +
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.
 +
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}
 +
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]
 +
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] & [[Soul Eater|Soul Eater Res]]:
 +
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important.
 +
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].
 +
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]
 +
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]
 +
 +
====[[Gust Shroom Strike]]====
 +
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]
 +
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]
 +
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0001.png|32px]] <b>[[Disperse]]</b>: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.
 +
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]
 +
 +
<b>Tips:</b>
 +
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.
 +
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.
 +
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}
 +
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]
 +
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]
 +
 +
====[[Scalding Shroom Strike]]====
 +
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]
 +
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]
 +
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0001.png|32px]] <b>[[Disperse]]</b>: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.
 +
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]
 +
 +
<b>Tips:</b>
 +
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.
 +
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.
 +
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}
 +
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]
 +
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]
 +
 +
===Ghosts===
 
====[[Blazing Ghost Strike]]====
 
====[[Blazing Ghost Strike]]====
 
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]
 
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]
  
<b>Might Requirement</b> 9000
+
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]
  
<b>Boss Ability:</b> [[Ranged Resistance]]
+
<b>Boss Abilities:</b>  
  
====[[Wandering Shroom Strike]]====
+
* [[File:Icon EnemyAbility 0008.png|32px]] <b>[[Ranged Resistance]]</b>: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]
+
* [[File:Attack Down.png|32px]] [[Strength Down]]
<b>Might Requirement</b> 9000
+
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]
 +
 
 +
<b>Tips:</b>
 +
* This fight is fairly easy as long as you don't bring a ranged character.
 +
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}
 +
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]
 +
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]
 +
 
 +
====[[Violet Ghost Strike]]====
 +
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0008.png|32px]] <b>[[Ranged Resistance]]</b>: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.
 +
* [[File:Attack Down.png|32px]] [[Strength Down]]
 +
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]
 +
 
 +
<b>Tips:</b>
 +
* This fight is fairly easy as long as you don't bring a ranged character.
 +
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}
 +
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]
 +
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]
 +
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]
 +
 
 +
====[[Lambent Ghost Strike]]====
 +
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0008.png|32px]] <b>[[Ranged Resistance]]</b>: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.
 +
* [[File:Attack Down.png|32px]] [[Strength Down]]
 +
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]
 +
 
 +
<b>Tips:</b>
 +
* This fight is fairly easy as long as you don't bring a ranged character.
 +
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}
 +
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]
 +
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]
 +
 
 +
== Tier 2 ==
  
<b>Boss Ability:</b> [[Disperse]]
+
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.
  
 +
===Hermits===
 
====[[Frost Hermit Strike]]====
 
====[[Frost Hermit Strike]]====
 
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]
 
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]
<b>Might Requirement</b> 10000
 
  
<b>Boss Ability:</b> [[Propagation]]
+
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0003.png|32px]] <b>[[Propagation]]</b>: Create multiple copies of itself upon entering Overdrive.
 +
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]
 +
 
 +
<b>Tips:</b>
 +
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
 +
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}
 +
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]
 +
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] & [[Fury|Fury Penetrator]]:
 +
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users.
 +
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].
 +
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]
 +
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].
 +
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]
 +
 
 +
====[[Twilight Hermit Strike]]====
 +
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0003.png|32px]] <b>[[Propagation]]</b>: Create multiple copies of itself upon entering Overdrive.
 +
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]
 +
 
 +
<b>Tips:</b>
 +
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
 +
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}
 +
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]
 +
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]
 +
 
 +
===Golems===
 +
====[[Steel Golem Strike]]====
 +
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
 +
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]
 +
 
 +
<b>Tips:</b>
 +
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.
 +
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.
 +
* Healers are optional, since all attacks can be dodged.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)
 +
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]
 +
 
 +
====[[Obsidian Golem Strike]]====
 +
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
 +
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]
 +
 
 +
<b>Tips:</b>
 +
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.
 +
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)
 +
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]
 +
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]
 +
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]
 +
 
 +
====[[Amber Golem Strike]]====
 +
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
 +
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]
 +
 
 +
<b>Tips:</b>
 +
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.
 +
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)
 +
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)
 +
 
 +
==Tier 3==
 +
 
 +
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared.
 +
 
 +
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.
 +
 
 +
===Manticores===
 +
====[[Raging Manticore Strike]]====
 +
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0004.png|32px]] <b>[[Fury]]</b>: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
 +
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]
 +
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]
 +
 
 +
<b>Tips:</b>
 +
* All attacks can be dodged, so a healer is optional.
 +
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
 +
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]
 +
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]
 +
 
 +
====[[Greedy Manticore Strike]]====
 +
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0004.png|32px]] <b>[[Fury]]</b>: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
 +
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]
 +
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]
 +
 
 +
<b>Tips:</b>
 +
* All attacks can be dodged, so a healer is optional.
 +
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
 +
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]
 +
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]
 +
 
 +
====[[Smoldering Manticore Strike]]====
 +
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0004.png|32px]] <b>[[Fury]]</b>: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
 +
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]
 +
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]
 +
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]
 +
 
 +
====[[Proud Manticore Strike]]====
 +
[[File:Banner Proud Manticore Strike.png|350x350px]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]
 +
 
 +
<b>Boss Abilities:</b>
 +
 
 +
*[[File:Icon EnemyAbility 0004.png|32px]] <b>[[Fury]]</b>: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
 +
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]
 +
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
 
 +
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[Slayer's Strength]]
 +
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]
 +
 
 +
===Catoblepas===
 +
====[[Catoblepas Anemos Strike]]====
 +
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0011.png|32px]] <b>[[Petrify]]</b>: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.
 +
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]
 +
 
 +
<b>Tips:</b>
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}
 +
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]
 +
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]
 +
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]
 +
 
 +
===Phantom===
 +
====[[Eolian Phantom Strike]]====
 +
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]
 +
 
 +
<b>Boss Class:</b>
 +
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0013.png|32px]] <b>[[Soul Eater]]</b>: Every time the boss hits a character, it recovers HP relative to the damage dealt
 +
* [[File:Icon EnemyAbility 0014.png|32px]] <b>[[Spectral Shield]]</b>: Undead minions summoned by the boss will take 90% less damage from attacks
 +
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]
 +
 
 +
<b>Tips:</b>
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)
 +
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]
 +
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]
 +
 
 +
===Void Dragons===
 +
====[[Void Zephyr Strike]]====
 +
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0005.png|32px]] <b>[[Dragon Delay]]</b>: Attacks from the boss deplete the dragon gauge.
 +
* [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
 +
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)
 +
 
 +
<b>Tips:</b>
 +
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.
 +
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.
 +
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.
 +
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable <b>Savage Squall</b>. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.
 +
* <b>Howling Vortex</b> is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.
 +
* <b>Spiral Tornado</b> is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.
 +
* Although fairly difficult due to <b>Dragon Delay</b>, it's possible to avoid [[Dull|dull]] from <b>Savage Squall</b> by shapeshifting into a dragon.
 +
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]
 +
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)
 +
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)
 +
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)
 +
 
 +
====[[Void Agni Strike]]====
 +
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0006.png|32px]] <b>[[Scorching Air]]</b>: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.
 +
* [[File:Icon EnemyAbility 0007.png|32px]] <b>[[Skill Resistance]]</b>: Boss takes 35% less damage from all skills.
 +
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)
 +
 
 +
<b>Tips:</b>
 +
* The size of <b>Scorching Air</b> is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.
 +
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.
 +
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.
 +
* <b>Heat Seeker</b> is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.
 +
* <b>Devastation/Flames of Devastation</b> is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.
 +
* <b>Heavy Eruption</b> is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by <b>Coronal Ignition</b> which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid <b>Coronal Ignition</b> is to Break him before it happens.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]
 +
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)
 +
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]
 +
 
 +
====[[Void Poseidon Strike]]====
 +
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0009.png|32px]] <b>[[Whirlpool (Enemy Ability)|Whirlpool]]</b>: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.
 +
* [[File:Icon EnemyAbility 0007.png|32px]] <b>[[Skill Resistance]]</b>: Boss takes 35% less damage from all skills.
 +
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]
 +
 
 +
<b>Tips:</b>
 +
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.
 +
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.
 +
* <b>Spheres of Salvation</b> is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:
 +
* <b>Almighty Torrent</b> is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.
 +
* <b>Twisting Swell</b> is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.
 +
* <b>Churning Blockade</b>: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:
 +
* <b>Deadly Deluge</b> is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.
 +
* <b>Summon Whirlpool</b> is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]
 +
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]
 +
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]
 +
 
 +
====[[Void Jeanne d'Arc Strike]]====
 +
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0010.png|32px]] <b>[[Divine Protection]]</b>: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.
 +
* [[File:Icon EnemyAbility 0005.png|32px]] <b>[[Dragon Delay]]</b>: Attacks from the boss deplete the dragon gauge.
 +
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]
 +
 
 +
<b>Tips:</b>
 +
* Early in the fight, Jeanne will cast <b>Almighty Downfall</b> to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.
 +
* <b>Unholy Dominion</b> starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:
 +
* <b>Lightning Salvo</b> is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.
 +
* <b>Chain Lightning</b> is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.
 +
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.
 +
* <b>Ring of Torment</b> is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)
 +
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]
 +
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]
 +
 
 +
====[[Void Nidhogg Strike]]====
 +
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]
 +
 
 +
<b>Boss Abilities:</b>
 +
* [[File:Icon EnemyAbility 0008.png|32px]] <b>[[Ranged Resistance]]</b>: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.
 +
* [[File:Icon EnemyAbility 0012.png|32px]] <b>[[Enervation]]</b>: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.
 +
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]
 +
 
 +
<b>Tips:</b>
 +
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.
 +
* <b>Dark Detonation</b> is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.
 +
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.
 +
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.
 +
 
 +
<b>Weapon Abilities:</b>
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)
 +
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]
 +
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)
 +
 
 +
=== Void Chimeras ===
 +
 
 +
====[[Volcanic Chimera Strike]]====
 +
[[File:Banner Volcanic Chimera Strike.png|350x350px]]
 +
 
 +
'''Boss Abilities:'''
 +
 
 +
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills
 +
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range
 +
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]
 +
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]
 +
 
 +
'''Weapon Abilities:'''
 +
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}
 +
 
 +
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]

Latest revision as of 07:03, 4 July 2020


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One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!
Banner Top Void Battles (October 2019).png

Void Battles are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency

Error: Table Materials not found.
Error: Table Materials not found.

for the Void Battle Treasure Trade (which resets every month) and materials for Void Weapons that are viable alternatives to standard weapons and offer abilities instead of skills.

This article focuses on specific battles, see this page for general information about combat mechanics.

Progression

Each Void Battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.

Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.

To be prepared for Tier 3 Void Battles:

  1. If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
  2. Fight Icon Element Water.pngFrost Hermit for a Icon Element Light.pngDull Res weapon.
  3. Fight Icon Element Shadow.pngObsidian Golem for a Icon Element Light.pngFury Penetrator weapon.
  4. You are now ready for Icon Element Shadow.pngRaging Manticore.
  1. If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
  2. Fight Icon Element Flame.pngBlazing Ghost for a Icon Element Shadow.pngDull Res weapon.
  3. Fight Icon Element Light.pngAmber Golem for a Icon Element Wind.pngFury Penetrator weapon.
  4. You are now ready for Icon Element Water.pngGreedy Manticore.
  1. If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
  2. Fight Icon Element Water.pngFrost Hermit for a Icon Element Water.pngFury Penetrator weapon.
  3. You are now ready for Icon Element Flame.pngSmoldering Manticore.
  1. Fight Icon Element Shadow.pngTwilight Hermit for a Icon Element Flame.pngPetrify Res weapon.
  2. You are now ready for Icon Element Wind.pngCatoblepas Anemos.
  1. Fight Icon Element Wind.pngCatoblepas Anemos for a Icon Element Flame.pngSpectral Shield Penetrator weapon.
  2. You are now ready for Icon Element Wind.pngEolian Phantom.
  1. Healers may skip crafting the void weapon, but having Icon Element Flame.pngDull Res can help the party clear faster.
  2. Fight Icon Element Light.pngWandering Shroom for a Icon Element Water.pngDull Res weapon.
  3. Fight Icon Element Flame.pngSteel Golem for a Icon Element Flame.pngDull Res weapon.
  4. You are now ready for Icon Element Wind.pngVoid Zephyr.
  1. Healers may skip crafting the void weapon, but the Icon Element Water.pngScorching Air Res staff gives you more room for positioning mistakes.
  2. If you are a Icon Weapon Bow.png Bow user, fight Icon Element Water.pngFrost Hermit for a Icon Element Water.pngSkill Resistance Penetrator weapon.
  3. Otherwise, fight Icon Element Water.pngFrost Hermit for a Icon Element Light.pngDull Res weapon then fight Icon Element Shadow.pngObsidian Golem for a Icon Element Water.pngScorching Air Res weapon.
  4. You are now ready for Icon Element Flame.pngVoid Agni.
  1. The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having Icon Element Wind.pngSkill Resistance Penetrator can help the party clear faster.
  2. Fight Icon Element Shadow.pngViolet Ghost for a Icon Element Wind.pngSkill Resistance Penetrator weapon.
  3. You are now ready for Icon Element Water.pngVoid Poseidon.
  1. If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having Icon Element Shadow.pngDivinity Penetrator can help the party clear much faster.
  2. Fight Icon Element Water.pngFrost Hermit for a Icon Element Shadow.pngDivinity Penetrator weapon
  3. You are now ready for Icon Element Light.pngVoid Jeanne d'Arc.
  1. Fight Icon Element Shadow.pngTwilight Hermit for a Icon Element Flame.pngPetrify Res weapon.
  2. Fight Icon Element Wind.pngCatoblepas Anemos for an Icon Element Light.pngEnervation Res weapon.
  3. You are now ready for Icon Element Shadow.pngVoid Nidhogg.

Tier 1

The following bosses do not require other void weapons to fight.

Shrooms

Wandering Shroom Strike

Banner Wandering Shroom Strike.png

Boss Class: Icon Ability 1060002.png Physian

Boss Abilities:

  • Icon EnemyAbility 0001.png Disperse: When entering Overdrive, spawns multiple Icon Element Shadow.pngWandering Shrooms and shrinks the original Icon Element Light.pngWandering Shroom.
  • Affliction paralysis large icon.png Paralysis

Tips:

  • Take care of Icon Element Shadow.pngWandering Shrooms first, before they overwhelm the team.
  • Icon Element Shadow.pngWandering Shrooms can be knocked down with force strikes, which interrupts their attacks.

Weapon Abilities: Icon Weapon Dagger.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.png

Gust Shroom Strike

Banner Gust Shroom Strike.png

Boss Class: Icon Ability 1060002.png Physian

Boss Abilities:

  • Icon EnemyAbility 0001.png Disperse: When entering Overdrive, spawns multiple Icon Element Flame.pngGust Shrooms and shrinks the original Icon Element Wind.pngGust Shroom.
  • Affliction sleep large icon.png Sleep

Tips:

  • Take care of Icon Element Flame.pngGust Shrooms first, before they overwhelm the team.
  • Icon Element Flame.pngGust Shrooms can be knocked down with force strikes, which interrupts their attacks.

Weapon Abilities: Icon Weapon Dagger.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.png

Scalding Shroom Strike

Banner Scalding Shroom Strike.png

Boss Class: Icon Ability 1060002.png Physian

Boss Abilities:

  • Icon EnemyAbility 0001.png Disperse: When entering Overdrive, spawns multiple Icon Element Water.pngScalding Shrooms and shrinks the original Icon Element Flame.pngScalding Shroom.
  • Affliction burn large icon.png Burn

Tips:

  • Take care of Icon Element Water.pngScalding Shrooms first, before they overwhelm the team.
  • Icon Element Water.pngScalding Shrooms can be knocked down with force strikes, which interrupts their attacks.

Weapon Abilities: Icon Weapon Dagger.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.png

Ghosts

Blazing Ghost Strike

Banner Blazing Ghost Strike.png

Boss Class: Icon Ability 1060005.png Undead

Boss Abilities:

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.

Weapon Abilities: Icon Weapon Blade.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.png

Violet Ghost Strike

Banner Violet Ghost Strike.png

Boss Class: Icon Ability 1060005.png Undead

Boss Abilities:

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.

Weapon Abilities: Icon Weapon Blade.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.png

Lambent Ghost Strike

Banner Lambent Ghost Strike.png

Boss Class: Icon Ability 1060005.png Undead

Boss Abilities:

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.

Weapon Abilities: Icon Weapon Blade.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.png

Tier 2

Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.

Hermits

Frost Hermit Strike

Banner Frost Hermit Strike.png

Boss Class: Icon Ability 1060003.png Demihuman

Boss Abilities:

Tips:

  • The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
  • If you are having trouble, consider making a Icon Element Wind.pngCopy Punisher weapon from Icon Element Light.pngWandering Shroom to quickly destroy the copies.

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.png

Twilight Hermit Strike

Banner Twilight Hermit Strike.png

Boss Class: Icon Ability 1060003.png Demihuman

Boss Abilities:

Tips:

  • The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
  • If you are having trouble, consider making a Icon Element Light.pngCopy Punisher weapon from Icon Element Wind.pngGust Shroom to quickly destroy the copies.

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.png

Golems

Steel Golem Strike

Banner Steel Golem Strike.png

Boss Class: Icon Ability 1060001.png Thaumian

Boss Abilities:

  • Icon EnemyAbility 0002.png Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
  • Affliction burn large icon.png Burn

Tips:

  • Fight Icon Element Light.pngWandering Shroom and build a Icon Element Water.pngDull Res weapon first.
  • Icon Element Flame.pngSteel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming force strikes as soon as it enters overdrive.
  • Healers are optional, since all attacks can be dodged.

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Obsidian Golem Strike

Banner Obsidian Golem Strike.png

Boss Class: Icon Ability 1060001.png Thaumian

Boss Abilities:

  • Icon EnemyAbility 0002.png Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
  • Affliction poison large icon.png Poison

Tips:

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Amber Golem Strike

Banner Amber Golem Strike.png

Boss Class: Icon Ability 1060001.png Thaumian

Boss Abilities:

  • Icon EnemyAbility 0002.png Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
  • Affliction paralysis large icon.png Paralysis

Tips:

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Tier 3

You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared.

The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.

Manticores

Raging Manticore Strike

Banner Raging Manticore Strike.png

Boss Class: Icon Ability 1060004.png Therion

Boss Abilities:

  • Icon EnemyAbility 0004.png Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
  • Affliction poison large icon.png Poison
  • Affliction curse large icon.png Curse

Tips:

  • All attacks can be dodged, so a healer is optional.
  • When in Overdrive state, Icon Element Shadow.pngManticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
  • Icon Element Light.pngFury Penetrator weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Greedy Manticore Strike

Banner Greedy Manticore Strike.png

Boss Class: Icon Ability 1060004.png Therion

Boss Abilities:

  • Icon EnemyAbility 0004.png Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
  • Affliction poison large icon.png Poison
  • Affliction freeze large icon.png Freeze

Tips:

  • All attacks can be dodged, so a healer is optional.
  • When in Overdrive state, Icon Element Water.pngManticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
  • Icon Element Wind.pngFury Penetrator weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Smoldering Manticore Strike

Banner Smoldering Manticore Strike.png

Boss Class: Icon Ability 1060004.png Therion

Boss Abilities:

  • Icon EnemyAbility 0004.png Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
  • Affliction poison large icon.png Poison
  • Affliction burn large icon.png Burn

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Proud Manticore Strike

Banner Proud Manticore Strike.png

Boss Class: Icon Ability 1060004.png Therion

Boss Abilities:

  • Icon EnemyAbility 0004.png Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
  • Affliction poison large icon.png Poison
  • Affliction paralysis large icon.png Paralysis

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Catoblepas

Catoblepas Anemos Strike

Banner Catoblepas Anemos Strike.png

Boss Class: Icon Ability 1060004.png Therion

Boss Abilities:

  • Icon EnemyAbility 0011.png Petrify: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.
  • Affliction stun large icon.png Stun

Tips:

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Axe.pngIcon Weapon Lance.png

Phantom

Eolian Phantom Strike

Banner Eolian Phantom Strike.png

Boss Class: Icon Ability 1060005.png Undead

Boss Abilities:

  • Icon EnemyAbility 0013.png Soul Eater: Every time the boss hits a character, it recovers HP relative to the damage dealt
  • Icon EnemyAbility 0014.png Spectral Shield: Undead minions summoned by the boss will take 90% less damage from attacks
  • Affliction stun large icon.png Stun

Tips:

Weapon Abilities: Icon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Staff.png

Void Dragons

Void Zephyr Strike

Banner Void Zephyr Strike.png

Boss Abilities:

  • Icon EnemyAbility 0005.png Dragon Delay: Attacks from the boss deplete the dragon gauge.
  • Icon EnemyAbility 0002.png Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
  • Affliction sleep large icon.png Sleep (50% affliction chance)

Tips:

  • There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.
  • Icon Element Wind.pngVoid Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.
  • Since Icon Element Wind.pngVoid Zephyr is flying, you can move under it.
  • Upon entering overdrive, Icon Element Wind.pngVoid Zephyr will use the unavoidable Savage Squall. While the dull effect can be mitigated by a Icon Element Flame.pngDull Res void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.
  • Howling Vortex is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break Icon Element Wind.pngVoid Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.
  • Spiral Tornado is a series of purple attacks that fire in a clockwise fashion, centered on Icon Element Wind.pngVoid Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.
  • Although fairly difficult due to Dragon Delay, it's possible to avoid dull from Savage Squall by shapeshifting into a dragon.
  • If a Icon Element Flame.pngDragon Delay Res weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without Icon Element Flame.pngDragon Delay Res is hit, then the gauge will still decrease for the entire party.

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Void Agni Strike

Banner Void Agni Strike.png

Boss Abilities:

  • Icon EnemyAbility 0006.png Scorching Air: Deals damage to any adventurer within a certain area around Icon Element Flame.pngVoid Agni.
  • Icon EnemyAbility 0007.png Skill Resistance: Boss takes 35% less damage from all skills.
  • Affliction stun large icon.png Stun (75% affliction chance)

Tips:

  • The size of Scorching Air is approximately the same as the range of Icon Weapon Lance.pngLance users. Any adventurer with a shorter range (including Icon Weapon Lance.pngLances themselves) should bring Icon Element Water.pngScorching Air Res weapon but only Icon Weapon Sword.pngSwords, Icon Weapon Blade.pngBlades, Icon Weapon Dagger.pngDaggers, and Icon Weapon Axe.pngAxes have access to a proper weapon at this time.
  • A sufficiently strong weapon will deal more damage than the Icon Element Water.pngSkill Resistance Penetrator weapons for ranged units.
  • Nearly all attacks will inflict stun. Try to get 75%+ Stun Res or run with
    Error: Table Adventurers not found.
    as the healer.
  • Heat Seeker is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a
    Error: Table Adventurers not found.
    player should save their first skill and use it right after this attack.
  • Devastation/Flames of Devastation is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.
  • Heavy Eruption is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by Coronal Ignition which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to Icon Element Flame.pngVoid Agni in order to make it easier for people to hide behind them. That said, the best way to avoid Coronal Ignition is to Break him before it happens.

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Void Poseidon Strike

Banner Void Poseidon Strike.png

Boss Abilities:

  • Icon EnemyAbility 0009.png Whirlpool: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.
  • Icon EnemyAbility 0007.png Skill Resistance: Boss takes 35% less damage from all skills.
  • Affliction freeze large icon.png Freeze

Tips:

  • A sufficiently strong weapon will deal more damage than the Icon Element Wind.pngSkill Resistance Penetrator weapons.
  • The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.
  • Spheres of Salvation is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:
  • Almighty Torrent is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.
  • Twisting Swell is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.
  • Churning Blockade: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:
  • Deadly Deluge is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.
  • Summon Whirlpool is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage.

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Void Jeanne d'Arc Strike

Banner Void Jeanne d'Arc Strike.png

Boss Abilities:

  • Icon EnemyAbility 0010.png Divine Protection: Overdrive gauge cannot be depleted by player attacks. Icon Element Light.pngVoid Jeanne d'Arc will also have additional defense while Overdrive is active.
  • Icon EnemyAbility 0005.png Dragon Delay: Attacks from the boss deplete the dragon gauge.
  • Affliction blindness large icon.png Blind

Tips:

  • Early in the fight, Jeanne will cast Almighty Downfall to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.
  • Unholy Dominion starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:
  • Lightning Salvo is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.
  • Chain Lightning is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.
  • Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.
  • Ring of Torment is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Void Nidhogg Strike

Banner Void Nidhogg Strike.png

Boss Abilities:

  • Icon EnemyAbility 0008.png Ranged Resistance: Boss takes 90% less damage from characters that use ranged weapons: Icon Weapon Bow.png Bow Icon Weapon Wand.png Wand Icon Weapon Staff.png Staff.
  • Icon EnemyAbility 0012.png Enervation: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.
  • Affliction poison large icon.png Poison

Tips:

  • Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.
  • Dark Detonation is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.
  • Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.
  • Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.pngIcon Weapon Staff.png

Void Chimeras

Volcanic Chimera Strike

Banner Volcanic Chimera Strike.png

Boss Abilities:

  • Icon EnemyAbility 0016.png Frenzy: enemy's gains periodic buffs that increase its strength and reduce damage taken from skills
  • Icon EnemyAbility 0015.png Overgrowth: enemy gains periodic buff that increase its model size and attack range
  • Affliction poison large icon.png Poison
  • Affliction burn large icon.png Burn

Weapon Abilities: Icon Weapon Sword.pngIcon Weapon Blade.pngIcon Weapon Dagger.pngIcon Weapon Axe.pngIcon Weapon Lance.pngIcon Weapon Bow.pngIcon Weapon Wand.pngIcon Weapon Staff.png