Difference between revisions of "Tier List Test/Shadow"
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>Shark3143 |
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|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Jupiter | |style="text-align:center;"|Jupiter | ||
| − | | | + | |Ieyasu has very high damage output thanks to his natural strength, great choice of elemental weapon, and bleed. Applying bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill at one stack, and easily exceeds it with multiple stacks. He has increases to both critical rate and damage to augment his damage, and the self regen from his S2 helps him maintain High HP = Crit, which is important since even his bleeds can crit. Ieyasu is only held back by the absurdly lengthy 4.1 second animation on his S1, but the skill is still crucial since so much of his damage output is through bleeds. |
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|{{TL|Botan}} | |{{TL|Botan}} | ||
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|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Jupiter | |style="text-align:center;"|Jupiter | ||
| − | |She has a powerful AoE S1 that can additionally apply a potent bleed, which alone gives her very high damage output. Her sleep based kit | + | |She has a powerful AoE S1 that can additionally apply a potent bleed, which alone gives her very high damage output. Her sleep based kit helps add extra utility and damage, but can be invalidated by sleep immune content such as raids. Sazanka currently lacks a good choice of weaponry since she can’t effectively utilize the 5* shadow axe’s critical damage boost. Sazanka has a Gauge Accelerator passive to help break bosses faster, which is convenient since she’s going to be using force strikes anyway to apply sleep if possible. |
|- | |- | ||
|{{TL|Kleimann}} | |{{TL|Kleimann}} | ||
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|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Imperial Onslaught | |style="text-align:center;"|Imperial Onslaught | ||
| − | |He has Skill Damage and two attack skills, | + | |He has Skill Damage and two attack skills to increase his damage output, as well as access to sleep from his S2 to increase his utility value, and he’s one of two characters who are currently immune to blind. Sadly his force strike passive isn’t too exciting because he’s a wand character, and the wand force strike isn’t very good. Despite his multiple attack skills and skill damage, his damage potential is held back by the below-average charge rate on his S2, and the self heal from the 5* dark wand doesn’t help him exceed at his role as much as damage skills would have. |
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|{{TL|Rodrigo}} | |{{TL|Rodrigo}} | ||
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|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Jupiter | |style="text-align:center;"|Jupiter | ||
| − | |Rodrigo has multiple attack skills and a decent passive, but his real strength lies hidden in his frame data. He has the fastest S1 in the game, which completes it’s animation even faster than buff skills. He also has a fast animation speed on his S2, and his DPS is augmented slightly further by his High HP = Strength passive. | + | |Rodrigo has multiple attack skills and a decent passive, but his real strength lies hidden in his frame data. He has the fastest S1 in the game, which completes it’s animation even faster than buff skills, allowing him to quickly resume attacking afterwards. He also has a fast animation speed on his S2, and his DPS is augmented slightly further by his High HP = Strength passive. Unfortunately he has a poor choice of weaponry in the 5* dark sword, which has a low-impact self defense buff, so his good damage isn’t enough to keep up with the bleed characters higher up in shadow. |
|- | |- | ||
|{{TL|Zace}} | |{{TL|Zace}} | ||
|style="text-align:center;"|Zace | |style="text-align:center;"|Zace | ||
| − | |||
| − | |||
| − | |||
| − | |||
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|style="text-align:center;"|A | |style="text-align:center;"|A | ||
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Jupiter | |style="text-align:center;"|Jupiter | ||
| − | | | + | |Another strong 3* with good strength, two attack skills, and increased Skill Damage, which is valuable since he also has access to a 3rd attack skill from the 5* dark lance. However, his skills are held back slightly by their lower base damage, so his damage output doesn’t excel. He does have a bit of utility value since his S1 can apply blinds. |
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|{{TL|Erik}} | |{{TL|Erik}} | ||
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|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Imperial Onslaught | |style="text-align:center;"|Imperial Onslaught | ||
| − | |Erik has good strength, two attack skills, and a passive that increases force strike damage. Blindness Res and his AoE coverage makes him a good pick for Light IO. At the moment, he has no way to make use of the critical damage boost from the 5* shadow axe, hurting his potential | + | |Erik has good strength, two good attack skills, and a passive that increases force strike damage. Blindness Res and his AoE coverage makes him a good pick for Light IO. At the moment, he has no way to make use of the critical damage boost from the 5* shadow axe, seriously hurting his potential. |
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|- | |- | ||
|{{TL|Althemia}} | |{{TL|Althemia}} | ||
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|{{TL|Nefaria}} | |{{TL|Nefaria}} | ||
|style="text-align:center;"|Nefaria | |style="text-align:center;"|Nefaria | ||
| + | |style="text-align:center;"|A | ||
| + | |style="text-align:center;"|Attacker | ||
| + | |style="text-align:center;"|Jupiter | ||
| + | |Nefaria’s kit is based entirely around inflicting blind and increasing her damage against blinded enemies. Applying blind has some utility value, and she does get to fight safely from range, but her damage output isn’t impressive and her contribution can be invalidated in content with blind-immune enemies such as raid battles. Blind Punisher could be theoretically very powerful on the break through synergy with dragon transformations, but it’s quite hard to justify using Nidhogg to apply blind if better choices are available. | ||
| + | |- | ||
| + | |{{TL|Berserker}} | ||
| + | |style="text-align:center;"|Berserker | ||
| + | |style="text-align:center;"|A | ||
| + | |style="text-align:center;"|Attacker | ||
| + | |style="text-align:center;"|Imperial Onslaught | ||
| + | |Berserker is mostly focused on self survival with a terrible S2, and the 5* dark sword offers only a self defense buff, neither of which benefit from his Striker’s Skill. Despite his obvious weaknesses, he’s one of very few characters that’s well prepared for Light IO thanks to his blind immunity, and the circular AoE on his S1 is great at sweeping up adds. In general, he offers a low damage contribution compared to other dark adventurers, so he isn’t worth using in other content. | ||
| + | |- | ||
| + | |{{TL|Taro}} | ||
| + | |style="text-align:center;"|Taro | ||
|style="text-align:center;"|B | |style="text-align:center;"|B | ||
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Jupiter | |style="text-align:center;"|Jupiter | ||
| − | | | + | | His two attack skills give good coverage for hitting multiple targets and the access to the 5* shadow blade is a great perk since it gives an additional attack skill. However, the slow animation speed on his S1 and poor passives hold Taro back, and his damage output isn’t as high as it could be. |
| + | |- | ||
| + | |{{TL|Orion}} | ||
| + | |style="text-align:center;"|Orion | ||
| + | |style="text-align:center;"|B | ||
| + | |style="text-align:center;"|Attacker | ||
| + | |style="text-align:center;"|Jupiter | ||
| + | |Has a solidly built kit for damage thanks to Flurry Devastation, two attack skills, and 50% Skill Prep, and access to a 3rd damage skill through the 5* dark dagger. Unfortunately for Orion, his skills have very low base damage and in general it’s hard for a dagger character to excel purely at damage since the regular combo is underpowered as well. | ||
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|{{TL|Vice}} | |{{TL|Vice}} | ||
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|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Imperial Onslaught | |style="text-align:center;"|Imperial Onslaught | ||
| − | |He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to salvage his damage output, and additionally he might occasionally put a target to sleep | + | |He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to salvage his low damage output, and additionally he might occasionally put a target to sleep. |
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|- | |- | ||
|{{TL|Edward}} | |{{TL|Edward}} | ||
|style="text-align:center;"|Edward | |style="text-align:center;"|Edward | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|B |
|style="text-align:center;"|Healer | |style="text-align:center;"|Healer | ||
|style="text-align:center;"|Imperial Onslaught | |style="text-align:center;"|Imperial Onslaught | ||
| − | | | + | |Edward’s healing output isn’t good and his shields lack potency, but he’s a usable choice for Light IO since his shields can block blind inflictions, which are a large threat considering the lack of blind immune adventurers currently available. |
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|{{TL|Vida}} | |{{TL|Vida}} | ||
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|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|None | |style="text-align:center;"|None | ||
| − | | | + | |Vida’s damage output is painfully low, but she does at least have some level of utility value through blind applications. |
|} | |} | ||
Latest revision as of 14:45, 5 March 2019
| Portrait | Name | Tier | Role | Preference | Notes |
|---|---|---|---|---|---|
Lua error: Error: Table Adventurers not found..
|
Ieyasu | S+ | Attacker | Jupiter | Ieyasu has very high damage output thanks to his natural strength, great choice of elemental weapon, and bleed. Applying bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill at one stack, and easily exceeds it with multiple stacks. He has increases to both critical rate and damage to augment his damage, and the self regen from his S2 helps him maintain High HP = Crit, which is important since even his bleeds can crit. Ieyasu is only held back by the absurdly lengthy 4.1 second animation on his S1, but the skill is still crucial since so much of his damage output is through bleeds. |
Lua error: Error: Table Adventurers not found..
|
Botan | S | Attacker Support | None | Her S1 does downright incredible damage thanks to bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to damage output. Her damage contribution is so high that it makes up for her lacking passive skills, with a useless Bane outside of raid and a disappointing 50% resistance. |
Lua error: Error: Table Adventurers not found..
|
Sazanka | S | Attacker | Jupiter | She has a powerful AoE S1 that can additionally apply a potent bleed, which alone gives her very high damage output. Her sleep based kit helps add extra utility and damage, but can be invalidated by sleep immune content such as raids. Sazanka currently lacks a good choice of weaponry since she can’t effectively utilize the 5* shadow axe’s critical damage boost. Sazanka has a Gauge Accelerator passive to help break bosses faster, which is convenient since she’s going to be using force strikes anyway to apply sleep if possible. |
Lua error: Error: Table Adventurers not found..
|
Kleimann | A+ | Attacker | Imperial Onslaught | He has Skill Damage and two attack skills to increase his damage output, as well as access to sleep from his S2 to increase his utility value, and he’s one of two characters who are currently immune to blind. Sadly his force strike passive isn’t too exciting because he’s a wand character, and the wand force strike isn’t very good. Despite his multiple attack skills and skill damage, his damage potential is held back by the below-average charge rate on his S2, and the self heal from the 5* dark wand doesn’t help him exceed at his role as much as damage skills would have. |
Lua error: Error: Table Adventurers not found..
|
Rodrigo | A+ | Attacker | Jupiter | Rodrigo has multiple attack skills and a decent passive, but his real strength lies hidden in his frame data. He has the fastest S1 in the game, which completes it’s animation even faster than buff skills, allowing him to quickly resume attacking afterwards. He also has a fast animation speed on his S2, and his DPS is augmented slightly further by his High HP = Strength passive. Unfortunately he has a poor choice of weaponry in the 5* dark sword, which has a low-impact self defense buff, so his good damage isn’t enough to keep up with the bleed characters higher up in shadow. |
Lua error: Error: Table Adventurers not found..
|
Zace | A | Attacker | Jupiter | Another strong 3* with good strength, two attack skills, and increased Skill Damage, which is valuable since he also has access to a 3rd attack skill from the 5* dark lance. However, his skills are held back slightly by their lower base damage, so his damage output doesn’t excel. He does have a bit of utility value since his S1 can apply blinds. |
Lua error: Error: Table Adventurers not found..
|
Erik | A | Attacker | Imperial Onslaught | Erik has good strength, two good attack skills, and a passive that increases force strike damage. Blindness Res and his AoE coverage makes him a good pick for Light IO. At the moment, he has no way to make use of the critical damage boost from the 5* shadow axe, seriously hurting his potential. |
Lua error: Error: Table Adventurers not found..
|
Althemia | A | Attacker | Jupiter | She has fast animation speeds on her two attack skills, and her Full HP = 30% Skill Damage allows her to perform well when she’s topped off, but she's rather mediocre without it. Theoretically the self heal off the 5* shadow wand would help keep her HP maxed, but the lengthy charge time on weapon skills leaves her high and dry for most of the quest if she gets tapped by anything. |
Lua error: Error: Table Adventurers not found..
|
Cleo | A | Healer | Jupiter | A basic healer with a party-wide heal, 75% Skill Prep, and a 20% defense buff. While not amazing, she has no particular problems with her kit and does her job. It helps that she has little competition within her element. |
Lua error: Error: Table Adventurers not found..
|
Nefaria | A | Attacker | Jupiter | Nefaria’s kit is based entirely around inflicting blind and increasing her damage against blinded enemies. Applying blind has some utility value, and she does get to fight safely from range, but her damage output isn’t impressive and her contribution can be invalidated in content with blind-immune enemies such as raid battles. Blind Punisher could be theoretically very powerful on the break through synergy with dragon transformations, but it’s quite hard to justify using Nidhogg to apply blind if better choices are available. |
Lua error: Error: Table Adventurers not found..
|
Berserker | A | Attacker | Imperial Onslaught | Berserker is mostly focused on self survival with a terrible S2, and the 5* dark sword offers only a self defense buff, neither of which benefit from his Striker’s Skill. Despite his obvious weaknesses, he’s one of very few characters that’s well prepared for Light IO thanks to his blind immunity, and the circular AoE on his S1 is great at sweeping up adds. In general, he offers a low damage contribution compared to other dark adventurers, so he isn’t worth using in other content. |
Lua error: Error: Table Adventurers not found..
|
Taro | B | Attacker | Jupiter | His two attack skills give good coverage for hitting multiple targets and the access to the 5* shadow blade is a great perk since it gives an additional attack skill. However, the slow animation speed on his S1 and poor passives hold Taro back, and his damage output isn’t as high as it could be. |
Lua error: Error: Table Adventurers not found..
|
Orion | B | Attacker | Jupiter | Has a solidly built kit for damage thanks to Flurry Devastation, two attack skills, and 50% Skill Prep, and access to a 3rd damage skill through the 5* dark dagger. Unfortunately for Orion, his skills have very low base damage and in general it’s hard for a dagger character to excel purely at damage since the regular combo is underpowered as well. |
Lua error: Error: Table Adventurers not found..
|
Vice | B | Attacker | Imperial Onslaught | He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to salvage his low damage output, and additionally he might occasionally put a target to sleep. |
Lua error: Error: Table Adventurers not found..
|
Edward | B | Healer | Imperial Onslaught | Edward’s healing output isn’t good and his shields lack potency, but he’s a usable choice for Light IO since his shields can block blind inflictions, which are a large threat considering the lack of blind immune adventurers currently available. |
Lua error: Error: Table Adventurers not found..
|
Vida | C | Attacker | None | Vida’s damage output is painfully low, but she does at least have some level of utility value through blind applications. |