Difference between revisions of "Afflictions"

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>Mornsta-gpuser
(that makes more than two users, myself included, who have confirmed it to be the correct formula.)
>Mornsta-gpuser
(Redirected page to Conditions)
 
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:''See: [[Combat Mechanics]]''
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#REDIRECT [[Conditions]]
 
 
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects.
 
*Afflicted adventurers cannot shapeshift into [[dragons]].
 
*Being afflicted also makes an adventurer lose any "energized" charges on them.
 
 
 
===List of Afflictions===
 
 
 
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance<br/>
 
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.<br/>
 
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.<br/>
 
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.<br/>
 
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.<br/>
 
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.<br/>
 
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.<br/>
 
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.<br/>
 
* '''Sleep''' - Locks a character in place and prevents all actions.<br/>
 
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.<br/>
 
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.<br/>
 
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.
 
 
 
===Affliction Chance Formula===
 
The assumed affliction chance formula is as follows:
 
 
 
<pre>if Resistance% >= 100% : Afflication Chance% = 0
 
if Resistance% <  100% : Afflication Chance% = (Proc Chance% - Resistance%) </pre>
 
 
 
{| class="wikitable"
 
|-
 
! Variable !! Description
 
|-
 
| Affliction Chance || The overall % chance to inflict the affliction
 
|-
 
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)
 
|-
 
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)<br />No enemies or adventurers possess any Strength Down or Defense Down resistance.
 
|}
 
 
 
==Partial List of High HP Enemies Not Immune to Ailments==
 
<tabber>
 
|-|Poison=
 
{{#cargo_query:tables=EnemiesTest
 
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def
 
|where=Poison<100
 
|limit=20
 
|order by= HP DESC
 
|group by= MonsterID
 
|delimiter=}}
 
|-|Burn=
 
{{#cargo_query:tables=EnemiesTest
 
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def
 
|where=Burn<100
 
|limit=20
 
|order by= HP DESC
 
|group by= MonsterID
 
|delimiter=}}
 
|-|Freeze=
 
{{#cargo_query:tables=EnemiesTest
 
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def
 
|where=Freeze<100
 
|limit=20
 
|order by= HP DESC
 
|group by= MonsterID
 
|delimiter=}}
 
|-|Paralysis=
 
{{#cargo_query:tables=EnemiesTest
 
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def
 
|where=Paralysis<100
 
|limit=20
 
|order by= HP DESC
 
|group by= MonsterID
 
|delimiter=}}
 
|-|Blind=
 
{{#cargo_query:tables=EnemiesTest
 
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def
 
|where=Blind<100
 
|limit=20
 
|order by= HP DESC
 
|group by= MonsterID
 
|delimiter=}}
 
|-|Stun=
 
{{#cargo_query:tables=EnemiesTest
 
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def
 
|where=Stun<100
 
|limit=20
 
|order by= HP DESC
 
|group by= MonsterID
 
|delimiter=}}
 
|-|Curse=
 
{{#cargo_query:tables=EnemiesTest
 
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def
 
|where=Curse<100
 
|limit=20
 
|order by= HP DESC
 
|group by= MonsterID
 
|delimiter=}}
 
|-|Bog=
 
{{#cargo_query:tables=EnemiesTest
 
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def
 
|where=Bog<100
 
|limit=20
 
|order by= HP DESC
 
|group by= MonsterID
 
|delimiter=}}
 
|-|Sleep=
 
{{#cargo_query:tables=EnemiesTest
 
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def
 
|where=Sleep<100
 
|limit=20
 
|order by= HP DESC
 
|group by= MonsterID
 
|delimiter=}}
 
</tabber>
 
 
 
[[Category:Formulas]]
 

Latest revision as of 17:07, 9 January 2019

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