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Revision as of 08:48, 2 October 2018

Beginner's guide

Quick overview/note to self about what to write

  • Introduction
  • Quick overview of the menu's
  • Progression guide
  • Combat guide
  • Tips and FAQ

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Introduction

The Menu's

Dragalia Lost has a number of different progression mechanics in place. Before explaining the progression in this game, it's important to know how to access the different aspects of the game. The menu's will be explained briefly. For more details, refer to the Basics page.

Home

First up is the Home menu. In this menu, you'll be able to start quests, as well as access the shop, in-game announcements and endeavor sub-menus.

  • Join Co-op will allow you to join other peoples' lobbies, either through selecting a public lobby or entering a room ID.
  • Events will take you to the screen where you can select the daily farm quests and events.
  • The Quests button will take you to your current story chapter. Alternatively, you can hold the Home button to immediately access this screen.
  • The Notices menu is opened by tapping the icon with a speech bubble and exclamation mark. This is where you can view announcements made by the developers.
  • Tapping the list icon opens the Endeavors menu. Here you can collect rewards for completed endeavors.
  • Lastly, the Shop is opened by tapping the wooden sign. Here you can exchange in-game currency and paid currency for items, as well as buying paid currency.

Upgrade

This menu is dedicated to upgrading your units, as the name suggests. There are options for Adventurers, Dragons, Weapons and Wyrmprints.

  • The Adventurers button will take you to the page where you can level up your units, or promote them to a higher rarity if applicable.
  • Mana Circles is another upgrade for adventurers. Here, you'll be able to unlock Mana Circle nodes for adventurers which will boost their performance.
  • Weapons will open up the page where you can level up or unbind your weapons.
  • Crafting will access the Smithy menu. Here, you can craft or enhance weapons in exchange for crafting materials and rupees.
  • Wyrmprints allows you to level up or upgrade your Wyrmprints.
  • Lastly, Dragons will open the page where you can level up and unbind Dragons.

Teams

On this page, you can assemble your party. You can have up to 6 different parties. Important to note, is that an adventurer, wyrmprint, weapon or dragon cannot be used twice in 1 party, but it can be active or equipped simultaneously in different parties.

  • Edit Teams allows you to change your party. Here, you can select up to 4 adventurers to assemble your party. You can also equip them with a weapon, wyrmprint and dragon bu tapping the boxes beneath their 3D models. Alternatively, tapping on any of the 3D models when not in the Edit Teams screen will take you this screen as well.
  • Tapping them Optimize button will open the optimization menu. Here you can let the game form a party for based on the parameters you select.
  • Collection allows you to view all of your collected adventurers, dragons, weapons and wyrmprints. You'll also be able to sell the latter 3 in this screen.

Castle

Here, you'll be able to access your Castle Grounds, and view Adventurer, Dragon and Castle Stories. At first glance, the Castle Grounds may seem to not be too important, but to keep your progression up it is important to continuously upgrade your castle grounds.

  • Castle Grounds will take you to the castle grounds screen. here, you can manage your buildings.
  • Dragon's Roost takes you to a page where you can bond with your dragons via giving them gifts.
  • Adventurer Stories, Dragon Stories and Castle Stories will take you to the respective stories page, where you'll be able to learn more about your adventurers and dragons. At the time of writing, Castle Stories are not yet released

Summon

This is the page where you can spend either wyrmite or diamantium to summon characters. For more information, refer to the Summoning page.

Other

This menu contains various miscellaneous features, such as your player profile, the settings, account management and the Dragalia Lost comics.

Progression

Early Game

Once you completed the tutorial and, if you've rerolled, are satisfied with your characters, it's time to start progressing through the game. The majority of content is still locked when beating the tutorial, and is unlocked through beating certain story chapters:

  • Clearing Chapter 1 unlocks most of the options in the Upgrade page, with the exception of the Weapons and Crafting page.
  • The Castle Grounds and Dragon's Roost options are also unlocked after clearing Chapter 1.
  • The Event and Co-op menus will be unlocked after clearing Chapter 2: 2-1.
  • Weapons and Crafting will be unlocked after clearing Chapter 2.
  • The Dragon Trial quests are accessible after clearing Chapter 3.
  • Imperial Onslaught unlocks after clearing Chapter 6.

Since all these things are essential in progressing through the game, clearing the story should be you main priority.

To do this, you'll have to set up a party, preferably consisting of 4 adventurers. It's adviced to have multiple elements in your first party for clearing through the story, as there is an elemental advantage and disadvantage system in this game which does affect your combat performance quite heavily. Once you've settled on which members to use, you can equip them with weapons, wyrmprints and dragons.

As you progress through the story, you'll find that the enemies get increasingly difficult. Should you fail a level, any stamina and/or getherwings used will be refunded. If you can't seem to progress past a certain level, you can try to upgrade your adventurers, or look for help in co-op.

While progressing, don't forget to upgrade your Castle Grounds.

Upon clearing the final battle in Chapter 6, you'll have access to all the important farm quests.

Midgame

Once you've cleared the story, you should have a party that's generally around level 25~30. Your next goal is to increase your Might stat of your party. The reason for this, is that the quest difficulties in this stage are locked behind certain Might thresholds, with higher difficulties giving significantly better rewards. You can view your party's total might in the Team menu.

To increase your might you can do a number of things. Since there are a lot of different things that increase your might, it can be easy to lose track of what you're supposed to farm in order to increase your score.

  1. Mana Circle. The Mana Circle is the best way to increase your might, as each node will increase your adventurer's might by a value ranging from 10 to ~100. You can view each Adventurer's Mana Circle requirements by tapping the node you want to unlock.
  2. Crafting and Enhancing weapons. Making new and better weapons for your Adventurers to wield is another big contributor to immproving your might. Keep in mind that upgrading your smithy unlocks better weapons to craft and enhance.
  3. Leveling units. You can level your units by using them on quests or spending crystals on them. If you want to go all out, unlock your Main Character's 3rd passive. It gives a 10% boost to EXP increased for the entire party. This also works in coop even if he's not your leader, so long as he is in your party.
  4. Lastly, leveling Wyrmprints and Dragons. Although important, they give comparatively less might per level than leveling adventurers.

As such, running quests that obtain the materials neccesary for upgrading Mana Circle and Crafting/Enhancing should be prioritized.

Daily Bonus

Each event quest has bonus rewards for the first 2 or 3 runs per day. Make sure to do all of them even if you are focusing your farming on a specific quest.

End Game?

Mrturtleye (talk) 12:46, 2 October 2018 (UTC) WIP