Difference between revisions of "User:Boblers/Sandbox3"

From Dragalia Lost Wiki
Jump to navigation Jump to search
>Boblers
(→‎Augments: expanding augment page)
>Boblers
(adding images to break up the text)
Line 181: Line 181:
 
==Obtaining Augments==
 
==Obtaining Augments==
 
Augments can be obtained from the following locations:
 
Augments can be obtained from the following locations:
 +
[[File:Banner Top Campaign Chapter 9.png|300px|right|thumb|Chapter 9]]
 
* First-clear rewards from Normal-difficulty [[Campaign Quests#Chapter 9: The_Princess's Party|Chapter 9 of the main campaign]].
 
* First-clear rewards from Normal-difficulty [[Campaign Quests#Chapter 9: The_Princess's Party|Chapter 9 of the main campaign]].
 
** Grants {{ColorText|Green|10 HP augments for adventurers, wyrmprints, weapons, and dragons}}. Also grants {{ColorText|Red|10 Strength augments for adventurers}}.
 
** Grants {{ColorText|Green|10 HP augments for adventurers, wyrmprints, weapons, and dragons}}. Also grants {{ColorText|Red|10 Strength augments for adventurers}}.
 
* First-clear rewards from Very Hard difficulty of the main campaign  
 
* First-clear rewards from Very Hard difficulty of the main campaign  
 
** Grants {{ColorText|Green|2 HP}} and {{ColorText|Red|2 Strength}} augments for adventurers or wyrmprints per quest cleared. Alternates between adventurer or wyrmprint augments with each chapter.
 
** Grants {{ColorText|Green|2 HP}} and {{ColorText|Red|2 Strength}} augments for adventurers or wyrmprints per quest cleared. Alternates between adventurer or wyrmprint augments with each chapter.
* Drops from [[Void Battles]]  
+
{{Clear}}
 +
[[File:Banner Top Void Battles (October 2019).png|300px|right|thumb|Void Battles]]
 +
* Drops from [[Void Battles]] - specifically Manticores, Void Dragons, and Chimeras.
 
** Guaranteed 1 augment drop per clear, randomly rolled between {{ColorText|Green|adventurer HP}}, {{ColorText|Red|adventurer Strength}}, {{ColorText|Green|wyrmprint HP}}, or {{ColorText|Red|wyrmprint Strength}} augments
 
** Guaranteed 1 augment drop per clear, randomly rolled between {{ColorText|Green|adventurer HP}}, {{ColorText|Red|adventurer Strength}}, {{ColorText|Green|wyrmprint HP}}, or {{ColorText|Red|wyrmprint Strength}} augments
* drops from [[Advanced Dragon Trials]]
+
{{Clear}}
** Guaranteed 3 augment drops per clear, with each randomly rolled between {{ColorText|Green|adventurer HP}}, {{ColorText|Red|adventurer Strength}}, {{ColorText|Green|wyrmprint HP}}, or {{ColorText|Red|wyrmprint Strength}} augments
+
[[File:Banner Top Advanced Dragon Trials 2.png|300px|right|thumb|Advanced/High Dragon Trials]]
* drops from [[Astral Raids]] on Expert or Master difficulty
+
* drops from [[Advanced Dragon Trials]] - Standard, Expert, or Master difficulty
 +
** Guaranteed 3 augment drops per clear, with each randomly rolled between {{ColorText|Green|adventurer HP}}, {{ColorText|Red|adventurer Strength}}, {{ColorText|Green|wyrmprint HP}}, or {{ColorText|Red|wyrmprint Strength}} augments.
 +
{{Clear}}
 +
[[File:Banner Top Astral Raids.png|300px|right|thumb|Astral Raids]]
 +
* drops from [[Astral Raids]] - Expert or Master difficulty
 
** Expert grants {{ColorText|Green|1 adventurer HP}} or 1 {{ColorText|Red|adventurer Strength}} augment per clear. The stat offered alternates every time that Astral Raids are available.
 
** Expert grants {{ColorText|Green|1 adventurer HP}} or 1 {{ColorText|Red|adventurer Strength}} augment per clear. The stat offered alternates every time that Astral Raids are available.
 
** Master grants {{ColorText|Green|3 adventurer HP and 3 wyrmprint HP}} augments, OR {{ColorText|Red|3 adventurer Strength and 3 wyrmprint Strength}} augments per clear. The stat offered alternates every time that Astral Raids are available.
 
** Master grants {{ColorText|Green|3 adventurer HP and 3 wyrmprint HP}} augments, OR {{ColorText|Red|3 adventurer Strength and 3 wyrmprint Strength}} augments per clear. The stat offered alternates every time that Astral Raids are available.
 
* Astral Raids Treasure Trade
 
* Astral Raids Treasure Trade
** 10 each of {{ColorText|Green|adventurer HP}}, {{ColorText|Red|adventurer Strength}}, {{ColorText|Green|wyrmprint HP}}, and {{ColorText|Red|wyrmprint Strength}} augments are available to redeem each month.
+
** 10 each of {{ColorText|Green|adventurer HP}}, {{ColorText|Red|adventurer Strength}}, {{ColorText|Green|wyrmprint HP}}, and {{ColorText|Red|wyrmprint Strength}} augments are available to redeem each month for {{Astral Shard-}}s.
* Various event treasure trades
+
{{Clear}}
** usually 30 each of {{ColorText|Green|adventurer HP}}, {{ColorText|Red|adventurer Strength}}, {{ColorText|Green|wyrmprint HP}}, and {{ColorText|Red|wyrmprint Strength}} augments are available to redeem per event.
+
* Various event rewards
  
 
Note that '''weapon and dragon augments can only be obtained from the first-clear of chapter 9, and no more of them have ever been distributed'''.
 
Note that '''weapon and dragon augments can only be obtained from the first-clear of chapter 9, and no more of them have ever been distributed'''.
Line 208: Line 215:
  
 
To remove augments, go to the '''Upgrade Tab -> Adventurers/Wyrmprints/Weapons/Dragons, select the bottom-right "reset augments" button, and then select a unit.'''
 
To remove augments, go to the '''Upgrade Tab -> Adventurers/Wyrmprints/Weapons/Dragons, select the bottom-right "reset augments" button, and then select a unit.'''
* It costs {{Rupies-}} x20,000 per augment that is to be removed.
+
* It costs {{Rupies-}} x20,000 per augment that is to be removed. This means that resetting 100 augments would cost {{Rupies-}} x2,000,000.
* It is not possible to remove only a partial amount of augments - the reset feature can only remove all of them at once. If for example you had 50 augments, you can't take off only 20 of them - you have to remove all 50 at once.
+
* It is not possible to remove only a partial amount of augments - the reset feature can only remove all of them at once. For example, if an adventurer has 50 augments, it isn't possible to take off only 20 of them - all 50 must be removed at once.
 
* HP and Strength augments must be reset separately, with HP happening first.
 
* HP and Strength augments must be reset separately, with HP happening first.
  

Revision as of 20:26, 11 July 2020


Augments

Augments are stat-boosting items that can be applied to adventurers, wyrmprints, weapons, and dragons. This feature was added in version 1.9.0.

Overview

A single augment adds +1 to HP or Strength when applied. These are considered additions to the base stats, meaning that stat-multiplying effects such as facilities or dragon passives can multiply the stats from augments.

Every adventurer, wyrmprint, weapon, and dragon can apply up to 100 HP and 100 Strength augments each. Units that have augments applied will display "+X" on their icon, indicating the amount of augments that have been applied to them.

  • Adventurers that have wyrmprints, weapons, and dragons equipped will display the sum of augments across all of their gear. For example, an adventurer that has +200 augments on themselves and +200 on both wyrmprints will display with +600.

Obtaining Augments

Augments can be obtained from the following locations:

Chapter 9
  • First-clear rewards from Normal-difficulty Chapter 9 of the main campaign.
    • Grants 10 HP augments for adventurers, wyrmprints, weapons, and dragons. Also grants 10 Strength augments for adventurers.
  • First-clear rewards from Very Hard difficulty of the main campaign
    • Grants 2 HP and 2 Strength augments for adventurers or wyrmprints per quest cleared. Alternates between adventurer or wyrmprint augments with each chapter.
Void Battles
  • Drops from Void Battles - specifically Manticores, Void Dragons, and Chimeras.
    • Guaranteed 1 augment drop per clear, randomly rolled between adventurer HP, adventurer Strength, wyrmprint HP, or wyrmprint Strength augments
Advanced/High Dragon Trials
  • drops from Advanced Dragon Trials - Standard, Expert, or Master difficulty
    • Guaranteed 3 augment drops per clear, with each randomly rolled between adventurer HP, adventurer Strength, wyrmprint HP, or wyrmprint Strength augments.
Astral Raids
  • drops from Astral Raids - Expert or Master difficulty
    • Expert grants 1 adventurer HP or 1 adventurer Strength augment per clear. The stat offered alternates every time that Astral Raids are available.
    • Master grants 3 adventurer HP and 3 wyrmprint HP augments, OR 3 adventurer Strength and 3 wyrmprint Strength augments per clear. The stat offered alternates every time that Astral Raids are available.
  • Astral Raids Treasure Trade
    • 10 each of adventurer HP, adventurer Strength, wyrmprint HP, and wyrmprint Strength augments are available to redeem each month for
      Error: Table Materials not found.
      s.
  • Various event rewards

Note that weapon and dragon augments can only be obtained from the first-clear of chapter 9, and no more of them have ever been distributed.

Applying Augments

The ability to apply augments must first be unlocked by clearing Chapter 9 of the main campaign. While it is possible to obtain augments before that point, the chapter must be cleared before the augments can actually be used.

Augments can be applied by going to the Upgrade Tab -> Adventurers/Wyrmprints/Weapons/Dragons, select a unit, and scroll down. This is the same as the location where exp-boosting materials such as

Error: Table Materials not found.

s or

Error: Table Materials not found.

can be applied.

Resetting Augments

By paying Icon Resource Rupies.png Rupies, it is possible to reset augments. This will remove augments from the selected target, and return the augments to the player's inventory.

To remove augments, go to the Upgrade Tab -> Adventurers/Wyrmprints/Weapons/Dragons, select the bottom-right "reset augments" button, and then select a unit.

  • It costs Icon Resource Rupies.png Rupies x20,000 per augment that is to be removed. This means that resetting 100 augments would cost Icon Resource Rupies.png Rupies x2,000,000.
  • It is not possible to remove only a partial amount of augments - the reset feature can only remove all of them at once. For example, if an adventurer has 50 augments, it isn't possible to take off only 20 of them - all 50 must be removed at once.
  • HP and Strength augments must be reset separately, with HP happening first.