Difference between revisions of "Void Battles Guide"
>Boblers (added quick progress path for flame Manticore & Phantom; clarified some enemy abilities with concrete numbers; added Eolian Phantom ability icons; updated shroom's flame weapons and hermit's water weapons with dual abilities) |
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{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}} | {{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}} | ||
[[File:Banner Top Void Battles (October 2019).png|400px|right]] | [[File:Banner Top Void Battles (October 2019).png|400px|right]] | ||
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<b>Boss Abilities:</b> | <b>Boss Abilities:</b> | ||
| − | * [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks | + | * [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds. |
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]] | * [[File:Affliction_burn_large_icon.png|32px]] [[Burn]] | ||
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<b>Boss Abilities:</b> | <b>Boss Abilities:</b> | ||
| − | * [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks | + | * [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds. |
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]] | * [[File:Affliction_poison_large_icon.png|32px]] [[Poison]] | ||
| Line 302: | Line 302: | ||
<b>Boss Abilities:</b> | <b>Boss Abilities:</b> | ||
| − | * [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks | + | * [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds. |
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]] | * [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]] | ||
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{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}} | {{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}} | ||
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]] | * {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]] | ||
| − | * {{InlineIcon|Icon Element|Water}} [[ | + | * {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]] |
====[[Greedy Manticore Strike]]==== | ====[[Greedy Manticore Strike]]==== | ||
| Line 361: | Line 361: | ||
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}} | {{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}} | ||
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]] | * {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]] | ||
| − | * {{InlineIcon|Icon Element|Wind}} [[ | + | * {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]] |
====[[Smoldering Manticore Strike]]==== | ====[[Smoldering Manticore Strike]]==== | ||
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{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}} | {{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}} | ||
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]] | * {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]] | ||
| − | * {{InlineIcon|Icon Element|Flame}} [[ | + | * {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]] |
| + | |||
| + | ====[[Proud Manticore Strike]]==== | ||
| + | [[File:Banner Proud Manticore Strike.png|350x350px]] | ||
| + | |||
| + | <b>Boss Class:</b> | ||
| + | [[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]] | ||
| + | |||
| + | <b>Boss Abilities:</b> | ||
| + | |||
| + | *[[File:Icon EnemyAbility 0004.png|32px]] <b>[[Fury]]</b>: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive. | ||
| + | *[[File:Affliction_poison_large_icon.png|32px]] [[Poison]] | ||
| + | *[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]] | ||
| + | |||
| + | <b>Weapon Abilities:</b> | ||
| + | {{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}} | ||
| + | |||
| + | *{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[Slayer's Strength]] | ||
| + | *{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[(Light) Astral's Bane]], [[(Shadow) Astral's Bane]] | ||
===Catoblepas=== | ===Catoblepas=== | ||
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* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only) | * {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only) | ||
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]] | * {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]] | ||
| − | * {{InlineIcon|Icon Element|Water}}[[Frenzy|Frenzy | + | * {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]] |
===Void Dragons=== | ===Void Dragons=== | ||
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<b>Boss Abilities:</b> | <b>Boss Abilities:</b> | ||
* [[File:Icon EnemyAbility 0005.png|32px]] <b>[[Dragon Delay]]</b>: Attacks from the boss deplete the dragon gauge. | * [[File:Icon EnemyAbility 0005.png|32px]] <b>[[Dragon Delay]]</b>: Attacks from the boss deplete the dragon gauge. | ||
| − | * [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks | + | * [[File:Icon EnemyAbility 0002.png|32px]] <b>[[Dull]]</b>: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds. |
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance) | * [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance) | ||
| Line 431: | Line 449: | ||
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back. | * {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back. | ||
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it. | * Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it. | ||
| − | * Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable <b>Savage Squall</b>. | + | * Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable <b>Savage Squall</b>. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull. |
* <b>Howling Vortex</b> is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage. | * <b>Howling Vortex</b> is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage. | ||
* <b>Spiral Tornado</b> is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired. | * <b>Spiral Tornado</b> is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired. | ||
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<b>Boss Abilities:</b> | <b>Boss Abilities:</b> | ||
* [[File:Icon EnemyAbility 0006.png|32px]] <b>[[Scorching Air]]</b>: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni. | * [[File:Icon EnemyAbility 0006.png|32px]] <b>[[Scorching Air]]</b>: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni. | ||
| − | * [[File:Icon EnemyAbility 0007.png|32px]] <b>[[Skill Resistance]]</b>: Boss takes | + | * [[File:Icon EnemyAbility 0007.png|32px]] <b>[[Skill Resistance]]</b>: Boss takes 35% less damage from all skills. |
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance) | * [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance) | ||
<b>Tips:</b> | <b>Tips:</b> | ||
| − | * The size of <b>Scorching Air</b> is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades, | + | * The size of <b>Scorching Air</b> is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades, {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time. |
| − | * | + | * A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units. |
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer. | * Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer. | ||
* <b>Heat Seeker</b> is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack. | * <b>Heat Seeker</b> is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack. | ||
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<b>Boss Abilities:</b> | <b>Boss Abilities:</b> | ||
* [[File:Icon EnemyAbility 0009.png|32px]] <b>[[Whirlpool (Enemy Ability)|Whirlpool]]</b>: Adventurers near the boss will have slowed movement, and will be pulled towards the boss. | * [[File:Icon EnemyAbility 0009.png|32px]] <b>[[Whirlpool (Enemy Ability)|Whirlpool]]</b>: Adventurers near the boss will have slowed movement, and will be pulled towards the boss. | ||
| − | * [[File:Icon EnemyAbility 0007.png|32px]] <b>[[Skill Resistance]]</b>: Boss takes | + | * [[File:Icon EnemyAbility 0007.png|32px]] <b>[[Skill Resistance]]</b>: Boss takes 35% less damage from all skills. |
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]] | * [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]] | ||
<b>Tips:</b> | <b>Tips:</b> | ||
| − | * | + | * A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons. |
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe. | * The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe. | ||
* <b>Spheres of Salvation</b> is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack: | * <b>Spheres of Salvation</b> is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack: | ||
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* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]] | * {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]] | ||
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only) | * {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only) | ||
| + | |||
| + | === Void Chimeras === | ||
| + | |||
| + | ====[[Volcanic Chimera Strike]]==== | ||
| + | [[File:Banner Volcanic Chimera Strike.png|350x350px]] | ||
| + | |||
| + | '''Boss Abilities:''' | ||
| + | |||
| + | * [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills | ||
| + | * [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range | ||
| + | * [[File:Affliction poison large icon.png|32x32px]] [[Poison]] | ||
| + | * [[File:Affliction burn large icon.png|32x32px]] [[Burn]] | ||
| + | |||
| + | '''Weapon Abilities:''' | ||
| + | {{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}} | ||
| + | |||
| + | * {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]] | ||
Latest revision as of 07:03, 4 July 2020
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Please help improve this if you can. The Discussion page may contain suggestions. |
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| Collaborative Guide
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| “ | One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc! | „ |
Void Battles are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency
for the Void Battle Treasure Trade (which resets every month) and materials for Void Weapons that are viable alternatives to standard weapons and offer abilities instead of skills.
This article focuses on specific battles, see this page for general information about combat mechanics.
Progression
Each Void Battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.
To be prepared for Tier 3 Void Battles:
- If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
- Fight
Frost Hermit for a
Dull Res weapon. - Fight
Obsidian Golem for a
Fury Penetrator weapon. - You are now ready for
Raging Manticore.
- If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
- Fight
Blazing Ghost for a
Dull Res weapon. - Fight
Amber Golem for a
Fury Penetrator weapon. - You are now ready for
Greedy Manticore.
- If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
- Fight
Frost Hermit for a
Fury Penetrator weapon. - You are now ready for
Smoldering Manticore.
- Fight
Twilight Hermit for a
Petrify Res weapon. - You are now ready for
Catoblepas Anemos.
- Fight
Catoblepas Anemos for a
Spectral Shield Penetrator weapon. - You are now ready for
Eolian Phantom.
- Healers may skip crafting the void weapon, but having
Dull Res can help the party clear faster. - Fight
Wandering Shroom for a
Dull Res weapon. - Fight
Steel Golem for a
Dull Res weapon. - You are now ready for
Void Zephyr.
- Healers may skip crafting the void weapon, but the
Scorching Air Res staff gives you more room for positioning mistakes. - If you are a
Bow user, fight
Frost Hermit for a
Skill Resistance Penetrator weapon. - Otherwise, fight
Frost Hermit for a
Dull Res weapon then fight
Obsidian Golem for a
Scorching Air Res weapon. - You are now ready for
Void Agni.
- The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having
Skill Resistance Penetrator can help the party clear faster. - Fight
Violet Ghost for a
Skill Resistance Penetrator weapon. - You are now ready for
Void Poseidon.
- If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having
Divinity Penetrator can help the party clear much faster. - Fight
Frost Hermit for a
Divinity Penetrator weapon - You are now ready for
Void Jeanne d'Arc.
- Fight
Twilight Hermit for a
Petrify Res weapon. - Fight
Catoblepas Anemos for an
Enervation Res weapon. - You are now ready for
Void Nidhogg.
Tier 1
The following bosses do not require other void weapons to fight.
Shrooms
Wandering Shroom Strike
Boss Class:
Physian
Boss Abilities:
Disperse: When entering Overdrive, spawns multiple
Wandering Shrooms and shrinks the original
Wandering Shroom.
Paralysis
Tips:
- Take care of
Wandering Shrooms first, before they overwhelm the team.
Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.
Weapon Abilities:
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Thaumian's Bane
Dragon Delay Res & Soul Eater Res:
- Dragon Delay Res is relevant for
Void Zephyr, but
Dull Res is more important. - Soul Eater Res is relevant for
Eolian Phantom.
- Dragon Delay Res is relevant for
Dull Res: relevant for
Steel Golem
Copy Punisher: relevant for
Frost Hermit
Gust Shroom Strike
Boss Class:
Physian
Boss Abilities:
Disperse: When entering Overdrive, spawns multiple
Gust Shrooms and shrinks the original
Gust Shroom.
Sleep
Tips:
- Take care of
Gust Shrooms first, before they overwhelm the team.
Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.
Weapon Abilities:
![]()
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Thaumian's Bane
Copy Punisher: relevant for
Twilight Hermit Strike
Scalding Shroom Strike
Boss Class:
Physian
Boss Abilities:
Disperse: When entering Overdrive, spawns multiple
Scalding Shrooms and shrinks the original
Scalding Shroom.
Burn
Tips:
- Take care of
Scalding Shrooms first, before they overwhelm the team.
Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.
Weapon Abilities:
![]()
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Ghosts
Blazing Ghost Strike
Boss Class:
Undead
Boss Abilities:
Ranged Resistance: Boss takes 90% less damage from characters that use ranged weapons:
Bow
Wand
Staff.- 32px Strength Down
Stun
Tips:
- This fight is fairly easy as long as you don't bring a ranged character.
- Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.
Weapon Abilities:
![]()
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Blinded Punisher
Dull Res: relevant for
Amber Golem Strike
Violet Ghost Strike
Boss Class:
Undead
Boss Abilities:
Ranged Resistance: Boss takes 90% less damage from characters that use ranged weapons:
Bow
Wand
Staff.- 32px Strength Down
Curse
Tips:
- This fight is fairly easy as long as you don't bring a ranged character.
- Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.
Weapon Abilities:
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Lambent Ghost Strike
Boss Class:
Undead
Boss Abilities:
Ranged Resistance: Boss takes 90% less damage from characters that use ranged weapons:
Bow
Wand
Staff.- 32px Strength Down
Blind
Tips:
- This fight is fairly easy as long as you don't bring a ranged character.
- Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.
Weapon Abilities:
![]()
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Tier 2
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.
Hermits
Frost Hermit Strike
Boss Class:
Demihuman
Boss Abilities:
Propagation: Create multiple copies of itself upon entering Overdrive.
Freeze
Tips:
- The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
- If you are having trouble, consider making a
Copy Punisher weapon from
Wandering Shroom to quickly destroy the copies.
Weapon Abilities:
![]()
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Undead's Bane
Skill Resistance Penetrator & Fury Penetrator:
- Skill Resistance Penetrator is relevant for
Void Agni, but
Scorching Air Res is much more important for melee weapon users. - Fury Penetrator is relevant for Smoldering Manticore.
- Skill Resistance Penetrator is relevant for
Dull Res: relevant for
Obsidian Golem Strike
Whirlpool Res: relevant for
Void Poiseidon, but not as useful as
Skill Resistance Penetrator.
Divinity Penetrator: relevant for
Void Jeanne d'Arc
Twilight Hermit Strike
Boss Class:
Demihuman
Boss Abilities:
Propagation: Create multiple copies of itself upon entering Overdrive.
Poison
Tips:
- The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
- If you are having trouble, consider making a
Copy Punisher weapon from
Gust Shroom to quickly destroy the copies.
Weapon Abilities:
![]()
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Undead's Bane
Petrify Res: relevant for
Catoblepas Anemos
Golems
Steel Golem Strike
Boss Class:
Thaumian
Boss Abilities:
Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
Burn
Tips:
- Fight
Wandering Shroom and build a
Dull Res weapon first.
Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming force strikes as soon as it enters overdrive.- Healers are optional, since all attacks can be dodged.
Weapon Abilities:
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Physian's Bane (not on Staff) or
HP 70 = Defense (
Staff only)
Dull Res: relevant for
Void Zephyr
Obsidian Golem Strike
Boss Class:
Thaumian
Boss Abilities:
Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
Poison
Tips:
- Fight
Frost Hermit and build a
Dull Res weapon first.
Obsidian Golem has the same attack pattern as the
Steel Golem, so the same advice applies.
Weapon Abilities:
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Physian's Bane (not on Staff) or 

HP 70 = Defense (
Staff only)
Scorching Air Res: relevant for
Void Agni Strike
Fury Penetrator: relevant for
Raging Manticore Strike
Dragon Delay Res: relevant for
Void Jeanne d'Arc
Amber Golem Strike
Boss Class:
Thaumian
Boss Abilities:
Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
Paralysis
Tips:
- Fight
Blazing Ghost and build a
Dull Res weapon first.
Amber Golem has the same attack pattern as the
Steel Golem, so the same advice applies.
Weapon Abilities:
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Physian's Bane (not on staff) or
HP 70 = Defense (
Staff only)
Fury Penetrator: relevant for
Greedy Manticore Strike (not on staff), or
Recovery Potency (
Staff only)
Tier 3
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared.
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.
Manticores
Raging Manticore Strike
Boss Class:
Therion
Boss Abilities:
Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
Poison
Curse
Tips:
- All attacks can be dodged, so a healer is optional.
- When in Overdrive state,
Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
Fury Penetrator weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.
Weapon Abilities:
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Greedy Manticore Strike
Boss Class:
Therion
Boss Abilities:
Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
Poison
Freeze
Tips:
- All attacks can be dodged, so a healer is optional.
- When in Overdrive state,
Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
Fury Penetrator weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.
Weapon Abilities:
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Smoldering Manticore Strike
Boss Class:
Therion
Boss Abilities:
Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
Poison
Burn
Weapon Abilities:
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Proud Manticore Strike
Boss Class:
Therion
Boss Abilities:
Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
Poison
Paralysis
Weapon Abilities:
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Catoblepas
Catoblepas Anemos Strike
Boss Class:
Therion
Boss Abilities:
Petrify: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.
Stun
Tips:
Weapon Abilities:
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HP 70 = Strength
Enervation Resistance: relevant for
Void Nidhogg
Spectral Shield Penetrator: relevant for
Eolian Phantom
Phantom
Eolian Phantom Strike
Boss Class:
Undead
Boss Abilities:
Soul Eater: Every time the boss hits a character, it recovers HP relative to the damage dealt
Spectral Shield: Undead minions summoned by the boss will take 90% less damage from attacks
Stun
Tips:
Weapon Abilities:
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Therion's Bane (tier 1 only)
Volcanic Chimera's Bane
Frenzy Res
Void Dragons
Void Zephyr Strike
Boss Abilities:
Dragon Delay: Attacks from the boss deplete the dragon gauge.
Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
Sleep (50% affliction chance)
Tips:
- There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.
Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.- Since
Void Zephyr is flying, you can move under it. - Upon entering overdrive,
Void Zephyr will use the unavoidable Savage Squall. While the dull effect can be mitigated by a
Dull Res void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull. - Howling Vortex is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break
Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage. - Spiral Tornado is a series of purple attacks that fire in a clockwise fashion, centered on
Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired. - Although fairly difficult due to Dragon Delay, it's possible to avoid dull from Savage Squall by shapeshifting into a dragon.
- If a
Dragon Delay Res weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without
Dragon Delay Res is hit, then the gauge will still decrease for the entire party.
Weapon Abilities:
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Skill Prep
High Midgardsormr's Bane (not on staff): relevant for
High Midgardsormr's Trial, or
Skill Haste (
Staff only)
Broken Punisher (not on staff) or
HP 70 = Healing (
Staff only)
Stunned Punisher (not on staff) or
Recovery Potency (
Staff only)
Void Agni Strike
Boss Abilities:
Scorching Air: Deals damage to any adventurer within a certain area around
Void Agni.
Skill Resistance: Boss takes 35% less damage from all skills.
Stun (75% affliction chance)
Tips:
- The size of Scorching Air is approximately the same as the range of
Lance users. Any adventurer with a shorter range (including
Lances themselves) should bring
Scorching Air Res weapon but only
Swords,
Blades,
Daggers, and
Axes have access to a proper weapon at this time. - A sufficiently strong weapon will deal more damage than the
Skill Resistance Penetrator weapons for ranged units. - Nearly all attacks will inflict stun. Try to get 75%+ Stun Res or run with Error: Table Adventurers not found.as the healer.
- Heat Seeker is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a Error: Table Adventurers not found.player should save their first skill and use it right after this attack.
- Devastation/Flames of Devastation is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.
- Heavy Eruption is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by Coronal Ignition which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to
Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid Coronal Ignition is to Break him before it happens.
Weapon Abilities:
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Full HP = Defense
High Brunhilda's Bane (not on staff): relevant for
High Brunhilda's Trial, or
Skill Haste (
Staff only)
HP 70 = Critical Rate
Void Poseidon Strike
Boss Abilities:
Whirlpool: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.
Skill Resistance: Boss takes 35% less damage from all skills.
Freeze
Tips:
- A sufficiently strong weapon will deal more damage than the
Skill Resistance Penetrator weapons. - The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.
- Spheres of Salvation is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:
- Almighty Torrent is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.
- Twisting Swell is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.
- Churning Blockade: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:
- Deadly Deluge is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.
- Summon Whirlpool is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage.
Weapon Abilities:
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Skill Prep
High Mercury's Bane: relevant for
High Mercury's Trial
Flurry Devastation
Void Jeanne d'Arc Strike
Boss Abilities:
Divine Protection: Overdrive gauge cannot be depleted by player attacks.
Void Jeanne d'Arc will also have additional defense while Overdrive is active.
Dragon Delay: Attacks from the boss deplete the dragon gauge.
Blind
Tips:
- Early in the fight, Jeanne will cast Almighty Downfall to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.
- Unholy Dominion starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:
- Lightning Salvo is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.
- Chain Lightning is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.
- Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.
- Ring of Torment is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.
Weapon Abilities:
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HP 50 = Defense (not on staff) or 
HP 50 = Healing (
Staff only)
High Jupiter's Bane: relevant for
High Jupiter's Trial
HP 50 = Strength
Void Nidhogg Strike
Boss Abilities:
Ranged Resistance: Boss takes 90% less damage from characters that use ranged weapons:
Bow
Wand
Staff.
Enervation: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.
Poison
Tips:
- Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.
- Dark Detonation is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.
- Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.
- Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.
Weapon Abilities:
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HP 70 = Defense (not on staff) or 
Recovery Potency (
Staff only)
High Zodiark's Bane: relevant for
High Zodiark's Trial
HP 70 = Skill Haste (not on staff) or
Skill Prep (
Staff only)
Void Chimeras
Volcanic Chimera Strike
Boss Abilities:
Frenzy: enemy's gains periodic buffs that increase its strength and reduce damage taken from skills
Overgrowth: enemy gains periodic buff that increase its model size and attack range
Poison
Burn
Weapon Abilities:
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