Difference between revisions of "User:LegendarySilke/Sandbox"

From Dragalia Lost Wiki
Jump to navigation Jump to search
>LegendarySilke
>LegendarySilke
m
 
(18 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Graphic Settings ==
+
:''See: [[Healing Formula]]''
 +
{{NoticeUnconfirmed}}
  
{| class="wikitable"
+
==HP Formula==
|-
+
This is the approximate formula to calculate the adventurer's HP stat. Some factors may not be accounted for. Values are rounded up after processing all non-buff HP, then processed again after buffs.
! Option !! Description
+
 
|-
+
<tabber>
| Visual Effects ||
+
|-|Simplified View=
Adjusts the quality of in-game visual effects and scene complexity. Has a significant impact on performance and visual quality. See below table for more details.
+
<math style="max-width:100%">{((Sum\ of\ nonAbility\ HP)} * {(1 + Sum\ of\ Ability\ HP\ Boosts)} * {(1 + Sum\ of\ HP\ CoAbilities)} * {(1 + Sum\ of\ HP\ Buffs)}</math>
|-
+
|-|Detailed View=
| Smoothing ||  
+
<math style="max-width:100%">{(((Adventurer's\ Base\ HP + HP\ Augments) * (1 + Adventurer's\ Facility\ Bonus)) + ((Dragon's\ Base\ HP + HP\ Augments) * (1 + Fafnir\ Bonus)) + ((Weapon's\ Base\ HP + HP\ Augments))) + ((Wyrmprints'\ Total\ Base\ HP + HP\ Augments)))} * {(1 + Sum\ of\ Ability\ HP\ Boosts)} * {(1 + Sum\ of\ HP\ CoAbilities)} * {(1 + Sum\ of\ HP\ Buffs)}</math>
Toggles the frame rate of the game during quests.
+
</tabber>
* '''Normal''' locks the game to '''30 FPS''' at all times.
 
** On devices that have issues maintaining 60 FPS (appears to be stuttering or slowing down), normal smoothing may make the gameplay experience more consistent by preventing severe dips in frame rate.
 
** Note that playing at a limited frame rate may compromise input latency.
 
* '''Smooth''' permits the game to run at '''60 FPS''' where possible, device performance permitting.
 
** Menus outside of the in-quest pause menu, Notices, [[Dragalia Life]], and [[Adventurer's Guide]] are still locked to 30 FPS on most devices even when Smooth is set.
 
** If your device has a frame rate limiter option, make sure that it is set to 60 FPS or higher, or disabled entirely, or it will prevent the game from reaching the desired frame rate.
 
|-
 
| Image Quality ||
 
Sets the rendering resolution of the game.
 
* '''Normal''' uses a low rendering resolution, and offers the highest performance, though scenes may appear to be blocky, and text may appear to be blurry.
 
* '''Sharp''' uses a medium rendering resolution, and provides balanced performance and sharpness.
 
* '''Very Sharp''' uses a high rendering resolution, and provides the sharpest display, though performance may be reduced on slower GPUs.
 
** Note that this is subject to a resolution cap, imposed by the game or the device, if the device's screen resolution or effective screen resolution is very high (1080p or higher).
 
|}
 
  
 +
===Variables===
 +
Variables are assuming Simplified View.
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Variable
 +
! Description
 
|-
 
|-
! Setting level !! Description
+
! Sum of Non-Ability HP
|-  
+
| The total sum of HP, before any ability multipliers.
| Minimal ||
+
* In the Details window of an adventurer's information, found by clicking on the button, sum all non-Ability rows to get this value.
The lowest quality setting available in Dragalia Lost, which can only be accessed with Minimal Mode enabled.<br>
 
Technically Basic quality with further cutbacks and not given its own label.
 
* The controlled adventurer's attack and skill effects are not shown.
 
* The minimap is permanently disabled.
 
* The combat log is permanently disabled.
 
 
|-
 
|-
| Basic ||
+
! Sum of Ability HP Boosts
The second lowest quality setting available in Dragalia Lost.
+
| The total sum of ability-based HP boosts, in '''percentage'''.
* Only damage numbers for the controlled adventurer's attacks towards the enemy, damage numbers for attacks received by the controlled adventurer, and healing received by the controlled adventurer are displayed at this setting.
+
* Dragons with abilities that grant an increase in HP, and the {{Icon|Wyrmprint|Study Rabbits|size=32px|text=1}} wyrmprint are part of this bracket.
* Disables most non-critical graphic effects.
+
* HP '''chain co-abilities''' also add to this bracket, but they '''do not show up''' in the details window.
** The only post-processing effect rendered at this setting is the low HP warning border.
+
* To calculate the true HP with HP chain co-abilities in play, at this point of the overall calculation, perform the following calculation:
** Frozen adventurers that aren't the controlled adventurer will not render an ice block, and may appear to be floating mid-air with a locked animation and a blue tint.
+
** True HP = [Displayed HP / (1 + Sum of Ability HP Boosts Excluding HP Chain Co-Ability)] * (1 + Sum of Ability HP Boosts Including HP Chain Co-Ability)
** Buff zones are displayed as green squares or circles, and debuff zones are displayed as yellow rectangles or circles.
 
** Ciella's Mist Veil refraction effect will still display as intended even at this setting, and does not require the Best visual effects setting.
 
** {{Icon|Adventurer|Wedding Elisanne|size=32px|text=1}}'s [[Sacred Union]] and [[Wedding Bell]] skills will still display their skill animations partially even if set to Basic quality and she is not the controlled adventurer.
 
* Scene complexity is the lowest at this setting.
 
** Most visual effects in backgrounds are disabled.
 
** Some scenery objects do not appear at all at this setting; others may either appear incorrect (e.g. appearing entirely black) and/or be static instead of animated.
 
** This setting uses a simplified skybox compared to the other higher settings in some scenes, such as raid arenas.
 
 
|-
 
|-
| Good ||
+
! Sum of HP Co-Abilities
The medium quality setting available in Dragalia Lost.
+
| This is the sum of the co-abilities that grant HP (not chain co-abilities).
* Enables the display of non-controlled adventurers' attack and skill effects.
+
* The [[HP]] co-ability is a common co-ability on [[Co-ability#HP|lance-wielding]] adventurers.
* Enables the display of healing numbers for non-controlled adventurers.
+
* The [[HP & Defense]] co-ability is a unique co-ability, currently found only on {{Icon|Adventurer|Chrom|size=32px|text=1}}.
* Enables the display of affliction, buff, and debuff visual effects on other adventurers.
+
* Sum the highest value of each unique co-ability listed above.
* Enables proper graphics for buff and debuff zones.
+
** For example, if a team has a 70MC {{Icon|Adventurer|Botan|size=32px|text=1}}, 40MC {{Icon|Adventurer|Forte|size=32px|text=1}}, and 50MC {{Icon|Adventurer|Chrom|size=32px|text=1}}, the total sum of the HP co-ability would be '''25%''' - Botan's {{Icon|CoAbility|HP +15%|size=32px|text=1}} sums with Chrom's {{Icon|CoAbility|HP +10% & Defense +10%|size=32px|text=1}}, and Forte's {{Icon|CoAbility|HP +9%|size=32px|text=1}} is ignored since its value is lower than Botan's.
* Enables the display of name tags of other players in a co-op quest.
 
* Enables the display of AI adventurers belonging to other players in a raid quest.
 
* Enables a limited amount of post-processing effects.
 
* Enables more scene complexity than Basic.
 
** Visual effects within a scene will now display.
 
** Certain scenery objects will animate in Good graphics.
 
** The majority of scenery objects that are missing or black at Basic graphics will appear as intended.
 
** The full skybox is used starting from this setting.
 
* Enables depth-of-field in non-performance critical scenes (e.g. the quest results screen, and the fade-in preceding it when you clear a quest)
 
 
|-
 
|-
| Better ||
+
! Sum of HP Buffs
The high quality setting available in Dragalia Lost.
+
| HP buffs directly increase the percentage of HP after all other calculations, and is always based on the final HP reached on the previous step of the calculation (and hence, successive uses of HP buffs with the same magnitude will always raise the HP by the same amount).
* Enables the display of damage numbers not belonging to the controlled adventurer.
+
* This value is capped at +30%.
* Enables the display of damage received and affliction ticks not belonging to the controlled adventurer.
 
* Enables the display of afflictions, buff effects, and debuff effects not belonging to the controlled adventurer as floating text.
 
* Enables better quality lighting.
 
* Enables shadows on enemies.
 
* Enables lighting on X-ray vision, where adventurers obscured behind walls, large obstacles, or large enemies are displayed as a colored silhouette. They appear as a solid color at lower settings.
 
* Enables even more scene complexity than Good.
 
** Additional scenery animations and lighting are enabled, such as the crystal reflection in Agito arenas.
 
|-
 
| Best ||
 
The highest quality setting available in Dragalia Lost.
 
* Enables best quality lighting.
 
* Enables all post-processing effects.
 
* Enables the highest scene complexity.
 
** Water refraction is enabled.
 
*** This does not affect Ciella's Mist Veil refraction effect, as it is always enabled.
 
** Enables denser particle effects.
 
* Enables depth of field in nearly all 3D scenes; depth of field is not used only in raid quests at this setting.
 
 
|}
 
|}
 
== Minimal Mode ==
 
Enabling Minimal Mode will set the Visual Effects to Basic but with further cutbacks, sharpness to Normal, as well as affecting other things:
 
* All voices are disabled.
 
* Music and sound effects are disabled during quests.
 
* Skill insets are disabled.
 
* The controlled adventurer's attack and skill effects are not shown.
 
* The minimap, combat log, and the Pause Settings menu are permanently disabled.
 
** The game can still be paused normally with the options to resume, retry or give up.
 
* It becomes impossible to configure Sound or Game settings as these tabs are locked in Minimal Mode.
 
 
== Other performance tips ==
 
=== Things to do within the game ===
 
* Reduce the Visual Effects and Sharpness settings to the lowest you can accept.
 
** Very low Visual Effects and Sharpness settings may impede gameplay by removing information (e.g. affliction effects and/or affliction damage) or making text harder to read.
 
** Conversely, some players might find it difficult to tell the action apart at higher Visual Effects settings.
 
* Set the display preference of the home screen to 2D to increase performance outside of quests.
 
* Set the display preference of mana circles to 2D to increase performance while managing an adventurer's mana circle and decrease the time taken to load the mana circle.
 
* Disable skill insets to increase performance.
 
* Disable the combat log in the Options menu (not while within a quest) to increase performance.
 
=== Things to do outside the game ===
 
* Keep your device well-ventilated while playing the game. Heat will severely affect the performance of the device, and the game can slow down or stutter if the device overheats.
 
** Play in an air-conditioned room if playing in a warm environment.
 
* Depending on your device's behavior, either avoid playing the game while plugged in, or only play the game while it is plugged in.
 
** Some devices will heat up significantly as the battery drains due to the high power consumption incurred by the game. In this case, the game will perform better if the device is left plugged in at full charge.
 
** Other devices will heat up significantly if played while fully charged, due to the heat generated by the charging circuits. In this case, the game will perform better if the game is played only when the device is unplugged.
 
* Disable any power-saving modes on your device before starting the game.
 
* If available, enable an optimized or high performance power mode on your device.
 
** This may be labelled "Optimized", "High Performance", "Gaming" or other similar labels.
 
* If the device provides a frame rate limiter, ensure that it is set to 60 FPS or above, or disabled entirely, to prevent inadvertent capping of frame rate.
 
* Ensure that there is at least some amount of free space on your device to prevent any potential issues arising from the lack of storage space.
 
* If the game still performs unacceptably or crashes too frequently even at Minimal Mode, consider upgrading the device.
 
** Android devices should have a minimum of 4 GB of RAM.
 

Latest revision as of 08:17, 2 June 2020

See: Healing Formula


HP Formula

This is the approximate formula to calculate the adventurer's HP stat. Some factors may not be accounted for. Values are rounded up after processing all non-buff HP, then processed again after buffs.

Variables

Variables are assuming Simplified View.

Variable Description
Sum of Non-Ability HP The total sum of HP, before any ability multipliers.
  • In the Details window of an adventurer's information, found by clicking on the button, sum all non-Ability rows to get this value.
Sum of Ability HP Boosts The total sum of ability-based HP boosts, in percentage.
  • Dragons with abilities that grant an increase in HP, and the Lua error: Error: Table Wyrmprints not found.. wyrmprint are part of this bracket.
  • HP chain co-abilities also add to this bracket, but they do not show up in the details window.
  • To calculate the true HP with HP chain co-abilities in play, at this point of the overall calculation, perform the following calculation:
    • True HP = [Displayed HP / (1 + Sum of Ability HP Boosts Excluding HP Chain Co-Ability)] * (1 + Sum of Ability HP Boosts Including HP Chain Co-Ability)
Sum of HP Co-Abilities This is the sum of the co-abilities that grant HP (not chain co-abilities).
  • The HP co-ability is a common co-ability on lance-wielding adventurers.
  • The HP & Defense co-ability is a unique co-ability, currently found only on
    Error: Table Adventurers not found.
    .
  • Sum the highest value of each unique co-ability listed above.
    • For example, if a team has a 70MC
      Error: Table Adventurers not found.
      , 40MC
      Error: Table Adventurers not found.
      , and 50MC
      Error: Table Adventurers not found.
      , the total sum of the HP co-ability would be 25% - Botan's
      Error: Table CoAbilities not found.
      sums with Chrom's
      Error: Table CoAbilities not found.
      , and Forte's
      Error: Table CoAbilities not found.
      is ignored since its value is lower than Botan's.
Sum of HP Buffs HP buffs directly increase the percentage of HP after all other calculations, and is always based on the final HP reached on the previous step of the calculation (and hence, successive uses of HP buffs with the same magnitude will always raise the HP by the same amount).
  • This value is capped at +30%.