Difference between revisions of "Calamity Drop"
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>Yvsdrop (Created page with "{{Skill |SkillId=103504022 |Name=Calamity Drop |SkillLv1IconName=Icon_Skill_020 |SkillLv2IconName=Icon_Skill_020 |SkillLv3IconName=Icon_Skill_020 |SkillLv4IconName=Icon_Skill_...") |
>Eave (adding skillshare data) |
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| (11 intermediate revisions by 4 users not shown) | |||
| Line 6: | Line 6: | ||
|SkillLv3IconName=Icon_Skill_020 | |SkillLv3IconName=Icon_Skill_020 | ||
|SkillLv4IconName=Icon_Skill_020 | |SkillLv4IconName=Icon_Skill_020 | ||
| − | |Description1=Deals light damage to the target and nearby enemies, increases the user's attack rate by 10% for 10 seconds, and deals additional damage relative to the combo count when the skill is used. The maximum bonus damage is given when at 30 hits or higher. | + | |Description1=Deals 1 hit of {{ColorText|Yellow|842%}} light damage to the target and nearby enemies, increases the user's attack rate by '''10%''' for 10 seconds, and deals additional damage relative to the combo count when the skill is used, increasing for every 5 combo count. The maximum bonus damage is given when at 30 hits or higher, dealing 1 hit of {{ColorText|Yellow|1,263%}} light damage instead. <!--<br><br> |
| − | |Description2=Deals light damage to the target and nearby enemies, increases the user's attack rate by 10% for 10 seconds, and deals additional damage relative to the combo count when the skill is used. The maximum bonus damage is given when at 30 hits or higher. | + | Scaling for combo count is given as follows: <br> |
| + | 5 hits = 5% Bonus Damage <br> | ||
| + | 10 hits = 10% Bonus Damage <br> | ||
| + | 15 hits = 20% Bonus Damage <br> | ||
| + | 20 hits = 30% Bonus Damage <br> | ||
| + | 25 hits = 40% Bonus Damage <br> | ||
| + | 30 hits = 50% Bonus Damage <br>--> | ||
| + | |Description2=Deals 1 hit of {{ColorText|Yellow|945%}} light damage to the target and nearby enemies, increases the user's attack rate by '''10%''' for 10 seconds, and deals additional damage relative to the combo count when the skill is used, increasing for every 5 combo count. The maximum bonus damage is given when at 30 hits or higher, dealing 1 hit of {{ColorText|Yellow|1,417.5%}} light damage instead. <!--<br><br> | ||
| + | Scaling for combo count is given as follows: <br> | ||
| + | 5 hits = 5% Bonus Damage <br> | ||
| + | 10 hits = 10% Bonus Damage <br> | ||
| + | 15 hits = 20% Bonus Damage <br> | ||
| + | 20 hits = 30% Bonus Damage <br> | ||
| + | 25 hits = 40% Bonus Damage <br> | ||
| + | 30 hits = 50% Bonus Damage <br>--> | ||
|Description3= | |Description3= | ||
|Description4= | |Description4= | ||
|HideLevel3=1 | |HideLevel3=1 | ||
| + | |MaxSkillLevel=2 | ||
|Sp=5280 | |Sp=5280 | ||
|SpLv2=5280 | |SpLv2=5280 | ||
|SpRegen= | |SpRegen= | ||
| + | |SpLv3=5280 | ||
| + | |SpLv4=5280 | ||
| + | |SpEdit=5280 | ||
| + | |SpLv2Edit=5280 | ||
| + | |SpLv3Edit=5280 | ||
| + | |SpLv4Edit=5280 | ||
| + | |SpDragon=0 | ||
| + | |SpLv2Dragon=0 | ||
| + | |SpLv3Dragon=0 | ||
| + | |SpLv4Dragon=0 | ||
| + | |SkillType=1 | ||
|IsAffectedByTension=1 | |IsAffectedByTension=1 | ||
| − | |ZoominTime=0. | + | |ZoominTime=0.050 |
| − | |Zoom2Time=0. | + | |Zoom2Time=0.10 |
| − | |ZoomWaitTime=0. | + | |ZoomWaitTime=0.80 |
}} | }} | ||