Difference between revisions of "User:Boblers/Sandbox2"
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|BuildNotes=These prints have no actual combat effect, but instead boost Player EXP gain, which can work towards {{Wyrmite-}}, an expanded stamina cap, and an expanded friend list cap. One of these prints can easily be slapped on a healer's secondary slot if you're facing a non-threatening piece of content. You could even put it on backline units during co-op and still get the effect, despite the backline units not entering combat. | |BuildNotes=These prints have no actual combat effect, but instead boost Player EXP gain, which can work towards {{Wyrmite-}}, an expanded stamina cap, and an expanded friend list cap. One of these prints can easily be slapped on a healer's secondary slot if you're facing a non-threatening piece of content. You could even put it on backline units during co-op and still get the effect, despite the backline units not entering combat. | ||
Note that this effect does not stack across prints or adventurers. If you have a {{5*}} {{Icon|Adventurer|The Prince|size=32px|text=1}} (with his 15% player exp) and some copies of these prints on the team, then the 15% overrides everything else and you only get 15% Player EXP total.}} | Note that this effect does not stack across prints or adventurers. If you have a {{5*}} {{Icon|Adventurer|The Prince|size=32px|text=1}} (with his 15% player exp) and some copies of these prints on the team, then the 15% overrides everything else and you only get 15% Player EXP total.}} | ||
| + | }} | ||
| + | |||
| + | ==Unit-Specific Builds== | ||
| + | These prints don't necessarily follow the patterns listed above, and are often custom-made to fit an adventurer's unique strengths. | ||
| + | {{WyrmprintGuideBuildTable | ||
| + | |BuildType=Adventurer | ||
| + | |Builds= | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Delphi | ||
| + | |WyrmprintList1= | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Mega Friends}}|Limited=2}} | ||
| + | {{TooltipIcon|Wyrmprint|Twinfold Bonds}} | ||
| + | |WyrmprintList2= | ||
| + | {{TooltipIcon|Wyrmprint|The Plaguebringer}} | ||
| + | {{TooltipIcon|Wyrmprint|Sisters' Day Out}} | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|The Lurker in the Woods}}|Limited=2}} | ||
| + | |BuildTitle=Poison-focused dps | ||
| + | |BuildNotes=Delphi's defining trait is his incredibly-strong poison, boasting 300% damage when all other poison sources are only around 58% at the high end. The damage of poison depends on what inflicted it, and in Delphi's case that includes both his skills and enhanced force strike (after using s1). Therefore, he wants to boost both his skill damage and force strikes where possible. | ||
| + | * Twinfold Bonds + Sisters' Day Out satisfies the skill damage and FS, with SDO's force charge also allowing Delphi to set up poison faster. Normally his skills are on timers, but this lets him get a poison stack online asap. Alternatively, The Lurker in the Woods can be used instead of SDO for longer fights, as Broken Punisher contributes some more dps. If Lurker is unavailable, then {{Icon|Wyrmprint|Stellar Show|size=32px|text=1}} may be considered instead. | ||
| + | * Mega Friends combines the skill damage and FS into a single print, and lets Delphi run The Plaguebringer for its powerful Poison Punisher effect from the second Poison stack onwards. (Poison snapshots the moment when it is dealt to determine its ticks. At the moment when the first stack is applied, the enemy wasn't poisoned yet, so the punisher doesn't get applied for that first stack). | ||
| + | * For the '''Master High Jupiter: Poison Speedrun''' build, Delphi runs Sisters' Day Out + The Plaguebringer to get poison set up quickly. For Expert Kai Yan, Delphi can use {{Icon|Wyrmprint|The Fires of Hate|size=32px|text=1}} instead, since most of Kai Yan's attacks are easily avoidable. Note that FoH doesn't work on Jupiter though, since you'll spend most of the short fight at low HP, nullifying the Full HP = strength passive.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Durant | ||
| + | |WyrmprintList1={{TooltipIcon|Wyrmprint|Proper Maintenance}} | ||
| + | |WyrmprintList2={{TooltipIcon|Wyrmprint|Howling to the Heavens}} | ||
| + | |BuildTitle=No Skill Damage, Full HP only, Flurry Devastation <!--No items, Fox only, Final Destination--> | ||
| + | |BuildNotes=Durant has no damaging skills, so Skill Damage prints are a no-go. Instead, Durant self-buffs for str and crit, and his passive abilities improve his damage when at full HP. This makes him a perfect fit for Mercurial Gauntlet levels below 51, where maintaining Full HP is easy. Since Fafnir Roy III also doesn't move all that much, Flurry prints can work quite well. | ||
| + | * Proper Maintenance meshes perfectly with Durant's playstyle, extending the duration of his personal buffs and giving him Full HP = strength. He can then pair it with Howling to the Heavens for some additional Flurry-activated crit rate and crit damage.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Gala Alex | ||
| + | |WyrmprintList1= | ||
| + | {{TooltipIcon|Wyrmprint|The Shining Overlord}} | ||
| + | {{TooltipIcon|Wyrmprint|Resounding Rendition}} | ||
| + | |WyrmprintList2= | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|The Fires of Hate}}|Limited=1}} | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Primal Crisis}}|Limited=2}} | ||
| + | {{TooltipIcon|Wyrmprint|Breakfast at Valerio's}} | ||
| + | |BuildTitle=Skill Chain Assassin | ||
| + | |BuildNotes=Gala Alex has a very unusual playstyle for a sword in that you can either use her full 5 combo or 4 combo then Force Strike (slight gain over 5 combo) instead of the usual 2 combo then FS for swords. The bulk of her damage comes from her unique "Skill Chain" mechanic, which effectively allows her to store the use of her skills (up to 3 times) and spam them in short succession. | ||
| + | * Therefore, The Shining Overlord is generally her default skill damage print. Not only does it cap the skill damage gain, but in the context of current Light element end-game content (i.e. Expert Kai Yan and Master High Jupiter), it lets her gain at least 6% STR since she will shapeshift at least once throughout the fight to avoid taking damage. She doesn't really shapeshift outside of avoiding damage though, so if facing a fight where one doesn't plan to do that, Resounding Rendition may be considered instead. | ||
| + | * Gala Alex's skill spamming means she is most likely not getting hit very much (if at all), and most of Kai Yan's attacks are easily avoided, so she can maintain Full HP somewhat easily. Therefore she uses The Fires of Hate for its Full HP = Strength, as well as Poison punisher (assuming the enemy has 0% poison res, which is the case for EKY and HJP). If TFoH is unavailable, then {{Icon|Wyrmprint|The Plaguebringer|size=32px|text=1}} could be used as a weaker substitute - but it's weaker than using a high-combo Flurry build instead (detailed below). | ||
| + | * Alternatively, Alex can go for a high-combo Flurry approach with something like Primal Crisis or Breakfast at Valerio's. Her fast combos and skill spam mean that maintaining a high combo is easy. Note that BaV would be preferred over PC if paired with Resounding Rendition, because the critical rate will combine with RR and max out either way, but BaV has slightly higher base stats than PC (27 more HP & 10 more str). If using The Shining Overlord, then that crit rate cap isn't getting reached, so PC would be preferred instead.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Gala Elisanne | ||
| + | |WyrmprintList1={{TooltipIcon|Wyrmprint|Beach Battle}} | ||
| + | |WyrmprintList2={{TooltipIcon|Wyrmprint|The Chocolatiers}} | ||
| + | |BuildTitle=Master High Brunhilda: ranged unit enabler | ||
| + | |BuildNotes=This build is commonly used in the "2 Ranged units + Gala Elisanne(Gelly) + Jiang Ziya" team comp for Master High Brunhilda's Trial. Choco allows Gelly to cast s2 before the opening blast, granting the ranged units enough bulk to survive without defensive prints. For the remainder of the fight, the buff time and skill haste boost on Beach Battle helps to maintain good uptime of Gelly's s1 strength buff.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Gala Luca | ||
| + | |WyrmprintList1= | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|The Wyrmclan Duo}}|Limited=1}} | ||
| + | {{TooltipIcon|Wyrmprint|Resounding Rendition}} | ||
| + | |WyrmprintList2= | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Primal Crisis}}|Limited=2}} | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Wily Warriors: Bubble & Wood}}|Limited=2}} | ||
| + | {{TooltipIcon|Wyrmprint|Spirit of the Season}} | ||
| + | |BuildTitle=High-crit dps | ||
| + | |BuildNotes=Gala Luca (Gluca) has very high crit, reaching upwards of 77% on his s1 before team support. This means he can make great use of crit damage on his prints, so The Wyrmclan Duo is preferred for the skill damage slot. Due to his natural Flurry Devastation ability, Gluca should be aiming for high combos, which synergizes well with Primal Crisis to bring his crit to 87% or higher. | ||
| + | * If TWD is not available, then Resounding Rendition works in its place, bringing Gluca's crit to 92% if paired with PC (or 85% if not PC). If PC is not available, {{Icon|Wyrmprint|Breakfast at Valerio's|size=32px|text=1}} works instead. | ||
| + | * If a Flurry-focused build isn't desired, then a 13% strength print should be used. Several limited options exist, such as {{Icon|Wyrmprint|Wily Warriors: Bubble & Wood|size=32px|text=1}}, {{Icon|Wyrmprint|United by One Vision|size=32px|text=1}}, {{Icon|Wyrmprint|Bonds Between Worlds|size=32px|text=1}}, and {{Icon|Wyrmprint|Astounding Trick|size=32px|text=1}}, but Crystalian Envoy is the only non-limited choice. | ||
| + | * {{Icon|Wyrmprint|Beautiful Nothingness|size=32px|text=1}} should actually be avoided as Gluca has a realistic chance of hitting 100% crit with just 2 ally buffs, effectively making BN's 5% crit redundant and reducing it to a 10% strength print. | ||
| + | * If an ally has access to Paralyze, then Gluca can consider running Spirit of the Season as his secondary print instead.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Gala Prince | ||
| + | |WyrmprintList1={{TooltipIcon|Wyrmprint|Sisters' Day Out}} | ||
| + | |WyrmprintList2={{TooltipIcon|Wyrmprint|The Chocolatiers}} | ||
| + | |BuildTitle=High Zodiark speed strategy | ||
| + | |BuildNotes=This build is commonly used in the "2 Gala Prince + Fleur/Mitsuhide + flexible dps" speed strategy for High Zodiark's Trial. Choco ensures that each Prince has his s2 {{SkillTooltip|Exalted Glory}} ready before the opening blast. Casting 2 of these will buff the team's defense by 30%, allowing everyone to skip equipping {{Icon|Wyrmprint|Ruler of Darkness|size=32px|text=1}} in favor of a second dps print.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Grace | ||
| + | |WyrmprintList1={{LimitedIcon|{{TooltipIcon|Wyrmprint|The Maid Crusade}}|Limited=1}} | ||
| + | |WyrmprintList2= | ||
| + | {{TooltipIcon|Wyrmprint|The Chocolatiers}} | ||
| + | {{TooltipIcon|Wyrmprint|Study Rabbits}} | ||
| + | |BuildTitle=Eternal Life Shields | ||
| + | |BuildNotes=Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields. | ||
| + | * Grace healing herself with Healing Doublebuff is central to her playstyle, so a Healing Doublebuff print helps her HP get capped off twice as fast. The best option for this is The Maid Crusade, as its Recovery Potency also increases the healing from any doublebuffs that Grace's def buffs trigger. That print is limited though, so {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} works as a substitute. | ||
| + | * With The Chocolatiers equipped, Grace can activate Skill 2 and then Skill 1 to get virtually anyone past any High Dragon's opening blast. Outside of that, she would like Study Rabbits for its HP boost, which will make her Life Shields better.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Heinwald | ||
| + | |WyrmprintList1={{TooltipIcon|Wyrmprint|Resounding Rendition}} | ||
| + | |WyrmprintList2={{LimitedIcon|{{TooltipIcon|Wyrmprint|United by One Vision}}|Limited=1}} | ||
| + | |BuildTitle="Vampire" Staff dps build | ||
| + | |BuildNotes=Heinwald is a very unusual healer. His focus is much more on dealing damage than healing, and most of the amount that he does heal is dependent on the damage he dealt (think of him like a vampire). Since, like blades, Staffs have no 40% Skill Damage print available, Heinwald has to settle for a general dps build using RR. Since he has skill haste breakpoints at 4% for S1 and 7% for S2, he can make use of the 8% skill haste from United by One Vision or {{Icon|Wyrmprint|Jewels of the Sun|size=32px|text=1}}.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Hunter Berserker | ||
| + | |WyrmprintList1= | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|The Lurker in the Woods}}|Limited=2}} | ||
| + | {{TooltipIcon|Wyrmprint|Stellar Show}} | ||
| + | |WyrmprintList2= | ||
| + | {{TooltipIcon|Wyrmprint|Resounding Rendition}} | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Elegant Escort}}|Limited=1}} | ||
| + | |BuildTitle="True Charge Slash" FS dps | ||
| + | |BuildNotes=The majority of Hunter Berserker's damage comes from his Force Strikes, very much overtaking his skill damage. Instead, his S1 is used to set up defense down on enemies, which grants Berserker upwards of 22% crit rate due to Reduced Defense Devastator. Additionally, his force strike also has built-in Broken Punisher. | ||
| + | Since Skill Damage isn't quite so important on Berserker, and his kit grants him a good amount of crit, we can trade off the extra 10% skill damage on {{Icon|Wyrmprint|The Shining Overlord|size=32px|text=1}} for the extra 8% crit on Resounding Rendition. We can then pair this with The Lurker in the Woods, which boosts both his FS's overall damage and its Broken Punisher effect. | ||
| + | * If an ally can provide burn, Berseker can swap out RR for Elegant Escort.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Hunter Sarisse | ||
| + | |WyrmprintList1= | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|The Lurker in the Woods}}|Limited=2}} | ||
| + | {{TooltipIcon|Wyrmprint|Stellar Show}} | ||
| + | |WyrmprintList2={{TooltipIcon|Wyrmprint|Dear Diary}} | ||
| + | |BuildTitle="Dragon Piercer" FS dps | ||
| + | |BuildNotes=Hunter Sarisse's Force Strike is incredibly strong, and her entire kit is built around it. Even her s1 pales in comparison to her FS's power, plus it boosts her next FS anyway. Therefore Sarisse can forego the Skill Damage of Forest Bonds and replace it with The Lurker in the Woods for its FS boost. For her secondary print she still would want the standard Dear Diary for bows. | ||
| + | * If Break isn't lining up with your Shapeshift, or you don't plan to shapeshift (both situations in Mercurial Gaunlet levels 51+), Sarisse prefers to run Stellar Show over Lurker, alongside {{Icon|Dragon|Dragonyule Jeanne|size=32px|text=1}} (DYJ) as a dragon. The extra crit rate from DYJ synergizes with the crit damage on SS.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Hunter Vanessa | ||
| + | |WyrmprintList1= | ||
| + | {{TooltipIcon|Wyrmprint|Resounding Rendition}} | ||
| + | {{TooltipIcon|Wyrmprint|Dragon and Tamer}} | ||
| + | |WyrmprintList2= | ||
| + | {{TooltipIcon|Wyrmprint|Sisters' Day Out}} | ||
| + | {{TooltipIcon|Wyrmprint|Spirit of the Season}} | ||
| + | |BuildTitle=S2 quick charge + Overdrive melter | ||
| + | |BuildNotes=Hunter Vanessa possesses a strong unique FS, but unlike Hunter Sarisse her skill 1 still deals substantial damage as well. Her s2 can grant a 30% str buff for 90 seconds - both a huge amount and a huge duration - but it's slow to charge. This can be worked around by running Sisters' Day Out and using the Force Charge to set up s2 quickly, plus the FS boost will still apply for the rest of the fight - great for her FS spamming in Overdrive. Alternatively, in Paralyze-able content Vanessa can run Spirit of the Season to boost the damage of all her attacks on a paralyzed foe. | ||
| + | * For her skill damage slot, Vanessa can run Dragon and Tamer for the extra bit of shadow res, seeing as she has to tank a hit for s2 to activate. Resounding Rendition can be used instead for the possibility of high crit rolls.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Lin You | ||
| + | |WyrmprintList1= | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|The Wyrmclan Duo}}|Limited=1}} | ||
| + | {{TooltipIcon|Wyrmprint|Kung Fu Masters}} | ||
| + | |WyrmprintList2= | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Primal Crisis}}|Limited=2}} | ||
| + | {{TooltipIcon|Wyrmprint|The Plaguebringer}} | ||
| + | |BuildTitle=Kung Fu Combo Master | ||
| + | |BuildNotes=Lin You's Mana Spiral puts a strong focus on Flurry combos, granting her up to 40% bonus crit rate as well as extending her combo time & attack speed, to compensate for Axes' usually-slow attack swings. When combined with the 4% base crit of axes, her kit now puts her at an impressive 54% crit rate before wyrmprints. This means she can make use of the high crit damage from The Wyrmclan Duo, and combine it with a flurry print such as Primal Crisis (or {{Icon|Wyrmprint|Breakfast at Valerio's|size=32px|text=1}}) to further push the benefits of her combos. | ||
| + | * If a Poison enabler is on the team, Lin You can run a punisher print like The Plaguebringer (or {{Icon|Wyrmprint|The Fires of Hate|size=32px|text=1}}, if maintaining Full HP is feasible) alongside the classic Kung Fu Masters for Axes.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Mega Man | ||
| + | |WyrmprintList1= | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Wily Warriors: Bubble & Wood}}|Limited=2}} | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Primal Crisis}}|Limited=2}} | ||
| + | |WyrmprintList2= | ||
| + | {{TooltipIcon|Wyrmprint|Levin's Champion}} | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Elegant Escort}}|Limited=1}} | ||
| + | |BuildTitle="Boss Buster", No-Skill-Damage dps | ||
| + | |BuildNotes=Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly. | ||
| + | * Alternatively, Primal Crisis (or {{Icon|Wyrmprint|Breakfast at Valerio's|size=32px|text=1}}) rolls Mega Man's strength and crit rate needs into a single print, provided he can maintain combo - not a big problem with his quick shots. This frees up his second slot to run Elegant Escort, as long as an ally has access to burn.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Natalie | ||
| + | |WyrmprintList1={{LimitedIcon|{{TooltipIcon|Wyrmprint|Heralds of Hinomoto}}|Limited=1}} | ||
| + | |WyrmprintList2={{TooltipIcon|Wyrmprint|The Synthetic Dragon}} | ||
| + | |BuildTitle=Low HP Offense build | ||
| + | |BuildNotes=Natalie's playstyle revolves around being at very low HP: less than 30%. This unfortunately means that Natalie doesn't qualify for Wyrmprint effects that expect you to be at high hp. Heralds of Hinomoto is one of few skill damage prints whose second ability Natalie can actually use, and its 6% haste happens to be enough to hit a couple of skill breakpoints for her. The Synthetic Dragon is chosen since its Resilient Offense relies on getting into low hp, a thing that Natalie can do on command with her s2. The Last Recovery of Synthetic also brings her HP back up so she can drop it again for another RO activation, which would normally require a healing source to do.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Pipple | ||
| + | |WyrmprintList1= | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Primal Crisis}}|Limited=2}} | ||
| + | {{TooltipIcon|Wyrmprint|The Chocolatiers}} | ||
| + | |WyrmprintList2= | ||
| + | {{TooltipIcon|Wyrmprint|Odd Sparrows}} | ||
| + | {{TooltipIcon|Wyrmprint|Brothers in Arms}} | ||
| + | |BuildTitle=Jack-of-all-Doublebuffs | ||
| + | |BuildNotes=Pipple is an interesting unit - He has no damaging skills, but that's actually to his advantage. He has a passive that grants high strength and crit at max Energy stacks, and since he has no damaging skills, his Energy will stay capped for the entire match after it gets maxed once. His standard attacks also have boosted damage compared to that of a regular Wand, and he has a defense buff on Skill 1 to enable doublebuff utility. | ||
| + | With all this in mind, Pipple would want a Flurry print such as Primal Crisis or {{Icon|Wyrmprint|Breakfast at Valerio's|size=32px|text=1}}, since his standard attacks are the bulk of his damage and his skills are short enough as to not interrupt combo. For his secondary print, he would want Odd Sparrows to turn his S1 into a defense, self-healing and strength-boosting skill, granting Pipple a lot of self-sustainability. | ||
| + | * Note that Pipple wouldn't use {{Icon|Wyrmprint|First-Rate Hospitality|size=32px|text=1}}, since his Flurry print hits the passive strength cap for prints already. | ||
| + | * In solo content, if Pipple doesn't need the healing from Odd Sparrows, then he can use Brothers in Arms for a slight dps boost from stronger strength doublebuffs, and broken punisher. | ||
| + | * For running '''High Brunhilda's Trial''' (whether with 4 Pipples or otherwise), Pipple runs Choco in his first slot so his defense buff will help everyone survive the opening blast. For 4-Pipple setups, Odd Sparrows is especially useful since everyone can grant strength and healing to everyone else, negating the need for any other party roles as Pipple is both the dps and the healer.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Ramona | ||
| + | |WyrmprintList1={{TooltipIcon|Wyrmprint|Kung Fu Masters}} | ||
| + | |WyrmprintList2={{TooltipIcon|Wyrmprint|Valiant Crown}} | ||
| + | |BuildTitle=Skill Damage + Crit + Doublebuff | ||
| + | |BuildNotes=Ramona's natural Strength Doublebuff goes great with another strength doublebuff source. Since Kung Fu Masters doesn't max out skill damage by itself however, Valiant Crown can complete the 40% skill damage to replace Flower in the Fray, on top of the doublebuff benefits.}} | ||
}} | }} | ||
<!--=High Zodiark Guide: Standard & Expert= | <!--=High Zodiark Guide: Standard & Expert= | ||
Revision as of 05:44, 27 April 2020
Wyrmprints are card-like pieces of equipment that can grant additional abilities and stats when equipped.
Changelog
| Update Changelog | ||
|---|---|---|
| Date | Changes | |
| April 13, 2020 |
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| March 31, 2020 |
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| March 29, 2020 |
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| March 27, 2020 |
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| March 20, 2020 |
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| March 14, 2020 |
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| March 13, 2020 |
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| March 1, 2020 |
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| February 29, 2020 |
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| February 19, 2020 |
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| February 16, 2020 |
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| February 14, 2020 |
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| February 9, 2020 |
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Wyrmprint Basics
Each adventurer is initially only able to equip 1 wyrmprint, but a second slot is unlocked after clearing chapter 5 of the main story. However, 2 copies of the same print can't be equipped on the same adventurer.
For wyrmprints that boost the same stat, there is a "max" value across the two prints that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage.
The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times with duplicates or with
s (for 4
) /
s (for 5
). The abilities will be enhanced again at the maximum of 4 unbinds.
Using this Guide
This guide is intended to give general tips on what builds to run on your units. It is not going to list builds for every single unit in the game, as a lot of them come down to:
- Step 1: start with your unit's Weapon-Specific Build
- Step 2: adjust your Strength print according to the Secondary Print Archetypes that your unit can make use of
Builds that stray from this path, or that are otherwise unusual, are listed the Unit-Specific Builds section at the bottom of the page.
Note that some of the prints listed are limited, as in they were only available during specific limited-time events. These prints will be marked by an hourglass - blue for prints tied to events or holidays that may get a rerun (
), and red for prints tied to collab events that will likely never return(
). Non-limited alternatives will be suggested whenever possible, but some limited prints may be too unique to be replaced.
In the Specific Builds section, if multiple print options can do basically the same thing - for example, Lua error: Error: Table Wyrmprints not found.. vs Lua error: Error: Table Wyrmprints not found.. - then only the best option will be pictured. The alternatives will be listed with small icons in the build's description.
Which Wyrmprints should I buy first?
The general strategy with Wyrmprint builds on dps units is to equip 1 print with
Skill Damage Up as a primary print, and 1 print with
Strength Up as a secondary print.
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| Starter Build - This simple dps build can work at least decently on almost any dps unit. Weapon-specific setups can usually outperform this, but it's a good fallback when in doubt. | ||
- A good starter pack for beginners is to buy 4 0ub copies of Resounding Rendition and Beautiful Nothingness. These should work on a basic level for most dps units.
- Once RR and BN are set up, start to buy 0ub copies of Weapon-Specific prints, particularly the primary slot/Skill Damage ones.
- After getting all Weapon-Specific setups at 0ub, buy a 5th copy of Resounding Rendition and make 1 max-unbound copy.
- Steadily start to max-unbind Weapon-specific prints, prioritizing the ones you play most.
- Look into Secondary Print Archetypes and Unit-Specific Builds below to optimize builds depending on your unit. By this point you've already got good base prints, so we're min-maxing now.
Swords
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Sword Build - A straightforward sword build that utilizes the 40% skill damage boost from The Shining Overlord. Dragon Claws can improve offensive potential further if multiple opportunities to Shapeshift are available.
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| Build for fast Overdrive Bar breaking - The strongest point about many swords is their Force Strike (FS) damage on bosses' Overdrive (OD) bars, which is higher than that of any other weapon type. This build capitalizes on that twofold: boost the FS damage with Mega Friends, and make the OD bar go down even faster with Bubble & Wood's Gauge Accelerator. You still get to have 30% skill damage and 13% strength on top of that, as well. | ||
Blades
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Blade build - Blades unfortunately have yet to receive their coveted 40% skill damage print, so they tend to fall back onto the basic RR + BN dps setup. | ||
Daggers
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
General-purpose Dagger build - Twinfold Bonds provides 40% Skill Damage and 15% Flurry Strength. However, this means we can't equip a secondary strength print, as that will start hitting the strength cap of 20%. So instead, we'll aim for a Critical Rate print.
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Axes
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
General-purpose Axe build - Axes have a naturally high crit rate (4% instead of the 2% on everyone else), and Kung Fu Masters capitalizes on this by increasing their crit even further. KFM only has 20% skill damage, but Flower in the Fray can provide the missing 20% while also giving some crit damage to synergize with the high crit rate.
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Lances
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Lance build - Despite a 40% skill damage print existing in Lua error: Error: Table Wyrmprints not found.., its second ability of shadow res is useless on anyone who isn't Light-attuned. As such, most lances will choose to use the classic Resounding Rendition instead for similar damage output.
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| Light Lance build - For Light Lances, Dragon and Tamer can provide some slight defensive utility while still offering that coveted 40% skill damage. Resounding Rendition potentially offers a higher damage ceiling if one is willing to roll the dice on crits, however. | ||
Bows
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Bow build - Bows are fortunate in that they have class-specific skill damage and crit rate prints without overlap (unlike Axes). Equipping this combo creates a result similar to KFM + FitF, just without that bit of crit damage. Instead, there is the potential to get up to 30% more strength through careful Resilient Offense procs. | ||
Wands
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
General-purpose Wand build - Wands appreciate the 40% skill damage from Candy Couriers, as one may expect. Broken Punisher, while usually paired with odd secondary skills, gets a chance to shine here.
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Staffs
Secondary Print Archetypes
These prints can be slotted into builds on multiple different weapon types, but may be dependent on specific content and strategies. These will usually take the place of the strength print in builds.
Affliction Punishers
The prints at the cutting-edge of the meta currently are the affliction-punishing prints, which provide a massive boost to dps when the team can reliably inflict certain statuses:
| Secondary Wyrmprint Archetypes | ||
|---|---|---|
| Affliction Punishers - When put on a team that can reliably inflict a given status on the enemy, these prints offer a powerful 25-30% boost to damage. These are incredibly strong contenders for the strength slot, and are at the core of the current Meta. | ||
Other Options
If punishers aren't available for your chosen unit or team, then other print options may be considered for the secondary slot:
| Secondary Wyrmprint Archetypes | ||
|---|---|---|
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An alternate approach is to use Force Charge, which can instantly fill skill gauges by 25% from a Force Strike, 3 times per quest, for a total of 75% skill prep.
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Dragon Form - For units with speedy dragon gauges or unique dragon forms, these prints can capitalize on dps during or after dragon transformation. These also see use in raids, where dragon gauge refills are common from demolishing boss parts.
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Full HP/Helpers - These prints can offer more skill damage, recovery potency, or strength than the average print, but with the downside of needing to maintain Full HP throughout a fight, which is usually not reasonable. However, these prints can keep their full potential no problem on Helper units, which the game considers to always be at Full HP.
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Unit-Specific Builds
These prints don't necessarily follow the patterns listed above, and are often custom-made to fit an adventurer's unique strengths.
| Adventurer | Wyrmprint 1 | Wyrmprint 2 |
|---|---|---|
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Poison-focused dps - Delphi's defining trait is his incredibly-strong poison, boasting 300% damage when all other poison sources are only around 58% at the high end. The damage of poison depends on what inflicted it, and in Delphi's case that includes both his skills and enhanced force strike (after using s1). Therefore, he wants to boost both his skill damage and force strikes where possible.
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No Skill Damage, Full HP only, Flurry Devastation - Durant has no damaging skills, so Skill Damage prints are a no-go. Instead, Durant self-buffs for str and crit, and his passive abilities improve his damage when at full HP. This makes him a perfect fit for Mercurial Gauntlet levels below 51, where maintaining Full HP is easy. Since Fafnir Roy III also doesn't move all that much, Flurry prints can work quite well.
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Skill Chain Assassin - Gala Alex has a very unusual playstyle for a sword in that you can either use her full 5 combo or 4 combo then Force Strike (slight gain over 5 combo) instead of the usual 2 combo then FS for swords. The bulk of her damage comes from her unique "Skill Chain" mechanic, which effectively allows her to store the use of her skills (up to 3 times) and spam them in short succession.
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| Master High Brunhilda: ranged unit enabler - This build is commonly used in the "2 Ranged units + Gala Elisanne(Gelly) + Jiang Ziya" team comp for Master High Brunhilda's Trial. Choco allows Gelly to cast s2 before the opening blast, granting the ranged units enough bulk to survive without defensive prints. For the remainder of the fight, the buff time and skill haste boost on Beach Battle helps to maintain good uptime of Gelly's s1 strength buff.
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High-crit dps - Gala Luca (Gluca) has very high crit, reaching upwards of 77% on his s1 before team support. This means he can make great use of crit damage on his prints, so The Wyrmclan Duo is preferred for the skill damage slot. Due to his natural Flurry Devastation ability, Gluca should be aiming for high combos, which synergizes well with Primal Crisis to bring his crit to 87% or higher.
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| High Zodiark speed strategy - This build is commonly used in the "2 Gala Prince + Fleur/Mitsuhide + flexible dps" speed strategy for High Zodiark's Trial. Choco ensures that each Prince has his s2 Error: Table Skills not found. Exalted GloryLv. 1: Error: Table Skills not found. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. ready before the opening blast. Casting 2 of these will buff the team's defense by 30%, allowing everyone to skip equipping Lua error: Error: Table Wyrmprints not found.. in favor of a second dps print.
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Eternal Life Shields - Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields.
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| "Vampire" Staff dps build - Heinwald is a very unusual healer. His focus is much more on dealing damage than healing, and most of the amount that he does heal is dependent on the damage he dealt (think of him like a vampire). Since, like blades, Staffs have no 40% Skill Damage print available, Heinwald has to settle for a general dps build using RR. Since he has skill haste breakpoints at 4% for S1 and 7% for S2, he can make use of the 8% skill haste from United by One Vision or Lua error: Error: Table Wyrmprints not found...
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| "True Charge Slash" FS dps - The majority of Hunter Berserker's damage comes from his Force Strikes, very much overtaking his skill damage. Instead, his S1 is used to set up defense down on enemies, which grants Berserker upwards of 22% crit rate due to Reduced Defense Devastator. Additionally, his force strike also has built-in Broken Punisher.
Since Skill Damage isn't quite so important on Berserker, and his kit grants him a good amount of crit, we can trade off the extra 10% skill damage on Lua error: Error: Table Wyrmprints not found.. for the extra 8% crit on Resounding Rendition. We can then pair this with The Lurker in the Woods, which boosts both his FS's overall damage and its Broken Punisher effect.
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"Dragon Piercer" FS dps - Hunter Sarisse's Force Strike is incredibly strong, and her entire kit is built around it. Even her s1 pales in comparison to her FS's power, plus it boosts her next FS anyway. Therefore Sarisse can forego the Skill Damage of Forest Bonds and replace it with The Lurker in the Woods for its FS boost. For her secondary print she still would want the standard Dear Diary for bows.
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S2 quick charge + Overdrive melter - Hunter Vanessa possesses a strong unique FS, but unlike Hunter Sarisse her skill 1 still deals substantial damage as well. Her s2 can grant a 30% str buff for 90 seconds - both a huge amount and a huge duration - but it's slow to charge. This can be worked around by running Sisters' Day Out and using the Force Charge to set up s2 quickly, plus the FS boost will still apply for the rest of the fight - great for her FS spamming in Overdrive. Alternatively, in Paralyze-able content Vanessa can run Spirit of the Season to boost the damage of all her attacks on a paralyzed foe.
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Kung Fu Combo Master - Lin You's Mana Spiral puts a strong focus on Flurry combos, granting her up to 40% bonus crit rate as well as extending her combo time & attack speed, to compensate for Axes' usually-slow attack swings. When combined with the 4% base crit of axes, her kit now puts her at an impressive 54% crit rate before wyrmprints. This means she can make use of the high crit damage from The Wyrmclan Duo, and combine it with a flurry print such as Primal Crisis (or Lua error: Error: Table Wyrmprints not found..) to further push the benefits of her combos.
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"Boss Buster", No-Skill-Damage dps - Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly.
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| Low HP Offense build - Natalie's playstyle revolves around being at very low HP: less than 30%. This unfortunately means that Natalie doesn't qualify for Wyrmprint effects that expect you to be at high hp. Heralds of Hinomoto is one of few skill damage prints whose second ability Natalie can actually use, and its 6% haste happens to be enough to hit a couple of skill breakpoints for her. The Synthetic Dragon is chosen since its Resilient Offense relies on getting into low hp, a thing that Natalie can do on command with her s2. The Last Recovery of Synthetic also brings her HP back up so she can drop it again for another RO activation, which would normally require a healing source to do.
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| Jack-of-all-Doublebuffs - Pipple is an interesting unit - He has no damaging skills, but that's actually to his advantage. He has a passive that grants high strength and crit at max Energy stacks, and since he has no damaging skills, his Energy will stay capped for the entire match after it gets maxed once. His standard attacks also have boosted damage compared to that of a regular Wand, and he has a defense buff on Skill 1 to enable doublebuff utility.
With all this in mind, Pipple would want a Flurry print such as Primal Crisis or Lua error: Error: Table Wyrmprints not found.., since his standard attacks are the bulk of his damage and his skills are short enough as to not interrupt combo. For his secondary print, he would want Odd Sparrows to turn his S1 into a defense, self-healing and strength-boosting skill, granting Pipple a lot of self-sustainability.
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| Skill Damage + Crit + Doublebuff - Ramona's natural Strength Doublebuff goes great with another strength doublebuff source. Since Kung Fu Masters doesn't max out skill damage by itself however, Valiant Crown can complete the 40% skill damage to replace Flower in the Fray, on top of the doublebuff benefits. | ||