Difference between revisions of "User:Boblers/Sandbox2"
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>Boblers (phase 2: archetypes) |
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Revision as of 05:23, 27 April 2020
Wyrmprints are card-like pieces of equipment that can grant additional abilities and stats when equipped.
Changelog
| Update Changelog | ||
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| Date | Changes | |
| April 13, 2020 |
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| March 31, 2020 |
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| March 29, 2020 |
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| March 27, 2020 |
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| March 20, 2020 |
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| March 14, 2020 |
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| March 13, 2020 |
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| March 1, 2020 |
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| February 29, 2020 |
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| February 19, 2020 |
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| February 16, 2020 |
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| February 14, 2020 |
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| February 9, 2020 |
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Wyrmprint Basics
Each adventurer is initially only able to equip 1 wyrmprint, but a second slot is unlocked after clearing chapter 5 of the main story. However, 2 copies of the same print can't be equipped on the same adventurer.
For wyrmprints that boost the same stat, there is a "max" value across the two prints that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage.
The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times with duplicates or with
s (for 4
) /
s (for 5
). The abilities will be enhanced again at the maximum of 4 unbinds.
Using this Guide
This guide is intended to give general tips on what builds to run on your units. It is not going to list builds for every single unit in the game, as a lot of them come down to:
- Step 1: start with your unit's Weapon-Specific Build
- Step 2: adjust your Strength print according to the Secondary Print Archetypes that your unit can make use of
Builds that stray from this path, or that are otherwise unusual, are listed the Unit-Specific Builds section at the bottom of the page.
Note that some of the prints listed are limited, as in they were only available during specific limited-time events. These prints will be marked by an hourglass - blue for prints tied to events or holidays that may get a rerun (
), and red for prints tied to collab events that will likely never return(
). Non-limited alternatives will be suggested whenever possible, but some limited prints may be too unique to be replaced.
In the Specific Builds section, if multiple print options can do basically the same thing - for example, Lua error: Error: Table Wyrmprints not found.. vs Lua error: Error: Table Wyrmprints not found.. - then only the best option will be pictured. The alternatives will be listed with small icons in the build's description.
Which Wyrmprints should I buy first?
The general strategy with Wyrmprint builds on dps units is to equip 1 print with
Skill Damage Up as a primary print, and 1 print with
Strength Up as a secondary print.
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| Starter Build - This simple dps build can work at least decently on almost any dps unit. Weapon-specific setups can usually outperform this, but it's a good fallback when in doubt. | ||
- A good starter pack for beginners is to buy 4 0ub copies of Resounding Rendition and Beautiful Nothingness. These should work on a basic level for most dps units.
- Once RR and BN are set up, start to buy 0ub copies of Weapon-Specific prints, particularly the primary slot/Skill Damage ones.
- After getting all Weapon-Specific setups at 0ub, buy a 5th copy of Resounding Rendition and make 1 max-unbound copy.
- Steadily start to max-unbind Weapon-specific prints, prioritizing the ones you play most.
- Look into Secondary Print Archetypes and Unit-Specific Builds below to optimize builds depending on your unit. By this point you've already got good base prints, so we're min-maxing now.
Swords
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Sword Build - A straightforward sword build that utilizes the 40% skill damage boost from The Shining Overlord. Dragon Claws can improve offensive potential further if multiple opportunities to Shapeshift are available.
| ||
| Build for fast Overdrive Bar breaking - The strongest point about many swords is their Force Strike (FS) damage on bosses' Overdrive (OD) bars, which is higher than that of any other weapon type. This build capitalizes on that twofold: boost the FS damage with Mega Friends, and make the OD bar go down even faster with Bubble & Wood's Gauge Accelerator. You still get to have 30% skill damage and 13% strength on top of that, as well. | ||
Blades
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Blade build - Blades unfortunately have yet to receive their coveted 40% skill damage print, so they tend to fall back onto the basic RR + BN dps setup. | ||
Daggers
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
General-purpose Dagger build - Twinfold Bonds provides 40% Skill Damage and 15% Flurry Strength. However, this means we can't equip a secondary strength print, as that will start hitting the strength cap of 20%. So instead, we'll aim for a Critical Rate print.
| ||
Axes
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
General-purpose Axe build - Axes have a naturally high crit rate (4% instead of the 2% on everyone else), and Kung Fu Masters capitalizes on this by increasing their crit even further. KFM only has 20% skill damage, but Flower in the Fray can provide the missing 20% while also giving some crit damage to synergize with the high crit rate.
| ||
Lances
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Lance build - Despite a 40% skill damage print existing in Lua error: Error: Table Wyrmprints not found.., its second ability of shadow res is useless on anyone who isn't Light-attuned. As such, most lances will choose to use the classic Resounding Rendition instead for similar damage output.
| ||
| Light Lance build - For Light Lances, Dragon and Tamer can provide some slight defensive utility while still offering that coveted 40% skill damage. Resounding Rendition potentially offers a higher damage ceiling if one is willing to roll the dice on crits, however. | ||
Bows
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Bow build - Bows are fortunate in that they have class-specific skill damage and crit rate prints without overlap (unlike Axes). Equipping this combo creates a result similar to KFM + FitF, just without that bit of crit damage. Instead, there is the potential to get up to 30% more strength through careful Resilient Offense procs. | ||
Wands
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
General-purpose Wand build - Wands appreciate the 40% skill damage from Candy Couriers, as one may expect. Broken Punisher, while usually paired with odd secondary skills, gets a chance to shine here.
| ||
Staffs
Secondary Print Archetypes
These prints can be slotted into builds on multiple different weapon types, but may be dependent on specific content and strategies. These will usually take the place of the strength print in builds.
Affliction Punishers
The prints at the cutting-edge of the meta currently are the affliction-punishing prints, which provide a massive boost to dps when the team can reliably inflict certain statuses:
| Secondary Wyrmprint Archetypes | ||
|---|---|---|
| Affliction Punishers - When put on a team that can reliably inflict a given status on the enemy, these prints offer a powerful 25-30% boost to damage. These are incredibly strong contenders for the strength slot, and are at the core of the current Meta. | ||
Other Options
If punishers aren't available for your chosen unit or team, then other print options may be considered for the secondary slot:
| Secondary Wyrmprint Archetypes | ||
|---|---|---|
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| ||
| ||
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An alternate approach is to use Force Charge, which can instantly fill skill gauges by 25% from a Force Strike, 3 times per quest, for a total of 75% skill prep.
| ||
Error: Table Adventurers not found. , Error: Table Adventurers not found. , and Error: Table Adventurers not found. ), and units with extended Combo Time (such as Error: Table Adventurers not found. , Error: Table Adventurers not found. , and Error: Table Adventurers not found. ).
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Error: Table Adventurers not found. and Error: Table Adventurers not found. with enhanced Force Strikes from skill effects also benefit from running Force Strike prints, even if their goal isn't to break Overdrive.
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Error: Table Adventurers not found. or Error: Table Adventurers not found. with natural Strength Doublebuff especially benefit from stacking one of these prints on top of it.
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Dragon Form - For units with speedy dragon gauges or unique dragon forms, these prints can capitalize on dps during or after dragon transformation. These also see use in raids, where dragon gauge refills are common from demolishing boss parts.
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Full HP/Helpers - These prints can offer more skill damage, recovery potency, or strength than the average print, but with the downside of needing to maintain Full HP throughout a fight, which is usually not reasonable. However, these prints can keep their full potential no problem on Helper units, which the game considers to always be at Full HP.
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Error: Table Adventurers not found. (with his 15% player exp) and some copies of these prints on the team, then the 15% overrides everything else and you only get 15% Player EXP total.
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