Difference between revisions of "Template:WyrmprintGuideBuild"
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>Boblers (reworked with switch statements for all 3 build types) |
>Boblers (removing ListParser invocations, to allow for TooltopIcon, LimitedIcon, and InlineIcon formatting. However, also means WyrmprintList fields need to be fully formatted instead of simple comma-separated text lists) |
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{{!}}- | {{!}}- | ||
{{!}}<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> | {{!}}<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> | ||
| − | + | {{{WyrmprintList1|}}} | |
</div> | </div> | ||
{{!}}<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> | {{!}}<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> | ||
| − | + | {{{WyrmprintList2|}}} | |
</div> | </div> | ||
{{!}}- | {{!}}- | ||
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{{!}}- | {{!}}- | ||
{{!}}<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> | {{!}}<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> | ||
| − | + | {{{WyrmprintList1|}}} | |
</div> | </div> | ||
{{!}}- | {{!}}- | ||
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{{!}}style="text-align:center;"{{!}}{{Icon|Adventurer|{{{Adventurer|}}}|text=1}} | {{!}}style="text-align:center;"{{!}}{{Icon|Adventurer|{{{Adventurer|}}}|text=1}} | ||
{{!}}<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> | {{!}}<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> | ||
| − | + | {{{WyrmprintList1|}}} | |
</div> | </div> | ||
{{!}}<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> | {{!}}<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> | ||
| − | + | {{{WyrmprintList2|}}} | |
</div> | </div> | ||
{{!}}- | {{!}}- | ||
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|BuildType=Adventurer | |BuildType=Adventurer | ||
|Adventurer=Grace | |Adventurer=Grace | ||
| − | |WyrmprintList1=The Maid Crusade | + | |WyrmprintList1={{LimitedIcon|{{TooltipIcon|Wyrmprint|The Maid Crusade|text=1}}|Limited=1}} |
| − | |WyrmprintList2=The Chocolatiers | + | |WyrmprintList2={{TooltipIcon|Wyrmprint|The Chocolatiers|text=1}} {{TooltipIcon|Wyrmprint|Study Rabbits|text=1}} |
|BuildTitle=Eternal Life Shields | |BuildTitle=Eternal Life Shields | ||
|BuildNotes=Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields. | |BuildNotes=Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields. | ||
| Line 46: | Line 46: | ||
|BuildType=Adventurer | |BuildType=Adventurer | ||
|Adventurer=Mega Man | |Adventurer=Mega Man | ||
| − | |WyrmprintList1=Wily Warriors: Bubble & Wood | + | |WyrmprintList1={{LimitedIcon|{{TooltipIcon|Wyrmprint|Wily Warriors: Bubble & Wood|text=1}}|Limited=2}} {{LimitedIcon|{{TooltipIcon|Wyrmprint|Primal Crisis|text=1}}|Limited=2}} |
| − | |WyrmprintList2=Levin's Champion | + | |WyrmprintList2={{TooltipIcon|Wyrmprint|Levin's Champion|text=1}} {{LimitedIcon|{{TooltipIcon|Wyrmprint|Elegant Escort|text=1}}|Limited=1}} |
|BuildTitle="Boss Buster", No-Skill-Damage dps | |BuildTitle="Boss Buster", No-Skill-Damage dps | ||
|BuildNotes=Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly. | |BuildNotes=Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly. | ||
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{{WyrmprintGuideBuild | {{WyrmprintGuideBuild | ||
|BuildType=General | |BuildType=General | ||
| − | |WyrmprintList1=Give Me Your Wounded | + | |WyrmprintList1={{TooltipIcon|Wyrmprint|Give Me Your Wounded|text=1}} |
| − | |WyrmprintList2=The Bridal Dragon | + | |WyrmprintList2={{TooltipIcon|Wyrmprint|The Bridal Dragon|text=1}} {{TooltipIcon|Wyrmprint|From Whence He Comes|text=1}} {{TooltipIcon|Wyrmprint|New World Escort|text=1}} {{TooltipIcon|Wyrmprint|Study Rabbits|text=1}} {{LimitedIcon|{{TooltipIcon|Wyrmprint|The Greatest Gift|text=1}}|Limited=1}} |
|BuildTitle=General-purpose Staff Build | |BuildTitle=General-purpose Staff Build | ||
|BuildNotes=The important part here is Give Me Your Wounded, which provides Recovery Potency to make your heals stronger, as well as Full HP defense for use against High Dragon opening blasts. The secondary print is very flexible and can be adapted to any situation. | |BuildNotes=The important part here is Give Me Your Wounded, which provides Recovery Potency to make your heals stronger, as well as Full HP defense for use against High Dragon opening blasts. The secondary print is very flexible and can be adapted to any situation. | ||
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{{WyrmprintGuideBuild | {{WyrmprintGuideBuild | ||
|BuildType=General | |BuildType=General | ||
| − | |WyrmprintList1=Study Rabbits | + | |WyrmprintList1={{TooltipIcon|Wyrmprint|Study Rabbits|text=1}} |
| − | |WyrmprintList2=Roll On | + | |WyrmprintList2={{LimitedIcon|{{TooltipIcon|Wyrmprint|Roll On|text=1}}|Limited=2}} |
|BuildTitle=Auto-Battle Survival Build | |BuildTitle=Auto-Battle Survival Build | ||
|BuildNotes=When auto-battling particularly-difficult content, the HP boost of Study Rabbits combined with Last Recovery of Roll On can ensure that the healer survives to keep the team healthy. | |BuildNotes=When auto-battling particularly-difficult content, the HP boost of Study Rabbits combined with Last Recovery of Roll On can ensure that the healer survives to keep the team healthy. | ||
| Line 82: | Line 82: | ||
{{WyrmprintGuideBuild | {{WyrmprintGuideBuild | ||
|BuildType=Archetype | |BuildType=Archetype | ||
| − | |WyrmprintList1=Beach Battle | + | |WyrmprintList1= |
| + | <div>{{TooltipIcon|Wyrmprint|Beach Battle}}<br>{{InlineIcon|Icon Element|Water}}</div> | ||
| + | <div>{{TooltipIcon|Wyrmprint|A Dog's Day}}<br>{{InlineIcon|Icon Element|Wind}}</div> | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|A Game of Cat and Boar}}<br>{{InlineIcon|Icon Element|Light}}|Limited=1}} | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Luck of the Draw}}<br>{{InlineIcon|Icon Element|Shadow}}|Limited=1}} | ||
| + | {{TooltipIcon|Wyrmprint|From Whence He Comes}} | ||
|BuildTitle=[[File:Icon Ability 1010006.png|32px|link=Buff Time]] [[Buff Time]] | |BuildTitle=[[File:Icon Ability 1010006.png|32px|link=Buff Time]] [[Buff Time]] | ||
|BuildNotes=Units whose primary role is to buff the team (such as {{Icon|Adventurer|Elisanne|size=32px|text=1}}, {{Icon|Adventurer|Noelle|size=32px|text=1}}, {{Icon|Adventurer|Tobias|size=32px|text=1}}, {{Icon|Adventurer|Emma|size=32px|text=1}}, or {{Icon|Adventurer|Chitose|size=32px|text=1}}) appreciate more buff time to ensure their buffs are always active. | |BuildNotes=Units whose primary role is to buff the team (such as {{Icon|Adventurer|Elisanne|size=32px|text=1}}, {{Icon|Adventurer|Noelle|size=32px|text=1}}, {{Icon|Adventurer|Tobias|size=32px|text=1}}, {{Icon|Adventurer|Emma|size=32px|text=1}}, or {{Icon|Adventurer|Chitose|size=32px|text=1}}) appreciate more buff time to ensure their buffs are always active. | ||
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{{WyrmprintGuideBuild | {{WyrmprintGuideBuild | ||
|BuildType=Archetype | |BuildType=Archetype | ||
| − | |WyrmprintList1=Heralds of Hinomoto | + | |WyrmprintList1={{LimitedIcon|{{TooltipIcon|Wyrmprint|Heralds of Hinomoto}}|Limited=1}} |
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|United by One Vision}}|Limited=1}} | ||
| + | {{TooltipIcon|Wyrmprint|Jewels of the Sun}} | ||
| + | {{TooltipIcon|Wyrmprint|Castle Cheer Corps}} | ||
|BuildTitle=[[File:Icon Ability 1020004.png|32px|link=Skill Haste]] [[Skill Haste]] | |BuildTitle=[[File:Icon Ability 1020004.png|32px|link=Skill Haste]] [[Skill Haste]] | ||
|BuildNotes=Skill Haste is a tricky subject. The goal is to hit a "breakpoint", i.e. an amount of haste where you can shave off 1 or more attacks toward charging a skill. Breakpoints are different for every character, but a good rule of thumb is to look for breakpoints of 8% or lower. These prints can meet that threshold, and may be worth replacing BN for the strength slot. | |BuildNotes=Skill Haste is a tricky subject. The goal is to hit a "breakpoint", i.e. an amount of haste where you can shave off 1 or more attacks toward charging a skill. Breakpoints are different for every character, but a good rule of thumb is to look for breakpoints of 8% or lower. These prints can meet that threshold, and may be worth replacing BN for the strength slot. | ||
Latest revision as of 04:17, 27 April 2020
This template generates rows for Template:WyrmprintGuideBuildTable. It is not meant to be called outside of that template.
This is primarily called by Template:WyrmprintGuideBuildTable rather than directly by users.
Usage
{{WyrmprintGuideBuild
|BuildType=
|Adventurer=
|WyrmprintList1=
|WyrmprintList2=
|BuildTitle=
|BuildNotes=
}}
Template Fields
BuildType: Indicates one of three possible build types, which will change the format of the row.
- General: Builds that show 2 columns of prints and no adventurer. Typically use for weapon-specific builds.
- Archetype: Builds that show 1 column of prints and no adventurer. Does not use the WyrmprintList2 field.
- Adventurer: Builds that show an Adventurer and 2 columns of prints.
Adventurer: Name of the adventurer that the build is for.
WyrmprintList1: A list of Wyrmprints that must be in the following format each:{{Icon|Wyrmprint|(name)|text=1}} Template:LimitedIcon can be incorporated as well. This will appear in the column labeled Wyrmprint 1, if applicable.
WyrmprintList2: Similar as WyrmprintList1, but will appear in the Wyrmprint 2 column, if applicable. This field is not used by the "Archetype" BuildType.
BuildTitle: The title of the build.
BuildNotes: A paragraph or so explaining the build.
| Adventurer | Wyrmprint 1 | Wyrmprint 2 |
|---|---|---|
Error: Table Adventurers not found.
|
||
Eternal Life Shields - Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields.
| ||
Error: Table Adventurers not found.
|
||
"Boss Buster", No-Skill-Damage dps - Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly.
| ||
| Secondary Wyrmprint Archetypes | ||
|---|---|---|
Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. , or Error: Table Adventurers not found. ) appreciate more buff time to ensure their buffs are always active.
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