Difference between revisions of "Template:WyrmprintGuideBuildTable"
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>Boblers (Wyrmprints Guide rework project: creating template to handle tables of diff build types) |
>Boblers (adding doc link) |
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| − | <includeonly> | + | <noinclude>{{doc}}[[Category:Templates]]</noinclude><includeonly> |
{{#switch: {{{BuildType|}}} | {{#switch: {{{BuildType|}}} | ||
|General= | |General= | ||
| Line 9: | Line 9: | ||
|Archetype= | |Archetype= | ||
{{{!}} class="wikitable" style="width:100%" | {{{!}} class="wikitable" style="width:100%" | ||
| − | ! Archetypes | + | ! Secondary Wyrmprint Archetypes |
{{{Builds|}}} | {{{Builds|}}} | ||
{{!}}} | {{!}}} | ||
|Adventurer= | |Adventurer= | ||
{{{!}} class="wikitable" style="width:100%" | {{{!}} class="wikitable" style="width:100%" | ||
| − | ! style="width: | + | ! style="width:8%" {{!}} Adventurer |
| − | ! style="width: | + | ! style="width:46%" {{!}} Wyrmprint 1 |
| − | ! style="width: | + | ! style="width:46%" {{!}} Wyrmprint 2 |
{{{Builds|}}} | {{{Builds|}}} | ||
{{!}}} | {{!}}} | ||
| Line 25: | Line 25: | ||
|BuildType=Adventurer | |BuildType=Adventurer | ||
|Builds= | |Builds= | ||
| − | {{ | + | {{WyrmprintGuideBuild |
| + | |BuildType=Adventurer | ||
| + | |Adventurer=Gala Alex | ||
| + | |WyrmprintList1= | ||
| + | {{TooltipIcon|Wyrmprint|The Shining Overlord}} | ||
| + | {{TooltipIcon|Wyrmprint|Resounding Rendition}} | ||
| + | |WyrmprintList2= | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|The Fires of Hate}}|Limited=1}} | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Primal Crisis}}|Limited=2}} | ||
| + | {{TooltipIcon|Wyrmprint|Breakfast at Valerio's}} | ||
| + | |BuildTitle=Skill Chain Assassin | ||
| + | |BuildNotes=Gala Alex has a very unusual playstyle for a sword in that you can either use her full 5 combo or 4 combo then Force Strike (slight gain over 5 combo) instead of the usual 2 combo then FS for swords. The bulk of her damage comes from her unique "Skill Chain" mechanic, which effectively allows her to store the use of her skills (up to 3 times) and spam them in short succession. | ||
| + | * Therefore, The Shining Overlord is generally her default skill damage print. Not only does it cap the skill damage gain, but in the context of current Light element end-game content (i.e. Expert Kai Yan and Master High Jupiter), it lets her gain at least 6% STR since she will shapeshift at least once throughout the fight to avoid taking damage. She doesn't really shapeshift outside of avoiding damage though, so if facing a fight where one doesn't plan to do that, Resounding Rendition may be considered instead. | ||
| + | * Gala Alex's skill spamming means she is most likely not getting hit very much (if at all), and most of Kai Yan's attacks are easily avoided, so she can maintain Full HP somewhat easily. Therefore she uses The Fires of Hate for its Full HP = Strength, as well as Poison punisher (assuming the enemy has 0% poison res, which is the case for EKY and HJP). If TFoH is unavailable, then {{Icon|Wyrmprint|The Plaguebringer|size=32px|text=1}} could be used as a weaker substitute - but it's weaker than using a high-combo Flurry build instead (detailed below). | ||
| + | * Alternatively, Alex can go for a high-combo Flurry approach with something like Primal Crisis or Breakfast at Valerio's. Her fast combos and skill spam mean that maintaining a high combo is easy. Note that BaV would be preferred over PC if paired with Resounding Rendition, because the critical rate will combine with RR and max out either way, but BaV has slightly higher base stats than PC (27 more HP & 10 more str). If using The Shining Overlord, then that crit rate cap isn't getting reached, so PC would be preferred instead.}} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Adventurer | ||
|Adventurer=Grace | |Adventurer=Grace | ||
| − | |WyrmprintList1=The Maid Crusade | + | |WyrmprintList1={{LimitedIcon|{{TooltipIcon|Wyrmprint|The Maid Crusade|text=1}}|Limited=1}} |
| − | |WyrmprintList2=The Chocolatiers | + | |WyrmprintList2={{TooltipIcon|Wyrmprint|The Chocolatiers|text=1}} {{TooltipIcon|Wyrmprint|Study Rabbits|text=1}} |
|BuildTitle=Eternal Life Shields | |BuildTitle=Eternal Life Shields | ||
|BuildNotes=Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields. | |BuildNotes=Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields. | ||
* Grace healing herself with Healing Doublebuff is central to her playstyle, so a Healing Doublebuff print helps her HP get capped off twice as fast. The best option for this is The Maid Crusade, as its Recovery Potency also increases the healing from any doublebuffs that Grace's def buffs trigger. That print is limited though, so {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} works as a substitute. | * Grace healing herself with Healing Doublebuff is central to her playstyle, so a Healing Doublebuff print helps her HP get capped off twice as fast. The best option for this is The Maid Crusade, as its Recovery Potency also increases the healing from any doublebuffs that Grace's def buffs trigger. That print is limited though, so {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} works as a substitute. | ||
* With The Chocolatiers equipped, Grace can activate Skill 2 and then Skill 1 to get virtually anyone past any High Dragon's opening blast. Outside of that, she would like Study Rabbits for its HP boost, which will make her Life Shields better.}} | * With The Chocolatiers equipped, Grace can activate Skill 2 and then Skill 1 to get virtually anyone past any High Dragon's opening blast. Outside of that, she would like Study Rabbits for its HP boost, which will make her Life Shields better.}} | ||
| − | {{ | + | {{WyrmprintGuideBuild |
| + | |BuildType=Adventurer | ||
|Adventurer=Mega Man | |Adventurer=Mega Man | ||
| − | |WyrmprintList1=Wily Warriors: Bubble & Wood | + | |WyrmprintList1={{LimitedIcon|{{TooltipIcon|Wyrmprint|Wily Warriors: Bubble & Wood|text=1}}|Limited=2}} {{LimitedIcon|{{TooltipIcon|Wyrmprint|Primal Crisis|text=1}}|Limited=2}} |
| − | |WyrmprintList2=Levin's Champion | + | |WyrmprintList2={{TooltipIcon|Wyrmprint|Levin's Champion|text=1}} {{LimitedIcon|{{TooltipIcon|Wyrmprint|Elegant Escort|text=1}}|Limited=1}} |
|BuildTitle="Boss Buster", No-Skill-Damage dps | |BuildTitle="Boss Buster", No-Skill-Damage dps | ||
|BuildNotes=Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly. | |BuildNotes=Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly. | ||
| Line 42: | Line 59: | ||
}} | }} | ||
| − | General | + | General Builds test: |
{{WyrmprintGuideBuildTable | {{WyrmprintGuideBuildTable | ||
|BuildType=General | |BuildType=General | ||
|Builds= | |Builds= | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=General | ||
| + | |WyrmprintList1={{TooltipIcon|Wyrmprint|Give Me Your Wounded|text=1}} | ||
| + | |WyrmprintList2={{TooltipIcon|Wyrmprint|The Bridal Dragon|text=1}} {{TooltipIcon|Wyrmprint|From Whence He Comes|text=1}} {{TooltipIcon|Wyrmprint|New World Escort|text=1}} {{TooltipIcon|Wyrmprint|Study Rabbits|text=1}} {{LimitedIcon|{{TooltipIcon|Wyrmprint|The Greatest Gift|text=1}}|Limited=1}} | ||
| + | |BuildTitle=General-purpose Staff Build | ||
| + | |BuildNotes=The important part here is Give Me Your Wounded, which provides Recovery Potency to make your heals stronger, as well as Full HP defense for use against High Dragon opening blasts. The secondary print is very flexible and can be adapted to any situation. | ||
| + | * If early dragon gauge is desired, {{Icon|Wyrmprint|The Bridal Dragon|size=32px|text=1}} works. | ||
| + | * If the healer has regen-over time healing, then a buff time print such as {{Icon|Wyrmprint|From Whence he Comes|size=32px|text=1}} can provide an extra heal tick. | ||
| + | * If the healer has 75% skill prep naturally, a 25% skill prep print with a secondary effect can ensure that heals are ready at the start of quests. Examples include {{Icon|Wyrmprint|New World Escort|size=32px|text=1}} (for heal potency), {{Icon|Wyrmprint|From Whence he Comes|size=32px|text=1}} (for buff time), or {{Icon|Wyrmprint|Bonds Between Worlds|size=32px|text=1}}[[File:Icon SandTimer 02 Battle.png]] (for strength) | ||
| + | * If one wants to go all-out on healing and survival potential, {{Icon|Wyrmprint|Study Rabbits|size=32px|text=1}} grants HP to serve that dual purpose. Additionally, for healers such as {{Icon|Adventurer|Hildegarde|size=32px|text=1}} that have shields, this extra HP can improve the shields' effectiveness. | ||
| + | * If facing a non-threatening piece of content, a Player EXP print such as {{Icon|Wyrmprint|The Greatest Gift|size=32px|text=1}} can be used for a little bonus. | ||
| + | }} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=General | ||
| + | |WyrmprintList1={{TooltipIcon|Wyrmprint|Study Rabbits|text=1}} | ||
| + | |WyrmprintList2={{LimitedIcon|{{TooltipIcon|Wyrmprint|Roll On|text=1}}|Limited=2}} | ||
| + | |BuildTitle=Auto-Battle Survival Build | ||
| + | |BuildNotes=When auto-battling particularly-difficult content, the HP boost of Study Rabbits combined with Last Recovery of Roll On can ensure that the healer survives to keep the team healthy. | ||
| + | }} | ||
}} | }} | ||
| − | Archetype | + | Archetype Builds test: |
{{WyrmprintGuideBuildTable | {{WyrmprintGuideBuildTable | ||
|BuildType=Archetype | |BuildType=Archetype | ||
|Builds= | |Builds= | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Archetype | ||
| + | |WyrmprintList1= | ||
| + | <div>{{TooltipIcon|Wyrmprint|Beach Battle}}<br>{{InlineIcon|Icon Element|Water}}</div> | ||
| + | <div>{{TooltipIcon|Wyrmprint|A Dog's Day}}<br>{{InlineIcon|Icon Element|Wind}}</div> | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|A Game of Cat and Boar}}<br>{{InlineIcon|Icon Element|Light}}|Limited=1}} | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|Luck of the Draw}}<br>{{InlineIcon|Icon Element|Shadow}}|Limited=1}} | ||
| + | {{TooltipIcon|Wyrmprint|From Whence He Comes}} | ||
| + | |BuildTitle=[[File:Icon Ability 1010006.png|32px|link=Buff Time]] [[Buff Time]] | ||
| + | |BuildNotes=Units whose primary role is to buff the team (such as {{Icon|Adventurer|Elisanne|size=32px|text=1}}, {{Icon|Adventurer|Noelle|size=32px|text=1}}, {{Icon|Adventurer|Tobias|size=32px|text=1}}, {{Icon|Adventurer|Emma|size=32px|text=1}}, or {{Icon|Adventurer|Chitose|size=32px|text=1}}) appreciate more buff time to ensure their buffs are always active. | ||
| + | * Healers with regen-over-time healing can extend their healing by an additional tick by equipping one of these prints. {{Icon|Adventurer|Summer Verica|size=32px|text=1}} gets a special mention as buff time also extends the duration of her life-steal buff on allies. | ||
| + | * It should be noted that buffers tend to not have much personal dps, so they will usually run either a second buff time print or a skill haste print (such as {{Icon|Wyrmprint|Jewels of the Sun|size=32px|text=1}}) alongside these options, rather than a skill damage or strength print. | ||
| + | }} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Archetype | ||
| + | |WyrmprintList1={{LimitedIcon|{{TooltipIcon|Wyrmprint|Heralds of Hinomoto}}|Limited=1}} | ||
| + | {{LimitedIcon|{{TooltipIcon|Wyrmprint|United by One Vision}}|Limited=1}} | ||
| + | {{TooltipIcon|Wyrmprint|Jewels of the Sun}} | ||
| + | {{TooltipIcon|Wyrmprint|Castle Cheer Corps}} | ||
| + | |BuildTitle=[[File:Icon Ability 1020004.png|32px|link=Skill Haste]] [[Skill Haste]] | ||
| + | |BuildNotes=Skill Haste is a tricky subject. The goal is to hit a "breakpoint", i.e. an amount of haste where you can shave off 1 or more attacks toward charging a skill. Breakpoints are different for every character, but a good rule of thumb is to look for breakpoints of 8% or lower. These prints can meet that threshold, and may be worth replacing BN for the strength slot. | ||
| + | * Heralds of Hinomoto offers a lower amount of skill haste at 6%, but can take the Skill Damage slot of a build. | ||
| + | * Castle Cheer Corps also offers just 6%, but has Force Charge available for 25% on-demand skill gauge 3 times per fight. This can take the secondary slot for healers and buffers, after their healing or buff time print. | ||
| + | }} | ||
}} | }} | ||
</noinclude> | </noinclude> | ||
Latest revision as of 06:08, 27 April 2020
This template generates tables of Template:WyrmprintGuideBuild, to be displayed on the Wyrmprints Guide page.
Usage
{{WyrmprintGuideBuildTable
|BuildType=
|Builds=
}}
Template Fields
BuildType: Indicates one of three possible build types, which will change the format of the table.
- General: Builds that show 2 columns of prints and no adventurer. Typically used for weapon-specific builds.
- Archetype: Builds that show 1 column of prints and no adventurer.
- Adventurer: Builds that show an Adventurer and 2 columns of prints.
Builds: A list of Template:WyrmprintGuideBuild calls, each representing a single build (2 rows).
Adventurer Builds test:
| Adventurer | Wyrmprint 1 | Wyrmprint 2 |
|---|---|---|
Error: Table Adventurers not found.
|
||
Skill Chain Assassin - Gala Alex has a very unusual playstyle for a sword in that you can either use her full 5 combo or 4 combo then Force Strike (slight gain over 5 combo) instead of the usual 2 combo then FS for swords. The bulk of her damage comes from her unique "Skill Chain" mechanic, which effectively allows her to store the use of her skills (up to 3 times) and spam them in short succession.
| ||
Error: Table Adventurers not found.
|
||
Eternal Life Shields - Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields.
| ||
Error: Table Adventurers not found.
|
||
"Boss Buster", No-Skill-Damage dps - Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly.
| ||
General Builds test:
Archetype Builds test:
| Secondary Wyrmprint Archetypes | ||
|---|---|---|
Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. , or Error: Table Adventurers not found. ) appreciate more buff time to ensure their buffs are always active.
| ||
| ||