Difference between revisions of "Template:WyrmprintGuideBuildTable"
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>Boblers (Wyrmprints Guide rework project: creating template to handle tables of diff build types) |
>Boblers (switching usage to WyrmprintGuideBuild instead of WyrmprintGuideBuildRow. Added test examples for Archetype and General versions) |
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| Line 25: | Line 25: | ||
|BuildType=Adventurer | |BuildType=Adventurer | ||
|Builds= | |Builds= | ||
| − | {{ | + | {{WyrmprintGuideBuild |
| + | |BuildType=Adventurer | ||
|Adventurer=Grace | |Adventurer=Grace | ||
|WyrmprintList1=The Maid Crusade | |WyrmprintList1=The Maid Crusade | ||
| Line 33: | Line 34: | ||
* Grace healing herself with Healing Doublebuff is central to her playstyle, so a Healing Doublebuff print helps her HP get capped off twice as fast. The best option for this is The Maid Crusade, as its Recovery Potency also increases the healing from any doublebuffs that Grace's def buffs trigger. That print is limited though, so {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} works as a substitute. | * Grace healing herself with Healing Doublebuff is central to her playstyle, so a Healing Doublebuff print helps her HP get capped off twice as fast. The best option for this is The Maid Crusade, as its Recovery Potency also increases the healing from any doublebuffs that Grace's def buffs trigger. That print is limited though, so {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} works as a substitute. | ||
* With The Chocolatiers equipped, Grace can activate Skill 2 and then Skill 1 to get virtually anyone past any High Dragon's opening blast. Outside of that, she would like Study Rabbits for its HP boost, which will make her Life Shields better.}} | * With The Chocolatiers equipped, Grace can activate Skill 2 and then Skill 1 to get virtually anyone past any High Dragon's opening blast. Outside of that, she would like Study Rabbits for its HP boost, which will make her Life Shields better.}} | ||
| − | {{ | + | {{WyrmprintGuideBuild |
| + | |BuildType=Adventurer | ||
|Adventurer=Mega Man | |Adventurer=Mega Man | ||
|WyrmprintList1=Wily Warriors: Bubble & Wood, Primal Crisis | |WyrmprintList1=Wily Warriors: Bubble & Wood, Primal Crisis | ||
| Line 46: | Line 48: | ||
|BuildType=General | |BuildType=General | ||
|Builds= | |Builds= | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=General | ||
| + | |WyrmprintList1=Give Me Your Wounded | ||
| + | |WyrmprintList2=The Bridal Dragon, From Whence He Comes, New World Escort, Study Rabbits, The Greatest Gift | ||
| + | |BuildTitle=General-purpose Staff Build | ||
| + | |BuildNotes=The important part here is Give Me Your Wounded, which provides Recovery Potency to make your heals stronger, as well as Full HP defense for use against High Dragon opening blasts. The secondary print is very flexible and can be adapted to any situation. | ||
| + | * If early dragon gauge is desired, {{Icon|Wyrmprint|The Bridal Dragon|size=32px|text=1}} works. | ||
| + | * If the healer has regen-over time healing, then a buff time print such as {{Icon|Wyrmprint|From Whence he Comes|size=32px|text=1}} can provide an extra heal tick. | ||
| + | * If the healer has 75% skill prep naturally, a 25% skill prep print with a secondary effect can ensure that heals are ready at the start of quests. Examples include {{Icon|Wyrmprint|New World Escort|size=32px|text=1}} (for heal potency), {{Icon|Wyrmprint|From Whence he Comes|size=32px|text=1}} (for buff time), or {{Icon|Wyrmprint|Bonds Between Worlds|size=32px|text=1}}[[File:Icon SandTimer 02 Battle.png]] (for strength) | ||
| + | * If one wants to go all-out on healing and survival potential, {{Icon|Wyrmprint|Study Rabbits|size=32px|text=1}} grants HP to serve that dual purpose. Additionally, for healers such as {{Icon|Adventurer|Hildegarde|size=32px|text=1}} that have shields, this extra HP can improve the shields' effectiveness. | ||
| + | * If facing a non-threatening piece of content, a Player EXP print such as {{Icon|Wyrmprint|The Greatest Gift|size=32px|text=1}} can be used for a little bonus. | ||
| + | }} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=General | ||
| + | |WyrmprintList1=Study Rabbits | ||
| + | |WyrmprintList2=Roll On | ||
| + | |BuildTitle=Auto-Battle Survival Build | ||
| + | |BuildNotes=When auto-battling particularly-difficult content, the HP boost of Study Rabbits combined with Last Recovery of Roll On can ensure that the healer survives to keep the team healthy. | ||
| + | }} | ||
}} | }} | ||
| Line 52: | Line 73: | ||
|BuildType=Archetype | |BuildType=Archetype | ||
|Builds= | |Builds= | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Archetype | ||
| + | |WyrmprintList1=Beach Battle, A Dog's Day, A Game of Cat and Boar, Luck of the Draw, From Whence He Comes | ||
| + | |BuildTitle=[[File:Icon Ability 1010006.png|32px|link=Buff Time]] [[Buff Time]] | ||
| + | |BuildNotes=Units whose primary role is to buff the team (such as {{Icon|Adventurer|Elisanne|size=32px|text=1}}, {{Icon|Adventurer|Noelle|size=32px|text=1}}, {{Icon|Adventurer|Tobias|size=32px|text=1}}, {{Icon|Adventurer|Emma|size=32px|text=1}}, or {{Icon|Adventurer|Chitose|size=32px|text=1}}) appreciate more buff time to ensure their buffs are always active. | ||
| + | * Healers with regen-over-time healing can extend their healing by an additional tick by equipping one of these prints. {{Icon|Adventurer|Summer Verica|size=32px|text=1}} gets a special mention as buff time also extends the duration of her life-steal buff on allies. | ||
| + | * It should be noted that buffers tend to not have much personal dps, so they will usually run either a second buff time print or a skill haste print (such as {{Icon|Wyrmprint|Jewels of the Sun|size=32px|text=1}}) alongside these options, rather than a skill damage or strength print. | ||
| + | }} | ||
| + | {{WyrmprintGuideBuild | ||
| + | |BuildType=Archetype | ||
| + | |WyrmprintList1=Heralds of Hinomoto, United by One Vision, Jewels of the Sun, Castle Cheer Corps | ||
| + | |BuildTitle=[[File:Icon Ability 1020004.png|32px|link=Skill Haste]] [[Skill Haste]] | ||
| + | |BuildNotes=Skill Haste is a tricky subject. The goal is to hit a "breakpoint", i.e. an amount of haste where you can shave off 1 or more attacks toward charging a skill. Breakpoints are different for every character, but a good rule of thumb is to look for breakpoints of 8% or lower. These prints can meet that threshold, and may be worth replacing BN for the strength slot. | ||
| + | * Heralds of Hinomoto offers a lower amount of skill haste at 6%, but can take the Skill Damage slot of a build. | ||
| + | * Castle Cheer Corps also offers just 6%, but has Force Charge available for 25% on-demand skill gauge 3 times per fight. This can take the secondary slot for healers and buffers, after their healing or buff time print. | ||
| + | }} | ||
}} | }} | ||
</noinclude> | </noinclude> | ||
Revision as of 04:04, 27 April 2020
Adventurer Builds test:
| Adventurer | Wyrmprint 1 | Wyrmprint 2 |
|---|---|---|
Error: Table Adventurers not found.
|
The Maid Crusade |
The Chocolatiers, Study Rabbits |
Eternal Life Shields - Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields.
| ||
Error: Table Adventurers not found.
|
Wily Warriors: Bubble & Wood, Primal Crisis |
Levin's Champion, Elegant Escort |
"Boss Buster", No-Skill-Damage dps - Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly.
| ||
General builds test
Archetype builds test
| Archetypes | ||
|---|---|---|
Beach Battle, A Dog's Day, A Game of Cat and Boar, Luck of the Draw, From Whence He Comes | ||
Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. , or Error: Table Adventurers not found. ) appreciate more buff time to ensure their buffs are always active.
| ||
Heralds of Hinomoto, United by One Vision, Jewels of the Sun, Castle Cheer Corps | ||
| ||