Difference between revisions of "Elements"

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>Maximum Leech
>Maximum Leech
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[[File:Screenshot Elements.jpg|right|thumb]]
 
[[File:Screenshot Elements.jpg|right|thumb]]
  
'''Elements''' are characteristics attributed to [[Characters|Adventurers]], [[Dragons]], [[Quests]], and certain crafted [[Weapons]]. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Fire, Water, Wind, Light, and Shadow. Elements can be effective against or weak against each other in a rock-paper-scissors pattern of Fire > Wind > Water > Fire. Light and Shadow are effective against each other as well. Weapons are unique in that they can also lack an element.   
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'''Elements''' are characteristics attributed to [[Characters|Adventurers]], [[Dragons]], [[Quests]], and certain crafted [[Weapons]]. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame {{InlineIcon|Icon Element|Flame}}, Water {{InlineIcon|Icon Element|Water}}, Wind {{InlineIcon|Icon Element|Wind}}, Light {{InlineIcon|Icon Element|Light}}, and Shadow {{InlineIcon|Icon Element|Shadow}}. Elements can be effective against or weak against each other in a rock-paper-scissors pattern of Flame > Wind > Water > Flame. Light and Shadow are effective against each other as well. Weapons are unique in that they can also lack an element.   
  
 
==Damage Modifiers==
 
==Damage Modifiers==
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| || colspan="7" style="text-align: center; border: 1px solid #336642" | Defender
 
| || colspan="7" style="text-align: center; border: 1px solid #336642" | Defender
 
|- style="text-align: center"
 
|- style="text-align: center"
| rowspan="7" style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Attacker || style="border: 1px solid #336642; color:white; background-color:#4d905e;" |  || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Fire || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Water || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Wind || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Light || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Shadow
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| rowspan="7" style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Attacker || style="border: 1px solid #336642; color:white; background-color:#4d905e;" |  || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Flame}} || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Water}} || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Wind}} || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Light}} || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}}
 
|- style="text-align: center"
 
|- style="text-align: center"
 
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || 1x || 1x || 1x || 1x || 1x || 1x  
 
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || 1x || 1x || 1x || 1x || 1x || 1x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Fire || 1x || 1x || style="background-color:#ffc7ce;" | 0.5x || style="background-color:#c6efce;" | 1.5x || 1x || 1x
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| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Flame}} || 1x || 1x || style="background-color:#ffc7ce;" | 0.5x || style="background-color:#c6efce;" | 1.5x || 1x || 1x
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Water || 1x || style="background-color:#c6efce;" | 1.5x || 1x || style="background-color:#ffc7ce;" | 0.5x || 1x || 1x  
+
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Water}} || 1x || style="background-color:#c6efce;" | 1.5x || 1x || style="background-color:#ffc7ce;" | 0.5x || 1x || 1x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Wind || 1x || style="background-color:#ffc7ce;" | 0.5x || style="background-color:#c6efce;" | 1.5x || 1x || 1x || 1x  
+
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Wind}} || 1x || style="background-color:#ffc7ce;" | 0.5x || style="background-color:#c6efce;" | 1.5x || 1x || 1x || 1x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Light || 1x || 1x || 1x || 1x || 1x || style="background-color:#c6efce;" | 1.5x  
+
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Light}} || 1x || 1x || 1x || 1x || 1x || style="background-color:#c6efce;" | 1.5x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Shadow || 1x || 1x || 1x || 1x || style="background-color:#c6efce;" | 1.5x || 1x  
+
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style="background-color:#c6efce;" | 1.5x || 1x  
 
|}
 
|}
  
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| || colspan="7" style="text-align: center; border: 1px solid #336642" | Defender
 
| || colspan="7" style="text-align: center; border: 1px solid #336642" | Defender
 
|- style="text-align: center"
 
|- style="text-align: center"
| rowspan="7" style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Attacker || style="border: 1px solid #336642; color:white; background-color:#4d905e;" |  || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Fire || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Water || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Wind || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Light || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Shadow
+
| rowspan="7" style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Attacker || style="border: 1px solid #336642; color:white; background-color:#4d905e;" |  || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Flame}} || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Water}} || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Wind}} || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Light}} || style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}}
 
|- style="text-align: center"
 
|- style="text-align: center"
 
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || 1x || 1x || 1x || 1x || 1x || 1x  
 
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || 1x || 1x || 1x || 1x || 1x || 1x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Fire || 1x || 1x || style="background-color:#ffc7ce;" | 0.5x || style="background-color:#c6efce;" | 1.5x || 1x || 1x
+
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Flame}} || 1x || 1x || style="background-color:#ffc7ce;" | 0.5x || style="background-color:#c6efce;" | 1.5x || 1x || 1x
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Water || 1x || style="background-color:#c6efce;" | 1.5x || 1x || style="background-color:#ffc7ce;" | 0.5x || 1x || 1x  
+
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Water}} || 1x || style="background-color:#c6efce;" | 1.5x || 1x || style="background-color:#ffc7ce;" | 0.5x || 1x || 1x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Wind || 1x || style="background-color:#ffc7ce;" | 0.5x || style="background-color:#c6efce;" | 1.5x || 1x || 1x || 1x  
+
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Wind}} || 1x || style="background-color:#ffc7ce;" | 0.5x || style="background-color:#c6efce;" | 1.5x || 1x || 1x || 1x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Light || 1x || 1x || 1x || 1x || 1x || style="background-color:#ffc7ce;" | 0.5x  
+
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Light}} || 1x || 1x || 1x || 1x || 1x || style="background-color:#ffc7ce;" | 0.5x  
 
|- style="text-align: center"
 
|- style="text-align: center"
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | Shadow || 1x || 1x || 1x || 1x || style="background-color:#ffc7ce;" | 0.5x || 1x  
+
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style="background-color:#ffc7ce;" | 0.5x || 1x  
 
|}
 
|}

Revision as of 13:50, 8 October 2018

Elements are characteristics attributed to Adventurers, Dragons, Quests, and certain crafted Weapons. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame Icon Element Flame.png, Water Icon Element Water.png, Wind Icon Element Wind.png, Light Icon Element Light.png, and Shadow Icon Element Shadow.png. Elements can be effective against or weak against each other in a rock-paper-scissors pattern of Flame > Wind > Water > Flame. Light and Shadow are effective against each other as well. Weapons are unique in that they can also lack an element.

Damage Modifiers

Player Attacking Enemy

Defender
Attacker None Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png
None 1x 1x 1x 1x 1x 1x
Icon Element Flame.png 1x 1x 0.5x 1.5x 1x 1x
Icon Element Water.png 1x 1.5x 1x 0.5x 1x 1x
Icon Element Wind.png 1x 0.5x 1.5x 1x 1x 1x
Icon Element Light.png 1x 1x 1x 1x 1x 1.5x
Icon Element Shadow.png 1x 1x 1x 1x 1.5x 1x

Enemy Attacking Player

Defender
Attacker None Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png
None 1x 1x 1x 1x 1x 1x
Icon Element Flame.png 1x 1x 0.5x 1.5x 1x 1x
Icon Element Water.png 1x 1.5x 1x 0.5x 1x 1x
Icon Element Wind.png 1x 0.5x 1.5x 1x 1x 1x
Icon Element Light.png 1x 1x 1x 1x 1x 0.5x
Icon Element Shadow.png 1x 1x 1x 1x 0.5x 1x