Difference between revisions of "Template:EndeavorSetRow/doc"

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>Boblers
(creating rough documentation)
>Boblers
(reworked documentation to only discuss user-entered fields)
Line 3: Line 3:
 
==Usage==
 
==Usage==
 
<pre>
 
<pre>
{{EndeavorSetRow|Gift (no quantity given)|Four-Leaf Clover}}
+
{{EndeavorSet
{{EndeavorSetRow|Material|Oceanic Fin|1,500}}
+
|Description=String
{{EndeavorSetRow|Currency|Mana|1,500}}
+
|RewardType=String
{{EndeavorSetRow|Consumable|Tenfold Summon Voucher|1}}
+
|RewardItem=String
{{EndeavorSetRow|ERROR|Epithet w/o Rank}}
+
|RewardAmount=Integer
{{EndeavorSetRow|ERROR|Epithet w/o Rank assigned|Rank=}}
+
}}
{{EndeavorSetRow|Description|Epithet with Quantity|2|Rank=2}}
 
 
</pre>
 
</pre>
  
 
==Template Fields==
 
==Template Fields==
'''1:''' ''Description'' of Endeavor.
+
'''1:''' ''Description'' of the Endeavor. For example: "Defeat the Eolian Phantom 10 Times"
* Default is blank.
+
 
'''2:''' ''Item or Epithet'' rewarded.
+
'''2:''' ''RewardType'' is the type of the item rewarded.
* Default is blank.
+
* Type can be one of: Resource, Currency, Material, Gift, Weapon, Wyrmprint, Dragon, Sticker, EpithetRank1, EpithetRank2, EpithetRank3, or EpithetRank4.
* This will call the quick icon template if Rank is not assigned.
+
 
'''3:''' ''Quantity'' rewarded.  
+
'''3:''' ''RewardItem'' is the item rewarded. For example: Wyrmite
* Default is 1.
+
 
'''Rank:''' ''Rank'' of Epithet.
+
'''4:''' ''RewardAmount'' is the amount of the item rewarded. For example: 100 if we were given 100 Wyrmite
* Must be assigned a value with Epithets to work as intended.
 
 
{{doc/end}}
 
{{doc/end}}

Revision as of 04:34, 21 December 2019

50px Documentation

This template is laid out very similarly to Template:EndeavorRow, but adds itself into the EndeavorSetsRow cargo table.

Usage

{{EndeavorSet
|Description=String
|RewardType=String
|RewardItem=String
|RewardAmount=Integer
}}

Template Fields

1: Description of the Endeavor. For example: "Defeat the Eolian Phantom 10 Times"

2: RewardType is the type of the item rewarded.

  • Type can be one of: Resource, Currency, Material, Gift, Weapon, Wyrmprint, Dragon, Sticker, EpithetRank1, EpithetRank2, EpithetRank3, or EpithetRank4.

3: RewardItem is the item rewarded. For example: Wyrmite

4: RewardAmount is the amount of the item rewarded. For example: 100 if we were given 100 Wyrmite