Difference between revisions of "Celestial Ascent"
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|SkillLv2IconName=Icon_Skill_011 | |SkillLv2IconName=Icon_Skill_011 | ||
|SkillLv3IconName=Icon_Skill_011 | |SkillLv3IconName=Icon_Skill_011 | ||
| − | |Description1=Deals water damage to enemies directly ahead, increases the user's energy level by '''two''' stages, increases the entire team's flame resistance by '''20%''' for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than '''15%''' of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of | + | |Description1=Deals water damage to enemies directly ahead, increases the user's energy level by '''two''' stages, increases the entire team's flame resistance by '''20%''' for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than '''15%''' of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of "Divine Revelation", attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. |
| − | |Description2=Deals water damage to enemies directly ahead, increases the user's energy level by '''three''' stages, increases the entire team's flame resistance by '''25%''' for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than '''20%''' of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of | + | |Description2=Deals water damage to enemies directly ahead, increases the user's energy level by '''three''' stages, increases the entire team's flame resistance by '''25%''' for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than '''20%''' of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of "Divine Revelation", attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. |
|Description3= | |Description3= | ||
|HideLevel3=1 | |HideLevel3=1 | ||