Difference between revisions of "Tier List Test"

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>Shark3143
m (fixed misplaced orsem/xainfried icons in changelog)
>Canim44
m (→‎Reroll Tier List: <br> | <br/> → <br />, replaced: <br/> → <br /> (2))
 
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* Adventurers are assumed to have an optimal dragon equipped.
 
* Adventurers are assumed to have an optimal dragon equipped.
 
* Adventurers are assumed to have access to a  {{5*}} weapon.
 
* Adventurers are assumed to have access to a  {{5*}} weapon.
* Adventurers are assumed to fight with elemental advantage.
 
 
* Adventurers are compared within their own element first before being compared to Adventurers in other elements.
 
* Adventurers are compared within their own element first before being compared to Adventurers in other elements.
 
* Adventurers are assumed to be controlled by the player, AI is not taken into consideration.
 
* Adventurers are assumed to be controlled by the player, AI is not taken into consideration.
* The content considered are Master [https://dragalialost.gamepedia.com/Event_Quests#Dragon_Trials Dragon Trials], Master [https://dragalialost.gamepedia.com/Event_Quests#Imperial_Onslaught Imperial Onslaughts], Raid Events, and Facility Events. High Dragon Trials are not taken into consideration.
+
* The content considered are Master [https://dragalialost.gamepedia.com/Event_Quests#Dragon_Trials Dragon Trials], Master [https://dragalialost.gamepedia.com/Event_Quests#Imperial_Onslaught Imperial Onslaughts], [https://dragalialost.gamepedia.com/Event_Quests#Void_Battles Void Battles], Raid Events, Facility Events, [https://dragalialost.gamepedia.com/High_Midgardsormr%27s_Trial High Midgardsormr's Trial], and [https://dragalialost.gamepedia.com/High_Brunhilda%27s_Trial].
* Wyrmprints are not taken into consideration.
 
  
 
===Tier List===
 
===Tier List===
''v1.2, Last updated: January 20th, 2019''
+
''v2.1, Last updated: May 5th, 2019''
 
====Change Log====
 
====Change Log====
 
{| class="wikitable mw-collapsible mw-collapsed" style="max-width:800px;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="max-width:800px;"
! colspan=3 | Version 1.2 Changelog&emsp;
+
! colspan=3 | Version 2.1 Changelog&emsp;
 
|-
 
|-
 
! Adventurer !! Tier Change !! Description
 
! Adventurer !! Tier Change !! Description
 
|-
 
|-
| style="text-align:center;" | {{TL|Gala Sarisse}} || style="text-align:center;" | Unranked -> S+ || Sarisse is capable of outputting high damage from range by stacking boosts on her S1. Each individual stack of Sylvan’s Strength counts for 2 individual buffs, allowing Sarisse to easily reach a x6 or x7 boost on her S1 completely unaided if she’s allowed to attack continuously. She’s also the first character to feature dual ailment immunities, allowing her to excel in all types of content. Her damage contribution is a bit lower than Mikoto’s because of her poor co-ability and slow charge rate on her buff skill, however, she’s still a very powerful and flexible unit.
+
| style="text-align:center;" | {{TL|Curran}} || style="text-align:center;" | Unranked -> S || Curran’s kit is basic, but effective. His skills have great base damage and he also applies the occasional defense down, so his overall damage contribution is higher than nearly all shadow adventurers without bleed. It’s unrealistic to get optimal value out of Last Offense, but Curran performs well regardless, and his damage output isn’t far behind that of the bleed adventurers.
 
|-
 
|-
| style="text-align:center;" | {{TL|Xania}} || style="text-align:center;" | A -> A+ || Xania’s DPS is higher than initially thought because both of her attack skills have fast animation speeds, which lets her get right back to attacking and building up more skill charge.
+
| style="text-align:center;" | {{TL|Heinwald}} || style="text-align:center;" | Unranked -> A+ || Heinwald is a rare successful hybrid character, capable of both moderate healing and damage. The recovery potency on his S1 is incredibly minimal and scales poorly with HP dragons. Instead, he can use a strength dragon and rely on the vampire heal effect of his S1, which heals based on the recipient’s max HP. While he doesn’t heal very much at once, his S1 charges far faster than other healer’s skills, allowing him to heal roughly as much as a healer using only the standard 5916 SP group heal. Heinwald doesn’t quite do as much damage as a focused damage dealer, and his healing output doesn’t excel either since he functions better with a damaging staff rather than the 4.2 single target healing staff, but he’s valuable regardless since he’s capable of doing both simultaneously.
 +
 
 
|-
 
|-
| style="text-align:center;" | {{TL|Naveed}} || style="text-align:center;" | A+ -> A || Naveed is too much of a slow starter, and his S1’s gimmick of building stacks isn’t powerful enough to justify monopolizing both of his skill slots. He eventually achieves good DPS if the quest drags on long enough, but he underperforms until then, and his ceiling potential from his S1 stacks and Slayer’s Strength is unrealistic to achieve in current content.
+
| style="text-align:center;" | {{TL|Gala Ranzal}} || style="text-align:center;" | Unranked -> S || Gala Ranzal has very solid damage output on top of dual resistances that allow him to shine in all wind advantaged content. However, his damage is difficult to optimize thanks to his gauges, and he can’t quite reach the extremely high bar set by the S+ wind adventurers. He’s held back a bit by poor choice of weaponry, since self defense buff weapon skills are underwhelming. However, it can at least give him a Strength Doublebuff boost from Valiant Crown, which is easily a best in slot wyrmprint for him since he also boosts his own defense whenever he uses S2.
 
|-
 
|-
| style="text-align:center;" | {{TL|Marty}} || style="text-align:center;" | Unranked -> C || Marty has poor natural strength, flimsy shields, and a nearly useless Skill Haste passive that’s unlikely to create additional skill procs over the course of a fight. Thankfully, he has a decent S1 with a large sweeping AoE and access to attack skills from weapons to help salvage his DPS.
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| style="text-align:center;" | {{TL|Laranoa}} || style="text-align:center;" | Unranked -> A || Laranoa’s maximum potential is impractical to achieve, since her powerful team buff is proximity based and difficult to apply to the entire team, especially as an archer. On top of that, repositioning to get good value from her amazing buff threatens to drop her combo and hurts her Hits = Critical Damage passive. Her Skill Damage passive is good, but she lacks multiple attack skills to use it with. While she’s potentially strong on paper, it’s difficult to realize her strength in practice.
 
|-
 
|-
| style="text-align:center;" | {{TL|Lily}} || style="text-align:center;" | S+ -> S || Lily’s damage potential has been overstated. As useful as the freeze is on her S1, the duration of the skill animation is so unusually lengthy (a whopping 4 seconds) that she’s losing out on a lot of time that could have been spent attacking and charging up skills. On top of that, her damage in practice is a bit worse than in theory, since it’s not realistic to assume good uptime on Full HP = Strength.
+
| style="text-align:center;" | {{TL|Fleur}} || style="text-align:center;" | Unranked -> A+ || Fleur’s damage is very high in short quests, but drops off as the enemy builds up resistance to paralysis. Current content is generally short enough that this isn’t a serious problem, but it could be an issue in the future. She’s very reliant on her paralysis gimmick for her damage output through S1 boosts and her Paralysis Punisher passive, though thankfully light advantaged content features bosses susceptible to paralysis. She also has very good frame data on her skills, so her gameplay is fast and smooth.
 +
 
 
|-
 
|-
| style="text-align:center;" | {{TL|Karina}} || style="text-align:center;" | A+ -> S || Access to the 5* water axe is a huge perk, as it’s likely the best weapon currently in the game since it ties for the 2nd place highest natural strength, as well as having good animation speed on it’s damage skill. She still lacks synergy within her element with which to activate her Healing Doublebuff, but her damage output is high because of the excellent base damage on her skills on top of her access to an incredible weapon, allowing her pure DPS potential to carry her to S tier even if she lacks utility.
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| style="text-align:center;" | {{TL|Sylas}} || style="text-align:center;" | Unranked -> A || Sylas has incredibly potent buffs on his S2, but is held back by it’s extremely slow 12000SP charge rate as well as the inconsistency of random buffs. His damage output isn’t exciting, and he doesn’t get access to a damage skill from the 5.3 lance to help, but he at least has solid frame data on his single attack skill. Even if he manages to charge up his S2 in a shorter quest, the very potent skill haste effect won’t be helping out people in dragon form, nor will the random selection of defensive buffs he’ll land on 2/3rds of the time. As a side note, Sylas’ skill haste buff has a potential niche that helps Lin You and Addis nail two uses of their boosted S1 during the duration of a S2, which has a tight window without additional skill haste and is easily ruined if they need to stop to dodge, but this requires coordination, specific team composition, and it only comes into play on lengthy quests, so it wasn’t really taken into consideration.
 +
 
 
|-
 
|-
| style="text-align:center;" | {{TL|Orsem}} || style="text-align:center;" | S -> A+ || Orsem’s damage isn’t as good as it seems at first. His skill animations are a bit below average, but more importantly he’s stuck using the dagger moveset, and the dagger’s attack chain underperforms in damage compared to other close range weapons. Water dagger characters in general also lack a strong 5* weapon, since the self strength buff lacks the duration to contribute comparable damage to what an attack skill would.  
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| style="text-align:center;" | {{TL|Yue}} || style="text-align:center;" | Unranked -> A || Yue has an interesting gimmick where her S2 makes her receive more damage, but all of her damage dealt heals her. It also boosts her critical rate, but charges slowly, and her passives are geared towards defense, so her damage output is middling. She struggles to find a niche in current content, since she can’t really leverage her Sleep Res in Void Zephyr without access to a Dull Res weapon, and she doesn’t have the Stun Res that would be preferable for a baiter against High Midgardsormr. She can absolutely crush Imperial Onslaughts, but her full potential goes mostly unrealized and hurts her placement. It’s also difficult to factor in her tanky capabilities when healers in her element, like Verica, can restore a character from nearly nothing to full over a single regen.
 +
 
 
|-
 
|-
| style="text-align:center;" | {{TL|Xainfried}} || style="text-align:center;" | S -> A+ || Dragon’s Claws is the king of raid content, but is too slow to realistically contribute outside of raids, and Xainfried’s damage isn’t worthy of S tier without it since the animation speed on his only attack skill is slow, the 5* water lance has a mediocre heal, and his excellent strength buff suffers slightly from it’s slow charge time.
+
| style="text-align:center;" | {{TL|Alex}} || style="text-align:center;" | Unranked -> A || Alex has good damage output considering that daggers are usually underpowered, but is held back by the difficulty of maintaining Full HP = Skill Damage. This is frustrating in Imperial Onslaughts, which she would otherwise shine in thanks to her rare 100% resistance to blind. Her skills don’t have very high base damage, so her damage isn’t very impressive if she’s not at full health, and her defense down lacks potency and has a low 40% chance to apply. However, if you manage to maintain full health, she will reward your good play with solid damage.
 
|-
 
|-
| style="text-align:center;" | {{TL|Rex}} || style="text-align:center;" | A -> A+ || Rex’s kit is unassuming, his strength lies in access to the very powerful 5* water axe in addition to the high base damage of his skills and fast animation speed on his S2.
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| style="text-align:center;" | {{TL|Marth}} || style="text-align:center;" | Unranked -> S+ || Marth has a very powerful kit that brings incredible damage as well as team buffs to the table. Even without taking the situational Last Boost passive into account, Marth can easily keep up in damage with any other fire adventurer, and the team-wide buffs from his S2’s skill shift send his overall contribution further beyond, culminating in a hefty 30% attack rate boost at the 3rd stage. Versus High Midgardsormr, Marth can easily get a high value usage of Last Boost from the initial blast.
 
|-
 
|-
| style="text-align:center;" | {{TL|Luther}} || style="text-align:center;" | A+ -> A || Luther is also dropping a tier for the same reasons as Orsem. He’s still a great pick for Fire IO, but he’s lacking utility such as freeze and his damage isn’t making up for it. It’s worth mentioning that DY Cleo has not dropped a tier like Orsem and Luther, since despite her solo DPS being lower than initially thought due to dagger moveset and animation speed, she still has huge value in throwing out constant team damage buffs and freezing more often than Orsem.
+
| style="text-align:center;" | {{TL|Fjorm}} || style="text-align:center;" | Unranked -> S || Fjorm’s contribution is highly situational but very high impact, so she’s difficult to evaluate. She does have access to freeze on her fast-charging S1, so she has great utility value in content where freezes work. Ice Mirror is very good in specific situations, but its glacial 4 second skill animation makes it mediocre elsewhere. Her Last Bravery passive is absurdly potent for a team-wide buff, with a jaw-dropping 30% strength and 40% defense, but does require Fjorm to get to low health which can easily just be a waste of time in some content. She performs very well when she works, but her damage output is middling at best if she can’t get good value out of Ice Mirror or Last Bravery. Fjorm is consistently good versus High Brunhilda, since Ice Mirror has applications against the initial blast, stack, and chases, and you can be sure that Last Bravery will get value on the initial blast, even if the timing isn’t ideal. Also, the normally underwhelming healing skill from the 5.3 lance has applications in the High Brunhilda fight to help everyone survive stacks into chaser.
 
|-
 
|-
| style="text-align:center;" | {{TL|Zardin}} || style="text-align:center;" | C -> A || Zardin’s natural strength is hilariously low, and it’s unrealistic to maintain Full HP = Strength, but Zardin’s kit is hiding subtle advantages. His skill animations are blisteringly fast, notably his S2 ties for the fastest skill in the game at 0.9 seconds, which is even faster than buff skills, and over twice as fast as the average attack skill. Thanks to his amazing frame data, he gets to spend a lot of extra time attacking normally to deal damage and build up more skill activations. He also has access to a 3rd attack skill through the 5* water sword, so despite his stats his DPS potential is much higher than initially thought.
+
| style="text-align:center;" | {{TL|Veronica}} || style="text-align:center;" | Unranked -> S || It’s not entirely realistic to evaluate Veronica on her highest possible damage output, since that requires her to be as low health as possible to make use of her boosted S1. However, even without making maximum usage of low hp, her damage output is very respectable, she has good AoE coverage, and her 100% Skill Prep helps end short quests faster. On top of that, due to how common High HP passives are, many characters fall off in damage output if they become wounded, while Veronica can become more powerful. It’s not overly risky to dip her health low to boost her S1, since she has a decent amount of self sustain between the healing on her S2 and potentially her 5.3’s weapon skill as well. As a side note, it’s difficult to optimize wyrmprints for Veronica if you plan on taking damage, so prints without health-related passives like Flash of Genius perform well, or Tough Love if you want to try a Last Offense print.
 
|-
 
|-
| style="text-align:center;" | {{TL|Waike}} || style="text-align:center;" | B -> A || The value of bog has been underrated, any bogged enemy takes 50% more damage from all sources. Waike still struggles with consistency due the finicky nature of his Full HP = Bog passive, but his damage contribution is huge if he manages to inflict it.
+
| style="text-align:center;" | {{TL|Alfonse}} || style="text-align:center;" | Unranked -> S || Alfonse’s kit is simple, but effective. He applies a self strength buff every time he uses his S1, so his damage overall is quite good, despite his unimpressive base skill damage. His damage skills have above average frame data, he has decent AoE coverage, and he has a good choice of weaponry that can grant him an additional attack skill. His passive skills aren’t hugely exciting and he doesn’t have team support or utility, but his smooth gameplay and great damage output are enough to solidify his placement.
 
|-
 
|-
| style="text-align:center;" | {{TL|Pietro}} || style="text-align:center;" | C -> B || Pietro’s kit still has many failings, from the off-element resistance to blind as well as his awkward Critical Damage passive that only Dragonyule Jeanne can salvage, in the end his damage is worthy of B tier simply because his ceiling potential is raised thanks to the incredible 5* water axe, which ties for the 2nd highest natural strength among weapons and has a strong attack skill with good animation speed.
+
| style="text-align:center;" | {{TL|Albert}} || style="text-align:center;" | S -> S+ || Albert has been buffed in two seperate patches since his original placement, and has fixed all of his major problems. On his release, the bonus hits on his boosted S1 tended to mostly whiff except on very large targets, but that problem has been quietly fixed. On top of that, a recent change has toned down the distance on his alternate force strike when passing through enemies, which used to send him careening wildly out of position. It’s now much easier for him to chain regular strikes and force strikes without whiffing the regular combo, which improves his damage output. On top of everything, a global change allows adventurers to damage enemies which have been knocked down, which is very welcome to force strike spamming swords such as Albert.
 
|-
 
|-
| style="text-align:center;" | {{TL|Addis}} || style="text-align:center;" | S -> S+ || Addis simply boasts unmatched solo damage output among wind adventurers, and his ability to stack bleeds and benefit from Bleed Punisher only goes up in co-op rooms which allow for multiple Addis on a team. He additionally has access to a strong weapon in the 5* wind katana with an AoE attack skill.
+
| style="text-align:center;" | {{TL|Ku Hai}} || style="text-align:center;" | B -> A+ || Ku Hai’s wonky force strike has been improved in a recent patch, and his damage potential has risen considerably. While he may still whiff one at close range, he far more consistently applies all three hits from his alternate force strike and can smoothly chain force strikes from medium range. However, he’s very likely to whiff his single sword swipes in between force strikes, unless the target is against a wall, but he does boast very good mobility. He’s also improved dramatically from the dual wyrmprint update, since he benefits massively from Critical Rate as well as Force Strike damage passives, and can now run a very strong combination of Resounding Rendition and Stellar Show. His multiple critical damage passives desperately need Resounding Rendition’s critical rate boost, and Stellar Show facilitates his force strike centric playstyle.
|-
+
 
| style="text-align:center;" | {{TL|Maribelle}} || style="text-align:center;" | S+ -> S || Maribelle’s Full HP = Skill damage isn’t too unrealistic to maintain since she has access to a 100% Skill Prepped self heal from the 5* wind wand. However, even at 100% health, she can’t match the damage output of Addis, and does notably worse when below full HP. She still has great AoE coverage and is a great character overall, but her below average animation speeds and reliance on Full HP are enough to unseat her from the throne of ‘Strongest Wind Character’.
 
|-
 
| style="text-align:center;" | {{TL|Melody}} || style="text-align:center;" | A+ -> S || Although it isn’t very potent, Melody can maintain flawless uptime on her team wide strength buff due to its fast charge time. As a dedicated support, it’s difficult to compare her to other characters within wind, but the value of her team buff is enough to make her contribute more total damage than anyone placed below her. She also has better solo DPS than other dedicated supports since she has access to a powerful 5* elemental weapon with a great attack skill, and the blade moveset allows her a combination of natural AoE coverage and mobility through regular attack chains. Her Full HP = Crit passive can contribute, but it’s not very realistic to assume it’ll be active often, so this wasn’t strongly taken into account.
 
|-
 
| style="text-align:center;" | {{TL|Johanna}} || style="text-align:center;" | A -> A+ || Johanna has a very fast animation speed on her S1, and access to the 5* wind axe really helps push her damage, since the wind axe is perhaps only matched by the equivalent 5* water axe in terms of damage output thanks to its natural strength and excellent damage skill. Her resistances are still a complete mess and Slayer’s Strength isn’t always relevant, but her damage output from 3 powerful attack skills, even without Slayer’s Strength, is high enough to be worthy of A+.
 
|-
 
| style="text-align:center;" | {{TL|Louise}} || style="text-align:center;" | A+ -> A || While Louise has multiple ways to increase her damage output, she can’t quite keep up with those rated above her, and she’s highly reliant on team support to trigger her Strength Doublebuff and to consistently get poison value out of her S2. The animation speed of her S2 is a bit slow, so it’s underwhelming if the enemy isn’t poisoned, and Overdrive Punisher in general has been overrated as a source of increased DPS since such a large percentage of damage output is done on the break. She still does well in content where attacking at range is a large advantage, such as the Mercury fight, but isn’t as strong a pick elsewhere.
 
|-
 
| style="text-align:center;" | {{TL|Hawk}} || style="text-align:center;" | A -> B || While Hawk’s S1 hits like a truck on stunned enemies, its charge time is so lengthy for an S1 that most other adventurers would have already used their S1 twice by the time Hawk has finally prepared his combo. Hawk’s S1 doesn’t make up for the lack of other attack skills, his damage output isn’t high even in idealistic circumstances, and he’s the single weakest non-healer wind adventurer in content where you can’t apply stun. Hawk is at least well geared for Water IO because his freeze immunity is important and the boss isn’t very resistant to stun.
 
|-
 
| style="text-align:center;" | {{TL|Eleonora}} || style="text-align:center;" | A -> B || Eleonora’s kit doubles down on the ability to apply poison continuously, which is seriously underwhelming considering that poison doesn’t stack, causing her to miss out on a huge amount of potential damage. Because of this, her damage output is underwhelming even considering the advantage for attacking from range, and her skills don’t have any notable AoE or other utility to make up for this.
 
|-
 
| style="text-align:center;" | {{TL|Annelie}} || style="text-align:center;" | Unranked -> S+ || Annelie has a huge boost to her skill damage, as well as access to 3 damage skills when you factor in the 5* light lance, on top of constantly stacking up enough energy to easily trigger her Energized: Strength unaided. The only thing that holds her back is the downright glacial charge time on her 2nd skill and its lengthy animation. When compared directly to H. Elly, Annelie easily outputs more solo damage, but Elly’s strength buffs have more team DPS value than Annelie’s occasional 2 energy stacks when she finally charges her S2.
 
|-
 
| style="text-align:center;" | {{TL|Raemond}} || style="text-align:center;" | C -> A || Raemond appears underwhelming at first since he has bad passives and below average damage on his skills. However, he has access to a 3rd attack skill from the 5* light sword, and the animation speed on both of his attack skills are excellent and make up for the lower base damage, so his DPS is surprisingly good.
 
|-
 
| style="text-align:center;" | {{TL|Malka}} || style="text-align:center;" | B -> A || Malka performs better than previously thought because of the fast animation speed on his S1 as well as access to the 5* light lance, which has an excellent attack skill. While his team buff lacks potency, it’s still a worthwhile skill that boosts his damage contribution above B tier. In the end, Malka has the highest raw damage of the 3* light adventurers, but his bad passive skills hold him back.
 
|-
 
| style="text-align:center;" | {{TL|Halloween Edward}} || style="text-align:center;" | A -> B || Edward is better at maintaining his Full HP = Strength than some, since the light element has strong healers and he has a self heal available on the 5* light katana, but when it’s not active his damage output is surprisingly low because of the slow animation speed on his S1. He’s still valuable for AoE coverage, but his damage contribution is worse than those rated above him.
 
|-
 
| style="text-align:center;" | {{TL|Fritz}} || style="text-align:center;" | Unranked -> B || Fritz is currently primarily useful for Poison Res, since his damage is low and he lacks multiple damage skills with which to make use of his Striker’s Skill. He has some utility value because he can occasionally stun, but stuns wear off far faster than freeze and even sleep, and he has no passives that would help him take greater advantage of inflicting stun. He also can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
 
|-
 
| style="text-align:center;" | {{TL|Sazanka}} || style="text-align:center;" | A+ -> S || Sazanka’s easily capable of outdamaging those placed below her because her S1 is just that powerful thanks to bleed. Her sleep based kit does have utility and damage value in most content, and has been previously underrated, and she’s not so reliant on the ailment gimmick that it would make her a bad pick elsewhere. She won’t contribute as much raw damage as Botan since Sazanka is stuck with the extremely underwhelming 5* shadow axe for a weapon, but her advantages in a full ailment resistance and sleep utility let her stand in the same tier.
 
|-
 
| style="text-align:center;" | {{TL|Rodrigo}} || style="text-align:center;" | A -> A+ || Rodrigo appears simply decent at first, but he sneakily has the best attack frame data in the game. His S1 ties for the fastest animation speed in the game at 0.9 seconds, even faster than buffs, and his S2 is above average. Because of this, his damage output over time is high despite the slightly low base damage on his skills, he’s using them very quickly and immediately returning to regular attacks to deal damage and charge up new ones. Despite his high damage on paper, he won’t compare to those capable of inflicting bleed, he still lacks access to a full ailment resistance, and he also doesn’t have other subtle advantages such as range, strong AoE coverage, and ailments.
 
 
|-
 
|-
| style="text-align:center;" | {{TL|Orion}} || style="text-align:center;" | A+ -> A || Daggers as a whole have been underperforming since the regular attack chain is notably weaker than other close range weapons, and those rated highly simply due to having a good kit have dropped, Orion included. It’s worth mentioning that this is perhaps a bug, since the final chain of daggers is using the previous hit’s damage and SP charge rather than datamined values for the final hit.
+
| style="text-align:center;" | {{TL|Addis}} || style="text-align:center;" | S -> S+ || A recent patch made it reasonable for Addis to use his S1 twice under the duration of a single S2 by making it so that his S2 timer no longer decrements during the skill animation of his S1. This is a huge upgrade to his damage output, since not only are bleeds powerful in their own right, but they get further 50% boosts when stacked.
 
|-
 
|-
| style="text-align:center;" | {{TL|Althemia}} || style="text-align:center;" | B -> A || Althemia was rated lower because it’s unrealistic to maintain Full HP = Skill Damage, and without Skill Prep it takes a long time to charge up a potential self heal off a weapon skill. However, despite this, her damage is higher than originally thought since she has rather fast animation speeds on both of her damage skills, similar to Xania.
+
| style="text-align:center;" | {{TL|Dragonyule Cleo}} || style="text-align:center;" | S+ -> S || A patch fixed a bug with Cleo where her 2nd level upgrade of her S1 charged quicker than her fully upgraded version. This serves as a nerf, since using the ability more often was incredibly valuable for its freeze and team damage buffs. While Cleo still has a good kit overall, her skills have poor frame data and daggers in general are a bit underpowered, so she can no longer stand at the top after this change.
 
|-
 
|-
| style="text-align:center;" | {{TL|Nefaria}} || style="text-align:center;" | A -> B || Nefaria’s damage is underwhelming since the extra damage from her S1 doesn’t make up for the lacking output of her S2, and there’s very little utility value in a blind that’s immediately removed. Her damage is just enough to be functional when she can apply blind, since attacking from range can serve as an advantage, but it’s worrisome in content when the boss is immune to it. Overall, Nefaria lacks flexibility since her entire kit triples down on the blind gimmick, which can be completely invalidated.
 
 
|}
 
|}
  
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!  !! [[File:Icon Element Flame.png|26px|link=]] !! [[File:Icon Element Water.png|30px|link=]] !! [[File:Icon Element Wind.png|30px|link=]] !! [[File:Icon Element Light.png|30px|link=]] !! [[File:Icon Element Shadow.png|30px|link=]]!!Healer
 
!  !! [[File:Icon Element Flame.png|26px|link=]] !! [[File:Icon Element Water.png|30px|link=]] !! [[File:Icon Element Wind.png|30px|link=]] !! [[File:Icon Element Light.png|30px|link=]] !! [[File:Icon Element Shadow.png|30px|link=]]!!Healer
 
|-
 
|-
| style="font-weight:bold" | S+ || style="text-align:center;" | {{TL|Mikoto}} {{TL|Gala Sarisse}} || style="text-align:center;" | {{TL|Xander}} {{TL|Dragonyule Cleo}}|| style="text-align:center;" | {{TL|Addis}} || style="text-align:center;" | {{TL|Halloween Elisanne}} {{TL|Annelie}} || style="text-align:center;" | {{TL|Ieyasu}} || style="text-align:center;" |{{TL|Hildegarde}}
+
| style="font-weight:bold" | S+ || style="text-align:center;" | {{TL|Mikoto}} {{TL|Gala Sarisse}} {{TL|Marth}} || style="text-align:center;" | {{TL|Xander}} {{TL|Lily}} || style="text-align:center;" | {{TL|Lin You}} {{TL|Addis}} || style="text-align:center;" | {{TL|Halloween Elisanne}} {{TL|Annelie}} {{TL|Albert}} || style="text-align:center;" | {{TL|Ieyasu}} || style="text-align:center;" |{{TL|Hildegarde}} {{TL|Valentine's Hildegarde}}
 
|-
 
|-
| style="font-weight:bold" | S || style="text-align:center;" | {{TL|Vanessa}} {{TL|Karl}} || style="text-align:center;" | {{TL|Lily}} {{TL|Karina}} {{TL|Elisanne}} || style="text-align:center;" | {{TL|Melody}} {{TL|Maribelle}} || style="text-align:center;" | {{TL|Lucretia}} || style="text-align:center;" | {{TL|Botan}} {{TL|Sazanka}} || style="text-align:center;" |{{TL|Verica}}
+
| style="font-weight:bold" | S || style="text-align:center;" | {{TL|Vanessa}} {{TL|Karl}} || style="text-align:center;" | {{TL|Karina}} {{TL|Elisanne}} {{TL|Dragonyule Xander}} {{TL|Dragonyule Cleo}} {{TL|Fjorm}} || style="text-align:center;" | {{TL|Melody}} {{TL|Maribelle}} {{TL|Gala Ranzal}} || style="text-align:center;" | {{TL|Lucretia}} {{TL|Odetta}} {{TL|Alfonse}} || style="text-align:center;" | {{TL|Botan}} {{TL|Sazanka}} {{TL|Curran}} {{TL|Veronica}} || style="text-align:center;" |{{TL|Verica}}
 
|-
 
|-
| style="font-weight:bold" | A+ || style="text-align:center;" |{{TL|Ezelith}} {{TL|Euden}} {{TL|Aoi}} {{TL|Xania}} || style="text-align:center;" | {{TL|Xainfried}} {{TL|Orsem}} {{TL|Celliera}} {{TL|Dragonyule Xander}} {{TL|Rex}} || style="text-align:center;" | {{TL|Musashi}} {{TL|Johanna}} || style="text-align:center;" | {{TL|Amane}} {{TL|Julietta}} || style="text-align:center;" | {{TL|Zace}} {{TL|Rodrigo}} {{TL|Kleimann}} || style="text-align:center;" | {{TL|Lowen}} {{TL|Vixel}}
+
| style="font-weight:bold" | A+ || style="text-align:center;" | {{TL|Naveed}} {{TL|Sinoa}} {{TL|Euden}} {{TL|Aoi}} {{TL|Xania}} || style="text-align:center;" | {{TL|Celliera}} {{TL|Rex}} {{TL|Waike}}|| style="text-align:center;" | {{TL|Musashi}} {{TL|Johanna}} {{TL|Hawk}} || style="text-align:center;" | {{TL|Amane}} {{TL|Julietta}} {{TL|Xiao Lei}} || style="text-align:center;" | {{TL|Rodrigo}} {{TL|Kleimann}} || style="text-align:center;" | {{TL|Lowen}} {{TL|Vixel}} {{TL|Heinwald}}
 
|-
 
|-
| style="font-weight:bold" | A || style="text-align:center;" | {{TL|Naveed}} {{TL|Sinoa}} || style="text-align:center;" | {{TL|Jurota}} {{TL|Waike}} {{TL|Luther}} {{TL|Zardin}} || style="text-align:center;" | {{TL|Ranzal}} {{TL|Louise}} || style="text-align:center;" | {{TL|Malka}} {{TL|Raemond}} || style="text-align:center;" | {{TL|Erik}} {{TL|Taro}} {{TL|Althemia}} {{TL|Orion}} || style="text-align:center;" |{{TL|Halloween Althemia}} {{TL|Ricardt}} {{TL|Estelle}} {{TL|Cleo}}
+
| style="font-weight:bold" | A || style="text-align:center;" | {{TL|Ezelith}} {{TL|Valentine's Ezelith}} {{TL|Yue}} || style="text-align:center;" | {{TL|Xainfried}} {{TL|Orsem}} {{TL|Jakob}} {{TL|Zardin}} {{TL|Laranoa}} || style="text-align:center;" | {{TL|Ranzal}} {{TL|Louise}} {{TL|Sylas}} || style="text-align:center;" | {{TL|Malka}} {{TL|Raemond}} {{TL|Fritz}}|| style="text-align:center;" |{{TL|Nefaria}} {{TL|Berserker}} {{TL|Zace}} {{TL|Erik}} {{TL|Althemia}} {{TL|Alex}} || style="text-align:center;" |{{TL|Felicia}} {{TL|Halloween Althemia}} {{TL|Cleo}} {{TL|Ricardt}} {{TL|Estelle}}  
 
|-
 
|-
| style="font-weight:bold" | B || style="text-align:center;" | {{TL|Renelle}} {{TL|Melsa}} || style="text-align:center;" | {{TL|Dragonyule Nefaria}} {{TL|Pietro}} || style="text-align:center;" | {{TL|Eleonora}} {{TL|Hawk}} {{TL|Francesca}} {{TL|Aeleen}} {{TL|Nicolas}} || style="text-align:center;" | {{TL|Linus}} {{TL|Halloween Edward}} {{TL|Fritz}} {{TL|Rawn}} || style="text-align:center;" | {{TL|Nefaria}} {{TL|Vice}} || style="text-align:center;" |{{TL|Thaniel}}
+
| style="font-weight:bold" | B || style="text-align:center;" | {{TL|Valentine's Orion}} {{TL|Marty}} || style="text-align:center;" | {{TL|Luther}} {{TL|Pietro}} {{TL|Jurota}} || style="text-align:center;" | {{TL|Eleonora}} {{TL|Francesca}} {{TL|Aeleen}} {{TL|Nicolas}} {{TL|Ku Hai}} {{TL|Su Fang}}|| style="text-align:center;" | {{TL|Linus}} {{TL|Halloween Edward}} {{TL|Rawn}} || style="text-align:center;" | {{TL|Vice}} {{TL|Taro}} {{TL|Orion}}|| style="text-align:center;" |{{TL|Thaniel}} {{TL|Edward}}
 
|-
 
|-
| style="font-weight:bold" | C || style="text-align:center;" | {{TL|Alain}} {{TL|Joe}} {{TL|Marty}} || style="text-align:center;" | || style="text-align:center;" | {{TL|Philia}} {{TL|Pia}} || style="text-align:center;" | {{TL|Luca}}  {{TL|Ryozen}} {{TL|Malora}}  {{TL|Irfan}} || style="text-align:center;" | {{TL|Berserker}} {{TL|Vida}}|| style="text-align:center;" |{{TL|Hope}} {{TL|Sophie}} {{TL|Edward}}
+
| style="font-weight:bold" | C || style="text-align:center;" | {{TL|Alain}} {{TL|Joe}} {{TL|Renelle}} {{TL|Melsa}}|| style="text-align:center;" | {{TL|Dragonyule Nefaria}} || style="text-align:center;" | {{TL|Philia}} {{TL|Pia}} || style="text-align:center;" | {{TL|Luca}}  {{TL|Ryozen}} {{TL|Malora}}  {{TL|Irfan}} || style="text-align:center;" |{{TL|Vida}}|| style="text-align:center;" |{{TL|Hope}} {{TL|Sophie}} {{TL|Aurien}}
 
|-
 
|-
| style="font-weight:bold" | D || style="text-align:center;" |  || style="text-align:center;" | {{TL|Cibella}} || style="text-align:center;" | || style="text-align:center;" | {{TL|Elias}} || style="text-align:center;" | || style="text-align:center;" | {{TL|Aurien}}
+
| style="font-weight:bold" | D || style="text-align:center;" |  || style="text-align:center;" | {{TL|Cibella}} || style="text-align:center;" | || style="text-align:center;" | {{TL|Elias}} || style="text-align:center;" | || style="text-align:center;" |
 
|-
 
|-
 
| style="font-weight:bold" | Unranked || style="text-align:center;" | ||style="text-align:center;"| ||style="text-align:center;"| ||style="text-align:center;"|  ||style="text-align:center;"| || style="text-align:center;"|   
 
| style="font-weight:bold" | Unranked || style="text-align:center;" | ||style="text-align:center;"| ||style="text-align:center;"| ||style="text-align:center;"|  ||style="text-align:center;"| || style="text-align:center;"|   
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==Reroll Tier List==
 
==Reroll Tier List==
Note: This tier list mirrors Altema's [https://altema.jp/dragalialost/risemararanking Reroll Tier List]. Ideal for players who are new to the game and currently [[Reroll Guide|rerolling]].<br/>
+
Note: This tier list mirrors Altema's [https://altema.jp/dragalialost/risemararanking Reroll Tier List]. Ideal for players who are new to the game and currently [[Reroll Guide|rerolling]].<br />
 
''Last updated: January 2, 2019''
 
''Last updated: January 2, 2019''
  
  
Altema's Notice:<br/>
+
Altema's Notice:<br />
 
"Because Dragalia Lost is a game where attribute compatibility is important, we put excellent light attribute characters without weak points as SS rank. However, it is also important to nurture advantageous attribute characters corresponding to quests. It is not recommended to rely on SS rank characters only."
 
"Because Dragalia Lost is a game where attribute compatibility is important, we put excellent light attribute characters without weak points as SS rank. However, it is also important to nurture advantageous attribute characters corresponding to quests. It is not recommended to rely on SS rank characters only."
  

Latest revision as of 17:15, 3 November 2019


This Dragalia Lost tier list ranks characters based on their strengths and weaknesses and overall performance. The purpose of these tier lists is to provide a base level of insight on the various characters in Dragalia Lost. Tier lists are always subjective in nature, so keep that in mind when evaluating them.

  • Due to how new the game is, ratings may change rapidly.
  • Rating criteria will likely shift with the release of harder content and raids.

General Adventurer Tier List

Rating Definitions and Criteria

Rating definitions

  • S/S+: Characters that perform their roles exceptionally well.
  • A+: Characters that can perform their role well, only having minor issues.
  • A: Characters that can perform their role well, but are not exceptional.
  • B: Characters that can perform their role, but are held back by stats or other weaknesses, or are simply outclassed.
  • C: Characters that cannot perform their role well, fill a niche that is not required, or outclassed by units in the B tier.
  • D: Characters with serious problems.
  • Unranked: Recently released characters that haven't been ranked.

Criteria:

  • Adventurers are assumed to be promoted to 5 Icon Rarity 5.png and to have all unlocked mana circles besides co-ability improvements and items (45 circles).
  • Adventurers are assumed to have an optimal dragon equipped.
  • Adventurers are assumed to have access to a 5 Icon Rarity 5.png weapon.
  • Adventurers are compared within their own element first before being compared to Adventurers in other elements.
  • Adventurers are assumed to be controlled by the player, AI is not taken into consideration.
  • The content considered are Master Dragon Trials, Master Imperial Onslaughts, Void Battles, Raid Events, Facility Events, High Midgardsormr's Trial, and [1].

Tier List

v2.1, Last updated: May 5th, 2019

Change Log

Version 2.1 Changelog 
Adventurer Tier Change Description
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Unranked -> S Curran’s kit is basic, but effective. His skills have great base damage and he also applies the occasional defense down, so his overall damage contribution is higher than nearly all shadow adventurers without bleed. It’s unrealistic to get optimal value out of Last Offense, but Curran performs well regardless, and his damage output isn’t far behind that of the bleed adventurers.
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Unranked -> A+ Heinwald is a rare successful hybrid character, capable of both moderate healing and damage. The recovery potency on his S1 is incredibly minimal and scales poorly with HP dragons. Instead, he can use a strength dragon and rely on the vampire heal effect of his S1, which heals based on the recipient’s max HP. While he doesn’t heal very much at once, his S1 charges far faster than other healer’s skills, allowing him to heal roughly as much as a healer using only the standard 5916 SP group heal. Heinwald doesn’t quite do as much damage as a focused damage dealer, and his healing output doesn’t excel either since he functions better with a damaging staff rather than the 4.2 single target healing staff, but he’s valuable regardless since he’s capable of doing both simultaneously.
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Unranked -> S Gala Ranzal has very solid damage output on top of dual resistances that allow him to shine in all wind advantaged content. However, his damage is difficult to optimize thanks to his gauges, and he can’t quite reach the extremely high bar set by the S+ wind adventurers. He’s held back a bit by poor choice of weaponry, since self defense buff weapon skills are underwhelming. However, it can at least give him a Strength Doublebuff boost from Valiant Crown, which is easily a best in slot wyrmprint for him since he also boosts his own defense whenever he uses S2.
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Unranked -> A Laranoa’s maximum potential is impractical to achieve, since her powerful team buff is proximity based and difficult to apply to the entire team, especially as an archer. On top of that, repositioning to get good value from her amazing buff threatens to drop her combo and hurts her Hits = Critical Damage passive. Her Skill Damage passive is good, but she lacks multiple attack skills to use it with. While she’s potentially strong on paper, it’s difficult to realize her strength in practice.
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Unranked -> A+ Fleur’s damage is very high in short quests, but drops off as the enemy builds up resistance to paralysis. Current content is generally short enough that this isn’t a serious problem, but it could be an issue in the future. She’s very reliant on her paralysis gimmick for her damage output through S1 boosts and her Paralysis Punisher passive, though thankfully light advantaged content features bosses susceptible to paralysis. She also has very good frame data on her skills, so her gameplay is fast and smooth.
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Unranked -> A Sylas has incredibly potent buffs on his S2, but is held back by it’s extremely slow 12000SP charge rate as well as the inconsistency of random buffs. His damage output isn’t exciting, and he doesn’t get access to a damage skill from the 5.3 lance to help, but he at least has solid frame data on his single attack skill. Even if he manages to charge up his S2 in a shorter quest, the very potent skill haste effect won’t be helping out people in dragon form, nor will the random selection of defensive buffs he’ll land on 2/3rds of the time. As a side note, Sylas’ skill haste buff has a potential niche that helps Lin You and Addis nail two uses of their boosted S1 during the duration of a S2, which has a tight window without additional skill haste and is easily ruined if they need to stop to dodge, but this requires coordination, specific team composition, and it only comes into play on lengthy quests, so it wasn’t really taken into consideration.
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Unranked -> A Yue has an interesting gimmick where her S2 makes her receive more damage, but all of her damage dealt heals her. It also boosts her critical rate, but charges slowly, and her passives are geared towards defense, so her damage output is middling. She struggles to find a niche in current content, since she can’t really leverage her Sleep Res in Void Zephyr without access to a Dull Res weapon, and she doesn’t have the Stun Res that would be preferable for a baiter against High Midgardsormr. She can absolutely crush Imperial Onslaughts, but her full potential goes mostly unrealized and hurts her placement. It’s also difficult to factor in her tanky capabilities when healers in her element, like Verica, can restore a character from nearly nothing to full over a single regen.
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Unranked -> A Alex has good damage output considering that daggers are usually underpowered, but is held back by the difficulty of maintaining Full HP = Skill Damage. This is frustrating in Imperial Onslaughts, which she would otherwise shine in thanks to her rare 100% resistance to blind. Her skills don’t have very high base damage, so her damage isn’t very impressive if she’s not at full health, and her defense down lacks potency and has a low 40% chance to apply. However, if you manage to maintain full health, she will reward your good play with solid damage.
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Unranked -> S+ Marth has a very powerful kit that brings incredible damage as well as team buffs to the table. Even without taking the situational Last Boost passive into account, Marth can easily keep up in damage with any other fire adventurer, and the team-wide buffs from his S2’s skill shift send his overall contribution further beyond, culminating in a hefty 30% attack rate boost at the 3rd stage. Versus High Midgardsormr, Marth can easily get a high value usage of Last Boost from the initial blast.
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Unranked -> S Fjorm’s contribution is highly situational but very high impact, so she’s difficult to evaluate. She does have access to freeze on her fast-charging S1, so she has great utility value in content where freezes work. Ice Mirror is very good in specific situations, but its glacial 4 second skill animation makes it mediocre elsewhere. Her Last Bravery passive is absurdly potent for a team-wide buff, with a jaw-dropping 30% strength and 40% defense, but does require Fjorm to get to low health which can easily just be a waste of time in some content. She performs very well when she works, but her damage output is middling at best if she can’t get good value out of Ice Mirror or Last Bravery. Fjorm is consistently good versus High Brunhilda, since Ice Mirror has applications against the initial blast, stack, and chases, and you can be sure that Last Bravery will get value on the initial blast, even if the timing isn’t ideal. Also, the normally underwhelming healing skill from the 5.3 lance has applications in the High Brunhilda fight to help everyone survive stacks into chaser.
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Unranked -> S It’s not entirely realistic to evaluate Veronica on her highest possible damage output, since that requires her to be as low health as possible to make use of her boosted S1. However, even without making maximum usage of low hp, her damage output is very respectable, she has good AoE coverage, and her 100% Skill Prep helps end short quests faster. On top of that, due to how common High HP passives are, many characters fall off in damage output if they become wounded, while Veronica can become more powerful. It’s not overly risky to dip her health low to boost her S1, since she has a decent amount of self sustain between the healing on her S2 and potentially her 5.3’s weapon skill as well. As a side note, it’s difficult to optimize wyrmprints for Veronica if you plan on taking damage, so prints without health-related passives like Flash of Genius perform well, or Tough Love if you want to try a Last Offense print.
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Unranked -> S Alfonse’s kit is simple, but effective. He applies a self strength buff every time he uses his S1, so his damage overall is quite good, despite his unimpressive base skill damage. His damage skills have above average frame data, he has decent AoE coverage, and he has a good choice of weaponry that can grant him an additional attack skill. His passive skills aren’t hugely exciting and he doesn’t have team support or utility, but his smooth gameplay and great damage output are enough to solidify his placement.
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S -> S+ Albert has been buffed in two seperate patches since his original placement, and has fixed all of his major problems. On his release, the bonus hits on his boosted S1 tended to mostly whiff except on very large targets, but that problem has been quietly fixed. On top of that, a recent change has toned down the distance on his alternate force strike when passing through enemies, which used to send him careening wildly out of position. It’s now much easier for him to chain regular strikes and force strikes without whiffing the regular combo, which improves his damage output. On top of everything, a global change allows adventurers to damage enemies which have been knocked down, which is very welcome to force strike spamming swords such as Albert.
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B -> A+ Ku Hai’s wonky force strike has been improved in a recent patch, and his damage potential has risen considerably. While he may still whiff one at close range, he far more consistently applies all three hits from his alternate force strike and can smoothly chain force strikes from medium range. However, he’s very likely to whiff his single sword swipes in between force strikes, unless the target is against a wall, but he does boast very good mobility. He’s also improved dramatically from the dual wyrmprint update, since he benefits massively from Critical Rate as well as Force Strike damage passives, and can now run a very strong combination of Resounding Rendition and Stellar Show. His multiple critical damage passives desperately need Resounding Rendition’s critical rate boost, and Stellar Show facilitates his force strike centric playstyle.
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S -> S+ A recent patch made it reasonable for Addis to use his S1 twice under the duration of a single S2 by making it so that his S2 timer no longer decrements during the skill animation of his S1. This is a huge upgrade to his damage output, since not only are bleeds powerful in their own right, but they get further 50% boosts when stacked.
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S+ -> S A patch fixed a bug with Cleo where her 2nd level upgrade of her S1 charged quicker than her fully upgraded version. This serves as a nerf, since using the ability more often was incredibly valuable for its freeze and team damage buffs. While Cleo still has a good kit overall, her skills have poor frame data and daggers in general are a bit underpowered, so she can no longer stand at the top after this change.


Tier list created and maintained by Shark3143

Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png Healer
S+
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S
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A+
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A
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B
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C
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D
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Unranked

Details

Dragon Tier List

Not accurate yet, still a WIP

Dragon Tier List
Overall
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Flame
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Water
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Wind
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Light
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Shadow
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Reroll Tier List

Note: This tier list mirrors Altema's Reroll Tier List. Ideal for players who are new to the game and currently rerolling.
Last updated: January 2, 2019


Altema's Notice:
"Because Dragalia Lost is a game where attribute compatibility is important, we put excellent light attribute characters without weak points as SS rank. However, it is also important to nurture advantageous attribute characters corresponding to quests. It is not recommended to rely on SS rank characters only."

Adventurer Reroll Tier List
SS
Lua error: Error: Table Adventurers not found..
Lua error: Error: Table Adventurers not found..
S
Lua error: Error: Table Adventurers not found..
Lua error: Error: Table Adventurers not found..
Lua error: Error: Table Adventurers not found..
Lua error: Error: Table Adventurers not found..
Lua error: Error: Table Adventurers not found..
Lua error: Error: Table Adventurers not found..
Lua error: Error: Table Adventurers not found..
Lua error: Error: Table Adventurers not found..
Lua error: Error: Table Adventurers not found..
Lua error: Error: Table Adventurers not found..
Lua error: Error: Table Adventurers not found..
A
Dragon Reroll Tier List
SS
S
Lua error: Error: Table Dragons not found..
Lua error: Error: Table Dragons not found..
Lua error: Error: Table Dragons not found..
Lua error: Error: Table Dragons not found..
Lua error: Error: Table Dragons not found..
A
Lua error: Error: Table Dragons not found..
Lua error: Error: Table Dragons not found..
Lua error: Error: Table Dragons not found..
Lua error: Error: Table Dragons not found..
Lua error: Error: Table Dragons not found..
Lua error: Error: Table Dragons not found..