Difference between revisions of "Damage Formula"
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Revision as of 17:50, 3 June 2019
- See: Combat Mechanics
| Unconfirmed
The information on this page is either unconfirmed or still pending ongoing research, and the contents of this page may be subject to change as more information is gathered. |
General Damage Formula
This is the approximate formula to calculate adventurer and enemy damage. Some factors may not be accounted for. All damage is rounded down from its final value (i.e. a final calculation of 745.76 rounds down to 745 damage).
Failed to parse (syntax error): {\displaystyle \frac{5}{3} * \frac{(100-{\color{Navy Blue}Damage\ Resistance})% * {\color{BrickRed}Attacker's\ Strength} * {\color{BrickRed}Attack\ Modifier\ %} * {\color{BurntOrange}Crit\ Modifier} * {\color{BurntOrange}Skill\ Damage\ %} * {\color{BurntOrange}Punisher\ Modifier\ %} * {\color{ForestGreen}Elemental\ Modifier} * {\color{Purple}Dragon\ Damage} * Damage\ Spread}{{\color{NavyBlue}Defender's\ Defense} * {\color{NavyBlue}Defender's\ Defense\ Change}}}
Variables
| Variable | Description |
|---|---|
| Damage Resistance | Sum all resistances of the same type together and then multiply them by the other types.
|
| Strength | Total Strength = (Displayed Strength - Displayed Strength from Ability) x (1 + Dragon STR Passive + Sum of all Abilities) x (1 + Sum of all Buffs) x (1 + Blade Unit Co-ability)
|
| Attack Modifier | If using a Normal Attack this is equal to the attack modifier. Refer to Combat Mechanics for the relevant numbers. If using a Skill, then this is the skill's individual multiplier. Refer to specific skill pages for the numbers. |
| Crit Modifier | When a unit lands a critical hit, the damage will have a 1.7 modifier + Sum of all Crit Damage modifiers. |
| Skill Damage | Normal attacks do not receive boosts from Skill Damage, so this is equal to 100% (has no effect) for Normal Attacks. For Skills this is equal to the sum of your passive (Abilities and Wyrmprints and Energize) Skill Damage boosts multiplied by highest Wand Co-ability (if present) multiplied by any active Skill Damage Buffs (such as Striker's Skill).
|
| Punisher Modifier | Add up all Punisher and Bane damage except Broken Punisher
Add up all Broken Punisher and multiply it by any other Punisher
Then multiply them to get the total punisher modifier
|
| Elemental Modifier | See Elemental Modifier below. |
| Dragon Damage | While shapeshifted, you receive a boost to all damage done. Total boost is the Sum of all Dragon Damage Modifiers, the base transformation Dragon Damage boost is 20%.
|
| Damage Spread | This is the inherent RNG Variance of the damage formula. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. |
| Defense | Base Defense for most enemies is 10 while some Thaumians (golems/slimes) have a base Defense of 50. Rare enemies can have a defense range anywhere between 12 to 250. Melee adventurers (Sword/Blade/Dagger/Axe/Lance) have a base defense of 10, while Ranged adventurers (Bow/Wand/Staff) have a base defense of 8. To check the defense of a specific enemy or adventurer, refer to their individual Wiki pages. |
| Defense Change | Sum of all status changes which have an effect on defense. For Boss Mode Modifiers see below. Note that some Thaumians have unique Overdrive/Break modifiers. |
Elemental Modifier
The elemental bonus value is one of the following, depending on element advantage / disadvantage. See Elements for more information.
| Elemental Bonus | Value |
|---|---|
| Neutral | 1 |
| Advantage | 1.5 |
| Disadvantage | 0.5 |
Boss Mode Modifiers
Note: Values of 0 are equal to a modifier of 1, as are values of 1, this is due to different styles of entering the data through different updates.
Regular Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1 |
| Break | 0.7 | 0.6 |
Sentinel Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1.2 |
| Break | 0.7 | 0.1 |
Golem Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1.2 |
| Break | 0.5 | 0.3 |