Difference between revisions of "Healing Formula"

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>B1ueb1ues
(there is active healing buff, from vixel or weapons.)
>Discoomastar
(don't use tables for long descriptions please)
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===Variable Descriptions===
 
===Variable Descriptions===
{| class="wikitable"
+
{{Notable
! Variable
+
|header=HP
! Description
+
|content=The healer's Max HP. Normally the HP of the Adventurer
|-
 
! HP
 
| The healer's Max HP. Normally the HP of the Adventurer
 
 
* This value is different in dragonform, and does not use the Adventurer's HP. Instead it uses the Dragon Transformation HP, which is calculated according to the following formula, where CEILING[ ] indicates you round the final value within the [ ] up before using it in calculations outside the [ ].
 
* This value is different in dragonform, and does not use the Adventurer's HP. Instead it uses the Dragon Transformation HP, which is calculated according to the following formula, where CEILING[ ] indicates you round the final value within the [ ] up before using it in calculations outside the [ ].
 
<math style="width:100%">CEILING\{\ (CEILING[\ 9999 * (1 + Altar Boost + Dojo Boost + Event Facility Boost)\ ] + CEILING[\ Dragon Base HP * 1.5\ ] + CEILING[\ Dragon Base HP * 1.5 * Fafnir Facility Boost) * (1 + Dragon HP Aura)\ \}</math>
 
<math style="width:100%">CEILING\{\ (CEILING[\ 9999 * (1 + Altar Boost + Dojo Boost + Event Facility Boost)\ ] + CEILING[\ Dragon Base HP * 1.5\ ] + CEILING[\ Dragon Base HP * 1.5 * Fafnir Facility Boost) * (1 + Dragon HP Aura)\ \}</math>
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* Dragon HP Aura is the same element HP boost present on some dragons such as [[Phoenix]] or [[High Mercury]], if no HP aura then this is equal to 1
 
* Dragon HP Aura is the same element HP boost present on some dragons such as [[Phoenix]] or [[High Mercury]], if no HP aura then this is equal to 1
 
* The Altar, Dojo and Event Facility boosts used are based on the element of the '''ADVENTURER''' and NOT the Dragon, whereas the Fafnir bonus used is based on the element of the Dragon
 
* The Altar, Dojo and Event Facility boosts used are based on the element of the '''ADVENTURER''' and NOT the Dragon, whereas the Fafnir bonus used is based on the element of the Dragon
|-
+
}}
! STR
+
{{NotableWrap
| The healer's total Strength. This value is always the value of the adventurer, it does not change when you transform. However, it is still calculated in the same way as for the [[Damage Formula]] and therefore still receives boosts from buffs and co-abilities.
+
|notables=
|-
+
{{Notable
! Potency %
+
|header=STR
| The base recovery potency modifier on a skill. (e.g. {{Icon|Adventurer|Aurien|text=1|size=19 px}}'s {{Icon|Skill|Healer's Luck|text=1|size=19 px}} Lv. 1 has 72% Recovery Potency.)
+
|content=The healer's total Strength. This value is always the value of the adventurer, it does not change when you transform. However, it is still calculated in the same way as for the [[Damage Formula]] and therefore still receives boosts from buffs and co-abilities.
|-
+
}}
! Potency Buffs %
+
{{Notable
| Any Boost to your healing potency, such as Co-Ability, Abilities, Active Buffs, or Energize
+
|header=Potency
|-
+
|content=The base recovery potency modifier on a skill. (e.g. {{Icon|Adventurer|Aurien|text=1|size=19 px}}'s {{Icon|Skill|Healer's Luck|text=1|size=19 px}} Lv. 1 has 72% Recovery Potency.)
! Element Heal Adjustment
+
}}
| Increases heals to adventurers of the same element by 20% (to 120% total). Has no effect otherwise.
+
{{Notable
|-
+
|header=Potency Buffs %
! Healing Spread %
+
|content=Any Boost to your healing potency, such as Co-Ability, Abilities, Active Buffs, or Energize
| This is the inherent RNG Variance of the healing formula. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient.
+
}}
|-
+
{{Notable
! Raid Adjustment
+
|header=Element Heal Adjustment
| Value that varies depending on the content. For normal content, this value is 1. For raids, this value is 4.  
+
|content=Increases heals to adventurers of the same element by 20% (to 120% total). Has no effect otherwise.
|}
+
}}
 +
{{Notable
 +
|header=Healing Spread %
 +
|content=This is the inherent RNG Variance of the healing formula. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient.
 +
}}
 +
{{Notable
 +
|header=Raid Adjustment
 +
|content=Value that varies depending on the content. For normal content, this value is 1. For raids, this value is 4.  
 +
}}
 +
 
 +
}}
  
 
==Healing Calculator==
 
==Healing Calculator==

Revision as of 07:40, 2 June 2019


Formula

The current estimated healing formula is:

Modifiers within the same variable are additive.

Note that Max HP buffs, such as

Error: Table Adventurers not found.

's skill

Error: Table Skills not found.

, and Passive Heals such as

Error: Table Abilities not found.

, do NOT use the healing formula and instead are purely dependent on your Maximum HP. Thus, they do not receive any bonuses from Recovery Potency, Strength, or Element matching bonuses. These heals also do not suffer from the 75% reduction in raid content. Specifically, heals from Max HP buffs do not have any RNG elements, and will heal you for the same amount every time.

Variable Descriptions

HP

The healer's Max HP. Normally the HP of the Adventurer

  • This value is different in dragonform, and does not use the Adventurer's HP. Instead it uses the Dragon Transformation HP, which is calculated according to the following formula, where CEILING[ ] indicates you round the final value within the [ ] up before using it in calculations outside the [ ].

  • Remove the factor of 1.5x from the 2nd and 3rd terms if Dragon and Adventurer do not match elements
  • Dragon Base HP is the HP shown on the Dragon's details screen (not including the fafnir bonus)
  • Dragon HP Aura is the same element HP boost present on some dragons such as Phoenix or High Mercury, if no HP aura then this is equal to 1
  • The Altar, Dojo and Event Facility boosts used are based on the element of the ADVENTURER and NOT the Dragon, whereas the Fafnir bonus used is based on the element of the Dragon

STR

The healer's total Strength. This value is always the value of the adventurer, it does not change when you transform. However, it is still calculated in the same way as for the Damage Formula and therefore still receives boosts from buffs and co-abilities.

Potency

The base recovery potency modifier on a skill. (e.g.
Error: Table Adventurers not found.
's
Error: Table Skills not found.
Lv. 1 has 72% Recovery Potency.)

Potency Buffs %

Any Boost to your healing potency, such as Co-Ability, Abilities, Active Buffs, or Energize

Element Heal Adjustment

Increases heals to adventurers of the same element by 20% (to 120% total). Has no effect otherwise.

Healing Spread %

This is the inherent RNG Variance of the healing formula. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient.

Raid Adjustment

Value that varies depending on the content. For normal content, this value is 1. For raids, this value is 4.

Healing Calculator

HP
STR
Potency %
Potency Buff %
Active Strength Buff %
Healing CoAbility %
Strength CoAbility %
Same Element?
Check for yes.
Raid?
Check for yes.
Include Healing Over Time?
Check for yes.
Total Heal