Difference between revisions of "Void Battles Guide"

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>Chu2038
>Chu2038
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[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]
 
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]
  
<b>Boss Abilitues:</b>  
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<b>Boss Abilities:</b>  
  
 
* [[Disperse]]: When entering overdrive, spawn multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.
 
* [[Disperse]]: When entering overdrive, spawn multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.
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* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes|Thaumian's Bane]]
 
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes|Thaumian's Bane]]
  
* {{InlineIcon|Icon Element|Flame}}[[#Void_Zephyr_Strike|Dragon Delay Res]]: technically relevant in [[Void Zephyr Strike]], but [[Dull|Dull Res]] is significantly more important.
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* {{InlineIcon|Icon Element|Flame}}[[Void Zephyr Strike|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Zephyr Strike|Void Zephyr Strike]], but [[Dull|Dull Res]] is more important.
  
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel_Golem_Strike|Steel Golem Strike]]
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* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem Strike]]
  
* {{InlineIcon|Icon Element|Wind}}[[Dull|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Steel_Golem_Strike|Frost Hermit Strike]]
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* {{InlineIcon|Icon Element|Wind}}[[Dull|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Frost Hermit Strike|Frost Hermit Strike]]
  
 
=== Tier 2 ===
 
=== Tier 2 ===
  
Void weapons are very helpful here, but the bosses can be defeated with player skill and/or sheer offensive power instead.
+
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.
 +
 
 +
====[[Frost Hermit Strike]]====
 +
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]
 +
 
 +
<b>Boss Abilities:</b>
 +
 
 +
* [[Propagation]]: Create multiple copies of itself upon entering overdrive
 +
 
 +
<b>Tips:</b>
 +
 
 +
* The true body of the Hermit will not have a small floating HP bar and will have the overdrive visual effect, focus your attacks on it.
 +
 
 +
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Dull|Copy Punisher]] weapon from [[#Wandering Shroom Strike|Wandering Shroom Strike]].
 +
 
 +
<b>Weapon Abilities</b>
 +
 
 +
 
  
 
====[[Steel Golem Strike]]====
 
====[[Steel Golem Strike]]====
 
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]
 
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]
  
<b>Boss Ability:</b> [[Dull]]
+
<b>Boss Abilities:</b>  
  
<b>Primary Reward:</b> {{Icon|Material|Steel Slab|text=0|size=32px}} {{Icon|Material|Golem Core|text=0|size=32px}}
+
* [[Dull]]: Inflicts an affliction that significantly reduces the strength of a character for a while.
  
====[[Frost Hermit Strike]]====
+
<b>Tips:</b>
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]
+
 
 +
* Clear [[#Wandering Shroom Strike|Wandering Shroom Strike]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.
  
<b>Boss Ability:</b> [[Propagation]]
+
* Steel Golem has long telegraphed attacks, which can be interupted by breaking him. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.
  
<b>Primary Reward:</b> {{Icon|Material|Goblin Thread|text=0|size=32px}} {{Icon|Material|Aromatic Wood|text=0|size=32px}}
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* Healers are optional, since the attacks are all dodgable.
  
 
====[[Obsidian Golem Strike]]====
 
====[[Obsidian Golem Strike]]====
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<b>Primary Reward:</b> {{Icon|Material|Steel Slab|text=0|size=32px}} {{Icon|Material|Obsidian Slab|text=0|size=32px}} {{Icon|Material|Dark Core|text=0|size=32px}}
 
<b>Primary Reward:</b> {{Icon|Material|Steel Slab|text=0|size=32px}} {{Icon|Material|Obsidian Slab|text=0|size=32px}} {{Icon|Material|Dark Core|text=0|size=32px}}
 +
 +
=== Tier 3 ===
 +
 +
Void weapons are nearly required to win, please come prepared.
 +
 +
====[[Void Zephyr Strike]]====
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[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]
 +
 +
<b>Boss Ability:</b> [[Dragon Delay]], [[Dull]]
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 +
<b>Primary Reward:</b> {{Icon|Material|Great Feather|text=0|size=32px}} {{Icon|Material|Zephyr Rune|text=0|size=32px}}
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 +
====[[Raging Manticore Strike]]====
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[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]
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 +
<b>Boss Ability:</b> [[Fury]]
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 +
<b>Primary Reward:</b> {{Icon|Material|Raging Fang|text=0|size=32px}} {{Icon|Material|Raging Tail|text=0|size=32px}}
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 +
====[[Void Agni Strike]]====
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[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]
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 +
<b>Boss Ability:</b> [[Scorching Air]], [[Skill Resistance]]
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 +
<b>Primary Reward:</b> {{Icon|Material|Blazing Horn|text=0|size=32px}} {{Icon|Material|Blazing Ember|text=0|size=32px}}

Revision as of 19:48, 25 April 2019


Void battles are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency

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Error: Table Materials not found.

for void battle treasure trade(which resets every month) and material for void weapons that are viable alternatives to standard weapons and offer abilities instead of skills.

Progression

Each void battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier void battles have no special requirements, while the harder void battles require weapons crafted using materials dropped by the easier void bosses.

Tier 1

The following bosses do not require other void weapons to fight.

Blazing Ghost Strike

Banner Blazing Ghost Strike.png

Boss Abilities:

  • Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons: Icon Weapon Bow.png Bow Icon Weapon Wand.png Wand Icon Weapon Staff.png Staff.

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not neccessary as the ghost's attacks are fairly easy to dodge. Stun resistence is optional for the same reason.

Weapon Abilities

  • Icon Element Shadow.pngDull Res: there are currently no light attribute void battle that inflicts dull.

Wandering Shroom Strike

Banner Wandering Shroom Strike.png

Boss Abilities:

  • Disperse: When entering overdrive, spawn multiple Icon Element Shadow.pngWandering Shrooms and shrinks the original Icon Element Light.pngWandering Shroom.

Tips:

  • Take care of Icon Element Shadow.pngWandering Shrooms first, before they overwhelm the team.
  • Icon Element Shadow.pngWandering Shrooms can be knocked down with force strikes, which interrupts their attacks.

Weapon Abilities

Tier 2

Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.

Frost Hermit Strike

Banner Frost Hermit Strike.png

Boss Abilities:

  • Propagation: Create multiple copies of itself upon entering overdrive

Tips:

  • The true body of the Hermit will not have a small floating HP bar and will have the overdrive visual effect, focus your attacks on it.

Weapon Abilities


Steel Golem Strike

Banner Steel Golem Strike.png

Boss Abilities:

  • Dull: Inflicts an affliction that significantly reduces the strength of a character for a while.

Tips:

  • Steel Golem has long telegraphed attacks, which can be interupted by breaking him. Focus on spamming force strikes as soon as it enters overdrive.
  • Healers are optional, since the attacks are all dodgable.

Obsidian Golem Strike

Banner Obsidian Golem Strike.png

Boss Ability: Dull

Primary Reward:

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Error: Table Materials not found.
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Tier 3

Void weapons are nearly required to win, please come prepared.

Void Zephyr Strike

Banner Void Zephyr Strike.png

Boss Ability: Dragon Delay, Dull

Primary Reward:

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Error: Table Materials not found.

Raging Manticore Strike

Banner Raging Manticore Strike.png

Boss Ability: Fury

Primary Reward:

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Error: Table Materials not found.

Void Agni Strike

Banner Void Agni Strike.png

Boss Ability: Scorching Air, Skill Resistance

Primary Reward:

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Error: Table Materials not found.