Difference between revisions of "Tier List Test/Light"

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!Name
 
!Name
 
!Tier
 
!Tier
 +
!Role
 +
!Preference
 
!Notes
 
!Notes
 
|-
 
|-
|{{TL|Julietta}}
+
|{{TL|Halloween Elisanne}}
|style="text-align:center;"|Julietta
+
|style="text-align:center;"|Halloween Elisanne
 +
|style="text-align:center;"|S+
 +
|style="text-align:center;"|Attacker  Support
 +
|style="text-align:center;"|Zodiark
 +
|Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing.
 +
|-
 +
|{{TL|Annelie}}
 +
|style="text-align:center;"|Annelie
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|S+
|Light's premiere tank. Has the highest HP stat in the game, as well as 50% Defense buff and access to Last Recovery which heals her for a good amount if she drops below 30% hp. She also does decent amounts of damage thanks to Axe attack multipliers and her first passive, Slayer's Strength. She can utilize Valiant Crown with her Defense buff to dish out some good damage. However, in fights without adds, she doesn't get to stack her attack. She also has no self-sustain outside of her Last Recovery which can only activate once per fight.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught  Void Battles
 +
|Annelie has a huge 35% boost to her Skill Damage, as well as access to 3 damage skills when you factor in the 5* light lance, on top of constantly stacking up enough energy to easily trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore, which has a 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill, as well as it’s lengthy animation.
 
|-
 
|-
 
|{{TL|Hildegarde}}
 
|{{TL|Hildegarde}}
 
|style="text-align:center;"|Hildegarde
 
|style="text-align:center;"|Hildegarde
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|S+
|Light's best healer, and pretty much the best healer in the game. Her high HP stat and respectable Strength help a lot for healing. On top of her healing, her second ability also gives everyone a shield. Her first passive, 100% skill prep, lets her have her healing available right from the very start which can be very valuable in fights that open up with a nuke. Her 3rd passive gives her even more healing, because she didn't heal enough already. However, the Light staffs are kind of mediocre for her except for the Halloween staff which has low stats. She'd much rather be on the other side of the staff weapon tree. Her skills also take quite a while to charge.
+
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|None
 +
|She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have  long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegarde's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegarde's individual skills, but Hildegarde remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit.
 +
|-
 +
|{{TL|Lucretia}}
 +
|style="text-align:center;"|Lucretia
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker  Support
 +
|style="text-align:center;"|Zodiark
 +
|A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
 +
|-
 +
|{{TL|Odetta}}
 +
|style="text-align:center;"|Odetta
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker  Support
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low and it’s also based on proximity, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
 
|-
 
|-
|{{TL|Halloween Elisanne}}
+
|{{TL|Albert}}
|style="text-align:center;"|Halloween Elisanne
+
|style="text-align:center;"|Albert
|style="text-align:center;"|S+
+
|style="text-align:center;"|S
|Healing, buffs and damage all in one. H.Elissane is a true jack of all trades, but she also does all of her trades really well. Her first skill is on a pretty low cooldown, and cycles through three versions; one of which is a regular nuke, one with a teamwide Strength buff and one with an team-wide heal. Her second skill accelerates her SP gain as well, allowing her to cycle through her first skill faster. Her first passive, 30% skill damage, pairs nicely with her 2 nukes, and her third passive depletes overdrive faster which is also very valuable, since bosses do 20% more damage while in overdrive. However, her regular version is better for flat out buffing, and Hildegarde is still a better healer.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. However, Albert’s huge potential damage output doesn’t come through on small targets, since some of the extra damage from his S1 tends to whiff except on extremely large targets such as raid bosses, and the alternate force strike granted when electrified tends to put him out of position preventing him from smoothly chaining together subsequent attacks. On top of this, his buff to apply electrified takes incredibly long to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once unless a quest really drags on. While his Force Strike passive is fantastic on the sword moveset due to the ability to quickly chain together a 1-2-Force Strike combo, there’s less demand for melting through overdrive bars in light-advantaged content since the Manticore in void battles can’t be broken.
 
|-
 
|-
|{{TL|Ryozen}}
+
|{{TL|Julietta}}
|style="text-align:center;"|Ryozen
+
|style="text-align:center;"|Julietta
 
|style="text-align:center;"|A+
 
|style="text-align:center;"|A+
|The old monk's got a surprisingly synergizing kit, being able to buff his Defense and activate his healing doublebuff while doing so. His Defense buff is also team-wide, but he doesn't have the buff extend that Aeleen does. Of the 4* lances, he's for sure the most tank-oriented one, having a good hp stat but a low atk stat. This is somewhat remedied by his Overdrive Punisher, but his damage will not be too impressive compared to other 4/5* light units. Solid self-sufficient tank overall with some added team utility, but currently the need for tanks is not very high.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of elemental weaponry, and the critical damage boost from the 5* light axe is nearly worthless since she doesn’t have a good critical rate.
 
|-
 
|-
 
|{{TL|Amane}}
 
|{{TL|Amane}}
 
|style="text-align:center;"|Amane
 
|style="text-align:center;"|Amane
 
|style="text-align:center;"|A+
 
|style="text-align:center;"|A+
|Amane is interesting. She's pretty self-sufficient, being able to both buff herself and increase/restore her HP with her second skill. She also comes with Skill Prep, meaning she can start stacking her second skill from the start. Broken Punisher is nice, although she would've liked a Skill Damage up instead. Her second skill also takes a while to charge up. Overall, solid self-sufficient mage although she would've liked a second nuke instead of the Strength up buff.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Zodiark
 +
|Amane has solid damage output from range, as well as a great attack skill available on the 5* light wand with a huge AoE. Her S2’s value is seriously held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
 +
|-
 +
|{{TL|Xiao Lei}}
 +
|style="text-align:center;"|Xiao Lei
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Xiao Lei has a solid 20% Skill Damage passive, and access to an excellent AoE attack skill from the 5* wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light characters. She’s also missing a full ailment resistance on account of being a 3* adventurer.
 
|-
 
|-
|{{TL|Rawn}}
+
|{{TL|Vixel}}
|style="text-align:center;"|Rawn
+
|style="text-align:center;"|Vixel
|style="text-align:center;"|A
+
|style="text-align:center;"|A+
|Another archer. Rawn Stuns and reduces enemy Attack and he has Stunned Punisher to follow up on his own Stuns. However, his first passive, Striker's Strength, is pretty bad for bow users since bow Force Strikes are difficult to utilise. Zodiark is also immune to his stun. Overall a good utility unit but suffers from the status resistances on bosses like many other bow units.
+
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|None
 +
|His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.  
 
|-
 
|-
|{{TL|Luca}}
+
|{{TL|Felicia}}
|style="text-align:center;"|Luca
+
|style="text-align:center;"|Felicia
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|Basically Rawn but with a better first passive and a worse third passive and a slightly lower Strength stat. Instead of stunning, Luca paralyzes his targets. While his first passive is useful, it's only active on full HP and Luca can't heal himself back up. He also doesn't get bonus damage vs paralyzed enemies. Paralysis does work on Zodiark, however.
+
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
 
|-
 
|-
|{{TL|Halloween Edward}}
+
|{{TL|Estelle}}
|style="text-align:center;"|Halloween Edward
+
|style="text-align:center;"|Estelle
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|Decent 3* damage dealer. His co-ability and his passive give him a 15% passive Strength buff, and his second ability helps keep him at full hp so his first passive keeps it's effect.
+
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|None
 +
|Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by it’s very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
 
|-
 
|-
 
|{{TL|Halloween Althemia}}
 
|{{TL|Halloween Althemia}}
 
|style="text-align:center;"|Halloween Althemia
 
|style="text-align:center;"|Halloween Althemia
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|Another healer who tries to be a damage dealer. Her first skill is an team-wide heal, but her second is a lifestealing nuke. However, her second skill doesn't restore allies' HP. She's alright if you need both healing and damage, but Hildegarde is better for healing whereas Amane is a better damage dealer
+
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|Zodiark
 +
|While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Her 75% Skill Prep and Curse Res provide a solid enough shell for her to perform just well enough regardless.
 +
|-
 +
|{{TL|Malka}}
 +
|style="text-align:center;"|Malka
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Attacker  Support
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Full HP = Defense is mildly useless at best, but Malka manages to output a good damage contribution despite his poor passives thanks to his decently powerful skills with fast animations as well as access to the great attack skill from the 5* light lance.
 
|-
 
|-
|{{TL|Malora}}
+
|{{TL|Fritz}}
|style="text-align:center;"|Malora
+
|style="text-align:center;"|Fritz
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|The only archer who reduces Defense which means that there's no boss that resists her status effect. She's the only Light unit with Defense down. Malora would've been great if she was not a 3*, but unfortunately, she is. Break Punisher is nice to have but she would've liked a more consistent passive.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught  Void Battles
 +
|His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
 
|-
 
|-
|{{TL|Irfan}}
+
|{{TL|Raemond}}
|style="text-align:center;"|Irfan
+
|style="text-align:center;"|Raemond
|style="text-align:center;"|B
+
|style="text-align:center;"|A
|Irfan is pretty decent for a 3*. He has an Attack Reduction on his first skill and Strength Doublebuff, but unfortunately no way to activate it. His second skill can inflict 5% Defense Reduction as well. Overall he's a decent unit but he's largely outclassed by Rawn.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5* light sword, and the animation speed on both of his attack skills are excellent, so he has good damage output despite his weak skills. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
 
|-
 
|-
|{{TL|Hope}}
+
|{{TL|Halloween Edward}}
|style="text-align:center;"|Hope
+
|style="text-align:center;"|Halloween Edward
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
|Pretty decent healer with a good passive. Has an team-wide heal as well as a teamwide Defense up on a decent cooldown (for healers, that is). Unfortunately, the light staffs are all pretty bad aside from the Halloween staff which gives him the extra heal he wants.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Zodiark
 +
|Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5* light katana, and his S1 has a slow animation.
 
|-
 
|-
|{{TL|Estelle}}
+
|{{TL|Rawn}}
|style="text-align:center;"|Estelle
+
|style="text-align:center;"|Rawn
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
|Estelle is a pretty decent healer, but unfortunately her team-wide heal has a long cooldown. Her first skill is a good single-target heal though. However, her passives are pretty bad.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught  Void Battles
 +
|Rawn struggles with awkward passives, since Striker’s Skill is difficult to proc using bows, and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has a 0% stun resistance.
 
|-
 
|-
 
|{{TL|Linus}}
 
|{{TL|Linus}}
 
|style="text-align:center;"|Linus
 
|style="text-align:center;"|Linus
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
|Another 3* defensive unit. At least Linus has a passive that helps him be a better defensive unit. However, once he takes too many hits he'll drop out of range for his first passive which is a bit counter-intuitive. The 4* weapon giving him a Defense buff is nice, but he's still outclassed by Julietta and Ryozen.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Zodiark
 +
|His natural strength is low and his passive skills aren’t great, but he has two hard hitting damage skills to help make up for it.
 +
|-
 +
|{{TL|Ryozen}}
 +
|style="text-align:center;"|Ryozen
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Support
 +
|style="text-align:center;"|None
 +
|He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be when healers exist. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
 
|-
 
|-
|{{TL|Malka}}
+
|{{TL|Malora}}
|style="text-align:center;"|Malka
+
|style="text-align:center;"|Malora
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking, since her skills don’t have good base damage.
 +
|-
 +
|{{TL|Luca}}
 +
|style="text-align:center;"|Luca
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|None
 +
|Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to give him an okay damage output.
 +
|-
 +
|{{TL|Irfan}}
 +
|style="text-align:center;"|Irfan
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
|10% team-wide Strength buff is nice, but the rest of his kit is super lackluster, and the weapons don't help him much either.
+
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Zodiark
 +
|Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
 
|-
 
|-
|{{TL|Raemond}}
+
|{{TL|Hope}}
|style="text-align:center;"|Raemond
+
|style="text-align:center;"|Hope
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
|Has a Stun and a decent Strength stat. His passive is pretty bad and his weapons don't do anything remarkable either. Rawn is better for stunning enemies as well.
+
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|None
 +
|Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals.
 +
|-
 +
|{{TL|Elias}}
 +
|style="text-align:center;"|Elias
 +
|style="text-align:center;"|D
 +
|style="text-align:center;"|Attacker  Support
 +
|style="text-align:center;"|None
 +
|Lowest natural strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone.  
 
|}
 
|}

Latest revision as of 14:41, 5 March 2019

Portrait Name Tier Role Preference Notes
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Halloween Elisanne S+ Attacker Support Zodiark Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing.
Lua error: Error: Table Adventurers not found..
Annelie S+ Attacker Imperial Onslaught Void Battles Annelie has a huge 35% boost to her Skill Damage, as well as access to 3 damage skills when you factor in the 5* light lance, on top of constantly stacking up enough energy to easily trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore, which has a 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill, as well as it’s lengthy animation.
Lua error: Error: Table Adventurers not found..
Hildegarde S+ Healer None She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegarde's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegarde's individual skills, but Hildegarde remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit.
Lua error: Error: Table Adventurers not found..
Lucretia S Attacker Support Zodiark A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
Lua error: Error: Table Adventurers not found..
Odetta S Attacker Support Imperial Onslaught Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low and it’s also based on proximity, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
Lua error: Error: Table Adventurers not found..
Albert S Attacker Imperial Onslaught Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. However, Albert’s huge potential damage output doesn’t come through on small targets, since some of the extra damage from his S1 tends to whiff except on extremely large targets such as raid bosses, and the alternate force strike granted when electrified tends to put him out of position preventing him from smoothly chaining together subsequent attacks. On top of this, his buff to apply electrified takes incredibly long to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once unless a quest really drags on. While his Force Strike passive is fantastic on the sword moveset due to the ability to quickly chain together a 1-2-Force Strike combo, there’s less demand for melting through overdrive bars in light-advantaged content since the Manticore in void battles can’t be broken.
Lua error: Error: Table Adventurers not found..
Julietta A+ Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of elemental weaponry, and the critical damage boost from the 5* light axe is nearly worthless since she doesn’t have a good critical rate.
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Amane A+ Attacker Zodiark Amane has solid damage output from range, as well as a great attack skill available on the 5* light wand with a huge AoE. Her S2’s value is seriously held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
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Xiao Lei A+ Attacker Imperial Onslaught Xiao Lei has a solid 20% Skill Damage passive, and access to an excellent AoE attack skill from the 5* wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light characters. She’s also missing a full ailment resistance on account of being a 3* adventurer.
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Vixel A+ Healer None His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.
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Felicia A Healer Imperial Onslaught Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
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Estelle A Healer None Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by it’s very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
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Halloween Althemia A Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Her 75% Skill Prep and Curse Res provide a solid enough shell for her to perform just well enough regardless.
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Malka A Attacker Support Imperial Onslaught Full HP = Defense is mildly useless at best, but Malka manages to output a good damage contribution despite his poor passives thanks to his decently powerful skills with fast animations as well as access to the great attack skill from the 5* light lance.
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Fritz A Attacker Imperial Onslaught Void Battles His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
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Raemond A Attacker Imperial Onslaught Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5* light sword, and the animation speed on both of his attack skills are excellent, so he has good damage output despite his weak skills. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
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Halloween Edward B Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5* light katana, and his S1 has a slow animation.
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Rawn B Attacker Imperial Onslaught Void Battles Rawn struggles with awkward passives, since Striker’s Skill is difficult to proc using bows, and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has a 0% stun resistance.
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Linus B Attacker Zodiark His natural strength is low and his passive skills aren’t great, but he has two hard hitting damage skills to help make up for it.
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Ryozen C Support None He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be when healers exist. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
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Malora C Attacker Imperial Onslaught Has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking, since her skills don’t have good base damage.
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Luca C Attacker None Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to give him an okay damage output.
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Irfan C Attacker Zodiark Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
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Hope C Healer None Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals.
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Elias D Attacker Support None Lowest natural strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone.