Difference between revisions of "Tier List Test/Light"

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>Mrturtleye
(Healer writeups)
>Shark3143
 
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!Notes
 
!Notes
 
|-
 
|-
|{{TL|Julietta}}
+
|{{TL|Halloween Elisanne}}
|style="text-align:center;"|Julietta
+
|style="text-align:center;"|Halloween Elisanne
 +
|style="text-align:center;"|S+
 +
|style="text-align:center;"|Attacker  Support
 +
|style="text-align:center;"|Zodiark
 +
|Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing.
 +
|-
 +
|{{TL|Annelie}}
 +
|style="text-align:center;"|Annelie
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|S+
|style="text-align:center;"|Tank  Attacker
+
|style="text-align:center;"|Attacker
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|Imperial Onslaught Void Battles
|Light's premiere tank. Has the highest HP stat in the game, as well as 50% Defense buff and access to Last Recovery which heals her for a good amount if she drops below 30% hp. Julietta's defense buff is high enough that it has a significant impact on the damage she takes, unlike many other defense buffs. She also does decent amounts of damage thanks to Axe attack multipliers and her first passive, Slayer's Strength. She can utilize Valiant Crown with her Defense buff to dish out some good damage. However, in fights without adds, she doesn't get to stack her attack. She also has no self-sustain outside of her Last Recovery which can only activate once per fight.
+
|Annelie has a huge 35% boost to her Skill Damage, as well as access to 3 damage skills when you factor in the 5* light lance, on top of constantly stacking up enough energy to easily trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore, which has a 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill, as well as it’s lengthy animation.
 
|-
 
|-
 
|{{TL|Hildegarde}}
 
|{{TL|Hildegarde}}
Line 18: Line 25:
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|None
 +
|She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have  long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegarde's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegarde's individual skills, but Hildegarde remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit.
 +
|-
 +
|{{TL|Lucretia}}
 +
|style="text-align:center;"|Lucretia
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
|Hildegard firmly has her position as a S+ ranked healer. Being one of the few Healers with 2 healing skills already puts her on the top of the list. Additionally, her second skill has an in-built on-hit Barrier effect, which has more utility than simply negating damage, as it can also prevent knockbacks and block status effects. On top of that, her passives work really well for her. 100% Skill Prep lets her start healing right out the gate, and her HP 70 = Healing increases her healing by 15% when she is above 70% HP, which is not difficult to maintain with Hildegarde having a lot of healing. Her firts skill also removes the Cursed affliction making her a great unit for Zodiark.
+
|A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
 
|-
 
|-
|{{TL|Halloween Elisanne}}
+
|{{TL|Odetta}}
|style="text-align:center;"|Halloween Elisanne
+
|style="text-align:center;"|Odetta
|style="text-align:center;"|S+
+
|style="text-align:center;"|S
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Attacker  Support
|style="text-align:center;"|Zodiark
+
|style="text-align:center;"|Imperial Onslaught
|Healing, buffs and damage all in one. H.Elissane is a true jack of all trades, but she also does all of her trades really well. Her first skill is on a pretty low cooldown, and cycles through three versions; one of which is a regular nuke, one with a teamwide Strength buff and one with an team-wide heal. Her second skill accelerates her SP gain as well, allowing her to cycle through her first skill faster. Her first passive, 30% skill damage, pairs nicely with her 2 nukes, and her third passive depletes overdrive faster which is also very valuable, since bosses do 20% more damage while in overdrive. However, her regular version is better for flat out buffing, and Hildegarde is still a better healer.
+
|Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low and it’s also based on proximity, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
 +
|-
 +
|{{TL|Albert}}
 +
|style="text-align:center;"|Albert
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. However, Albert’s huge potential damage output doesn’t come through on small targets, since some of the extra damage from his S1 tends to whiff except on extremely large targets such as raid bosses, and the alternate force strike granted when electrified tends to put him out of position preventing him from smoothly chaining together subsequent attacks. On top of this, his buff to apply electrified takes incredibly long to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once unless a quest really drags on. While his Force Strike passive is fantastic on the sword moveset due to the ability to quickly chain together a 1-2-Force Strike combo, there’s less demand for melting through overdrive bars in light-advantaged content since the Manticore in void battles can’t be broken.
 
|-
 
|-
|{{TL|Ryozen}}
+
|{{TL|Julietta}}
|style="text-align:center;"|Ryozen
+
|style="text-align:center;"|Julietta
|style="text-align:center;"|C
+
|style="text-align:center;"|A+
|style="text-align:center;"|Tank  Support
+
|style="text-align:center;"|Attacker
|style="text-align:center;"|None
+
|style="text-align:center;"|Imperial Onslaught
|Ryozen also takes on the role of a tank, but unlike Julietta, he also has team utility. His first buff raises the team's defense by 25%. He also has healing doublebuff, allowing him to sustain himself with his own defense buff. He also gets Overdrive Punisher which helps him make up for his low Strength stat. Unfortunately, in the current content there is very little need for a defense buff, and Ryozen's damage output is low compared to other Light units.
+
|Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of elemental weaponry, and the critical damage boost from the 5* light axe is nearly worthless since she doesn’t have a good critical rate.
 
|-
 
|-
 
|{{TL|Amane}}
 
|{{TL|Amane}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
|Amane is interesting. She's pretty self-sufficient, being able to both buff herself and increase/restore her HP with her second skill. She also comes with Skill Prep, meaning she can start stacking her second skill from the start. Broken Punisher is nice, although a more consistent buff would have been preferred. Her second skill also takes a while to charge up. Overall, solid self-sufficient mage although she would've liked a lower cooldown on her self-buff
+
|Amane has solid damage output from range, as well as a great attack skill available on the 5* light wand with a huge AoE. Her S2’s value is seriously held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
 +
|-
 +
|{{TL|Xiao Lei}}
 +
|style="text-align:center;"|Xiao Lei
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Xiao Lei has a solid 20% Skill Damage passive, and access to an excellent AoE attack skill from the 5* wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light characters. She’s also missing a full ailment resistance on account of being a 3* adventurer.
 +
|-
 +
|{{TL|Vixel}}
 +
|style="text-align:center;"|Vixel
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|None
 +
|His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.
 +
|-
 +
|{{TL|Felicia}}
 +
|style="text-align:center;"|Felicia
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
 +
|-
 +
|{{TL|Estelle}}
 +
|style="text-align:center;"|Estelle
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|None
 +
|Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by it’s very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
 +
|-
 +
|{{TL|Halloween Althemia}}
 +
|style="text-align:center;"|Halloween Althemia
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|Zodiark
 +
|While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Her 75% Skill Prep and Curse Res provide a solid enough shell for her to perform just well enough regardless.
 
|-
 
|-
|{{TL|Rawn}}
+
|{{TL|Malka}}
|style="text-align:center;"|Rawn
+
|style="text-align:center;"|Malka
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Another archer. Rawn Stuns and reduces enemy Attack, and he has Stunned Punisher to follow up on his own Stuns. He also gets a stacking Strength buff with Striker's Strength, although this can be difficult to utilize due to how bow Force Strikes work. Zodiark is also immune to his stun, making him less useful in the Dragon fight. Overall a good utility unit but suffers from the status resistances on bosses like many other bow units. Being a bow unit also means he has a harder time clearing waves of enemies.
+
|Full HP = Defense is mildly useless at best, but Malka manages to output a good damage contribution despite his poor passives thanks to his decently powerful skills with fast animations as well as access to the great attack skill from the 5* light lance.
 
|-
 
|-
|{{TL|Luca}}
+
|{{TL|Fritz}}
|style="text-align:center;"|Luca
+
|style="text-align:center;"|Fritz
|style="text-align:center;"|B
+
|style="text-align:center;"|A
|style="text-align:center;"|Attacker Support
+
|style="text-align:center;"|Attacker
|style="text-align:center;"|Zodiark
+
|style="text-align:center;"|Imperial Onslaught  Void Battles
|Luca is very similar to Rawn. However, where Rawn's kit favours the Imperial Onslaught, Luca's kit favours the Zodiark Trials instead. While they both get passiives that increase their Strength, Luca's is harder to maintain. He also doesn't get a Punisher-type passive to benefit from his paralysis debuff, while Rawn does. Although Luca does have a niche for Zodiark, Rawn generally outclasses Luca.
+
|His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
 +
|-
 +
|{{TL|Raemond}}
 +
|style="text-align:center;"|Raemond
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5* light sword, and the animation speed on both of his attack skills are excellent, so he has good damage output despite his weak skills. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
 
|-
 
|-
 
|{{TL|Halloween Edward}}
 
|{{TL|Halloween Edward}}
 
|style="text-align:center;"|Halloween Edward
 
|style="text-align:center;"|Halloween Edward
|style="text-align:center;"|A+
+
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
|Surprisingly high Strength stat as well as 2 nukes with respectable damage. Halloween Edward is one of the few pure damage characters in light. However, even with his second ability having lifesteal, his first passive is very unreliable.
+
|Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5* light katana, and his S1 has a slow animation.
 +
|-
 +
|{{TL|Rawn}}
 +
|style="text-align:center;"|Rawn
 +
|style="text-align:center;"|B
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught  Void Battles
 +
|Rawn struggles with awkward passives, since Striker’s Skill is difficult to proc using bows, and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has a 0% stun resistance.
 
|-
 
|-
|{{TL|Halloween Althemia}}
+
|{{TL|Linus}}
|style="text-align:center;"|Halloween Althemia
+
|style="text-align:center;"|Linus
|style="text-align:center;"|A
+
|style="text-align:center;"|B
|style="text-align:center;"|Healer  Attacker
+
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
|H.Althemia might not look like a good healer, but she at least performs better than some others do.
+
|His natural strength is low and his passive skills aren’t great, but he has two hard hitting damage skills to help make up for it.
The main point being is her 2nd skill being an offensive skill rather than another heal. Although an offensive skill is not ideal on a healer, it still has its utility to a certain extend, as it enables you to possibly kill the boss or smaller monsters faster, which will prevent the damage those would have dealt or help with the overall fight. Her Full HP = Strength passive might be hard to keep up, but also helps or enables her to kill off the adds with her second skill. Additionally her passive of 75% skill prep also helps her out, as the SP costs are rather high.
+
|-
 +
|{{TL|Ryozen}}
 +
|style="text-align:center;"|Ryozen
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Support
 +
|style="text-align:center;"|None
 +
|He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be when healers exist. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
 
|-
 
|-
 
|{{TL|Malora}}
 
|{{TL|Malora}}
 
|style="text-align:center;"|Malora
 
|style="text-align:center;"|Malora
|style="text-align:center;"|B
+
|style="text-align:center;"|C
|style="text-align:center;"|Support  Attacker
+
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|The only archer who reduces Defense, which means that there's no boss that resists her status effect. She's the only Light unit with Defense Reduction which makes her a good utility unit. However, despite having two skills that deal damage, she's got a low Strength stat and her second skill, which has the Defense Reduction, takes a while to charge up. Her passive, Overdrive Punisher, is also not a reliable passive to increase her damage.
+
|Has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking, since her skills don’t have good base damage.
 +
|-
 +
|{{TL|Luca}}
 +
|style="text-align:center;"|Luca
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|None
 +
|Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to give him an okay damage output.
 
|-
 
|-
 
|{{TL|Irfan}}
 
|{{TL|Irfan}}
 
|style="text-align:center;"|Irfan
 
|style="text-align:center;"|Irfan
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
|style="text-align:center;"|Support  Attacker
+
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
|Irfan gets 2 nukes, one of which has a Strength Reduction. He also has acces to Strength Doublebuff. But, he has no way to activate this doublebuff by himself, and team-wide Defense buffs are rare. His multipliers and Strength are also low, and Rawn is a better choice for a unit with Strength Reduction.
+
|Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
 
|-
 
|-
 
|{{TL|Hope}}
 
|{{TL|Hope}}
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|style="text-align:center;"|Healer
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|Although he has a passive that increases his healing, he only has one healing skill. The other skill slot is a team-wide Defense buff. While initially, this may seem useful on a healer, the problem with the Defense buff is that the buff is too low to have a meaningful impact. A second heal would mitigate more damage than a Defense buff.
+
|Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals.
 
|-
 
|-
|{{TL|Estelle}}
+
|{{TL|Elias}}
|style="text-align:center;"|Estelle
+
|style="text-align:center;"|Elias
|style="text-align:center;"|A
+
|style="text-align:center;"|D
|style="text-align:center;"|Healer
+
|style="text-align:center;"|Attacker Support
|style="text-align:center;"|Zodiark
 
|Estelle has access to 2 healing abilities, which makes her a solid choice for a healer. However, unlike Hildegarde, she lacks a good team-wide burst heal. Her team heal is one her second ability slot, meaning it has a high SP cost. Her other heal charges quickly for healing skills, however is only single-target. Her Force Strike passive is helpful for her, being able to get enemies in Break mode faster, but as a healer she'd rather have a different passive that would increase her healing.
 
|-
 
|{{TL|Linus}}
 
|style="text-align:center;"|Linus
 
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|Linus is an axe unit with access to two nukes. However, his low Strength and underwhelming passive hamper him in his damage.
+
|Lowest natural strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone.  
|-
 
|{{TL|Malka}}
 
|style="text-align:center;"|Malka
 
|style="text-align:center;"|C
 
|style="text-align:center;"|Support
 
|style="text-align:center;"|Imperial Onslaught
 
|10% team-wide Strength buff is nice to have, but it's difficult to get merit out of this over an actual damaging ability due to the fact that 10% is a relatively low buff. He also struggles to keep the buff active a lot, since it takes a relatively long to charge and Malka has no Buff Time extension. His passive is also really bad.
 
|-
 
|{{TL|Raemond}}
 
|style="text-align:center;"|Raemond
 
|style="text-align:center;"|A
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Imperial Onslaught
 
|Has 2 nukes and a decent Strength stat. His first skill stuns and is on a relatively low cooldown, meaning he can spam stuns on the bosses he's fighting. However, he's held back by his passive, Last Defense, which is very lackluster.
 
 
|}
 
|}

Latest revision as of 14:41, 5 March 2019

Portrait Name Tier Role Preference Notes
Lua error: Error: Table Adventurers not found..
Halloween Elisanne S+ Attacker Support Zodiark Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing.
Lua error: Error: Table Adventurers not found..
Annelie S+ Attacker Imperial Onslaught Void Battles Annelie has a huge 35% boost to her Skill Damage, as well as access to 3 damage skills when you factor in the 5* light lance, on top of constantly stacking up enough energy to easily trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore, which has a 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill, as well as it’s lengthy animation.
Lua error: Error: Table Adventurers not found..
Hildegarde S+ Healer None She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegarde's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegarde's individual skills, but Hildegarde remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit.
Lua error: Error: Table Adventurers not found..
Lucretia S Attacker Support Zodiark A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
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Odetta S Attacker Support Imperial Onslaught Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low and it’s also based on proximity, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
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Albert S Attacker Imperial Onslaught Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. However, Albert’s huge potential damage output doesn’t come through on small targets, since some of the extra damage from his S1 tends to whiff except on extremely large targets such as raid bosses, and the alternate force strike granted when electrified tends to put him out of position preventing him from smoothly chaining together subsequent attacks. On top of this, his buff to apply electrified takes incredibly long to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once unless a quest really drags on. While his Force Strike passive is fantastic on the sword moveset due to the ability to quickly chain together a 1-2-Force Strike combo, there’s less demand for melting through overdrive bars in light-advantaged content since the Manticore in void battles can’t be broken.
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Julietta A+ Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of elemental weaponry, and the critical damage boost from the 5* light axe is nearly worthless since she doesn’t have a good critical rate.
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Amane A+ Attacker Zodiark Amane has solid damage output from range, as well as a great attack skill available on the 5* light wand with a huge AoE. Her S2’s value is seriously held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
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Xiao Lei A+ Attacker Imperial Onslaught Xiao Lei has a solid 20% Skill Damage passive, and access to an excellent AoE attack skill from the 5* wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light characters. She’s also missing a full ailment resistance on account of being a 3* adventurer.
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Vixel A+ Healer None His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.
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Felicia A Healer Imperial Onslaught Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
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Estelle A Healer None Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by it’s very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
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Halloween Althemia A Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Her 75% Skill Prep and Curse Res provide a solid enough shell for her to perform just well enough regardless.
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Malka A Attacker Support Imperial Onslaught Full HP = Defense is mildly useless at best, but Malka manages to output a good damage contribution despite his poor passives thanks to his decently powerful skills with fast animations as well as access to the great attack skill from the 5* light lance.
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Fritz A Attacker Imperial Onslaught Void Battles His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
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Raemond A Attacker Imperial Onslaught Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5* light sword, and the animation speed on both of his attack skills are excellent, so he has good damage output despite his weak skills. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
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Halloween Edward B Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5* light katana, and his S1 has a slow animation.
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Rawn B Attacker Imperial Onslaught Void Battles Rawn struggles with awkward passives, since Striker’s Skill is difficult to proc using bows, and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has a 0% stun resistance.
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Linus B Attacker Zodiark His natural strength is low and his passive skills aren’t great, but he has two hard hitting damage skills to help make up for it.
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Ryozen C Support None He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be when healers exist. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
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Malora C Attacker Imperial Onslaught Has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking, since her skills don’t have good base damage.
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Luca C Attacker None Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to give him an okay damage output.
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Irfan C Attacker Zodiark Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
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Hope C Healer None Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals.
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Elias D Attacker Support None Lowest natural strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone.