Difference between revisions of "Tier List Test/Flame"

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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|Mikoto has one of the highest skill multipliers in the game on his first skill, Ravenous Fire. On top of that, based on his current stance he recives a Strength and Skill Damage buff when he uses it. His second ability, while not doing damage, increases his Attack Speed by 20%. This increases his damage per second by a respectable amount, and also allows him to recharge his skills faster. He also gets two Critical Rate passives which, although unreliable, have a chance to increase his damage even more. His only downside is that his first skill takes relatively long to charge up.
+
|Mikoto’s damage output is through the roof thanks to his high critical rate and self buffs. The blade moveset gives him good AoE coverage and mobility, and the 5*T3 fire blade has a great attack skill as well. His S1 is slow to charge, but he makes up for it since his attack speed buff from his S2 helps charge his other skills quicker, allowing Mikoto to chain stances on his S1 and maintain uptime on his strength buffs. Mikoto is sought after for High Midgardsormr because he’s fully stun resistant, brings high damage and a strength co-ability, and the range and spacing of the blade moveset lets him attack continuously from far away enough to avoid interfering with the baiter.
 
|-
 
|-
|{{TL|Ezelith}}
+
|{{TL|Gala Sarisse}}
|style="text-align:center;"|Ezelith
+
|style="text-align:center;"|Gala Sarisse
 +
|style="text-align:center;"|S+
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|None
 +
|Sarisse is capable of outputting high damage safely from range by stacking buffs to boost her S1. Each individual stack of her Sylvan’s Strength passive counts for 2 individual buffs, allowing Sarisse to reach a x6 or x7 boost on her S1 completely unaided if she’s allowed to attack continuously and maintain her combo. She’s also the first character to feature dual ailment immunities, and can excel in all types of content, including High Midgardsormr if she can pass the required HP breakpoint.
 +
|-
 +
|{{TL|Valentine’s Hildegarde}}
 +
|style="text-align:center;"|Valentine’s Hildegarde
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|S+
|style="text-align:center;"|Attacker  Support
+
|style="text-align:center;"|Healer
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|None
|Ezelith brings both damage and utility to the fight. Brilliant Inferno, her second skill, both increases her own damage and has a chance to reduce the enemy Defense for the duration of the buff. Unlike many other skills that have a Defense Reduction, Ezelith can activate the Defense Reduction multiple times. This makes her second skill very valuable, despite it not doing any damage. Her first skill does a reasonable amount of damage and is on a relatively low SP cost, meaning it is very spammable. Flurry Debilitator is a great passive for Ezelith to have, since the base chance of landing the Defense Reduction is low. Unfortunately, when Brilliant Inferno is not active, this passive has no use. Similarly, Broken punisher is great to have for dealing a lot of damage during Break mode, but is not useful outside of this window.
+
|Hildegard has a strong healing and support kit thanks to her potent regen heal, shields, and energy stacks. She starts strong out of the gate thanks to her 100% Skill Prep, and can immediately start the fight with 3 energy stacks by using both abilities, so it’s reasonable for Hildegard to energize the entire team even during shorter quests with no further synergy or support from other energy characters. The total healing of her first skill is very high, but its charge time is below average at 7700 SP rather than the usual 5900SP for an S1 heal. Despite the slower charge time, it would take a very lengthy quest for other good healers to challenge Hildegarde’s healing output, because she starts with 100% Skill Prep and can eventually energize her own heals. The strength of shield skills are determined by the user’s HP rather than the recipient’s, so the value of shield skills is higher on healers since they generally equip HP dragons to scale recovery potency. However, her shields don’t block the Dull and Delay Dragon debuffs from Zephyr’s attacks, unlike how shields block ailments. Her shields lack the potency to block most incoming damage from High Midgardsormr, so she’s not better than Verica for the fight when it comes to defense, but her team energizes help with damage output.
 
|-
 
|-
 
|{{TL|Verica}}
 
|{{TL|Verica}}
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|style="text-align:center;"|Healer
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|Fire's best healer. The only reason she's not on par with Hildegarde is because of her 4* stats. She can actually output more healing than Hildegarde, however Hilde is better for team-wide healing than Verica. On top of her co-ability, she's got 2 healing increase passives which bring her to a total of 37% increased healing at full HP. To top it off, she can equip Phoenix which increases her HP and heals the entire team when using the Dragon skill. The only downsides are her 4* stats, and that she has no team-wide burst heal
+
|Verica boasts very high healing output thanks to the potent regen heal on her S1, which has a fast charge rate compared to most regens. She also has an additional single target healing ability and access to a 3rd heal from the 4*T3 fire wand on top of her recovery potency passives, so she only really lacks access to Skill Prep. Verica is usually picked for the healer role versus High Midgardsormr thanks to her stun immunity and strong healing kit.
 +
|-
 +
|{{TL|Karl}}
 +
|style="text-align:center;"|Karl
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker  Support
 +
|style="text-align:center;"|Imperial Onslaught  Void Battles
 +
|Karl’s kit has high damage and is well suited for existing fire content besides Dragon Trials. He has access to multiple good attack skills thanks to his selection of weaponry, and his team wide strength buff provides a serious contribution to the room’s damage output, so his damage contribution is high even without taking his situational passive skills into account. Karl crushes Wind IO thanks to his sleep immunity, Slayer’s Strength, and the sweeping AoE on his S1 which cleans up the small fry efficiently. He’s also a great pick versus Void Zephyr since he has access to a Dull Res weapon, good damage contribution, sleep immunity, and swords in general are valued in that fight for their aptitude at spamming force strikes with which to break Zephyr quickly enough to cancel Howling Vortex. Karl generally isn’t recommended for High Midgardsormr despite his damage output since the short range of the sword moveset shoehorns him into the dangerous baiter role, and his lack of a stun immunity means that a single slip-up could instantly result in his death.
 
|-
 
|-
 
|{{TL|Vanessa}}
 
|{{TL|Vanessa}}
 
|style="text-align:center;"|Vanessa
 
|style="text-align:center;"|Vanessa
|style="text-align:center;"|A+
+
|style="text-align:center;"|S
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|Two nukes with high multipliers and a good Strength stat to back it up, Verica is another great offensive unit in Flame. She also gets a 40% Force Strike increase which works nicely with the big area that axe Force Strikes cover. These factors make her great for clearing hordes of enemies, although they also let her do respectable damage against single targets. However her third passive, Last Offense, can only activate once per quest.
+
|Her two powerful attack skills make her a very solid pick for fire DPS, but her ceiling potential is currently held back by the 5* fire axe’s critical damage boost, which is nearly useless without synergy, and she can’t utilize it. As a result, the void axe that grants High Midgardsormr Bane is a viable choice for HMS, since she isn’t losing out on a valuable weapon skill, and the Bane has enough damage to compensate for the loss of natural strength from the void weapon. She’s a very good choice to take the baiter role versus High Midgardsormr, since she has good damage, stun immunity, and a defense co-ability to help others meet the required HP check. Vanessa is a melee that lacks a Dull Res weapon, so she shouldn’t be chosen for Void Zephyr.
 
|-
 
|-
|{{TL|Karl}}
+
|{{TL|Xania}}
|style="text-align:center;"|Karl
+
|style="text-align:center;"|Xania
 
|style="text-align:center;"|A+
 
|style="text-align:center;"|A+
|style="text-align:center;"|Attacker Support
+
|style="text-align:center;"|Attacker
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|None
|Karl only has 1 damaging skill. The other one is a team-wide 15% Strength buff. The buff is his second skill, however, so he can't quite keep it up 100% of the time like Elisanne or Melody. However, compared to other Strength buffers, Karl has a decent Strength stat as well as two passives that increase his Strength, making him less reliant on his buff to pull his weight in battles.
+
|Xania is optimized for a 3* character, with access to multiple attack skills with fast animations, as well as a skill damage passive. While her damage is solid already, she unfortunately lacks access to a good 5* weapon to take her further, since the fire wand’s self heal doesn’t help her at all with damage output. Her lack of a full ailment resistance isn’t as punishing as a ranged character, since she can stay at a safe distance from most attacks that inflict Sleep and Stun in the fights versus Void Zephyr and High Midgardsormr.
 
|-
 
|-
 
|{{TL|Euden}}
 
|{{TL|Euden}}
 
|style="text-align:center;"|Euden
 
|style="text-align:center;"|Euden
|style="text-align:center;"|A
+
|style="text-align:center;"|A+
|style="text-align:center;"|Attacker Support
+
|style="text-align:center;"|Attacker  
|style="text-align:center;"|Midgardsormr
+
|style="text-align:center;"|Midgardsormr Raid
|Euden has access to two nukes, one of which also has a chance to reduce Defense. On top of that, he gets Dragon Claws which lets him ramp up his Strength over the course of the fight and ties in nicely with his co-ability, Dragon Haste. However, Dragon Gauge can be difficult to charge up fast, depending on the fight. This means that it may take a while before Euden starts rolling. His third passive, while nice for leveling units, has no influence on the battle itself. Ezelith is also a better option for Defense reduction.
+
|Euden’s multiple attack skills, defense down debuff, and good choice of weaponry give him a solid damage contribution. His passives don’t help him much in combat, Dragon’s Claws is a low impact passive except for raids, where it excels due to the Dragon Prep meta and multiple transformations. He’s perfectly capable of taking the baiter role in High Midgardsormr, since he has decent damage, stun immunity, and tends to hug the enemy when attacking. Euden is also a solid choice for Void Zephyr if he doesn’t get put to sleep, since the long iframe on his S2 makes it trivial to ignore tornados, he has access to a Dull Res weapon, and the sword moveset is great at spamming force strikes which helps break early enough to entirely skip Howling Vortex.
 
|-
 
|-
|{{TL|Xania}}
+
|{{TL|Aoi}}
|style="text-align:center;"|Xania
+
|style="text-align:center;"|Aoi
|style="text-align:center;"|A
+
|style="text-align:center;"|A+
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
|style="text-align:center;"|Midgardsormr
+
|style="text-align:center;"|Imperial Onslaught  Void Battles
|Xania is currently the best ranged damage dealer for Flame. Despite her being a 3* unit, she can dish out respectable damage with her 2 nukes backed up by a total of 28% increased skill damage thanks to her passive and co-ability. However, the downsides of being a 3* unit hold her back.
+
|Aoi has solid damage output thanks to her multiple attack skills and good choice of weaponry, and blades in general offer good AoE and mobility. She isn’t immune to sleep, but her 75% Sleep Res can help her in Wind IO if she makes a mistake, and Void Zephyr’s attacks tend to have a 50% chance to inflict sleep, which Aoi can fully resist.
 +
|-
 +
|{{TL|Sinoa}}
 +
|style="text-align:center;"|Sinoa
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Support
 +
|style="text-align:center;"|None
 +
|She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, which helps make up for the inconsistency, but she doesn’t consistently buff damage output as well as other dedicated supports such as Elisanne and Melody. Regardless, she’s a solid choice for a multitude of content, and she even gets used for High Midgardsormr despite her lack of Stun Res, since she can stay safely at range and support the whole room. She has strong synergy with specific fire adventurers such as Sarisse, who gets more powerful by stacking total number of buffs, and Valentine’s Hildegarde, who greatly appreciates buffs to her max HP with which to apply shields so large they can even block unavoidable AoEs in the High Midgardsormr fight.
 
|-
 
|-
 
|{{TL|Naveed}}
 
|{{TL|Naveed}}
 
|style="text-align:center;"|Naveed
 
|style="text-align:center;"|Naveed
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught  Void Battles
 +
|Naveed’s kit is very well optimized for Wind IO thanks to Slayer’s Strength and his sleep immunity, and he’s also a solid pick for Void Zephyr. However his S1 doesn’t have good frame data and isn’t powerful enough to justify monopolizing both of his skill slots, so his damage contribution without access to Slayer’s Strength won’t excel. He will eventually reach a solid damage output if the quest drags on long enough, but his ceiling isn’t impressive enough to justify the gimmick, and he underperforms while waiting to build stacks from his S2. Despite this weakness he’s still great versus Zephyr since the long animation of his S1 is perfect for iframing Zephyr’s tornados, the fight lasts long enough for him to max out his S2 stacks, he has access to a Dull Res weapon, and swords in general are valuable in the fight since they’re good at spamming force strikes to break early and skip Howling Vortex.
 +
|-
 +
|{{TL|Valentine’s Ezelith}}
 +
|style="text-align:center;"|Valentine’s Ezelith
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|Midgardsormr
|Naveed is one of those characters whose concept is great but the execution is flawed. Every time he uses his second skill, his first skill will do an additional 84% damage, up to a maximum of 5 instances. While an extra 420% damage is good, the issue is that it is very unlikely that he will reach 5 stacks in a single fight in the current content. The fact that his second skill is a 15% Defense buff doesn't help him increase his damage output either. However, he's got a good Strength stat, as well as 2 good passives.
+
|Ezelith has a decent kit with multiple attack skills and okay passive abilities, but her damage output is middling. Thankfully, she isn’t restricted by ailment gimmicks like other archers since burn is a very low percentage of her damage output and the defense down debuff from her S2 works consistently since it isn’t resisted by bosses. However, her damage contribution remains less than impressive, so it’s mostly her full ailment resistance and Broken Punisher that set her apart from those rated below her. She’s possibly usable versus High Midgardsormr and fully stun immune, but she isn’t generally a welcome choice since her damage output isn’t high and she might struggle to make the required HP check without Prometheus.
 
|-
 
|-
|{{TL|Renelle}}
+
|{{TL|Ezelith}}
|style="text-align:center;"|Renelle
+
|style="text-align:center;"|Ezelith
|style="text-align:center;"|B
 
|style="text-align:center;"|Support
 
|style="text-align:center;"|None
 
|Renelle is very comparable to Ezelith in that they're both Flame daggers and bring a Defense reduction to the fight. Compared Ezelith or Euden, however, Renelle's chance of landing the Defense reduction is a lot lower since the base chance is low and she doesn't have Flurry Debilitator to compensate. She does get access to Flurry devastation, however, which helps her do some more damage. That said, her skill multipliers are low and her Curse Res doesn't help in any of the current Wind stages.
 
|-
 
|{{TL|Aoi}}
 
|style="text-align:center;"|Aoi
 
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|style="text-align:center;"|Attacker
+
|style="text-align:center;"|Attacker  
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|Imperial Onslaught Void Battles
|Aoi is another offensive unit in Flame. She's got 2 damaging skills with decently high multipliers. She also gets Overdrive Punisher, boosting her Strength by 8% against enemies in Overdrive. Since enemies tend to spend a long time in Overdrive, she can get a lot of merit out of this passive.
+
|Ezelith is held back by the low natural damage of daggers as well as her poor S1, which has an animation that’s so lengthy, it has less DPS than her regular attacks without a source of additional skill damage. Her S2’s inflicts defense down debuffs, while they lack duration and potency she can stack multiple debuffs at once to help out the entire room’s damage output, which helps make up for her own lacking damage. Her sleep immunity and Broken Punisher make her well suited for Wind IO, to help ensure that the quest goes smoothly and ends as soon as the boss breaks. Her sleep immunity, long iframes, and access to a Dull Res weapon set her up well for Void Zephyr, but her damage output isn’t high and she’s unlikely to get much Broken Punisher value in that fight if she gets hit by anything, since it’s difficult for her to obtain a dragon transformation. The lengthy iframe on her S1 would be particularly suited towards the baiting role versus High Midgardsormr, but her low damage and total lack of stun resistance make her a poor choice for the fight overall.
 
|-
 
|-
|{{TL|Joe}}
+
|{{TL|Marty}}
|style="text-align:center;"|Joe
+
|style="text-align:center;"|Marty
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|Fire's only archer, it makes sense for Joe to bring the Burn status to the fight. He's also got a pretty respectable Strength stat for a 3* unit. His first passive, while it helps him activate his Burn, is only active at full hp which makes it difficult to maintain. He does bring 2 nukes to the fight, although only one of them can inflict Burn.
+
|Marty’s 20% shields from his S2 aren’t very useful since they lack potency, and he has a nearly useless Skill Haste passive that’s unlikely to actually cause a difference in the number of skill procs over the course of a fight. Thankfully, he has a decent S1 with a large sweeping AoE, and access to attack skills from weapons that give him decent damage output overall. His shields aren’t useful for Void Zephyr, since shields don’t block either Dull Res or Dragon Delay even if they’re large enough to block the damage, and Marty’s shields are likely to be too small to be useful unless he shoots himself in the foot and equips an HP up dragon, since shield size is based off the user rather than the recipient.
 
|-
 
|-
|{{TL|Melsa}}
+
|{{TL|Valentine’s Orion}}
|style="text-align:center;"|Melsa
+
|style="text-align:center;"|Valentine’s Orion
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|None
|Melsa brings 2 nukes with decent skill multipliers to the fight. She also gets Flurry Devastation which improves her Critical rate. However, her Strength stat is low since she's a Support character. Despite this, she brings no utility to the fight. Her first passive also has no affect on anything outside of the Hypnos fight.
+
|Orion’s damage is decent despite his single damage skill since he has access to elemental weapons with attack skills, and his defense buff does actually help his damage slightly by triggering his own 8% Strength Doublebuff. However, his 75% Curse Res does him no favors in fire-advantaged content, and his damage isn’t so great as to be worth a higher ranking.
 
|-
 
|-
 
|{{TL|Alain}}
 
|{{TL|Alain}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Midgardsormr
 
|style="text-align:center;"|Midgardsormr
|While Alain does have 2 damaging skills with decent multipliers, his first passive, Last Defense, as well as his low Strength stat and lack of utility means he can't compete with other Flame units. He's overall not a bad unit due to his 2 nukes but simply outclassed.
+
|While having two attack skills is always nice, his damage output remains low and his Last Defense passive is nearly worthless. Overall, he doesn’t have a real niche.
 
|-
 
|-
|{{TL|Sinoa}}
+
|{{TL|Renelle}}
|style="text-align:center;"|Sinoa
+
|style="text-align:center;"|Renelle
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
|style="text-align:center;"|Support  Attacker
+
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|At first glance, Sinoa appears to be pretty good. A 25% Strength buff team-wide on an 18s duration is the highest team-wide buff in the game. However, it has a 1 in 4 chance to activate. While the Critical Rate buff is also decent, the HP up and Defense up buffs are underwhelming. As such, she can't reliably perform her role. Her first passive is a decetn Strength boost, but because it only works at full HP it's difficult to keep it active.
+
|Renelle’s damage is poor and her ailment resistance is off-element, but, like Melsa, at least she has Flurry Devastation and a circular AoE to mop up small fry. While she has access to multiple attack skills, they have low base damage which doesn’t help considering that daggers in general are also underpowered. She struggles to find a niche and lacks usable ailment resistance for fire-advantaged content.
 +
|-
 +
|{{TL|Melsa}}
 +
|style="text-align:center;"|Melsa
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught  Void Battles
 +
|Her kit doesn’t offer much outside of Flurry Devastation. She’s usable in Wind IO because her circular AoE S2 hits multiple targets easily and her 50% Sleep Res might save her from a mistake, but her damage output is quite poor and her bane skill currently lacks any use in fire-advantaged content.
 +
|-
 +
|{{TL|Joe}}
 +
|style="text-align:center;"|Joe
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Midgardsormr
 +
|Joe has good frame data on his two attack skills, which gives him okay damage output, but his Full HP = Burn passive is nearly useless since the burn output from his S2 is a very tiny fraction of his damage output.
 
|-
 
|-
 
|{{TL|Aurien}}
 
|{{TL|Aurien}}
 
|style="text-align:center;"|Aurien
 
|style="text-align:center;"|Aurien
|style="text-align:center;"|A
+
|style="text-align:center;"|C
 
|style="text-align:center;"|Healer  Attacker
 
|style="text-align:center;"|Healer  Attacker
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|None
|Aurien might not look like a good healer, he performs better than other healers who have a defense buff. Although an offensive skill is not optimal, it still has its utility, as it enables you to possibly kill the boss or adds faster, which will prevent the damage those would have dealt or help with the overall fight.
+
|Aurien tries to be a hybrid healer/damage unit without doing either well. He has bad charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit.
His first passive also helps in that regard, giving him 25% increased Skill Damage when his HP is higher than 70%. However, he is held back by being a 3*
 
 
 
 
 
 
|}
 
|}

Latest revision as of 14:39, 5 March 2019

Portrait Name Tier Role Preference Notes
Lua error: Error: Table Adventurers not found..
Mikoto S+ Attacker Midgardsormr Mikoto’s damage output is through the roof thanks to his high critical rate and self buffs. The blade moveset gives him good AoE coverage and mobility, and the 5*T3 fire blade has a great attack skill as well. His S1 is slow to charge, but he makes up for it since his attack speed buff from his S2 helps charge his other skills quicker, allowing Mikoto to chain stances on his S1 and maintain uptime on his strength buffs. Mikoto is sought after for High Midgardsormr because he’s fully stun resistant, brings high damage and a strength co-ability, and the range and spacing of the blade moveset lets him attack continuously from far away enough to avoid interfering with the baiter.
Lua error: Error: Table Adventurers not found..
Gala Sarisse S+ Attacker None Sarisse is capable of outputting high damage safely from range by stacking buffs to boost her S1. Each individual stack of her Sylvan’s Strength passive counts for 2 individual buffs, allowing Sarisse to reach a x6 or x7 boost on her S1 completely unaided if she’s allowed to attack continuously and maintain her combo. She’s also the first character to feature dual ailment immunities, and can excel in all types of content, including High Midgardsormr if she can pass the required HP breakpoint.
Lua error: Error: Table Adventurers not found..
Valentine’s Hildegarde S+ Healer None Hildegard has a strong healing and support kit thanks to her potent regen heal, shields, and energy stacks. She starts strong out of the gate thanks to her 100% Skill Prep, and can immediately start the fight with 3 energy stacks by using both abilities, so it’s reasonable for Hildegard to energize the entire team even during shorter quests with no further synergy or support from other energy characters. The total healing of her first skill is very high, but its charge time is below average at 7700 SP rather than the usual 5900SP for an S1 heal. Despite the slower charge time, it would take a very lengthy quest for other good healers to challenge Hildegarde’s healing output, because she starts with 100% Skill Prep and can eventually energize her own heals. The strength of shield skills are determined by the user’s HP rather than the recipient’s, so the value of shield skills is higher on healers since they generally equip HP dragons to scale recovery potency. However, her shields don’t block the Dull and Delay Dragon debuffs from Zephyr’s attacks, unlike how shields block ailments. Her shields lack the potency to block most incoming damage from High Midgardsormr, so she’s not better than Verica for the fight when it comes to defense, but her team energizes help with damage output.
Lua error: Error: Table Adventurers not found..
Verica S Healer None Verica boasts very high healing output thanks to the potent regen heal on her S1, which has a fast charge rate compared to most regens. She also has an additional single target healing ability and access to a 3rd heal from the 4*T3 fire wand on top of her recovery potency passives, so she only really lacks access to Skill Prep. Verica is usually picked for the healer role versus High Midgardsormr thanks to her stun immunity and strong healing kit.
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Karl S Attacker Support Imperial Onslaught Void Battles Karl’s kit has high damage and is well suited for existing fire content besides Dragon Trials. He has access to multiple good attack skills thanks to his selection of weaponry, and his team wide strength buff provides a serious contribution to the room’s damage output, so his damage contribution is high even without taking his situational passive skills into account. Karl crushes Wind IO thanks to his sleep immunity, Slayer’s Strength, and the sweeping AoE on his S1 which cleans up the small fry efficiently. He’s also a great pick versus Void Zephyr since he has access to a Dull Res weapon, good damage contribution, sleep immunity, and swords in general are valued in that fight for their aptitude at spamming force strikes with which to break Zephyr quickly enough to cancel Howling Vortex. Karl generally isn’t recommended for High Midgardsormr despite his damage output since the short range of the sword moveset shoehorns him into the dangerous baiter role, and his lack of a stun immunity means that a single slip-up could instantly result in his death.
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Vanessa S Attacker Midgardsormr Her two powerful attack skills make her a very solid pick for fire DPS, but her ceiling potential is currently held back by the 5* fire axe’s critical damage boost, which is nearly useless without synergy, and she can’t utilize it. As a result, the void axe that grants High Midgardsormr Bane is a viable choice for HMS, since she isn’t losing out on a valuable weapon skill, and the Bane has enough damage to compensate for the loss of natural strength from the void weapon. She’s a very good choice to take the baiter role versus High Midgardsormr, since she has good damage, stun immunity, and a defense co-ability to help others meet the required HP check. Vanessa is a melee that lacks a Dull Res weapon, so she shouldn’t be chosen for Void Zephyr.
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Xania A+ Attacker None Xania is optimized for a 3* character, with access to multiple attack skills with fast animations, as well as a skill damage passive. While her damage is solid already, she unfortunately lacks access to a good 5* weapon to take her further, since the fire wand’s self heal doesn’t help her at all with damage output. Her lack of a full ailment resistance isn’t as punishing as a ranged character, since she can stay at a safe distance from most attacks that inflict Sleep and Stun in the fights versus Void Zephyr and High Midgardsormr.
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Euden A+ Attacker Midgardsormr Raid Euden’s multiple attack skills, defense down debuff, and good choice of weaponry give him a solid damage contribution. His passives don’t help him much in combat, Dragon’s Claws is a low impact passive except for raids, where it excels due to the Dragon Prep meta and multiple transformations. He’s perfectly capable of taking the baiter role in High Midgardsormr, since he has decent damage, stun immunity, and tends to hug the enemy when attacking. Euden is also a solid choice for Void Zephyr if he doesn’t get put to sleep, since the long iframe on his S2 makes it trivial to ignore tornados, he has access to a Dull Res weapon, and the sword moveset is great at spamming force strikes which helps break early enough to entirely skip Howling Vortex.
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Aoi A+ Attacker Imperial Onslaught Void Battles Aoi has solid damage output thanks to her multiple attack skills and good choice of weaponry, and blades in general offer good AoE and mobility. She isn’t immune to sleep, but her 75% Sleep Res can help her in Wind IO if she makes a mistake, and Void Zephyr’s attacks tend to have a 50% chance to inflict sleep, which Aoi can fully resist.
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Sinoa A+ Support None She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, which helps make up for the inconsistency, but she doesn’t consistently buff damage output as well as other dedicated supports such as Elisanne and Melody. Regardless, she’s a solid choice for a multitude of content, and she even gets used for High Midgardsormr despite her lack of Stun Res, since she can stay safely at range and support the whole room. She has strong synergy with specific fire adventurers such as Sarisse, who gets more powerful by stacking total number of buffs, and Valentine’s Hildegarde, who greatly appreciates buffs to her max HP with which to apply shields so large they can even block unavoidable AoEs in the High Midgardsormr fight.
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Naveed A+ Attacker Imperial Onslaught Void Battles Naveed’s kit is very well optimized for Wind IO thanks to Slayer’s Strength and his sleep immunity, and he’s also a solid pick for Void Zephyr. However his S1 doesn’t have good frame data and isn’t powerful enough to justify monopolizing both of his skill slots, so his damage contribution without access to Slayer’s Strength won’t excel. He will eventually reach a solid damage output if the quest drags on long enough, but his ceiling isn’t impressive enough to justify the gimmick, and he underperforms while waiting to build stacks from his S2. Despite this weakness he’s still great versus Zephyr since the long animation of his S1 is perfect for iframing Zephyr’s tornados, the fight lasts long enough for him to max out his S2 stacks, he has access to a Dull Res weapon, and swords in general are valuable in the fight since they’re good at spamming force strikes to break early and skip Howling Vortex.
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Valentine’s Ezelith A Attacker Midgardsormr Ezelith has a decent kit with multiple attack skills and okay passive abilities, but her damage output is middling. Thankfully, she isn’t restricted by ailment gimmicks like other archers since burn is a very low percentage of her damage output and the defense down debuff from her S2 works consistently since it isn’t resisted by bosses. However, her damage contribution remains less than impressive, so it’s mostly her full ailment resistance and Broken Punisher that set her apart from those rated below her. She’s possibly usable versus High Midgardsormr and fully stun immune, but she isn’t generally a welcome choice since her damage output isn’t high and she might struggle to make the required HP check without Prometheus.
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Ezelith A Attacker Imperial Onslaught Void Battles Ezelith is held back by the low natural damage of daggers as well as her poor S1, which has an animation that’s so lengthy, it has less DPS than her regular attacks without a source of additional skill damage. Her S2’s inflicts defense down debuffs, while they lack duration and potency she can stack multiple debuffs at once to help out the entire room’s damage output, which helps make up for her own lacking damage. Her sleep immunity and Broken Punisher make her well suited for Wind IO, to help ensure that the quest goes smoothly and ends as soon as the boss breaks. Her sleep immunity, long iframes, and access to a Dull Res weapon set her up well for Void Zephyr, but her damage output isn’t high and she’s unlikely to get much Broken Punisher value in that fight if she gets hit by anything, since it’s difficult for her to obtain a dragon transformation. The lengthy iframe on her S1 would be particularly suited towards the baiting role versus High Midgardsormr, but her low damage and total lack of stun resistance make her a poor choice for the fight overall.
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Marty B Attacker Midgardsormr Marty’s 20% shields from his S2 aren’t very useful since they lack potency, and he has a nearly useless Skill Haste passive that’s unlikely to actually cause a difference in the number of skill procs over the course of a fight. Thankfully, he has a decent S1 with a large sweeping AoE, and access to attack skills from weapons that give him decent damage output overall. His shields aren’t useful for Void Zephyr, since shields don’t block either Dull Res or Dragon Delay even if they’re large enough to block the damage, and Marty’s shields are likely to be too small to be useful unless he shoots himself in the foot and equips an HP up dragon, since shield size is based off the user rather than the recipient.
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Valentine’s Orion B Attacker None Orion’s damage is decent despite his single damage skill since he has access to elemental weapons with attack skills, and his defense buff does actually help his damage slightly by triggering his own 8% Strength Doublebuff. However, his 75% Curse Res does him no favors in fire-advantaged content, and his damage isn’t so great as to be worth a higher ranking.
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Alain C Attacker Midgardsormr While having two attack skills is always nice, his damage output remains low and his Last Defense passive is nearly worthless. Overall, he doesn’t have a real niche.
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Renelle C Attacker None Renelle’s damage is poor and her ailment resistance is off-element, but, like Melsa, at least she has Flurry Devastation and a circular AoE to mop up small fry. While she has access to multiple attack skills, they have low base damage which doesn’t help considering that daggers in general are also underpowered. She struggles to find a niche and lacks usable ailment resistance for fire-advantaged content.
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Melsa C Attacker Imperial Onslaught Void Battles Her kit doesn’t offer much outside of Flurry Devastation. She’s usable in Wind IO because her circular AoE S2 hits multiple targets easily and her 50% Sleep Res might save her from a mistake, but her damage output is quite poor and her bane skill currently lacks any use in fire-advantaged content.
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Joe C Attacker Midgardsormr Joe has good frame data on his two attack skills, which gives him okay damage output, but his Full HP = Burn passive is nearly useless since the burn output from his S2 is a very tiny fraction of his damage output.
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Aurien C Healer Attacker None Aurien tries to be a hybrid healer/damage unit without doing either well. He has bad charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit.