Difference between revisions of "Facilities"

From Dragalia Lost Wiki
Jump to navigation Jump to search
>Mornsta-gpuser
imported>Elaeagnifolia
Line 3: Line 3:
 
Event-limited facilities are only effective for the duration of their respective event. After the event ends, their special ability disappears.  
 
Event-limited facilities are only effective for the duration of their respective event. After the event ends, their special ability disappears.  
  
Building or upgrading a facility puts it under construction. Construction can only occur when a '''Smithwyrm''' is available. The Halidom comes with two Smithwyrms, and a 3rd, 4th, and 5th Smithwyrm can be purchased for 250, 400, and 700 {{Wyrmite-}} or {{Diamantium-}}, respectively, at the top left corner of the Castle Grounds screen. Facilities that are under construction will still increase adventurers' and dragons' attributes, but items cannot be collected until construction is complete. Construction can be immediately completed by spending either {{Wyrmite-}} or {{Diamantium-}}, where the amount required depends on the time left until construction is complete. This amount scales at 1 per 12 minutes, or 5 per hour.  
+
Building or upgrading a facility puts it under construction. Construction can only occur when a '''Smithwyrm''' is available. The Halidom comes with two Smithwyrms, and a 3rd, 4th, and 5th Smithwyrm can be purchased for 250, 400, and 700 {{Wyrmite-}} or {{Diamantium-}}, respectively, at the top left corner of the Castle Grounds screen. Facilities that are under construction will still increase adventurers' and dragons' attributes, but items cannot be collected until construction is complete. Construction can be immediately completed by spending either {{Wyrmite-}} or {{Diamantium-}}, q?where the amount required depends on the time left until construction is complete. This amount scales at 1 per 12 minutes, or 5 per hour.  
  
 
Facilities can be moved into the '''Storehouse''' to make space on the Castle Grounds. All facilities placed in the Storehouse are inactive and retain their level progress. Note that if a facility has reached its building limit, moving it into the Storehouse does not allow more of that facility to be built.  
 
Facilities can be moved into the '''Storehouse''' to make space on the Castle Grounds. All facilities placed in the Storehouse are inactive and retain their level progress. Note that if a facility has reached its building limit, moving it into the Storehouse does not allow more of that facility to be built.  
Line 20: Line 20:
 
! Release Date
 
! Release Date
 
|-
 
|-
{{#cargo_query:tables=Facilities
+
{{#invoke:CargoQuery|main
|fields= Name,Description,Summary,Size,Available,ReleaseDate
+
|q?tables=Facilities
|group by=Name
+
|q?fields=Name,Description,Summary,Size,Available,ReleaseDate
|order by=Id
+
|q?groupBy=Name
|named args=yes
+
|q?orderBy=Id
|format=template
 
 
|template=Facilities Table Row
 
|template=Facilities Table Row
|where=Type="General"
+
|q?where=Type="General"
 
|default=
 
|default=
 
}}
 
}}
Line 42: Line 41:
 
! Release Date
 
! Release Date
 
|-
 
|-
{{#cargo_query:tables=Facilities
+
{{#invoke:CargoQuery|main
|fields=Name,Description,Summary,Size,Available,ReleaseDate
+
|q?tables=Facilities
|group by=Name
+
|q?fields=Name,Description,Summary,Size,Available,ReleaseDate
|order by=Id
+
|q?groupBy=Name
|named args=yes
+
|q?orderBy=Id
|format=template
 
 
|template=Facilities Table Row
 
|template=Facilities Table Row
|where=Type="Production"
+
|q?where=Type="Production"
 
|default=
 
|default=
 
}}
 
}}
Line 64: Line 62:
 
! Release Date
 
! Release Date
 
|-
 
|-
{{#cargo_query:tables=Facilities
+
{{#invoke:CargoQuery|main
|fields=Name,Description,Summary,Size,Available,ReleaseDate
+
|q?tables=Facilities
|group by=Name
+
|q?fields=Name,Description,Summary,Size,Available,ReleaseDate
|order by=Id
+
|q?groupBy=Name
|named args=yes
+
|q?orderBy=Id
|format=template
 
 
|template=Facilities Table Row
 
|template=Facilities Table Row
|where=Type="Adventurer"
+
|q?where=Type="Adventurer"
 
|default=
 
|default=
 
}}
 
}}
Line 86: Line 83:
 
! Release Date
 
! Release Date
 
|-
 
|-
{{#cargo_query:tables=Facilities
+
{{#invoke:CargoQuery|main
|fields=Name,Description,Summary,Size,Available,ReleaseDate
+
|q?tables=Facilities
|group by=Name
+
|q?fields=Name,Description,Summary,Size,Available,ReleaseDate
|order by=Id
+
|q?groupBy=Name
|named args=yes
+
|q?orderBy=Id
|format=template
 
 
|template=Facilities Table Row
 
|template=Facilities Table Row
|where=Type="Dragon"
+
|q?where=Type="Dragon"
 
|default=
 
|default=
 
}}
 
}}
Line 108: Line 104:
 
! Release Date
 
! Release Date
 
|-
 
|-
{{#cargo_query:tables=Facilities
+
{{#invoke:CargoQuery|main
|fields=Name,Description,Summary,Size,Available,ReleaseDate
+
|q?tables=Facilities
|group by=Name
+
|q?fields=Name,Description,Summary,Size,Available,ReleaseDate
|order by=Id
+
|q?groupBy=Name
|named args=yes
+
|q?orderBy=Id
|format=template
 
 
|template=Facilities Table Row
 
|template=Facilities Table Row
|where=Type="Decorative"
+
|q?where=Type="Decorative"
 
|default=
 
|default=
 
}}
 
}}
 
|}
 
|}

Revision as of 13:17, 29 January 2019

Facilities are structures that can be built in the Castle Grounds of the Halidom. They are divided into five categories: General, Production, Adventurer, Dragon, and Decorative. General facilities expand capacities. Production facilities provide resources over time. Adventurer facilities boost the stats of adventurers with their respective element. Dragon facilities boost the stats of dragons with their respective element. Decorative facilities are strictly cosmetic.

Event-limited facilities are only effective for the duration of their respective event. After the event ends, their special ability disappears.

Building or upgrading a facility puts it under construction. Construction can only occur when a Smithwyrm is available. The Halidom comes with two Smithwyrms, and a 3rd, 4th, and 5th Smithwyrm can be purchased for 250, 400, and 700 Icon Wyrmite.png Wyrmite or Icon Diamantium.png Diamantium, respectively, at the top left corner of the Castle Grounds screen. Facilities that are under construction will still increase adventurers' and dragons' attributes, but items cannot be collected until construction is complete. Construction can be immediately completed by spending either Icon Wyrmite.png Wyrmite or Icon Diamantium.png Diamantium, q?where the amount required depends on the time left until construction is complete. This amount scales at 1 per 12 minutes, or 5 per hour.

Facilities can be moved into the Storehouse to make space on the Castle Grounds. All facilities placed in the Storehouse are inactive and retain their level progress. Note that if a facility has reached its building limit, moving it into the Storehouse does not allow more of that facility to be built.

The Facility Level is the sum of the levels of all facilities, except for decorative facilities. Halidom and Smithy levels also contribute to the facility level. Increasing the facility level is necessary for increasing the Halidom level.

List of Facilities

General Facilities

Lua error: Error: Table Facilities not found..
Icon Name Description Summary Size Available Release Date

Production Facilities

Lua error: Error: Table Facilities not found..
Icon Name Description Summary Size Available Release Date

Adventurer Facilities

Lua error: Error: Table Facilities not found..
Icon Name Description Summary Size Available Release Date

Dragon Facilities

Lua error: Error: Table Facilities not found..
Icon Name Description Summary Size Available Release Date

Decorative Facilities

Lua error: Error: Table Facilities not found..
Icon Name Description Summary Size Available Release Date