Difference between revisions of "Damage Formula"
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>LikableBrute m (→Variables) |
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! Damage Resistance | ! Damage Resistance | ||
| − | | Sum of | + | | Sum all resistances of the same type together and then multiply them by the other types. |
| + | * [[Glorious Tempest]] MUB with 25% High Midgardsormr Resistance and 5% Wind Resistance gives a total resistance multiplier of 1-(75% x 95%) = '''28.75%''' against [[High Midgardsormr (Enemy)]] | ||
| + | * [[Volcanic Queen]] MUB with 20% Brunhilda Resistance and 5% Fire Resistance gives a total resistance multiplier of 1-(80% x 95%) = '''24%''' against [[Brunhilda (Enemy)]] | ||
|- | |- | ||
! Skill Modifier | ! Skill Modifier | ||
| If using a skill, the skill damage multiplier. Refer to specific skill pages for the numbers. Skill Damage boosts are added up and then multiplied with this number.<br> | | If using a skill, the skill damage multiplier. Refer to specific skill pages for the numbers. Skill Damage boosts are added up and then multiplied with this number.<br> | ||
| − | * [[Amane]]'s Empyreal Levin Level 3 (2 hits of 492%) with Plunder Pals MUB (25% Skill Damage) and 5% Skill Damage Co-Ability. The total Skill Damage is 30%, and increases the damage of Empyreal Levin to 2 hits of 639.6%. | + | * [[Amane]]'s Empyreal Levin Level 3 (2 hits of 492%) with Plunder Pals MUB (25% Skill Damage) and 5% Skill Damage Co-Ability. The total Skill Damage is '''30%''', and increases the damage of Empyreal Levin to 2 hits of 639.6%. |
| − | * [[Lucretia]]'s Energized Empowering Triplet (3 hits of 322%, with 50% Bonus Skill Damage) with Plunder Pals MUB (25% Skill Damage) and 8% Skill Damage Co-Ability. The total skill damage is 83%, and increases the damage of Empowering Triplet to 3 hits of 589.26%. | + | * [[Lucretia]]'s Energized Empowering Triplet (3 hits of 322%, with 50% Bonus Skill Damage) with Plunder Pals MUB (25% Skill Damage) and 8% Skill Damage Co-Ability. The total skill damage is '''83%''', and increases the damage of Empowering Triplet to 3 hits of 589.26%. |
If using a normal attack, refer to [[Combat Mechanics]]. Normal attacks do not receive boosts from Skill Damage. | If using a normal attack, refer to [[Combat Mechanics]]. Normal attacks do not receive boosts from Skill Damage. | ||
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Revision as of 23:47, 24 January 2019
- See: Combat Mechanics
| Unconfirmed
The information on this page is either unconfirmed or still pending ongoing research, and the contents of this page may be subject to change as more information is gathered. |
General Damage Formula
This is the estimated formula to calculate adventurer and enemy damage. Note that dragon form increases your STR value by a currently unknown amount.
File:General Damage Formula.PNG
Variables
| Variable | Description |
|---|---|
| Damage Resistance | Sum all resistances of the same type together and then multiply them by the other types.
|
| Skill Modifier | If using a skill, the skill damage multiplier. Refer to specific skill pages for the numbers. Skill Damage boosts are added up and then multiplied with this number.
If using a normal attack, refer to Combat Mechanics. Normal attacks do not receive boosts from Skill Damage. |
| Damage Spread | This is essentially an "RNG" variable to determine the range of values a player can deal damage for. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. |
| Strength | (Displayed Strength - Displayed Strength from Ability) x (1 + Dragon STR Passive + Sum of all Abilities) x (1 + Sum of all Buffs) x (1 + blade unit Co-abilities)
|
| Critical | When a unit lands a critical hit, the damage will have a 1.7 modifier + Sum of all Crit Damage modifiers. |
| Punisher Modifier | Add up all Punisher and Bane damage except Broken Punisher
Add up all Broken Punisher
Then multiply them to get the total punisher modifier
|
| Elemental Modifier | See Elemental Modifier below. |
| Defense | Base Defense for most enemies is 10 while some thaumians have a base Defense of 50. Rare enemies can have a defense range anywhere between 12 to 250. Melee adventurers (Sword/Blade/Dagger/Axe/Lance) have a base defense of 10, while Ranged adventurers (Bow/Wand/Staff) have a base defense of 8. To check the defense of a specific enemy or adventurer, refer to their individual Wiki pages. |
| Defense Change | Modifier sum of all status changes which have an effect on defense. For Boss Mode Modifiers see below. Note that some thaumians have unique Overdrive/Break modifiers. |
Elemental Modifier
The elemental bonus value is one of the following, depending on element advantage / disadvantage. See Elements for more information.
| Elemental Bonus | Value |
|---|---|
| Neutral | 1 |
| Advantage | 1.5 |
| Disadvantage | 0.5 |
Boss Mode Modifiers
Regular Bosses
| Atk Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1 |
| Break | 0.7 | 0.6 |
Sentinel Bosses
| Atk Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1.2 |
| Break | 0.7 | 0.1 |
Golem Bosses
| Atk Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1.2 |
| Break | 0.5 | 0.3 |
Unique Break Defense Bosses List
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