>Mornsta-gpuser |
>Mornsta-gpuser |
(No difference)
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Revision as of 23:32, 13 January 2019
- See: Combat Mechanics
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Unconfirmed
The information on this page is either unconfirmed or still pending ongoing research, and the contents of this page may be subject to change as more information is gathered.
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General Damage Formula
This is the estimated formula to calculate adventurer and enemy damage. Note that dragon form increases your STR value by a currently unknown amount.
File:General Damage Formula.PNG
Variables
| Variable
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Description
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| Damage Resistance
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Sum of all resistance based effects.
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| Skill Modifier
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If using a skill, the skill damage multiplier. Refer to specific skill pages for the numbers. If using a normal attack, refer to Combat Mechanics
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| Damage Spread
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This is essentially an "RNG" variable to determine the range of values a player can deal damage for. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient.
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| Strength
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(Displayed Strength - Displayed Strength from Ability) x (1 + Dragon STR Passive + Sum of all Abilities) x (1 + Sum of all Buffs) x (1 + blade unit Co-abilities)
- Displayed Strength is the STR number seen on an adventurer's information page in-game. This includes the Dragon passives to HP/STR, or STR, as well as the 1.5x modifier to Dragon and Weapon base stats for same element boosts.
- Displayed Strength from Ability is found by clicking the Details button when looking at an Adventurer's individual page. Currently the only Ability to affect this value is the Dragon HP/STR and STR passives for matching elements.
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| Critical
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When a unit lands a critical hit, the damage will have a 1.7 modifier + Sum of all Crit Damage modifiers.
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| Punisher Modifier
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Add up all Punisher and Bane damage except Broken Punisher
- Ex. OD Punisher 8% + Thaumian's Bane 25%, for a 33% total Punisher on a OD enemy
- Ex. OD Punisher 8% + Sleep Punisher 20%, for a 28% total Punisher on a OD enemy
- Ex. OD Punisher 8% + Bleed Punisher 8%, for a 16% total Punisher on a OD enemy
- Ex. OD punisher 8% + OD Punisher 8%, for a 16% total Punisher on a OD enemy
Add up all Broken Punisher
Then multiply them to get the total punisher modifier
- Ex. Broken Punisher 10% x Blinded Punisher 25%, Nefaria using One with the Shadows 0UB, for a 37.5% Total Punisher on a Blinded and Broken enemy)
- Ex. Broken Punisher 20% x Thaumian's Bane 25%, for a 50% total Punisher on a Broken enemy.)
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| Elemental Modifier
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See Elemental Modifier below.
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| Defense
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Base Defense for most enemies is 10 while Golem-type and Sentinel-type enemies have a base Defense of 50. Rare enemies can have a defense range anywhere between 12 to 250. Melee adventurers (Sword/Blade/Dagger/Axe/Lance) have a base defense of 10, while Ranged adventurers (Bow/Wand/Staff) have a base defense of 8. To check the defense of a specific enemy or adventurer, refer to their individual Wiki pages.
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| Defense Change
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Modifier sum of all status changes which have an effect on defense. For Boss Mode Modifiers see below. Note that currently only Golem and Sentinel Bosses have unique Overdrive/Break modifiers.
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Elemental Modifier
The elemental bonus value is one of the following, depending on element advantage / disadvantage. See Elements for more information.
| Elemental Bonus |
Value
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| Neutral |
1
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| Advantage |
1.5
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| Disadvantaged |
0.5
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Boss Mode Modifiers
Regular Bosses
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Atk Modifier |
Def Modifier
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| Overdrive
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1.2 |
1
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| Break
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0.7 |
0.6
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Sentinel Bosses
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Atk Modifier |
Def Modifier
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| Overdrive
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1.2 |
1.2
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| Break
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0.7 |
0.1
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Golem Bosses
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Atk Modifier |
Def Modifier
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| Overdrive
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1.2 |
1.2
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| Break
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0.5 |
0.3
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Unique Break Defense Bosses List
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