Difference between revisions of "Afflictions"
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Revision as of 16:59, 9 January 2019
- Return to: Conditions
Afflictions are temporary debilitating states inflicted by attacks or traps within a quest. Being afflicted also:
- Prevents an adventurer from shapeshifting.
- Removes all energy level stacks.
Additionally, afflictions have a base chance to apply, which is also affected by a unit's affliction resistance. For example, adventurers can have the Stun Res ability while enemies may have built-in affliction resistance.
Affliction proc rates, damage, damage rate and duration vary across adventurers, enemies, skills, attacks and quest difficulty level. In general, for an enemy of a specific difficulty, the attacks and skills have varying proc rates, but the same damage, damage rate and duration. The following table lists the afflictions ingame.
| Icon | Condition Name | Description |
|---|---|---|
| Blind | Causes attacks to miss with a fixed chance chance for a limited amount of time. | |
| Bog | Movement speed is reduced by 50% and damage received is increased by 50% for a limited amount of time. | |
| Burn | Deals a percentage of the afflicted user's maximum HP every few seconds for a limited amount of time. Cannot deal lethal damage. | |
| Curse | Stops SP gain and usage of skills, as well as helper skills for a limited amount of time. | |
| Freeze | Freezes user in a block of ice, preventing action and movement for a limited amount of time. Can be removed by allies attacking the block of ice. | |
| Paralysis | Deals a percentage of the afflicted user's maximum HP and causes stagger every few seconds for a limited amount of time. Cannot deal lethal damage. | |
| Poison | Deals a percentage of the afflicted user's maximum HP every few seconds for a limited amount of time. Cannot deal lethal damage. | |
| Sleep | Locks a character in place and prevents all action for a limited amount of time. | |
| Stun | Locks a character in place and prevents all action for a limited amount of time. |
Affliction Chance Formula
The assumed affliction chance formula is as follows:
if Resistance% >= 100% : Afflication Chance% = 0 if Resistance% < 100% : Afflication Chance% = (Proc Chance% - Resistance%)
| Variable | Description |
|---|---|
| Affliction Chance | The overall % chance to inflict the affliction |
| Proc Chance | The base % chance to inflict the affliction of the skill in question (can be found on Adventurer pages on relevant Skill tabs) |
| Resistance | The % level of immunity to the status effect (can be found on Enemies page for enemies, Adventurers have a base resistance of 0% to all Afflictions) No enemies or adventurers possess any Strength Down or Defense Down resistance. |
Partial List of High HP Enemies Not Immune to Afflictions
Affliction Relief
These are conditions which remove afflictions.
| Condition Name | Description | Related Skill(s) |
|---|---|---|
| Blindness Relief | Removes blind affliction. |
|
| Bog Relief | Removes bog affliction. |
|
| Burn Relief | Removes burn affliction. |
|
| Curse Relief | Removes curse affliction. |
|
| Freeze Relief | Removes freeze affliction. |
|
| Paralysis Relief | Removes paralysis affliction. |
|
| Poison Relief | Removes poison affliction. |
|
| Stun Relief | Removes stun affliction. |
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