Difference between revisions of "Damage Formula"

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Revision as of 15:02, 9 January 2019

See: Combat Mechanics


General Damage Formula

This is the estimated formula to calculate adventurer and enemy damage. Note that dragon form increases your STR value by a currently unknown amount.

File:General Damage Formula.PNG

Variables

Variable Description
Damage Resistance Sum of all resistance based effects.
Skill Modifier If using a skill, the skill damage multiplier. Refer to specific skill pages for the numbers.
Damage Spread This is essentially an "RNG" variable to determine the range of values a player can deal damage for. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient.
Strength (Displayed Strength - Displayed Strength from Ability) x (1 + Dragon passive to STR + Sum of all Abilities) x (1 + Sum of all Buffs) x (1 + blade unit Co-abilities)
  • Displayed Strength is the STR number seen on an adventurer's information page in-game. This includes the Dragon passives to HP/STR, or STR, as well as the 1.5x modifier to Dragon and Weapon base stats for same element boosts.
  • Displayed Strength from Ability only refers to Dragon passive to STR now.
Critical When a unit lands a critical hit, the damage will have a ≈1.7 modifier + Sum of other Crit Mods
Punisher Modifier Add up all Punisher and Bane damage except Broken Punisher
  • Ex. OD Punisher 8% + Thaumian's Bane 25%, for a 33% total Punisher on a OD enemy
  • Ex. OD Punisher 8% + Sleep Punisher 20%, for a 28% total Punisher on a OD enemy
  • Ex. OD Punisher 8% + Bleed Punisher 8%, for a 16% total Punisher on a OD enemy
  • Ex. OD punisher 8% + OD Punisher 8%, for a 16% total Punisher on a OD enemy

Add up all Broken Punisher

Then multiply them to get the total punisher modifier

  • Ex. Broken Punisher 10% x Blinded Punisher 25%, Nefaria using One with the Shadows 0UB, for a 37.5% Total Punisher on a Blinded and Broken enemy)
  • Ex. Broken Punisher 20% x Thaumian's Bane 25%, for a 50% total Punisher on a Broken enemy.)
Elemental Modifier See Elemental Modifier below.
Defense Base Defense for most enemies is 10 while Golem-type enemies have a base Defense of 50. Rare enemies can have a defense range anywhere between 12 to 250. Ranged adventurers (Bow/Wand/Staff) have a base defense of 8, while melee adventurers (Sword/Blade/Axe/Dagger/Lance) have a base defense of 10. To check the defense of a specific enemy or adventurer, refer to their individual Wiki pages.
Defense Change Modifier sum of all status changes which have an effect on defense. For Boss Mode Modifiers see below. Note that currently only Golem Bosses have unique Overdrive/Break modifiers.

Elemental Modifier

The elemental bonus value is one of the following, depending on element advantage / disadvantage. See Elements for more information.

Elemental Bonus Value
Neutral 1
Advantage 1.5
Disadvantaged 0.5

Boss Mode Modifiers

Regular Bosses

Atk Modifier Def Modifier
Overdrive 1.2 1
Break 0.7 0.6

Sentinel Bosses

Atk Modifier Def Modifier
Overdrive 1.2 1.2
Break 0.7 0.1

Golem Bosses

Atk Modifier Def Modifier
Overdrive 1.2 1.2
Break 0.5 0.3

Unique Bosses List

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