Difference between revisions of "Tier List Test/Shadow"
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>Shark3143 (Created page with "{| class="wikitable sortable" !Portrait !Name !Tier !Role !Preference !Notes |- |- |{{TL|Ieyasu}} |style="text-align:center;"|Ieyasu |style="text-align:center;"|S+ |style="tex...") |
>Shark3143 (Created page with "{| class="wikitable sortable" !Portrait !Name !Tier !Role !Preference !Notes |- |- |{{TL|Ieyasu}} |style="text-align:center;"|Ieyasu |style="text-align:center;"|S+ |style="tex...") |
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Revision as of 16:38, 7 January 2019
| Portrait | Name | Tier | Role | Preference | Notes |
|---|---|---|---|---|---|
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Ieyasu | S+ | Attacker | Jupiter | Has the highest natural strength in the game, topped off with access to the highest strength weapon in the 5* dark katana. Bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill. He has increases to both critical rate and damage to augment his DPS, and the regen from his S2 helps him maintain High HP = Crit. On top of everything, the blade moveset gives him good mobility and AoE coverage. |
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Botan | S | Attacker Support | None | Her S1 does downright incredible damage thanks to bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to damage output. Her damage contribution is so high that it makes up for her lacking passive skills, with a useless Bane outside of raid and a disappointing 50% resistance. |
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Kleimann | A+ | Attacker | Imperial Onslaught | He has Skill Damage and two attack skills, making him a great DPS pick, and he also has access to sleep to increase his utility value. His force strike damage isn’t too exciting for a wand character, and the self heal from the 5* dark wand doesn’t help him exceed at his role as much as damage skills would have. |
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Orion | A+ | Attacker | Jupiter | Solid all around damage output thanks to Flurry Devastation, two attack skills, and 50% Skill Prep, and access to a 3rd damage skill through the 5* dark dagger. |
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Zace | A+ | Attacker | Jupiter | Another strong 3* with good strength, two attack skills, and increased Skill Damage. His S1 has a fast animation speed as well as blind, and his potential is raised because the 5* dark lance gives him access to a 3rd damage skill to not only increase DPS but further synergize with his increased Skill Damage. |
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Sazanka | A+ | Attacker | Jupiter | She has a powerful AoE S1 that can additionally apply a potent bleed, which alone nearly gives her great damage output, but her S2 and Sleep Punisher can be entirely invalidated by sleep immune enemies. She also can’t effectively use the 5* shadow axe’s critical damage boost. |
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Erik | A | Attacker | Imperial Onslaught | Erik has good strength, two attack skills, and a passive that increases force strike damage. Blindness Res and his AoE coverage makes him a good pick for Light IO. At the moment, he has no way to make use of the critical damage boost from the 5* shadow axe, hurting his potential. |
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Taro | A | Attacker | Jupiter | Unusually high strength for a 3*, but Last Defense isn’t very useful. His two attack skills give good coverage for hitting multiple targets and the 5* shadow blade happens to be the strongest weapon in the game at the moment with an absolutely blistering 590 strength. |
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Cleo | A | Healer | Jupiter | A basic healer with a party-wide heal, 75% Skill Prep, and a 20% defense buff. While not amazing, she has no particular problems with her kit and does her job. It helps that she has little competition within her element. |
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Nefaria | A | Attacker | Jupiter | Very similar to Hawk with a kit based around inflicting and subsequently removing an ailment. Her S1 is weaker than Hawk’s, but at least charges more quickly. Unfortunately, her damage output is lacking among 5* adventurers, and is invalidated by enemies immune to blind. |
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Rodrigo | A | Attacker | Jupiter | HP 70 = 8% Strength gives Rodrigo a solid boost to his strength, and he has access to multiple attack skills to increase his damage output, despite their slightly lower base damage. |
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Althemia | B | Attacker | Jupiter | Full HP = 30% Skill Damage allows her to perform well when she’s topped off, but she's mediocre without it. Theoretically the self heal off the 5* shadow wand would help keep her HP maxed, but the lengthy charge time on weapon skills leaves her high and dry for most of the quest if she gets tapped by anything. |
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Vice | B | Attacker | Imperial Onslaught | He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to salvage his damage output, and additionally he might occasionally put a target to sleep. |
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Berserker | C | Attacker | Imperial Onslaught | Mostly focused on self survival with a terrible S2, which also doesn’t benefit from his Striker’s Skill. If nothing else, he’s well prepared for Light IO thanks to Blind Res, but offers little damage contribution compared to other dark adventurers. |
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Edward | C | Healer | Imperial Onslaught | Has the misfortune of trying to fill the same role as a story character but worse. Shields are inconsistent, and since he’s a 3* with it as his S2, it only reaches 20%, making it less able to block the kind of big hits you’d like it to block. |
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Vida | C | Attacker | None | A force strike dagger character like Francesca, but her S2 doesn’t contribute much if it fails to blind, but she does have some amount of utility value to help her low damage output. |