Difference between revisions of "Tier List Test/Light"
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>Mrturtleye (Healer writeups) |
>Shark3143 |
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!Notes | !Notes | ||
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| − | |{{TL| | + | |{{TL|Halloween Elisanne}} |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Halloween Elisanne |
|style="text-align:center;"|S+ | |style="text-align:center;"|S+ | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Attacker Support |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Zodiark |
| − | | | + | |Her 30% increased Skill Damage and two attack skills are already an excellent DPS shell, plus she raises the entire team’s DPS with strength buffs from Sacred Maiden’s phase II and III. Add on yet another attack skill from the 5* light lance, and her DPS really shines. |
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|{{TL|Hildegarde}} | |{{TL|Hildegarde}} | ||
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|style="text-align:center;"|S+ | |style="text-align:center;"|S+ | ||
|style="text-align:center;"|Healer | |style="text-align:center;"|Healer | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|None |
| − | | | + | |She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegard's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegard's individual skills, but Hildegard remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit. |
|- | |- | ||
| − | |{{TL| | + | |{{TL|Lucretia}} |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Lucretia |
| − | |style="text-align:center;"|S | + | |style="text-align:center;"|S |
|style="text-align:center;"|Attacker Support | |style="text-align:center;"|Attacker Support | ||
|style="text-align:center;"|Zodiark | |style="text-align:center;"|Zodiark | ||
| − | | | + | |A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends. |
|- | |- | ||
| − | |{{TL| | + | |{{TL|Julietta}} |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Julietta |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|A+ |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Attacker |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Imperial Onslaught |
| − | | | + | |Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO, but her damage contribution doesn’t excel in other content. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are far less useful than team survival skills in terms of contribution, and the Light element is full of healers. She can ignore some damage with Glorious Guard to increase her DPS a bit, but it isn’t enough to keep up with the more offensively-oriented 5*s. Despite all of this, she is still an excellent unit, but rarely the best pick outside of Shadow IO or a facility event. |
|- | |- | ||
|{{TL|Amane}} | |{{TL|Amane}} | ||
| Line 40: | Line 40: | ||
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Zodiark | |style="text-align:center;"|Zodiark | ||
| − | | | + | |A solid light DPS with high base strength and a useful kit. Her S2 is held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue. Broken Punisher adds on a little more damage when it matters most. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly. |
| + | |- | ||
| + | |{{TL|Vixel}} | ||
| + | |style="text-align:center;"|Vixel | ||
| + | |style="text-align:center;"|A+ | ||
| + | |style="text-align:center;"|Healer | ||
| + | |style="text-align:center;"|None | ||
| + | |His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however. | ||
|- | |- | ||
| − | |{{TL| | + | |{{TL|Estelle}} |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Estelle |
|style="text-align:center;"|A | |style="text-align:center;"|A | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Healer |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|None |
| − | | | + | |Like Ricardt, having two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a group heal. Her S2 is a very powerful regen with a slow charge time. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess. |
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|- | |- | ||
|{{TL|Halloween Edward}} | |{{TL|Halloween Edward}} | ||
|style="text-align:center;"|Halloween Edward | |style="text-align:center;"|Halloween Edward | ||
| − | |style="text-align:center;"|A | + | |style="text-align:center;"|A |
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Zodiark | |style="text-align:center;"|Zodiark | ||
| − | | | + | |Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. He has better damage output while Full HP = Strength remains active, which isn’t unreasonable considering the strong healers available in Light as well as the self healing ability on the 5* Light Katana. |
|- | |- | ||
|{{TL|Halloween Althemia}} | |{{TL|Halloween Althemia}} | ||
|style="text-align:center;"|Halloween Althemia | |style="text-align:center;"|Halloween Althemia | ||
|style="text-align:center;"|A | |style="text-align:center;"|A | ||
| − | |style="text-align:center;"|Healer | + | |style="text-align:center;"|Healer |
|style="text-align:center;"|Zodiark | |style="text-align:center;"|Zodiark | ||
| − | | | + | |While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Skill Prep 75% and Curse Res provide a solid enough shell for her to perform regardless. |
| − | |||
|- | |- | ||
| − | |{{TL| | + | |{{TL|Rawn}} |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Rawn |
|style="text-align:center;"|B | |style="text-align:center;"|B | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Attacker |
|style="text-align:center;"|Imperial Onslaught | |style="text-align:center;"|Imperial Onslaught | ||
| − | | | + | |His stun based kit is ill-fitting on a light character, and Striker’s Skill is difficult to proc using bows, but it gives him the potential to output decent damage using his two attack skills. Poison Res and ranged attacks makes him well geared for Dark IO, salvaging his awkwardness. |
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|{{TL|Linus}} | |{{TL|Linus}} | ||
| Line 104: | Line 82: | ||
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|None | |style="text-align:center;"|None | ||
| − | | | + | |His natural strength is low, but he has two hard hitting skills with quick animation times, letting him get right back to swinging. |
|- | |- | ||
|{{TL|Malka}} | |{{TL|Malka}} | ||
|style="text-align:center;"|Malka | |style="text-align:center;"|Malka | ||
| + | |style="text-align:center;"|B | ||
| + | |style="text-align:center;"|Attacker Support | ||
| + | |style="text-align:center;"|Imperial Onslaught | ||
| + | |Full HP = Defense is mildly useless at best, but a team-wide strength buff is always welcome, even if it is only 10%. In addition, his S1 gives him AoE coverage. | ||
| + | |- | ||
| + | |{{TL|Ryozen}} | ||
| + | |style="text-align:center;"|Ryozen | ||
|style="text-align:center;"|C | |style="text-align:center;"|C | ||
|style="text-align:center;"|Support | |style="text-align:center;"|Support | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|None |
| − | | | + | |He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution. |
|- | |- | ||
|{{TL|Raemond}} | |{{TL|Raemond}} | ||
|style="text-align:center;"|Raemond | |style="text-align:center;"|Raemond | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|C |
| + | |style="text-align:center;"|Attacker | ||
| + | |style="text-align:center;"|Imperial Onslaught | ||
| + | |Has okay strength, but Last Defense isn’t a very helpful skill. He has two attack skills, but they have low base damage. | ||
| + | |- | ||
| + | |{{TL|Malora}} | ||
| + | |style="text-align:center;"|Malora | ||
| + | |style="text-align:center;"|C | ||
| + | |style="text-align:center;"|Attacker | ||
| + | |style="text-align:center;"|Imperial Onslaught | ||
| + | |Has Broken Punisher and lowers enemy defense slightly, but her own strength is lacking. | ||
| + | |- | ||
| + | |{{TL|Luca}} | ||
| + | |style="text-align:center;"|Luca | ||
| + | |style="text-align:center;"|C | ||
| + | |style="text-align:center;"|Attacker | ||
| + | |style="text-align:center;"|None | ||
| + | |His strength is low and his resistances are a mess, but paralysis does a decent chunk of damage if it procs. | ||
| + | |- | ||
| + | |{{TL|Irfan}} | ||
| + | |style="text-align:center;"|Irfan | ||
| + | |style="text-align:center;"|C | ||
| + | |style="text-align:center;"|Attacker | ||
| + | |style="text-align:center;"|Zodiark | ||
| + | |Strength Doublebuff helps with his low strength if you have the team synergy for it, but otherwise he’s unimpressive. | ||
| + | |- | ||
| + | |{{TL|Hope}} | ||
| + | |style="text-align:center;"|Hope | ||
| + | |style="text-align:center;"|C | ||
| + | |style="text-align:center;"|Healer | ||
| + | |style="text-align:center;"|None | ||
| + | |Hopelessly outclassed by every other light healer. His kit is dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals. | ||
| + | |- | ||
| + | |{{TL|Elias}} | ||
| + | |style="text-align:center;"|Elias | ||
| + | |style="text-align:center;"|D | ||
|style="text-align:center;"|Attacker Support | |style="text-align:center;"|Attacker Support | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|None |
| − | | | + | |Lowest strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone. |
|} | |} | ||
Revision as of 16:37, 7 January 2019
| Portrait | Name | Tier | Role | Preference | Notes |
|---|---|---|---|---|---|
Lua error: Error: Table Adventurers not found..
|
Halloween Elisanne | S+ | Attacker Support | Zodiark | Her 30% increased Skill Damage and two attack skills are already an excellent DPS shell, plus she raises the entire team’s DPS with strength buffs from Sacred Maiden’s phase II and III. Add on yet another attack skill from the 5* light lance, and her DPS really shines. |
Lua error: Error: Table Adventurers not found..
|
Hildegarde | S+ | Healer | None | She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegard's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegard's individual skills, but Hildegard remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit. |
Lua error: Error: Table Adventurers not found..
|
Lucretia | S | Attacker Support | Zodiark | A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends. |
Lua error: Error: Table Adventurers not found..
|
Julietta | A+ | Attacker | Imperial Onslaught | Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO, but her damage contribution doesn’t excel in other content. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are far less useful than team survival skills in terms of contribution, and the Light element is full of healers. She can ignore some damage with Glorious Guard to increase her DPS a bit, but it isn’t enough to keep up with the more offensively-oriented 5*s. Despite all of this, she is still an excellent unit, but rarely the best pick outside of Shadow IO or a facility event. |
Lua error: Error: Table Adventurers not found..
|
Amane | A+ | Attacker | Zodiark | A solid light DPS with high base strength and a useful kit. Her S2 is held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue. Broken Punisher adds on a little more damage when it matters most. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly. |
Lua error: Error: Table Adventurers not found..
|
Vixel | A+ | Healer | None | His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however. |
Lua error: Error: Table Adventurers not found..
|
Estelle | A | Healer | None | Like Ricardt, having two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a group heal. Her S2 is a very powerful regen with a slow charge time. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess. |
Lua error: Error: Table Adventurers not found..
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Halloween Edward | A | Attacker | Zodiark | Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. He has better damage output while Full HP = Strength remains active, which isn’t unreasonable considering the strong healers available in Light as well as the self healing ability on the 5* Light Katana. |
Lua error: Error: Table Adventurers not found..
|
Halloween Althemia | A | Healer | Zodiark | While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Skill Prep 75% and Curse Res provide a solid enough shell for her to perform regardless. |
Lua error: Error: Table Adventurers not found..
|
Rawn | B | Attacker | Imperial Onslaught | His stun based kit is ill-fitting on a light character, and Striker’s Skill is difficult to proc using bows, but it gives him the potential to output decent damage using his two attack skills. Poison Res and ranged attacks makes him well geared for Dark IO, salvaging his awkwardness. |
Lua error: Error: Table Adventurers not found..
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Linus | B | Attacker | None | His natural strength is low, but he has two hard hitting skills with quick animation times, letting him get right back to swinging. |
Lua error: Error: Table Adventurers not found..
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Malka | B | Attacker Support | Imperial Onslaught | Full HP = Defense is mildly useless at best, but a team-wide strength buff is always welcome, even if it is only 10%. In addition, his S1 gives him AoE coverage. |
Lua error: Error: Table Adventurers not found..
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Ryozen | C | Support | None | He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution. |
Lua error: Error: Table Adventurers not found..
|
Raemond | C | Attacker | Imperial Onslaught | Has okay strength, but Last Defense isn’t a very helpful skill. He has two attack skills, but they have low base damage. |
Lua error: Error: Table Adventurers not found..
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Malora | C | Attacker | Imperial Onslaught | Has Broken Punisher and lowers enemy defense slightly, but her own strength is lacking. |
Lua error: Error: Table Adventurers not found..
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Luca | C | Attacker | None | His strength is low and his resistances are a mess, but paralysis does a decent chunk of damage if it procs. |
Lua error: Error: Table Adventurers not found..
|
Irfan | C | Attacker | Zodiark | Strength Doublebuff helps with his low strength if you have the team synergy for it, but otherwise he’s unimpressive. |
Lua error: Error: Table Adventurers not found..
|
Hope | C | Healer | None | Hopelessly outclassed by every other light healer. His kit is dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals. |
Lua error: Error: Table Adventurers not found..
|
Elias | D | Attacker Support | None | Lowest strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone. |