Difference between revisions of "Tier List Test/Light"

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>Mrturtleye
(Healer writeups)
>Shark3143
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!Notes
 
!Notes
 
|-
 
|-
|{{TL|Julietta}}
+
|{{TL|Halloween Elisanne}}
|style="text-align:center;"|Julietta
+
|style="text-align:center;"|Halloween Elisanne
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|S+
|style="text-align:center;"|Tank Attacker
+
|style="text-align:center;"|Attacker Support
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|Zodiark
|Light's premiere tank. Has the highest HP stat in the game, as well as 50% Defense buff and access to Last Recovery which heals her for a good amount if she drops below 30% hp. Julietta's defense buff is high enough that it has a significant impact on the damage she takes, unlike many other defense buffs. She also does decent amounts of damage thanks to Axe attack multipliers and her first passive, Slayer's Strength. She can utilize Valiant Crown with her Defense buff to dish out some good damage. However, in fights without adds, she doesn't get to stack her attack. She also has no self-sustain outside of her Last Recovery which can only activate once per fight.
+
|Her 30% increased Skill Damage and two attack skills are already an excellent DPS shell, plus she raises the entire team’s DPS with strength buffs from Sacred Maiden’s phase II and III. Add on yet another attack skill from the 5* light lance, and her DPS really shines.
 
|-
 
|-
 
|{{TL|Hildegarde}}
 
|{{TL|Hildegarde}}
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|style="text-align:center;"|S+
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|Healer
|style="text-align:center;"|Zodiark
+
|style="text-align:center;"|None
|Hildegard firmly has her position as a S+ ranked healer. Being one of the few Healers with 2 healing skills already puts her on the top of the list. Additionally, her second skill has an in-built on-hit Barrier effect, which has more utility than simply negating damage, as it can also prevent knockbacks and block status effects. On top of that, her passives work really well for her. 100% Skill Prep lets her start healing right out the gate, and her HP 70 = Healing increases her healing by 15% when she is above 70% HP, which is not difficult to maintain with Hildegarde having a lot of healing. Her firts skill also removes the Cursed affliction making her a great unit for Zodiark.
+
|She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have  long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegard's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegard's individual skills, but Hildegard remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit.
 
|-
 
|-
|{{TL|Halloween Elisanne}}
+
|{{TL|Lucretia}}
|style="text-align:center;"|Halloween Elisanne
+
|style="text-align:center;"|Lucretia
|style="text-align:center;"|S+
+
|style="text-align:center;"|S
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
|Healing, buffs and damage all in one. H.Elissane is a true jack of all trades, but she also does all of her trades really well. Her first skill is on a pretty low cooldown, and cycles through three versions; one of which is a regular nuke, one with a teamwide Strength buff and one with an team-wide heal. Her second skill accelerates her SP gain as well, allowing her to cycle through her first skill faster. Her first passive, 30% skill damage, pairs nicely with her 2 nukes, and her third passive depletes overdrive faster which is also very valuable, since bosses do 20% more damage while in overdrive. However, her regular version is better for flat out buffing, and Hildegarde is still a better healer.
+
|A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
 
|-
 
|-
|{{TL|Ryozen}}
+
|{{TL|Julietta}}
|style="text-align:center;"|Ryozen
+
|style="text-align:center;"|Julietta
|style="text-align:center;"|C
+
|style="text-align:center;"|A+
|style="text-align:center;"|Tank  Support
+
|style="text-align:center;"|Attacker
|style="text-align:center;"|None
+
|style="text-align:center;"|Imperial Onslaught
|Ryozen also takes on the role of a tank, but unlike Julietta, he also has team utility. His first buff raises the team's defense by 25%. He also has healing doublebuff, allowing him to sustain himself with his own defense buff. He also gets Overdrive Punisher which helps him make up for his low Strength stat. Unfortunately, in the current content there is very little need for a defense buff, and Ryozen's damage output is low compared to other Light units.
+
|Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO, but her damage contribution doesn’t excel in other content. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are far less useful than team survival skills in terms of contribution, and the Light element is full of healers. She can ignore some damage with Glorious Guard to increase her DPS a bit, but it isn’t enough to keep up with the more offensively-oriented 5*s. Despite all of this, she is still an excellent unit, but rarely the best pick outside of Shadow IO or a facility event.
 
|-
 
|-
 
|{{TL|Amane}}
 
|{{TL|Amane}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
|Amane is interesting. She's pretty self-sufficient, being able to both buff herself and increase/restore her HP with her second skill. She also comes with Skill Prep, meaning she can start stacking her second skill from the start. Broken Punisher is nice, although a more consistent buff would have been preferred. Her second skill also takes a while to charge up. Overall, solid self-sufficient mage although she would've liked a lower cooldown on her self-buff
+
|A solid light DPS with high base strength and a useful kit. Her S2 is held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue. Broken Punisher adds on a little more damage when it matters most. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
 +
|-
 +
|{{TL|Vixel}}
 +
|style="text-align:center;"|Vixel
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|None
 +
|His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.
 
|-
 
|-
|{{TL|Rawn}}
+
|{{TL|Estelle}}
|style="text-align:center;"|Rawn
+
|style="text-align:center;"|Estelle
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|style="text-align:center;"|Attacker  Support
+
|style="text-align:center;"|Healer
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|None
|Another archer. Rawn Stuns and reduces enemy Attack, and he has Stunned Punisher to follow up on his own Stuns. He also gets a stacking Strength buff with Striker's Strength, although this can be difficult to utilize due to how bow Force Strikes work. Zodiark is also immune to his stun, making him less useful in the Dragon fight. Overall a good utility unit but suffers from the status resistances on bosses like many other bow units. Being a bow unit also means he has a harder time clearing waves of enemies.
+
|Like Ricardt, having two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a group heal. Her S2 is a very powerful regen with a slow charge time. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
|-
 
|{{TL|Luca}}
 
|style="text-align:center;"|Luca
 
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Zodiark
 
|Luca is very similar to Rawn. However, where Rawn's kit favours the Imperial Onslaught, Luca's kit favours the Zodiark Trials instead. While they both get passiives that increase their Strength, Luca's is harder to maintain. He also doesn't get a Punisher-type passive to benefit from his paralysis debuff, while Rawn does. Although Luca does have a niche for Zodiark, Rawn generally outclasses Luca.
 
 
|-
 
|-
 
|{{TL|Halloween Edward}}
 
|{{TL|Halloween Edward}}
 
|style="text-align:center;"|Halloween Edward
 
|style="text-align:center;"|Halloween Edward
|style="text-align:center;"|A+
+
|style="text-align:center;"|A
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
|Surprisingly high Strength stat as well as 2 nukes with respectable damage. Halloween Edward is one of the few pure damage characters in light. However, even with his second ability having lifesteal, his first passive is very unreliable.
+
|Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. He has better damage output while Full HP = Strength remains active, which isn’t unreasonable considering the strong healers available in Light as well as the self healing ability on the 5* Light Katana.
 
|-
 
|-
 
|{{TL|Halloween Althemia}}
 
|{{TL|Halloween Althemia}}
 
|style="text-align:center;"|Halloween Althemia
 
|style="text-align:center;"|Halloween Althemia
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
|style="text-align:center;"|Healer Attacker
+
|style="text-align:center;"|Healer
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
|H.Althemia might not look like a good healer, but she at least performs better than some others do.
+
|While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Skill Prep 75% and Curse Res provide a solid enough shell for her to perform regardless.
The main point being is her 2nd skill being an offensive skill rather than another heal. Although an offensive skill is not ideal on a healer, it still has its utility to a certain extend, as it enables you to possibly kill the boss or smaller monsters faster, which will prevent the damage those would have dealt or help with the overall fight. Her Full HP = Strength passive might be hard to keep up, but also helps or enables her to kill off the adds with her second skill. Additionally her passive of 75% skill prep also helps her out, as the SP costs are rather high.
 
 
|-
 
|-
|{{TL|Malora}}
+
|{{TL|Rawn}}
|style="text-align:center;"|Malora
+
|style="text-align:center;"|Rawn
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
|style="text-align:center;"|Support  Attacker
+
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|The only archer who reduces Defense, which means that there's no boss that resists her status effect. She's the only Light unit with Defense Reduction which makes her a good utility unit. However, despite having two skills that deal damage, she's got a low Strength stat and her second skill, which has the Defense Reduction, takes a while to charge up. Her passive, Overdrive Punisher, is also not a reliable passive to increase her damage.
+
|His stun based kit is ill-fitting on a light character, and Striker’s Skill is difficult to proc using bows, but it gives him the potential to output decent damage using his two attack skills. Poison Res and ranged attacks makes him well geared for Dark IO, salvaging his awkwardness.
|-
 
|{{TL|Irfan}}
 
|style="text-align:center;"|Irfan
 
|style="text-align:center;"|C
 
|style="text-align:center;"|Support  Attacker
 
|style="text-align:center;"|Zodiark
 
|Irfan gets 2 nukes, one of which has a Strength Reduction. He also has acces to Strength Doublebuff. But, he has no way to activate this doublebuff by himself, and team-wide Defense buffs are rare. His multipliers and Strength are also low, and Rawn is a better choice for a unit with Strength Reduction.
 
|-
 
|{{TL|Hope}}
 
|style="text-align:center;"|Hope
 
|style="text-align:center;"|C
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|None
 
|Although he has a passive that increases his healing, he only has one healing skill. The other skill slot is a team-wide Defense buff. While initially, this may seem useful on a healer, the problem with the Defense buff is that the buff is too low to have a meaningful impact. A second heal would mitigate more damage than a Defense buff.
 
|-
 
|{{TL|Estelle}}
 
|style="text-align:center;"|Estelle
 
|style="text-align:center;"|A
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|Zodiark
 
|Estelle has access to 2 healing abilities, which makes her a solid choice for a healer. However, unlike Hildegarde, she lacks a good team-wide burst heal. Her team heal is one her second ability slot, meaning it has a high SP cost. Her other heal charges quickly for healing skills, however is only single-target. Her Force Strike passive is helpful for her, being able to get enemies in Break mode faster, but as a healer she'd rather have a different passive that would increase her healing.
 
 
|-
 
|-
 
|{{TL|Linus}}
 
|{{TL|Linus}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|Linus is an axe unit with access to two nukes. However, his low Strength and underwhelming passive hamper him in his damage.
+
|His natural strength is low, but he has two hard hitting skills with quick animation times, letting him get right back to swinging.
 
|-
 
|-
 
|{{TL|Malka}}
 
|{{TL|Malka}}
 
|style="text-align:center;"|Malka
 
|style="text-align:center;"|Malka
 +
|style="text-align:center;"|B
 +
|style="text-align:center;"|Attacker  Support
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Full HP = Defense is mildly useless at best, but a team-wide strength buff is always welcome, even if it is only 10%. In addition, his S1 gives him AoE coverage.
 +
|-
 +
|{{TL|Ryozen}}
 +
|style="text-align:center;"|Ryozen
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
 
|style="text-align:center;"|Support
 
|style="text-align:center;"|Support
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|None
|10% team-wide Strength buff is nice to have, but it's difficult to get merit out of this over an actual damaging ability due to the fact that 10% is a relatively low buff. He also struggles to keep the buff active a lot, since it takes a relatively long to charge and Malka has no Buff Time extension. His passive is also really bad.
+
|He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
 
|-
 
|-
 
|{{TL|Raemond}}
 
|{{TL|Raemond}}
 
|style="text-align:center;"|Raemond
 
|style="text-align:center;"|Raemond
|style="text-align:center;"|A
+
|style="text-align:center;"|C
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Has okay strength, but Last Defense isn’t a very helpful skill. He has two attack skills, but they have low base damage.
 +
|-
 +
|{{TL|Malora}}
 +
|style="text-align:center;"|Malora
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Has Broken Punisher and lowers enemy defense slightly, but her own strength is lacking.
 +
|-
 +
|{{TL|Luca}}
 +
|style="text-align:center;"|Luca
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|None
 +
|His strength is low and his resistances are a mess, but paralysis does a decent chunk of damage if it procs.
 +
|-
 +
|{{TL|Irfan}}
 +
|style="text-align:center;"|Irfan
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Zodiark
 +
|Strength Doublebuff helps with his low strength if you have the team synergy for it, but otherwise he’s unimpressive.
 +
|-
 +
|{{TL|Hope}}
 +
|style="text-align:center;"|Hope
 +
|style="text-align:center;"|C
 +
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|None
 +
|Hopelessly outclassed by every other light healer. His kit is dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals.
 +
|-
 +
|{{TL|Elias}}
 +
|style="text-align:center;"|Elias
 +
|style="text-align:center;"|D
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Attacker  Support
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|None
|Has 2 nukes and a decent Strength stat. His first skill stuns and is on a relatively low cooldown, meaning he can spam stuns on the bosses he's fighting. However, he's held back by his passive, Last Defense, which is very lackluster.
+
|Lowest strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone.  
 
|}
 
|}

Revision as of 16:37, 7 January 2019

Portrait Name Tier Role Preference Notes
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Halloween Elisanne S+ Attacker Support Zodiark Her 30% increased Skill Damage and two attack skills are already an excellent DPS shell, plus she raises the entire team’s DPS with strength buffs from Sacred Maiden’s phase II and III. Add on yet another attack skill from the 5* light lance, and her DPS really shines.
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Hildegarde S+ Healer None She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegard's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegard's individual skills, but Hildegard remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit.
Lua error: Error: Table Adventurers not found..
Lucretia S Attacker Support Zodiark A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
Lua error: Error: Table Adventurers not found..
Julietta A+ Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO, but her damage contribution doesn’t excel in other content. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are far less useful than team survival skills in terms of contribution, and the Light element is full of healers. She can ignore some damage with Glorious Guard to increase her DPS a bit, but it isn’t enough to keep up with the more offensively-oriented 5*s. Despite all of this, she is still an excellent unit, but rarely the best pick outside of Shadow IO or a facility event.
Lua error: Error: Table Adventurers not found..
Amane A+ Attacker Zodiark A solid light DPS with high base strength and a useful kit. Her S2 is held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue. Broken Punisher adds on a little more damage when it matters most. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
Lua error: Error: Table Adventurers not found..
Vixel A+ Healer None His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.
Lua error: Error: Table Adventurers not found..
Estelle A Healer None Like Ricardt, having two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a group heal. Her S2 is a very powerful regen with a slow charge time. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
Lua error: Error: Table Adventurers not found..
Halloween Edward A Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. He has better damage output while Full HP = Strength remains active, which isn’t unreasonable considering the strong healers available in Light as well as the self healing ability on the 5* Light Katana.
Lua error: Error: Table Adventurers not found..
Halloween Althemia A Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Skill Prep 75% and Curse Res provide a solid enough shell for her to perform regardless.
Lua error: Error: Table Adventurers not found..
Rawn B Attacker Imperial Onslaught His stun based kit is ill-fitting on a light character, and Striker’s Skill is difficult to proc using bows, but it gives him the potential to output decent damage using his two attack skills. Poison Res and ranged attacks makes him well geared for Dark IO, salvaging his awkwardness.
Lua error: Error: Table Adventurers not found..
Linus B Attacker None His natural strength is low, but he has two hard hitting skills with quick animation times, letting him get right back to swinging.
Lua error: Error: Table Adventurers not found..
Malka B Attacker Support Imperial Onslaught Full HP = Defense is mildly useless at best, but a team-wide strength buff is always welcome, even if it is only 10%. In addition, his S1 gives him AoE coverage.
Lua error: Error: Table Adventurers not found..
Ryozen C Support None He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
Lua error: Error: Table Adventurers not found..
Raemond C Attacker Imperial Onslaught Has okay strength, but Last Defense isn’t a very helpful skill. He has two attack skills, but they have low base damage.
Lua error: Error: Table Adventurers not found..
Malora C Attacker Imperial Onslaught Has Broken Punisher and lowers enemy defense slightly, but her own strength is lacking.
Lua error: Error: Table Adventurers not found..
Luca C Attacker None His strength is low and his resistances are a mess, but paralysis does a decent chunk of damage if it procs.
Lua error: Error: Table Adventurers not found..
Irfan C Attacker Zodiark Strength Doublebuff helps with his low strength if you have the team synergy for it, but otherwise he’s unimpressive.
Lua error: Error: Table Adventurers not found..
Hope C Healer None Hopelessly outclassed by every other light healer. His kit is dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals.
Lua error: Error: Table Adventurers not found..
Elias D Attacker Support None Lowest strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone.