Difference between revisions of "Damage Formula"
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Revision as of 15:08, 28 November 2018
| Unconfirmed
The information on this page is either unconfirmed or still pending ongoing research, and the contents of this page may be subject to change as more information is gathered. |
General Damage Formula
This is the estimated formula to calculate adventurer and enemy damage. Note that dragon form increases your STR value by a currently unknown amount.
5/3(((100-Damage Resistance)% x Skill Modifier % x Damage Spread % x Attacker's Strength x Critical Modifier x Punisher Modifier % x Elemental Modifier) / (Defender's Defense x Defender's Defense Change))
| Variable | Description |
|---|---|
| Damage Resistance | Sum of all resistance based effects. |
| Skill Modifier | If using a skill, the skill damage multiplier. Refer to specific skill pages for the numbers. |
| Damage Spread | This is essentially an "RNG" variable to determine the range of values a player can deal damage for. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. |
| Strength | Displayed Strength (The STR number seen on an adventurer's information page in-game. This includes the Dragon passives to HP/STR, or STR, as well as the 1.5x modifier to Dragon and Weapon base stats for same element boosts) x Sum of all other Strength modifiers (Co-abilities, Abilities, Buffs) |
| Critical | When a unit lands a critical hit, the damage will have a ≈1.7 modifier + Sum of other Crit Mods |
| Punisher Modifier | Add up all punisher damage of the same type (ex: Broken Punisher 10% + Broken Punisher 25%, Ezelith using One with the Shadows 0UB, for a total of 35% Broken Punisher) |
| Elemental Modifier | See Elemental Modifier below. |
| Defense | Base Defense for most enemies is 10 while Golem-type enemies have a base Defense of 50. Rare enemies can have a defense range anywhere between 12 to 250. Ranged adventurers (Bow/Wand/Staff) have a base defense of 8, while melee adventurers (Sword/Blade/Axe/Dagger/Lance) have a base defense of 10. To check the defense of a specific enemy or adventurer, refer to their individual Wiki pages. |
| Defense Change | Modifier sum of all status changes which have an effect on defense. For Boss Mode Modifiers see below. Note that currently only Golem Bosses have unique Overdrive/Break modifiers. |
Elemental Modifier
The elemental bonus value is one of the following, depending on element advantage / disadvantage. See Elements for more information.
| Elemental Bonus | Value |
|---|---|
| Neutral | 1 |
| Advantage | 1.5 |
| Disadvantaged | 0.5 |
Boss Mode Modifiers
Normal Bosses:
| Atk Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1 |
| Break | 0.7 | 0.6 |
Golem Bosses:
| Atk Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1.2 |
| Break | 0.5 | 0.3 |