Difference between revisions of "Rare Enemies"

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>Re lmon
>Re lmon
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'''Rare monsters''' are enemies that have a 10% base chance of appearing in most Quests.  All rare monsters have a chance of dropping Four-Leaf Clovers which are needed to increase Dragon Bond level at the Dragon's Roost.  
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'''Rare enemies''' have a 10% base chance of appearing in most Quests.  All rare enemies have a chance of dropping Four-Leaf Clovers which are needed to increase Dragon Bond level at the Dragon's Roost.  
  
The element and difficulty of a Quest determines the variation in rare monster spawn. ''Expert''-difficulty rare monster spawns are dependent on the player's might value.
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The element and difficulty of a Quest determine the variation in rare enemy spawn. ''Expert''-difficulty spawns are dependent on the player's might value.
  
 
{| class="wikitable
 
{| class="wikitable
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| Pot o' Miracles || Devil's Puppet || Hued Harrier || Grim Chief || Rainbow Cap || Twilight Warlock
 
| Pot o' Miracles || Devil's Puppet || Hued Harrier || Grim Chief || Rainbow Cap || Twilight Warlock
 
|}
 
|}
 
== Details ==
 
<!-- Navigate to each subpage to edit these -->
 
{{#tag:tabber|
 
Flame={{/Flame}}
 
{{!}}-{{!}}
 
Water={{/Water}}
 
{{!}}-{{!}}
 
Wind={{/Wind}}
 
{{!}}-{{!}}
 
Light={{/Light}}
 
{{!}}-{{!}}
 
Dark={{/Dark}}
 
{{!}}-{{!}}
 
All={{/Flame}}{{/Water}}{{/Wind}}{{/Light}}{{/Dark}}
 
}}
 
  
 
{| class="wikitable
 
{| class="wikitable
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| Standard || 5.5% || 3% || 1.5% || 0
 
| Standard || 5.5% || 3% || 1.5% || 0
 
|-
 
|-
| Expert 1 || 4.5% || 3.5% || 2% || 0
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| Expert<sub>1</sub> || 4.5% || 3.5% || 2% || 0
 
|-
 
|-
| Expert 2 || 2% || 4% || 2.5% || 1.5%
+
| Expert<sub>2</sub> || 2% || 4% || 2.5% || 1.5%
 
|-
 
|-
| Expert 3 || 0 || 3% || 4% || 3%
+
| Expert<sub>3</sub> || 0 || 3% || 4% || 3%
 
|}
 
|}
  
'''Expert 1''' - Below 1.6x Quest recommended might value.
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'''Expert<sub>1</sub>''' - Below 1.6x Quest recommended might value.
  
'''Expert 2''' - From 1.6x to 2x Quest recommended might value.
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'''Expert<sub>2</sub>''' - From 1.6x to 2x Quest recommended might value.
  
'''Expert 3''' - 2x Quest recommended might value and above.
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'''Expert<sub>3</sub>''' - 2x Quest recommended might value and above.
  
 
Might requirements for Event Quests are listed below:
 
Might requirements for Event Quests are listed below:
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|}
 
|}
  
{| class="wikitable
+
<!-- Navigate to each subpage to edit these -->
! Difficulty
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{{#tag:tabber|
! Pot o' Miracles
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Flame={{/Flame}}
! Elemental Lvl 1
+
{{!}}-{{!}}
! Elemental Lvl 2
+
Water={{/Water}}
! Elemental Lvl 3
+
{{!}}-{{!}}
|-
+
Wind={{/Wind}}
| Beginner || 7% | 1 | 1 || 3% || 0 || 0
+
{{!}}-{{!}}
|-
+
Light={{/Light}}
| Standard || 5.5% || 3% || 1.5% || 0
+
{{!}}-{{!}}
|-
+
Dark={{/Dark}}
| Expert 1 || 4.5% || 3.5% || 2% || 0
+
{{!}}-{{!}}
|-
+
All={{/All}}
| Expert 2 || 2% || 4% || 2.5% || 1.5%
+
}}
|-
 
| Expert 3 || 0 || 3% || 4% || 3%
 
|}
 

Revision as of 09:33, 29 October 2018

Rare enemies have a 10% base chance of appearing in most Quests. All rare enemies have a chance of dropping Four-Leaf Clovers which are needed to increase Dragon Bond level at the Dragon's Roost.

The element and difficulty of a Quest determine the variation in rare enemy spawn. Expert-difficulty spawns are dependent on the player's might value.

All Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png
Pot o' Miracles Devil's Puppet Hued Harrier Grim Chief Rainbow Cap Twilight Warlock
Difficulty Pot o' Miracles Elemental Lvl 1 Elemental Lvl 2 Elemental Lvl 3
Beginner 7% 3% 0 0
Standard 5.5% 3% 1.5% 0
Expert1 4.5% 3.5% 2% 0
Expert2 2% 4% 2.5% 1.5%
Expert3 0 3% 4% 3%

Expert1 - Below 1.6x Quest recommended might value.

Expert2 - From 1.6x to 2x Quest recommended might value.

Expert3 - 2x Quest recommended might value and above.

Might requirements for Event Quests are listed below:

Quest Expert 2 Expert 3
Avenue to Power 9600 12000
Avenue to Fortune 8320 10400
Elemental Ruins 10400 13000