Difference between revisions of "Tier List Test/Wind"

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>Mrturtleye
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>Killergeist7
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!Name
 
!Name
 
!Tier
 
!Tier
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!Role
 +
!Preference
 
!Notes
 
!Notes
 
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|style="text-align:center;"|Maribelle
 
|style="text-align:center;"|Maribelle
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|S+
 +
|style="text-align:center;"|
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|style="text-align:center;"|
 
|Maribelle is basically wind Lily but with some minor differences. Instead of freeze, her first skill inflicts 5% Defense Reduction, which is always welcome. She also has Full HP = Skill Damage, meaning her skills will hit harder than Lily's, however her regular attacks will be somewhat weaker. Skill Prep also means she's ready to fire off her skills as soon as the fight starts. Unfortunately, lacks a way to keep her first passive up.
 
|Maribelle is basically wind Lily but with some minor differences. Instead of freeze, her first skill inflicts 5% Defense Reduction, which is always welcome. She also has Full HP = Skill Damage, meaning her skills will hit harder than Lily's, however her regular attacks will be somewhat weaker. Skill Prep also means she's ready to fire off her skills as soon as the fight starts. Unfortunately, lacks a way to keep her first passive up.
 
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|style="text-align:center;"|Musashi
 
|style="text-align:center;"|Musashi
 
|style="text-align:center;"|S
 
|style="text-align:center;"|S
 +
|style="text-align:center;"|
 +
|style="text-align:center;"|
 
|A blade wielder focused on raw damage. His first skill is a decent nuke and also inflicts Poison, which is some nice extra damage over time, making it one the highest damage skills in the game. He also has Overdrive Punisher, which is a nice extra boost since bosses spend a lot of time in overdrive. However, his first passive is kinda mediocre because it's a 1 time buff.
 
|A blade wielder focused on raw damage. His first skill is a decent nuke and also inflicts Poison, which is some nice extra damage over time, making it one the highest damage skills in the game. He also has Overdrive Punisher, which is a nice extra boost since bosses spend a lot of time in overdrive. However, his first passive is kinda mediocre because it's a 1 time buff.
 
|-
 
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|style="text-align:center;"|Eleonora
 
|style="text-align:center;"|Eleonora
 
|style="text-align:center;"|S
 
|style="text-align:center;"|S
 +
|style="text-align:center;"|
 +
|style="text-align:center;"|
 
|Archers all inflict a debuff, and Eleonora's no exception: she Poisons her enemies. Unlike most archers, both of her skills will inflict the debuff. The Poison damage is actually quite respectable. Unlike Hawk, however, she doesn't get increased damage against afflicted enemies and instead gets Skill Prep as her 3rd ability. Overall a very solid damage dealer and more consistent than Hawk.
 
|Archers all inflict a debuff, and Eleonora's no exception: she Poisons her enemies. Unlike most archers, both of her skills will inflict the debuff. The Poison damage is actually quite respectable. Unlike Hawk, however, she doesn't get increased damage against afflicted enemies and instead gets Skill Prep as her 3rd ability. Overall a very solid damage dealer and more consistent than Hawk.
 
|-
 
|-
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|style="text-align:center;"|Hawk
 
|style="text-align:center;"|Hawk
 
|style="text-align:center;"|A+
 
|style="text-align:center;"|A+
 +
|style="text-align:center;"|
 +
|style="text-align:center;"|
 
|Hawk's a pretty straightforward guy: He inflicts Stun so he can then capitalize on it. However, he's plagued by the same issues as most bow users: There are bosses who have resistance or are immune to being Stunned. He'd also much rather have his stun be on a nuke, rather than a self-buff which enhances his Force Strikes to stun. Lastly, the stun duration varies between 2 and 4 seconds, making his first skill difficult to properly utilize. He does have a really solid Strength stat, however. Decent unit overall but suffers a lot from being a bow unit, especially since Mercury can't be stunned.
 
|Hawk's a pretty straightforward guy: He inflicts Stun so he can then capitalize on it. However, he's plagued by the same issues as most bow users: There are bosses who have resistance or are immune to being Stunned. He'd also much rather have his stun be on a nuke, rather than a self-buff which enhances his Force Strikes to stun. Lastly, the stun duration varies between 2 and 4 seconds, making his first skill difficult to properly utilize. He does have a really solid Strength stat, however. Decent unit overall but suffers a lot from being a bow unit, especially since Mercury can't be stunned.
 
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|style="text-align:center;"|Ranzal
 
|style="text-align:center;"|Ranzal
 
|style="text-align:center;"|A+
 
|style="text-align:center;"|A+
 +
|style="text-align:center;"|
 +
|style="text-align:center;"|
 
|Wind's best tank - although, there's not much competition for this role. His second skill, an AoE shield, is great utility for him and his team, negating one attack as long as it does not exceed the damage threshold. He also gets a defense up on the 4* weapon and Slayer's Strength to patch up his low attack, however in the end he's still mainly a tank. Being a free unit also doesn't help him either.
 
|Wind's best tank - although, there's not much competition for this role. His second skill, an AoE shield, is great utility for him and his team, negating one attack as long as it does not exceed the damage threshold. He also gets a defense up on the 4* weapon and Slayer's Strength to patch up his low attack, however in the end he's still mainly a tank. Being a free unit also doesn't help him either.
 
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|style="text-align:center;"|Aeleen
 
|style="text-align:center;"|Aeleen
 
|style="text-align:center;"|A+
 
|style="text-align:center;"|A+
 +
|style="text-align:center;"|
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|style="text-align:center;"|
 
|Aeleen's like wind Elisanne, except that she buffs Defense instead of Strength. Her buff strength, duration and first passive are the same as Elisanne. However, her buff takes about 2.5x as long to charge, making it hard to keep it up permanently. Defense up is also less valuable than Strength. That said, it does trigger Valiant Crown. Aeleen's also capable of dishing out more damage than Elisanne, but ultimately that isn't why you would run a buffer. Overall, solid unit but would've loved a Strength buff instead of a Defense buff.
 
|Aeleen's like wind Elisanne, except that she buffs Defense instead of Strength. Her buff strength, duration and first passive are the same as Elisanne. However, her buff takes about 2.5x as long to charge, making it hard to keep it up permanently. Defense up is also less valuable than Strength. That said, it does trigger Valiant Crown. Aeleen's also capable of dishing out more damage than Elisanne, but ultimately that isn't why you would run a buffer. Overall, solid unit but would've loved a Strength buff instead of a Defense buff.
 
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|style="text-align:center;"|Sophie
 
|style="text-align:center;"|Sophie
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
 +
|style="text-align:center;"|
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|style="text-align:center;"|
 
|A healer with a damage skill for some unknown reason - and one with a high SP cost at that. The 4* weapon is okay on her, giving her a Strength buff, but you would just run a damage dealer if you wanted damage. At least her first passive is actually good for a healer, and she faces no competition in Wind as she's the only Wind healer
 
|A healer with a damage skill for some unknown reason - and one with a high SP cost at that. The 4* weapon is okay on her, giving her a Strength buff, but you would just run a damage dealer if you wanted damage. At least her first passive is actually good for a healer, and she faces no competition in Wind as she's the only Wind healer
 
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|style="text-align:center;"|Melody
 
|style="text-align:center;"|Melody
 
|style="text-align:center;"|A
 
|style="text-align:center;"|A
 +
|style="text-align:center;"|
 +
|style="text-align:center;"|
 
|The only support blade unit, Melody has a team-wide 15% Strength up (20% if you factor in her co-ability). Having extra crit at full HP is nice, but she's reliant on others to keep her HP full. Decent support unit if you can't run Elisanne.
 
|The only support blade unit, Melody has a team-wide 15% Strength up (20% if you factor in her co-ability). Having extra crit at full HP is nice, but she's reliant on others to keep her HP full. Decent support unit if you can't run Elisanne.
 
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|style="text-align:center;"|Nicolas
 
|style="text-align:center;"|Nicolas
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
 +
|style="text-align:center;"|
 +
|style="text-align:center;"|
 
|Decent Strength stat, 2 nukes and a Stun on his second nuke. Good mix of damage and utility, however has to compete with a lot of units for the same role who are ultimately better than him.
 
|Decent Strength stat, 2 nukes and a Stun on his second nuke. Good mix of damage and utility, however has to compete with a lot of units for the same role who are ultimately better than him.
 
|-
 
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|style="text-align:center;"|Johanna
 
|style="text-align:center;"|Johanna
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
 +
|style="text-align:center;"|
 +
|style="text-align:center;"|
 
|Has some pretty good multipliers on her skills, as well as Slayer's Strength. However, she's got a pretty low Strength stat which is probably why she's labeled as Defense. Her passive's somewhat useful but not very reliable.
 
|Has some pretty good multipliers on her skills, as well as Slayer's Strength. However, she's got a pretty low Strength stat which is probably why she's labeled as Defense. Her passive's somewhat useful but not very reliable.
 
|-
 
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|style="text-align:center;"|Francesca
 
|style="text-align:center;"|Francesca
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
 +
|style="text-align:center;"|
 +
|style="text-align:center;"|
 
|Provides Defense Reduction on her second ability. However, has low Strength and a pretty mediocre passive, as dagger units generally don't use their FS for damage. The 4* weapon doesn't do much for her either. On top of that, her Defense Reduction has a low hit rate.
 
|Provides Defense Reduction on her second ability. However, has low Strength and a pretty mediocre passive, as dagger units generally don't use their FS for damage. The 4* weapon doesn't do much for her either. On top of that, her Defense Reduction has a low hit rate.
 
|-
 
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|style="text-align:center;"|Philia
 
|style="text-align:center;"|Philia
 
|style="text-align:center;"|C
 
|style="text-align:center;"|C
 +
|style="text-align:center;"|
 +
|style="text-align:center;"|
 
|Of all the statuses Philia could've inflicted, she chose Paralysis which doesn't work on Mercury. Her first passive is nice but she's got no way to sustain herself. Also has to compete with Eleonora and Hawk for a spot.
 
|Of all the statuses Philia could've inflicted, she chose Paralysis which doesn't work on Mercury. Her first passive is nice but she's got no way to sustain herself. Also has to compete with Eleonora and Hawk for a spot.
 
|}
 
|}

Revision as of 08:37, 27 October 2018

Portrait Name Tier Role Preference Notes
Lua error: Error: Table Adventurers not found..
Maribelle S+ Maribelle is basically wind Lily but with some minor differences. Instead of freeze, her first skill inflicts 5% Defense Reduction, which is always welcome. She also has Full HP = Skill Damage, meaning her skills will hit harder than Lily's, however her regular attacks will be somewhat weaker. Skill Prep also means she's ready to fire off her skills as soon as the fight starts. Unfortunately, lacks a way to keep her first passive up.
Lua error: Error: Table Adventurers not found..
Musashi S A blade wielder focused on raw damage. His first skill is a decent nuke and also inflicts Poison, which is some nice extra damage over time, making it one the highest damage skills in the game. He also has Overdrive Punisher, which is a nice extra boost since bosses spend a lot of time in overdrive. However, his first passive is kinda mediocre because it's a 1 time buff.
Lua error: Error: Table Adventurers not found..
Eleonora S Archers all inflict a debuff, and Eleonora's no exception: she Poisons her enemies. Unlike most archers, both of her skills will inflict the debuff. The Poison damage is actually quite respectable. Unlike Hawk, however, she doesn't get increased damage against afflicted enemies and instead gets Skill Prep as her 3rd ability. Overall a very solid damage dealer and more consistent than Hawk.
Lua error: Error: Table Adventurers not found..
Hawk A+ Hawk's a pretty straightforward guy: He inflicts Stun so he can then capitalize on it. However, he's plagued by the same issues as most bow users: There are bosses who have resistance or are immune to being Stunned. He'd also much rather have his stun be on a nuke, rather than a self-buff which enhances his Force Strikes to stun. Lastly, the stun duration varies between 2 and 4 seconds, making his first skill difficult to properly utilize. He does have a really solid Strength stat, however. Decent unit overall but suffers a lot from being a bow unit, especially since Mercury can't be stunned.
Lua error: Error: Table Adventurers not found..
Ranzal A+ Wind's best tank - although, there's not much competition for this role. His second skill, an AoE shield, is great utility for him and his team, negating one attack as long as it does not exceed the damage threshold. He also gets a defense up on the 4* weapon and Slayer's Strength to patch up his low attack, however in the end he's still mainly a tank. Being a free unit also doesn't help him either.
Lua error: Error: Table Adventurers not found..
Aeleen A+ Aeleen's like wind Elisanne, except that she buffs Defense instead of Strength. Her buff strength, duration and first passive are the same as Elisanne. However, her buff takes about 2.5x as long to charge, making it hard to keep it up permanently. Defense up is also less valuable than Strength. That said, it does trigger Valiant Crown. Aeleen's also capable of dishing out more damage than Elisanne, but ultimately that isn't why you would run a buffer. Overall, solid unit but would've loved a Strength buff instead of a Defense buff.
Lua error: Error: Table Adventurers not found..
Sophie A A healer with a damage skill for some unknown reason - and one with a high SP cost at that. The 4* weapon is okay on her, giving her a Strength buff, but you would just run a damage dealer if you wanted damage. At least her first passive is actually good for a healer, and she faces no competition in Wind as she's the only Wind healer
Lua error: Error: Table Adventurers not found..
Melody A The only support blade unit, Melody has a team-wide 15% Strength up (20% if you factor in her co-ability). Having extra crit at full HP is nice, but she's reliant on others to keep her HP full. Decent support unit if you can't run Elisanne.
Lua error: Error: Table Adventurers not found..
Nicolas B Decent Strength stat, 2 nukes and a Stun on his second nuke. Good mix of damage and utility, however has to compete with a lot of units for the same role who are ultimately better than him.
Lua error: Error: Table Adventurers not found..
Johanna B Has some pretty good multipliers on her skills, as well as Slayer's Strength. However, she's got a pretty low Strength stat which is probably why she's labeled as Defense. Her passive's somewhat useful but not very reliable.
Lua error: Error: Table Adventurers not found..
Francesca C Provides Defense Reduction on her second ability. However, has low Strength and a pretty mediocre passive, as dagger units generally don't use their FS for damage. The 4* weapon doesn't do much for her either. On top of that, her Defense Reduction has a low hit rate.
Lua error: Error: Table Adventurers not found..
Philia C Of all the statuses Philia could've inflicted, she chose Paralysis which doesn't work on Mercury. Her first passive is nice but she's got no way to sustain herself. Also has to compete with Eleonora and Hawk for a spot.