Difference between revisions of "Might"

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Revision as of 14:44, 12 October 2018

Might is one of the stat values given when viewing a team and its units.

Adventurer Might

The formula for Adventurer Might is as follows:

HP + Str + Skill Might Value(s) + Force Strike Might Value + Ability Might Value(s) + Co-Ability Might Value
Variable Description
HP The displayed HP value
Str The displayed Str value
Skill Might Value(s) The sum of the might values of all learned skills. For adventurers, these values are:
  • Level 1: 100 Might
  • Level 2: 200 Might
  • Level 3: 300 Might
Force Strike Might Value Force Strike has a might value of:
  • Level 1: 60 Might
  • Level 2: 120 Might
Ability Might Value(s) The sum of the might values of all learned abilities (Refer to each adventurer's specific page or ability pages for Might values)
Co-Ability Might Value The might value of the adventurer's co-ability (Refer to each adventurer's specific page or co-ability pages for Might values)

Dragon Might

The formula for Dragon Might is as follows:

HP + Str + Skill Might Value + Ability Might Value + (Dragon Bond Level * 10)
Variable Description
HP
HP The displayed HP value
Str The displayed Str value
Skill Might Value The might value of the dragon's skill. For dragons, these values are:
  • Level 1: 50 Might
  • Level 2: 100 Might
Ability Might Value The might value of the dragon's ability (Refer to each dragon's specific page or co-ability pages for Might values)
Dragon Bond Level The bond level with a dragon (Can be viewed by selecting the dragon from the Dragon Roost)

Wyrmprint Might

The formula for Wyrmprint Might is:

HP + Str + Ability Might Values
Variable Description
HP The displayed HP value
Str The displayed Str value
Ability Might Value(s) The sum of the might values of all learned abilities (Refer to each wyrmprint's specific page or ability pages for Might values)

Weapon Might

The formula for Weapon Might is:

HP + Str + Skill Might Value
Variable Description
HP The displayed HP value
Str The displayed Str value
Skill Might Value The might value of the weapon's skill. For weapons, these values are:
  • Level 1: 50 Might
  • Level 2: 100 Might

Team Might

The formula for Team Might is thus:

Adventurer Might + Dragon Might + Wyrmprint Might + Weapon Might