Difference between revisions of "Elements"
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>Maximum Leech m |
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Revision as of 13:43, 8 October 2018
Elements are characteristics attributed to Adventurers, crafted Weapons, Dragons, and even Quests. They serve many purposes, including damage modifiers, categorization, and resource management. There are five primary elements: Fire, Water, Wind, Light, and Shadow. Elements can be effective against or weak against each other in a rock-paper-scissors pattern of Fire > Wind > Water > Fire. Light and Shadow are effective against each other as well. Weapons are unique in that they can also lack an element.
Damage Modifiers
Player Attacking Enemy
| Defender | |||||||
| Attacker | None | Fire | Water | Wind | Light | Shadow | |
| None | 1x | 1x | 1x | 1x | 1x | 1x | |
| Fire | 1x | 1x | 0.5x | 1.5x | 1x | 1x | |
| Water | 1x | 1.5x | 1x | 0.5x | 1x | 1x | |
| Wind | 1x | 0.5x | 1.5x | 1x | 1x | 1x | |
| Light | 1x | 1x | 1x | 1x | 1x | 1.5x | |
| Shadow | 1x | 1x | 1x | 1x | 1.5x | 1x | |
Enemy Attacking Player
| Defender | |||||||
| Attacker | None | Fire | Water | Wind | Light | Shadow | |
| None | 1x | 1x | 1x | 1x | 1x | 1x | |
| Fire | 1x | 1x | 0.5x | 1.5x | 1x | 1x | |
| Water | 1x | 1.5x | 1x | 0.5x | 1x | 1x | |
| Wind | 1x | 0.5x | 1.5x | 1x | 1x | 1x | |
| Light | 1x | 1x | 1x | 1x | 1x | 0.5x | |
| Shadow | 1x | 1x | 1x | 1x | 0.5x | 1x | |